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Everything posted by GrimReapaa
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warum werden leute wie du nicht perma gebannt? wer die Foren Regeln lesen kann ist klar im Vorteil
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Translation after German Text Deutsch Wir starten nicht bei 0, Momentan gibt es schon einen fertigen Teamspeak-Server und Ich bin im aufsetzen von Arma Servern sehr Erfahren. Derzeit bin ich noch recht allein, da ich ziemlich viel Reallife um die Ohren hatte, aber ich werde RageOfBlitzkrieg wieder nach vorne bringen. Das letzte grosse Projekt, dass wir (Erfolgreich) am start hatten/haben, war "Warframe", zuletzt waren wir einer der grössten Deutschen Clans. Momentan hoste ich (noch) auf einem Dedizierten Server mit genug Leistung für 70 Leute zeitgleich. Auf diesem Server soll es Hauptsächlich Ko-Op Orientiert zugehen, beispielsweise gemütlich Basen bauen, oder Missionen gemeinsam bestreiten. Durch abändern der configs, kann man sich auch Haubitzen kaufen und nutzen, alleine oder aber auch als Gruppe. Man hat also einen "Reallife Hunger/Durst Mil-Sim" Server. Friendlyfire oder BaseRaids werden nicht Toleriert, es geht darum sich seine eigene Welt zu erbauen. TS: ts3.RageOfBlitzkrieg.de TsViewer: Klick Mich :D Forum: RageOfBlitzkrieg.de/Forum Webseite: RageOfBlitzkrieg.de (In Bearbeitung) English We dont start at 0, There is a Teamspeak and I´m pretty Experienced in Setting Arma Servers Up. At this State im pretty much alone, cause i got a long Time patching my Reallife up, but i definetly want to get RageOfBlitzkrieg big again. Last big Project we had was "Warframe" where we built one of the Biggest (German) Clans. ATM, im hosting a Dedicated Server with Exile and its meant to be Played as Co-Op and with Basebuilding, you CAN buy some Howitzers atm, so you can play like a "Simulation with food/water" but still can Experience Mil-Sim. You can Overview the Teamspeak and the Website (which will be changed as soon as i get enough People to play with, so its worth to spend time into). FriendlyFire or BaseRaids are a No-Go, every Player should have his chance to build his own world. TS: ts3.RageOfBlitzkrieg.de TsViewer: Klick Me :D Forum: RageOfBlitzkrieg.de/Forum Website: RageOfBlitzkrieg.de (Under Construction)
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and again we are still/always looking Wir suchen die ganze zeit, ich werde nur in zukunft nicht mehr in diesen thread schreiben, aber lesen
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Where can I modify the combat engagement max distance of AI?
GrimReapaa replied to SwissArmy1984's question in Serverside
Exile got NO AI´s (Except for Traders) I would think your running "DMS" or "Exile Occupation". Or at least HAD running. (Maybe its just a Setting in your configs which is set, but not in use anymore?) Try figuring out WHERE those AI´s are coming from (DMS, Occupation, ...) -
I really have NO clue why you want US to Calculate Your specific time. Its all Self-Explanatory EDIT: This is a Script used in Occupytion, this is NOT a 4 Hour restart Script. Its name is also called "Fast NIGHTS" not "Fast Days"
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Could you post (In a Spoiler -_-) your .rpt Log? It would help figuiring out other Problems
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As I set up quite a few servers, if you need help, just lemme know. I could help in a variety of ways (RDP, Teamviewer, Chat, Teamspeak, Messenger etc...) Servers ARE just Enormous, and im willing to let you guys dive into in creating your OWN, CUSTOM Server, cause THATS what in my Eyes is the cool thing about it
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Your Log is not Complete, it ends right after Exile started But your PC/Server is VERY Slow on Database Side Nearly 4000mS Is very Bad and could Result in Bugusing, or Bugs
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Thats just the peak of the Iceberg. Infistar not set up correctly. Conflicting addons. I guess you just added the mods without preparing MPMissions, Addons folder and Config.CPP. Watch tutorials first and then go step by step.
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Hahahaha Thamks Bro
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I guess you thought faster than you typed I will delete my comment. As im new to the forum, i dont know how to Pn
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Because traders are listed in the configs. Mission.Sqm just "knows" the Infos about the MAP. not about traders, prices, vehicles used, gear or something like that. That is all in the Configs. Most important one is Config.CPP
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Like i said, if you need help, Install remote Utilities host on your machine, i will help u Set things Up And No, im not a Scammer I Just want everyone to see how good it feels to achieve something. Exile Introduced me into the World of Programming and with that I then started Building Websites, Teamspeak Servers. Bought Dedicated Servers like my oldest one: HP Pro Liant DL380 G5 then Hosted Servers for others..... Possibilities are endless. And i hope that you keep on Trying, I know its sad to always fail, but it feels even greater to suddenly reach the Function you want your Server to do
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
right, as you changed the WHOLE Safespot config hmmm. Imma take a look into the files too Was about to write here too as you replied xDDD EDIT: I'd guess you need to split both parts, and give another option in startOccupation.sqf. so if you set "Player Distance true" you need to set "Roaming AI false"- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
Make it easier. you could set a AIDespawnTime lets say ur resetting AI every 20 minutes, it would be just enough to let them spawn/kill and after 20 minutes they will be wiped. Thanks for the Code btw. your just Awesome I will give it a shot in a few Hrs, wish Id knew how to develop it by myself need to learn a lot for coding, but definetly a thing i wanna look forward to- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
aight immat give it a shot EDIT: After i Experimented now with your Script, i now know, how your script works. It's like you mentioned before, it takes the WHOLE Map to spawn (like in my Pic. for 400 AI's) the AI's. Question: Is it possible to add a Line where it is possible to spawn those AI's only if a Player is NEARBY, for example. SC_SpawnAInearPlayersLocation = 500 //In this case it would spawn ONLY in a Circle with 500m Radius the AI. It would Increase Perfomance, it would be more Predictable for players and last but not least, it would Populate cities. (for all newcomers, ONLY the Heli crash Sites, Occupation Transport, Survivor and Bandit dots are from this Script.) I would Like to have more of those Spawns: SSPCM is for Dev trials only xDDD- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
so if i set DMS spawn distance lower, they will spawn more? maybe its just enopugh to let 500 AI Spawn? my server is pretty strong in that case- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
i thought if id set them to spawn 200AI's, the will spawn massively in cities, fighting each others and its up to the players to help them- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
Crash sites are now spawning, but cant see any Roaming AI? how long does it take to spawn them? EDIT: Ive seen now the first Truck with enemys, but i thought it would spawn massive wars between heros and bandits in cities?- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
A'ight think i got it, @second_coming Please edit the Main Config.Sqf for everyone. As i changed "Chernarus" to "Tanoa" I just erased "//" didnt looking for a "," after the Line At this time its Coded: but it more should be like So that if you (like me) ever swap to Tanoa or Napf, you dont run into the same mistake as i did. Would save a lot of time, for everyone who dont know what a misplaced "," does to your Server startup Thanks for the fast Reply mate, will check if it works now- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
ok, may i ask you whyd you know its in config.sqf?- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
GrimReapaa replied to second_coming's topic in Add-ons
Do I need to set trader1.sqf to true? Keep getting this errors in .RPT Here my trader1.sqf Btw. im Using Tanoa, so next question would be: are those Mappoints for all kind of maps or just Chernarus, as it was set in config.Sqf?- 3161 replies
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- survivor ai
- random ai
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[GERMAN] Problem mit Extended Base Mod
GrimReapaa replied to z0ckyZockt's question in Third Party Mods
2 mal nicht? xDD Also pass auf, da ich das exakt gleiche problem am anfang auch hatte: 1.Der @Extended_Base_Mod muss in den Main Ordner 2.Der .Bikey muss in den Keys Ordner 3.In der Mission.Sqm (In der Mission.Pbo), gibt es folgende Zeile: addons[] = {"exile_client","A3_Ui_F","extendedbase"}; 4. für die Recipes musst du darauf achten, dass du die #include befehle UNTER die class "{" setzt, beispiel: class CfgCraftingRecipes { //<---Nicht hier oben #include "EBM\recipes.hpp" //<--- SO -
[HELP] Loot will not spawn on my cherno server!
GrimReapaa replied to Kvisten GigaGaming.dk's question in Serverside
Please post .RPT logs in Spoiler Bars, in order to help you- 1 reply
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