standarderror

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  1. standarderror

    0920 the disappearance of the body and weapons

    That will work however I think it would be better to use if ((_timeBeingDead > _despawnAfterMinutes) && !([getPosATL _x, _despawnRadius] call ExileServer_util_position_isPlayerNearby)) thenwhich should give the correct behaviour i.e. despawnAfterMinutes is obeyed
  2. standarderror

    0920 the disappearance of the body and weapons

    despawnAfterMinutes is not even checked in the garbage collector code now and does absolutely nothing. All objects/dead bodies are deleted if no players are within despawnRadius. And this will happen in <5 minutes. The only way to prevent bodies despawning atm is to have a player stay nearby.