KyleGD
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Everything posted by KyleGD
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blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
KyleGD replied to Ghostrider-DBD's topic in Add-ons
any eta on hostage/capture mission completion fix? -
Bump on an official fix for this
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blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
KyleGD replied to Ghostrider-DBD's topic in Add-ons
is this regarding the captive/hostage missions not completing correctly? I thought that got fixed according to change log? Thank you for your reply -
blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
KyleGD replied to Ghostrider-DBD's topic in Add-ons
Does this use its own AI spawning system? Or does it also require DMS or other systems? If it is its own system, can other addons such as ZCP take advantage of it? -
Freedom Seeds On Lythium! Welcome to Freedom Seeds Exile! We are a small community just looking to mess around and shoot some friends! We have quite a few mods, but you can download those from A3Launcher. Search us "FreedomSeedsExile" to find us! If you have any issues, hop on our discord and ask some questions. Always a friendly face around! Features! Roaming AI. Both vehicles and squads! Many missions, including building supplies and vehicle steals! PvP Mission Capture points! Guarded vehicle crash sites with loot! 25k Starting tabs! Sell crates at waste dump trader! Custom Kill Feed (shows Weapon and a rough location!) Claim Vehicles with a Code Lock! Respect based bambi loadouts! Exile Server Notification bot. Make sure to register and never miss another notification! Accelerated night cycle. No more hour long nights! Custom view distance XM8 App! 3 hour periodic restarts! Fixes! Fixed most weapon attachment compatibility! No more vehicles spawning on each other in the trader! See you soon, KyleFS
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Does anyone know if there is a working version that is still public that is similar to this script?
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
KyleGD replied to Bones51's topic in Scripts
Would it be possible to allow rearming of only one of the same type of ammo. For example a Hind has 2 of the same rocket pods on each side. When rearming, if you double click only one, it rearms both. Not a big deal at all, just some players wanted some more control -
It is solved by replacing your outdated files with the new ones. If i remember correctly it is both the @ExileServer\addons pbo, and the Yourmission\ExadClient\core folder
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EDIT: The issue was that newly created vehicles didnt default to have [] in their entry. This caused the query to return a string. I fixed this by changing the value to VARCHAR(512) and defaulting to '[]' EDIT 2: Looks like everything is working. Only thing i have noticed on certain vehicles with rocket pylons on both sides, is that it loads up the ammo for one side of the vehicle only. The other side goes to 0. I dont see any issues in the DB so im curious as to why this may be.
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How is this done?
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Edit: TYPO Cant delete
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@Bones51 This is an error i recieve when trying to use this. Im using extdb3 and merged the file with the extdv3 override. Any ideas? Im also running your vehiclerearm script. Both of these scripts share the getloadout function and i do have both in the init.
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Kuplion recently pulled his github repos
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
KyleGD replied to Bones51's topic in Scripts
Yea now that you say it that would also be a great addition! I was more leaning to the idea that object class "A" would ONLY be for repairing. object class "B" ONLY for rearming. object class "C" for both etc etc. I'm really loving this new gui so far and so are my players. The 1 VERY small nitpicky thing I have to say is that during the day the white text can be a bit hard to read I'm sure that can all be changed in Bones_Service_Point.hpp so not a big deal at all. Just food for thought -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
KyleGD replied to Bones51's topic in Scripts
@Slider So the way I would personally fix that issue is have a random object in the center of the gas station that is below the ground. Change the trigger object to this object. That way you don't get spammed with notifications, there is only 1 marker, and only 1 action menu item. Changes can be made in vmsConfig.sqf: buildingObjects = ["ClassHere"]; -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
KyleGD replied to Bones51's topic in Scripts
@Bones51 Great work! Just got a few questions/issues which ill try to format nicely for you Just loaded this up, Looks like line 10 of showServicePointDialogue is having some issues:https://gyazo.com/8f3825f06b454cd7afff3727e8d02923 Is there a way to limit certain object classes for service points to refuel ONLY. Same goes for rearm? EDIT: Resource error was solved by adding #include "custom\vehicleManagementSystem\GUI\Bones_Service_Point.hpp" to description.ext -
Yea DB entries are what I was thinking. To say the least im a very below average coder and im not familiar with how Exile does things. I might attempt this. But it wouldnt be pretty at all
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Hello, I tried the file you provided and the GUI doesn't show any menus. It has text and the background color, but no clickable buttons. Did I miss something or does it need updating? Im using this version of exad: https://github.com/GamingAtDeathsDoor/ExAd-1.0.4
- 184 replies
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- reinforcements
- air insertions
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(and 4 more)
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@IT07 Would it be possible to add a "Please dont show again" button for when it is enabled to show on join? That way it shows for new players, but not those that have already joined and asked for it not to be shown again? If anyone else has any inputs on this that would be great aswell.
- 258 replies
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Try removing the #include line from description.ext Note this may or may not break other things. Otherwise, if you have the file inside your directory correctly, you should not receive any include errors. If you need any more help beyond this, PM me on discord. I can be found either in the Exile discord or at KyleFS#5034 This is the file that should be in your directory:
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@Ninja2dan Compare with: https://github.com/GamingAtDeathsDoor/ExAd-1.0.4 This is the updated version that is on the original modders github. I recommend you always use this instead of what is here. If you still have issues, its either an issue with your servers resources, or exad. This version of exad works fine for me so it might be something on your end.
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
KyleGD replied to Bones51's topic in Scripts
@Bones51 Cant wait for your new release this week! -
[RELEASE] Player Market - Players Buy and Sell to each other!
KyleGD replied to Cyunide's topic in Add-ons
Would it be possible to create a whitelist/blacklist for items to better control exactly what is allowed onto the market? -
@TDBGaming I feel like this would be very easy to do via XM8. Would just need to set a cap to the distance and a price per meter. Have it pull from locker then update the DB
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@[XIII]Bujinkan Can confirm this fixed my issue aswell.