Patrix87

ExileZ 2

1845 posts in this topic

ExileZ 2 (v2.7)

by Patrix87

Forked from Original project named EXILE-Z created by SAMOtto and CaptionJack of RelentlessServers.com based on Civilian Life by code34

Most of the code is new code.

Features :

  • Dynamically spawns Ryan Zombies.
  • infinite Set of spawner configurations
  • Harassing zombies aka Random encounters that will spawn near players wherever they are.
  • Hordes !
  • The number of zombies in a town is proportional to the number of player in that town *(adjustable ratio)
  • Very Light.
  • Server Side only !
  • Optional Booby Trapped Explosive Zombies
  • Constant flow of zombies in towns.
  • Fully configurable
  • Respect and money for killing zombies.
  • Supports Any maps !
  • Safezone protection.
  • Zombie Missions !
  • Possibility to display infested zones on map.
  • Adjustable zombies health and damage.
  • Zombies won't disappear if close to a player.
  • Zombies won't spawn right next to a player.
  • Jumping Zombies
  • Throwing Zombies
  • Feeding Zombies
  • Infection support out of the box !
  • Cure support only available when the client installhttp://steamcommunity.com/sharedfiles/filedetails/?id=614815221 

Screenshot :

Spoiler

2016-01-09_00001.jpg

Requirement

  • Zombies & Demons 4.6 by ryandombrowsky
  • ExileServer 1.0.2

https://forums.bistudio.com/topic/182412-zombies-demons-36/

Download 

https://github.com/patrix87/ExileZ-2

Installation

  1. Unpack exilez.pbo
  2. Edit settings in init\fn_init.sqf
  3. Repack exilez.pbo
  4. Place exilez.pbo in @ExileServer\addons
  5. Add "ryanzombies" & "ryanzombiesfunctions" to the "addons" section of your mission.sqm.
     
    Spoiler
    
    class Mission
    {
    	addOns[]=
    	{
    		"exile_client",
    		"Ryanzombies",
    		"ryanzombiesfunctions",
    		"Ryanzombiesanims",
    		"Ryanzombiesfaces",
    		"a3_map_altis",
    		"A3_Characters_F"
    	};

     

     

PS: This is an @ExileServer Add-on for dedicated server only, NOT a mission script. No other script are required on the mission side for it to work.

Configuration

The script is configured to run with Altis with all the features enabled by default. *it's a pretty hardcore config, you might want to adjust it. ;)

All the detailed information related to the configuration is in fn_init.sqf

Please read it.

BEfilters

How to export Triggers positions:

  1. Open arma with NO MODS other than the map you are using
  2. Open Eden Editor and DO NOT load a mission file.
  3. Place an Elliptic Marker *(not a trigger) on every region you want a spawner and set its radius.
  4. Copy Paste the code from GetMarkerCmd.txt inside the debug console
  5. Execute the code
  6. Open Notepad, CTRL+V  *(Paste)
  7. ???
  8. Profit !

GetMarkerCmd.txt

Spoiler

tmarkers = [];mpos = []; msize = []; mname = [];
{mpos = getMarkerPos _x;
msize = getMarkerSize _x;
mname = text _x;
tmarkers = tmarkers + [[mpos select 0, mpos select 1,msize select 0],mname];
}foreach allMapMarkers;
copyToClipboard str tmarkers;

 

 

Special Thanks

MusTanG for the infection plugin and a bunch a nice code.

JASONonSTEAM for providing feedback and the Chernarus town locations.

Hakimos and BetterDeadThanZed for the BEfilters.

Dizzturbed for making me think about harassing zombies.

And to all of you for your feedback, it is greatly appreciated.

 

 

Donations

via paypal at

[email protected]

 

Thanks

 


IMPORTANT NOTE !

Do not create to many triggers, one per town is enough. 
Many trigger per town is pointless as zombies only spawn near players anyway.

Use the performance build on your server to get better performances

--> https://forums.bistudio.com/topic/160288-arma-3-stable-server-164-performance-binary-feedback// <--

 

Licensed under
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Edited by Patrix87
v2.7
  • Like 16

Share this post


Link to post
Share on other sites

So, someone accidentally deleted the topic.

But thanks to Google Cache the latest version was still available.

So in order to start this new topic well here's a few posting rules.

1. RyanZombies can cause crashes related to an Arma 3 bug in 1.54 that cannot be solved by anyone else than Bohemia Interactive.
Do not post about it, I will inform you when it is fixed

2. When you first try the add-on, use the default settings. Then if it's working you can start changing them.
This way if it stop working you'll know you did something wrong.

3. Read the config file comments !

Thanks

 

  • Like 4

Share this post


Link to post
Share on other sites
Advertisement

I use max 3 zombs in town per player (320s next spawn) ,despawn if player is 100m out 30sec and 1 Harashing zomb per player (420s respawn)-server is stable.

Not OUT OF MEMORY CRASH.

Edited by bombajack

Share this post


Link to post
Share on other sites
37 minutes ago, bombajack said:

I use max 3 zombs in town per player (320s next spawn) ,despawn if player is 100m out 30sec and 1 Harashing zomb per player (420s respawn)-server is stable.

Not OUT OF MEMORY CRASH.

how many players

Share this post


Link to post
Share on other sites
48 minutes ago, bombajack said:

I use max 3 zombs in town per player (320s next spawn) ,despawn if player is 100m out 30sec and 1 Harashing zomb per player (420s respawn)-server is stable.

Not OUT OF MEMORY CRASH.

Max zombie is per town not per player.

but yes less zombie = less chance of crash.

But you normally need at least 15 players to crash.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, bombajack said:

I use max 3 zombs in town per player (320s next spawn) ,despawn if player is 100m out 30sec and 1 Harashing zomb per player (420s respawn)-server is stable.

Not OUT OF MEMORY CRASH.

Ssssssomebody didn't read the second post. 

Share this post


Link to post
Share on other sites

Is there any way to modify the health of the zombies so I could spawn in a lot of zombies but have them take less hits? I tried using RyanZombies Maxhealth module that you can place in the editor, but unfortunately it doesn't seem to modify the zombies spawned by your mod. (Tried a dozen different settings from 0.5 to 0.001)

 

EDIT: Disregard this post. I was missing an update you did which added those variables to the fn_init. Whoops.

Edited by Vegalyp
Mistake
  • Like 1

Share this post


Link to post
Share on other sites
Advertisement
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.