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Everything posted by Kflo01
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Ok, so I have an old backup of my database that had a few player bases I want to restore along with its containers and objects/buildings. Now I figured out how to store the actual territory itself and that worked but its just a blank territory and the flag itself. Where in the database file (if its even in there) do I go to restore the objects, safes, buildings, walls etc? Where do I look? Thank you
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[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
Kflo01 replied to Knocks's topic in Scripts
Script works on altis out the box with no changes.- 85 replies
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I used the Map feature it was actually a big selling point for me. Also of course the Dashboard being able to view my FPS and CPS. The addition of a teleport A to B would be nice also.
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Ig he is pulling it from service and it doesnt work maybe he should stop accepying payment for it, seeing its no longer working.
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Its there #include "sound\sound_farty\sound.hpp" #include "sound\sound_screamer\sound.hpp" #include "sound\sound_sparky\sound.hpp" #include "sound\sound_strigoi\sound.hpp" #include "sound\sound_flamer\sound.hpp"
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When the mission spawns I keep getting sound toxic_fiend not found I copied the entire directories from the Github not sure how or why this file is missing. Anyhow does anyone have it so I can drop it in the proper location?
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Can someone help me with Static A.I.? I am trying to use the static portion of this config file to place static A.I in custom bandit bases I created. So I know how to place objects on the map. Get their map positions etc but whenever I try to place A.I. they just never spawn at the cords I put down). For example here is a real-life position I want to use. Can anyone see what I am doing wrong here? Yes, I turned the switch from false to true. This post is similar to my occupations post because they both have the ability to place static a.i. class aiStatic // Simply spawns units at desired positions { amount[] = {5}; // How much AI units on each seperate position. Example: 1st location, 10. 2nd location, 20. 3rd location, 12. And so on.... enabled = yes; // enable/disable static AI spawning positions[] = {5490.86,20873.4,0}; // Add positions here. Each position must have { } around it and must be seperated with a comma if multiple positions present. Last position in list should NOT have a comma behind it! random = yes; // enable/disable randomization of AI units amount RPT: https://pastebin.com/f02qU84q Config: https://pastebin.com/Us0bkxXt static a.i. setting is at the bottom spwanStaticAI.sqf: https://pastebin.com/yBir1FK4
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Kflo01 replied to second_coming's topic in Add-ons
Can someone help me with Static A.I.? I am trying to use the static portion of this config file to place static A.I in custom bandit bases I created. So I know how to place objects on the map. Get their map positions etc but whenever I try to place A.I. using this it breaks occupations (I can tell it is broken because the airlines just never spawn and the A.I. are never spawned in the cords I put down). For example here is a real-life position I want to use. Can anyone see what I am doing wrong here? Yes I turned the switch from false to true. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Occupy Static Setup ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SC_staticIgnoreNearbyPlayers = true;// Spawn even if players are nearby SC_staticIgnoreAICount = true;// Ignore the AI count for Static AI Spawns SC_staticBandits = [ [[5490.86,20873.4,0],6,5,true] ]; SC_staticSurvivors = [ //[[pos],ai count,radius,search buildings] //[[3770,8791,0],8,250,true] ];- 3161 replies
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- survivor ai
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[Release] DMS Chernarus Static AI Base Mission
Kflo01 replied to clarkycalLad's topic in Events, Missions & AI
Sily question. This is for Cherno but couldnt someone with a different map just change the cords to a location that could support it and it would work right? -
What file is called on when you retrieve a vehicle from the virtual garage? I want vehicles to face a certain direction, the same direction each time they are retrieved. How would I go about that? This is for retrieving from the virtual garage only not when vehicles are purchased.
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Retrieving Vehicles From Virtual Garage
Kflo01 replied to Kflo01's topic in Constructing & Territories
This can be closed or deleted. I figured out what I REALLY needed last night and plugged it in. Thanks guys. -
I was playing on a Cherno server and they had a Currency Exchange that you could buy gold or silver bars for pop tabs. Anyone know this script. I know I can just add gold and silver bars to the trader and do it that way just wondering if someone knows how to do this.
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A few things. First I was looking for something like this for a long time. Thank you for making it. Only things are. 1) When I TP invisible to the area where the convoy spawns they are killing each other and blowing up the vehicles. 2) Some vehicles dont spawn in the convoy I verified I have the correct class name and they wont spawn. So if I have 6 vehicles in a convoy only 4 will spawn. its always the same two that dont. 3) Map markers do not update in real time as to where the convoy is and what direction it is going in.
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I think this is broken now. I had Marma running perfectly on my server and then the dashboard stopped working. Then the map stopped working. I thought maybe it was "just me" So I spun up a new server and got the same results. No dashboard no map. Anyone else successfully using this now? When it works its great I will the dashboard and map but right now it is not working at all.
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We moved to better hardware and reworked almost everything. Welcome to Red Dragon Gaming | Last Hope Survival The zombie apocalypse is here! The military is selling its wares to anyone that will buy them. It's every man for themselves. Either build a stronghold and collect as many weapons, tools, ammo and food as possible in order to survive the zombie apocalypse or live on the move never sleeping in the same place two nights in a row. The end of times is upon us. Teaming together may be your last hope for survival or go solo it's your choice. Can you survive Red Dragon Gaming? - Custom Static and Dynamic Missions - Many side missions for pop tabs - Custom A.I (2 a.i factions that could fight each other, zombies attack a.i) - Many many uniforms, attachments, guns, and vehicles. More than any server you've seen! - Static custom locations coming soon! - USS Nimitz (a must see) - Extended Base Mod so you can craft and create the ultimate base. We encourage players to come and build a base and make this their home server. You will not find another server with as wide of an array of weapons, vehicles, clothing, and accessories anywhere. Get ready for a truly immersive experience. **NOTE** The first download of the mission and add-ons is long but WELL worth it. After the first download logging in is super fast thereafter. Discord: https://discord.gg/dbuCHtP Website: https://rd1.enjin.com/ IP: 198.251.117.8:2412
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IP has changed to 144.217.10.108:2302 can someone please adjust the listing for me.
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No other files need to be added besides that? No other edits need to be done?
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Kflo01 replied to Bones51's topic in Scripts
I used to use AVS before finding this. I like this MUCH better. AVS never really worked the way it was supposed to. With AVS the refueling was bugging causing me to have to keep the stock refuel system for Exile active. Also I added refuel trucks and other buildings to the class names for refueling and it never worked. Never was able to use a refuel truck to refuel anything. Yes I had it on. The rearming at gas stations worked but you could still refuel even if you didnt have enough pop tabs. It would put you in the negaitve but if you logged off and back on opr between server restarts it didnt remember you were in the megative. This is much better and a much better UI. -
How do we find the ID of the screen it is creating?
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- rscdisplaywelcome
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anyone have these files?
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Anyone have these files?
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So I tried adding it to the bandit folder (for dynamic missions) so it could spawn the way DMS spawns all its other missions. it didn't work. It broke dms so bad the server wouldn't start. So back to the drawing board.
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Cant you just drop it in the bandit folder of DMS and have it called within the normal DMS system by listing it as a dynamic mission and giving it a spawn percentage chance?
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How do I make this only run at night? What do I need to add or change?
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[Update]36 DMS Bandit Missions (either new or reworked)
Kflo01 replied to red_ned's topic in Events, Missions & AI
Jesus. That sucks.