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Drewski

auto run stuttering

14 posts in this topic

if I don't have any weapons and I hit the auto run key I end up stuttering every now and then on the way to my destination. Anyone else have this problem?

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Yep same problem. I know its been reported a few times and I believe they are still looking into it as it might even be something related to the arma engine that would be beyond what they can fix themselves.

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Could be anything from overloaded with scripts server , potato hardware, etc...
Some recommend turning lag check in infistar server addon config OFF.  Its a server thing, nothing you as a players can do to fix this.

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Who ever runs the server has changed something in ExileClient_system_process_postInit
Either

[1, ExileClient_gui_hud_thread_update, [], true] call ExileClient_system_thread_addtask;

or

[0.25, ExileClient_object_player_stats_update, [], true] call ExileClient_system_thread_addtask;

Put those back to the above values and it will fix the stuttering

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ExileServer_system_process_postInit.sqf

On mine looks like this 1.0.4a

/**
 * ExileServer_system_process_postInit
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
if (!isNil "PublicServerVersion") then
{
    if (getNumber(configFile >> "CfgSettings" >> "Escape" >> "enableEscape") isEqualTo 1) then
    {        
        call ExileClient_system_map_initialize;
        call ExileServer_system_thread_initialize;
        call ExileServer_system_escape_initialize;
        call ExileServer_system_swapOwnershipQueue_initialize;
        call ExileServer_system_simulationMonitor_initialize;
        call ExileServer_system_lootManager_initialize;
        PublicServerIsLoaded = true;
        publicVariable "PublicServerIsLoaded";
        format ["Escape server is up and running! Version: %1", PublicServerVersion] call ExileServer_util_log;
        call ExileServer_system_rcon_event_ready;
    }
    else
    {
        call ExileClient_system_map_initialize;
        call ExileServer_system_thread_initialize;
        call ExileServer_system_playerSaveQueue_initialize;
        call ExileServer_system_swapOwnershipQueue_initialize;
        call ExileServer_system_vehicleSaveQueue_initialize;
        call ExileServer_system_simulationMonitor_initialize;
        call ExileServer_system_lootManager_initialize;
        call ExileServer_system_weather_initialize;
        call ExileServer_system_garbageCollector_cleanDatabase;
        call ExileServer_system_event_initialize;
        call ExileServer_world_initialize;
        call ExileServer_system_russianRoulette_initialize;
        PublicServerIsLoaded = true;
        publicVariable "PublicServerIsLoaded";
        format ["Server is up and running! Version: %1", PublicServerVersion] call ExileServer_util_log;
        call ExileServer_system_garbageCollector_start;
        call ExileServer_system_rcon_event_ready;
    };
};

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