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Everything posted by Kampexia
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Merry Christmas!
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Problems at joinig a exile server with extendet base mod
Kampexia replied to Razor_Desync's topic in Setup
Can you put your full rpt log in (pastebin) Did you put your key file into the keys folder? Are the BE Filters setup correctly? -
I have GTX Gaming and i don't use there mods. I always get into my steam workshop folder and copy the files with Filezilla (or any other ftp program) to my server. its the easiest way to stay updated.
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This is mine use it as a example.
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Server didn't update
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This is a small example how it has to look like iff your not using concrete mixers or russian roullete dont put its in. iff you do i can give you a example
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compare the occupation list off vehicles with your mission file config.ccp
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serverLag on item pickup and other similar actions
Kampexia replied to [PEPO] | Lunas |'s question in Serverside
AUTO script generator is the awnser for me when i hassle with BattleEye -
Did you set the Quality correct? 1 2 3 4 5 6?
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Did you change something else other than DMS?
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you probably made a typo. i face that a lot it can be the smallest thing
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it is the office trader.... Do you have a custom map? are office traders implemented? if not you can do it tru the eden editor.
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i still have signature 1 and everything is still working fine for me and my crew
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title = "Escort"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed"; action = "_this call fnc_Escort"; replace with this maybe? title = "Escort"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', true]) && !ExileClientIsHandcuffed"; action = "_this call fnc_Escort";
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can you put in a part of your categories into here so we can look at your code
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UI is effected in arma interface set it to small......i hope for you it works.
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Can you please translate that?
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Battleye kicks on main server but not test server with same filters
Kampexia replied to Kham's topic in BattlEye
Try automatic battleeye script generator from Eraser1 DOWNLOAD: https://github.com/eraser1/BE_AEG -
Some people encounter a problem that cement mixers are not showing up on the server. JUST delete the russian roullete and cement mixers code and paste this code in because it is not working anymore. //Just place this line of code in the bottom of your initserver.sqf coordinates are from Exile.Altis private ["_objs"]; _objs = [ ["Exile_ConcreteMixer",[14354.5,18959.5,0],0,[[0,1,0],[0,0,1]],false], ["Exile_ConcreteMixer",[18309.4,15575,0.00109863],90,[[1,-4.37114e-008,0],[0,-0,1]],false], ["Exile_ConcreteMixer",[11391.2,14259.5,0.00148201],-40,[[-0.642788,0.766044,0],[0,0,1]],false] ]; { private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); _obj enableSimulationGlobal true; } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); _obj enableSimulationGlobal true; }; } foreach _objs;
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I don't have this error i have seen some posts with people that have problems with it. Thats why is called Quick fix.