DENA77
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Everything posted by DENA77
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Is Discord good enough for Exile community threads?
DENA77 replied to Sgt Smash's topic in General Discussion
I do not know what happened in the administration of the EXILE project, but in any case this does not justify closing the forum. This is explained by one simple word, and this word is selfishness in relation to forum users. Administration all that we ask to give the forum. There are many people who are ready to host it on their hosting and many worthy people who will follow it. -
Is Discord good enough for Exile community threads?
DENA77 replied to Sgt Smash's topic in General Discussion
Yes, you can find files, scripts and Adon on the Internet. But the hundreds of useful information which is written here, a couple between the lines, which was discussed, you will not find where else. -
[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
DENA77 replied to Knocks's topic in Scripts
I noticed on my server that all the aircraft of the AN series after circling in one place and not when they do not reach the coast. I turned them off on my server. Even in version 1.4, an error appeared in .rpt:- 85 replies
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It worked quite well on my Altis map, there weren't any problems. The only thing that happened was crashing somewhere once a day in connection with ErrorMessage: Out of memory (requested 0 KB). Unfortunately I have not left .rpt files
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The problem as Whitey and Runewulv said was an error with saving the location of the vehicle, which leads to the crash of the server.
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@FuMS/addons/FuMS/Themes/BaseServer.sqf
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I do not see you -servermod = @FUMS
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exile\mpmissions\Exile.Altis\config.cpp class CfgLocker { numbersOnly = "0123456789"; maxDeposit = 10000000; // The amount of money in the ATM };
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Database not deleting base objects after flag removal
DENA77 replied to Sgt Smash's question in Serverside
Shouldn't the objects have to be cached yet in the database the number of days specified in config.cpp after removing the flag. -
Database not deleting base objects after flag removal
DENA77 replied to Sgt Smash's question in Serverside
Exile-Server/@exileserver/addons/exile_server_config/config.cpp - Class Database -
Thank you, I found the reason, it was a module from a mod that I had not long before installed in my mission.sqm. I would like to change some positions on RoadBlock_Pato missions and create my own, what tool can I get such system coordinates that are used in FUMS and DMS missions? Example:
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Yes, I know, they are so hard to kill but not like in my case. And it looks like the matter is not at all in FUMS, so far I don’t understand at all what could be wrong. An example in the video, and so all MGs behave.
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[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
DENA77 replied to Knocks's topic in Scripts
Do you see the manifestation of the aircraft, the helicopter on the map through infiSTAR or included markers for them? config.sqf parameter DMZ_ai_freeze_Only_DNS_AI = true in DMS?- 85 replies
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I found out that it became very difficult to kill all machine-gunners on stationary MG, as if a bullet passes through it without causing damage, only with the tenth shot in the head with M107 can the result be achieved. And so on multiple systems, DMS, A3XAI.
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Why not just replace this object with another one, or delete it at all.
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[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
DENA77 replied to Knocks's topic in Scripts
Yes, that was the function of disabling interceptor.- 85 replies
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[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
DENA77 replied to Knocks's topic in Scripts
First of all, I want to thank you very much for your work done and for sharing your scripts and so much work done on the FUMS system with us. I want to ask you to add the interceptor aircraft mute function, since during its flight it knocks almost all DMS_occupation patrol helicopters on the server and yes the marker cleaning function is definitely needed.- 85 replies
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