Swick
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Im using Kuplions version of the A3XAI script. Is there a way to add inventory to the roaming AI vics that I am overlooking? Also if this is possible, is there maybe a way to add specific inventory loadouts to specific roaming vics? Thanks
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I was trying to ask in discord but my comment keeps disappearing so i apologize if it is ending up somewhere. But @kuplion ive been meaning to ask you concerning your A3XAI script i cant seem to get reinforcement choppers to spawn. I get 2 separate errors. the first is when the script is loading 12:08:52 "A3XAI Error: Could not dynamically generate A3XAI_uniformTypes2. Classnames from A3XAI_config.sqf used instead." 12:08:52 "A3XAI Error: Could not dynamically generate A3XAI_uniformTypes3. Classnames from A3XAI_config.sqf used instead." 12:08:52 BEServer: registering a new player #446412823 12:08:53 "A3XAI Error: Could not dynamically generate A3XAI_backpackTypes2. Classnames from A3XAI_config.sqf used instead." 12:08:53 "A3XAI Error: Could not dynamically generate A3XAI_backpackTypes3. Classnames from A3XAI_config.sqf used instead." 12:08:53 "A3XAI Error: Could not dynamically generate A3XAI_vestTypes2. Classnames from A3XAI_config.sqf used instead." 12:08:53 "A3XAI Error: Could not dynamically generate A3XAI_vestTypes3. Classnames from A3XAI_config.sqf used instead." 12:08:54 Strange convex component52 in a3\static_f_sams\sam_system_03\sam_system_03_f.p3d:geometryFire 12:08:54 Strange convex component62 in a3\static_f_sams\sam_system_03\sam_system_03_f.p3d:geometryFire 12:08:54 Duplicate HitPoint name 'HitGun' in 'B_SAM_System_03_F' 12:08:54 Duplicate HitPoint name 'HitTurret' in 'B_SAM_System_03_F' 12:08:54 Dimensions in class B_SAM_System_03_F should be an array of size 2. 12:08:54 "A3XAI Error: Could not dynamically generate A3XAI_headgearTypes2. Classnames from A3XAI_config.sqf used instead." 12:08:54 "A3XAI Error: Could not dynamically generate A3XAI_headgearTypes3. Classnames from A3XAI_config.sqf used instead." 12:08:54 Dimensions in class Land_Pod_Heli_Transport_04_medevac_F should be an array of size 2. 12:08:54 a3\data_f\proxies\flags\flag_auto.p3d: No geometry and no visual shape 12:08:54 Dimensions in class Land_Pod_Heli_Transport_04_covered_F should be an array of size 2. 12:08:56 "A3XAI] Removing non-string item [""CUP_B_MV22_USMC_RAMPGUN""] from classname table." 12:08:56 Error in expression <forcements > 0) then { { try { if (!(_x isKindOf "Air")) then { throw format ["[> 12:08:56 Error position: <isKindOf "Air")) then { throw format ["[> 12:08:56 Error iskindof: Type Array, expected String,Object 12:08:56 File A3XAI\scripts\verifyClassnames.sqf, line 92 Then I get this error when the AI try to call for the reinforcement aircraft. 13:12:11 Error in expression <les call A3XAI_selectRandom; _vehicle = createVehicle [_vehicleType, _vehiclePos> 13:12:11 Error position: <createVehicle [_vehicleType, _vehiclePos> 13:12:11 Error Type Array, expected String 13:12:11 File A3XAI\compile\A3XAI_unit_spawning\A3XAI_spawn_reinforcement.sqf, line 30 Lastly is there any trick to enable the AI radio chatter. I have changed the config line from 0 to 1 to enable it but i have not heard a single thing. Thanks for any assistance you may have regarding this.
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@Cloud22 @flyingdutchmen Did either of you get your methods to work by chance? I also had your idea flyingdutchman about changing the claim vic script to incorporate the static weapons but after you add the information i was never able to get it functional. it just tells me "this is not a vehicle". Thanks
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Appreciate the update. Thank you for taking a look!
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@kuplion Were you able to take a look at this yet to see if this was a possibility for your script, no rush though if you haven't.
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I am also using Kuplion's version of A3XAi. Is this god mod problem something that varies from server to server whether or not it will actually happen. I have yet to experience this problem myself, Im just trying to be more proactive if it is a required fix. Also can anyone point me in the right direction on how to add inventory loadouts to the roaming AI vics. Thanks
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Swick replied to Bones51's topic in Scripts
I am having an issue where the vehicle service point is able to be accessed anywhere on the map even when there is nothing around. Has anyone else found this problem before? Also im trying to get the pop tabs to come out of the locker instead of making players have money on them, what line of code would i have to swap out in the pop tab config? Thanks -
So this has been covered by it seems many people but no one has a answer for it that I have seen. I am currently using Kuplions status bar with the accurate restart. Everything is working great except for the time always shows 24 minutes short. So when the server starts with 3 hours left the status bar starts at 2:36, then it runs into the negative when the server finally ends. I am hoping to find a solution to adjust the accurate time to push it back by 24 min on start. The first image is what is the current working script that is always short by 24 min. The second image was maybe a possibility of some sort of code to correct for the start time and get everything on track. Obviously it is not a working script, but im just asking for ideas on it. The third image is also the current script that is not altered.
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- restart
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Not sure why I cant seem to find it now. But can anyone tell me where to find Kuplions status bar? I clicked on the github link and it says the page is gone now. Thanks