USAFJunkie

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Everything posted by USAFJunkie

  1. USAFJunkie

    Safezone Virtual Hangar

    https://stokesmagee.net/store/product/11-sm_lonevirtualgarage/
  2. USAFJunkie

    Vehicle Hotwire Custom Codes

    Make sure you use notepad ++ The error is because of that space.
  3. USAFJunkie

    [Guide] Custom Vehicle Spawn (Air/Ground/Water)

    Redux is more broken than arma itself.
  4. USAFJunkie

    Vehicle Hotwire Custom Codes

    @HexicGaming ExileClient_ac tion_execute = "Custom\phonehotwire\ExileClient_action_execute.sqf"; lol?
  5. I ended up just copying Exiles default It, unfortunately, doesn't do flares nor does it do Manual Fire so your functionality is better than mine. But I mean hey its simple lol. It could probably end up being less code than it is. But hey what can ya do lol. https://pastebin.com/YY57MG8Z
  6. @ChaosDuck Mind if I throw in a quick pastebin file of my simple override that does something similar? I figure players might want options but i dont want to create a new thread for something that is the same exact purpose as this If not no problems
  7. USAFJunkie

    [RELEASE] Missile warning for all vehicles

    make sure you have the entirety of the description.ext file merged. There is an include line it sounds like you are missing.
  8. USAFJunkie

    [Updated] Claim Non-Persistent Vehicles

    Well why would you set the variable to true? In order to claim it it needs to be set to false. The second one is how i did it on a3xai vehicles but idk the context of vemf.
  9. USAFJunkie

    [Done] ExtDb3 Compatibility with Exile

    Im not going to go through a whole script trying to fix this for you. But there is a function that is calling that sql query with the wrong amount of inputs.
  10. USAFJunkie

    [Done] ExtDb3 Compatibility with Exile

    Whatever script uses confirmVehicleOwnership only inputted 1 value instead of 2.
  11. USAFJunkie

    BattlEye Automatic (Script) Exception Generator

    Its blank until a new exception is made.
  12. USAFJunkie

    [XM8 App] Apoc's Airdrop Assistance

    rpt.
  13. USAFJunkie

    Wire Transfer Script

    Try on your own test server as results might vary. But yes.
  14. USAFJunkie

    Wire Transfer Script

    I did real quick with my bud on a test server. Sending from wallet and bank seemed to work just fine. Updated both of their databases.
  15. USAFJunkie

    Wire Transfer Script

    He updated the repo. Was something pretty simple @NFGCaboose-1 @Sgt Smash
  16. USAFJunkie

    Wire Transfer Script

    @NFGCaboose-1 @Sgt Smash Ill write up a fix and send it his way.
  17. USAFJunkie

    Wire Transfer Script

    Test a bit more with his new version anx what exactly happens when you start missing money. Ill look at his repo tomorrow with your updated reports in mind
  18. USAFJunkie

    Wire Transfer Script

    Or just swap the files that were updated. But a full folder swap also would work.
  19. USAFJunkie

    Wire Transfer Script

    Script restriction i assume. Just ammend as i dont know them off the top of my head. I would suggest using the automatic script exception generator on a test server then transfering the output to your production server
  20. USAFJunkie

    Wire Transfer Script

    Remove the kbc #include line from the brackets of CfgNetworkMesssges. It should be its own entry in description.ext
  21. USAFJunkie

    Wire Transfer Script

    So I assume you mean that the person that the money was sent to did not get a notification? Looks like he just added it
  22. USAFJunkie

    Wire Transfer Script

    Im not very good with XM8 GUIs lmao. But from using this script myself ive found that it works fine as is. To make it into the xm8 thing, could you just create the dialog as the command instead of making a GUI inside of the xm8 boundary?
  23. USAFJunkie

    Wire Transfer Script

    You added CfgNetworkMessages to config.cpp when you already had it in description.ext. Move only the wiretransfer class to your existing CfgNetworkMessages