Sign in to follow this  
AbZurd

How to remove static missions?

10 posts in this topic

Hi,

We are running a private dedicated server with Exile Tanoa and DMS installed. 
Sometimes there is no active static mission, and we've understood that a couple of the static missions included in the DMS aren't available for Tanoa. What really happens is that the mission is actually running, but we can't see it because we're on Tanoa.

So, the question is how we can remove the Slums and Saltflats missions easily from the config, so that we'd always have at least one active Static mission?

I know it's in the DMS config file, but I just can't find it. 
Please, any pointers to file and line are welcome :)

Share this post


Link to post
Share on other sites

In your DMS config.sqf

	/*General settings for static missions*/
	DMS_StaticMission					= false;						// Enable/disable static mission system.
	DMS_MaxStaticMissions				= 1;						// Maximum number of Static Missions running at the same time. It's recommended you set this to the same amount of static missions that you have in total. This config will be ignored by "DMS_StaticMissionsOnServerStart".
	DMS_TimeToFirstStaticMission		= [30,30];					// [Minimum,Maximum] time between first static mission spawn. | DEFAULT: 3-7 minutes.
	DMS_TimeBetweenStaticMissions		= [900,1800];				// [Minimum,Maximum] time between static missions (if static mission limit is not reached) | DEFAULT: 15-30 mins
	DMS_StaticMissionTimeOut			= [1800,3600]; 				// [Minimum,Maximum] time it will take for a static mission to timeout | DEFAULT: 30-60 mins
	DMS_StaticMissionTimeoutResetRange	= 1500;						// If a player is this close to a mission then it won't time-out. Set to 0 to disable this check.
	DMS_SMissionTimeoutResetFrequency	= 180;						// How often (in seconds) to check for nearby players and reset the mission timeout for static missions.
	DMS_StaticMinPlayerDistance			= 1500;						// If a player is this close to a mission location, then it won't spawn the mission and will wait 60 seconds before attempting to spawn it.
	DMS_AllowStaticReinforcements		= true;						// Whether or not static missions will receive reinforcements. This will simply disable the calling of GroupReinforcementsMonitor;
	DMS_SpawnFlareOnReinforcements		= true;						// Whether or not to spawn a flare and noise when AI reinforcements have spawned.
	/*General settings for static missions*/

Use http://www.armaholic.com/page.php?id=16369, it is similar to winzip/winrar but for Arma pbo files. 

Share this post


Link to post
Share on other sites
Advertisement
2 hours ago, Renegade2k6 said:

In your DMS config.sqf


	/*General settings for static missions*/
	DMS_StaticMission					= false;						// Enable/disable static mission system.
	DMS_MaxStaticMissions				= 1;						// Maximum number of Static Missions running at the same time. It's recommended you set this to the same amount of static missions that you have in total. This config will be ignored by "DMS_StaticMissionsOnServerStart".
	DMS_TimeToFirstStaticMission		= [30,30];					// [Minimum,Maximum] time between first static mission spawn. | DEFAULT: 3-7 minutes.
	DMS_TimeBetweenStaticMissions		= [900,1800];				// [Minimum,Maximum] time between static missions (if static mission limit is not reached) | DEFAULT: 15-30 mins
	DMS_StaticMissionTimeOut			= [1800,3600]; 				// [Minimum,Maximum] time it will take for a static mission to timeout | DEFAULT: 30-60 mins
	DMS_StaticMissionTimeoutResetRange	= 1500;						// If a player is this close to a mission then it won't time-out. Set to 0 to disable this check.
	DMS_SMissionTimeoutResetFrequency	= 180;						// How often (in seconds) to check for nearby players and reset the mission timeout for static missions.
	DMS_StaticMinPlayerDistance			= 1500;						// If a player is this close to a mission location, then it won't spawn the mission and will wait 60 seconds before attempting to spawn it.
	DMS_AllowStaticReinforcements		= true;						// Whether or not static missions will receive reinforcements. This will simply disable the calling of GroupReinforcementsMonitor;
	DMS_SpawnFlareOnReinforcements		= true;						// Whether or not to spawn a flare and noise when AI reinforcements have spawned.
	/*General settings for static missions*/

Use http://www.armaholic.com/page.php?id=16369, it is similar to winzip/winrar but for Arma pbo files. 

Yeah, but this will disable the static missions completely, if the guy wants to keep some static missions or create some himself, he just needs to remove the mentioned: "Slums","Saltflats" from the static mission array, which can be found on line line 269 - 279

	DMS_StaticMissionTypes =			[								// List of STATIC missions with spawn chances.
											//["saltflats",1]			//<--Example (already imported by default on Altis in map configs)
											//["slums",1]				//<--Example (already imported by default on Altis in map configs)
										];

	DMS_BasesToImportOnServerStart = 	[								// List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here.
											//"saltflatsbase",		//<--Example (already imported by default on Altis)
											//"slums_objects"		//<--Example (already imported by default on Altis)
										];

Replace the section with the code above, then it'll be disabled B|

Share this post


Link to post
Share on other sites

 

On 24/11/2016 at 10:14 PM, ka0s said:

Yeah, but this will disable the static missions completely, if the guy wants to keep some static missions or create some himself, he just needs to remove the mentioned: "Slums","Saltflats" from the static mission array, which can be found on line line 269 - 279


	DMS_StaticMissionTypes =			[								// List of STATIC missions with spawn chances.
											//["saltflats",1]			//<--Example (already imported by default on Altis in map configs)
											//["slums",1]				//<--Example (already imported by default on Altis in map configs)
										];

	DMS_BasesToImportOnServerStart = 	[								// List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here.
											//"saltflatsbase",		//<--Example (already imported by default on Altis)
											//"slums_objects"		//<--Example (already imported by default on Altis)
										];

Replace the section with the code above, then it'll be disabled B|

And what is the right way to remove the objects? the line under it?

Share this post


Link to post
Share on other sites
On 4/1/2018 at 9:08 PM, Sgt Smash said:

 

And what is the right way to remove the objects? the line under it?

I assume you're referring to the bases the spawn for these missions, those are, you can just comment them out by adding // in front of them.

DMS_BasesToImportOnServerStart
  • Like 1

Share this post


Link to post
Share on other sites
19 hours ago, ka0s said:

I assume you're referring to the bases the spawn for these missions, those are, you can just comment them out by adding // in front of them.


DMS_BasesToImportOnServerStart

like this?

//"saltflatsbase",		
//"slums_objects"

Or like this? I'm abit confussed at too what part i comment, (sorry i'm new to this stuff)

//DMS_BasesToImportOnServerStart = 	[	

Share this post


Link to post
Share on other sites
3 hours ago, Sgt Smash said:

like this?


//"saltflatsbase",		

//"slums_objects"

Or like this? I'm abit confussed at too what part i comment, (sorry i'm new to this stuff)


//DMS_BasesToImportOnServerStart = 	[	

The first 2 examples // in front of the mission names B|

  • Like 1

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.