Programming Latest Topicshttps://exile.majormittens.co.uk/forum/181-programming/Programming Latest TopicsenSpawning Static occupation AI in Contaminated Zone.https://exile.majormittens.co.uk/topic/27971-spawning-static-occupation-ai-in-contaminated-zone/ Dear Exile Community,

I´ve implemented a contaminated Zone on Esseker. This zone is working fine. But how ever, the static AI spawn in occupation for the contaminated Zone seems not to work. The AI is simply not spawning in this area. When I try to create a mission and let it spawn in the contaminated zone the mission seems not to spawn the ai.

 

]]>
27971Thu, 04 Jul 2019 10:16:02 +0000
Get Vehicle Owner's UID from DBhttps://exile.majormittens.co.uk/topic/27929-get-vehicle-owners-uid-from-db/ I'me trying to set a variable in a script to the "account_uid" from the "vehicle" table in the DB.  I don't know how to get the data from a specific column though.
 

	_vehicleObject = objectFromNetId _vehicleNetID;
	_vehicleDBID = _vehicleObject getVariable "ExileDatabaseID";
	_vehicleDB_UID = _vehicleObject getVariable "???????"; // <--- Here

I've tried various approaches but I'm really just poking around in the dark.  Any help is appreciated.
The "vehicle" columns are (to save you from looking)

id  |  class  |  spawned_at  |  account_uid  |  is_locked  |  etc...

 

]]>
27929Fri, 14 Jun 2019 15:37:23 +0000
Stuck on all Aspects of Loot/Rad zonehttps://exile.majormittens.co.uk/topic/27943-stuck-on-all-aspects-of-lootrad-zone/ Hey everyone, currently making a little personal private server, and I've sorted everything out in terms of addons, mods, traders, spawns etc... Two things I have left to do are loot and the rad zones. I'll try and explain this as best I can and will include any files if they're required, but essentially I have created custom areas in the ocean which I aim to have as radzones, which have better loot than normal areas, (as well as npc's, working on this though), my first problem though, is that I have made the rad zones in 3den exile addon defined them as radzones, put the markers output in mission.sqm, all markers and trader safezones / spawns are working fine, but when i go the the radiation zones there is no radiation? Moving onto my second problem, I have 0 idea whatsoever on where to start with loot, I haven't been able to find a complete loot guide which includes everything I'd need to make this happen and so didn't want to start anything one way and then have to finish it in a different way when I found a tutorial which does things differently. Any help would be greatly appreciated, thanks in advance :)

]]>
27943Tue, 18 Jun 2019 22:57:35 +0000
Paid Position: ARMA Dev Exile Addon Modhttps://exile.majormittens.co.uk/topic/27908-paid-position-arma-dev-exile-addon-mod/ Mods if this isn't allowed to be posted here feel free to move the topic. I figured this is the best place to look for someone to help me build this mod (designed to work alongside Exile).

 

Hi everyone. I'm looking for any developers who are familiar with ARMA 3 scripting (no art is required for this role). It's for a casual role, short term project to help make a mod, pay is award casual rates (Melbourne, Australia). There'll be a clear goal of what I want made and agreed time frames to do it (which we'll discuss). Familiarity with Exile Mod is a must, knowledge of Liberation or Antistasi will be beneficial. If you're interested please email me at [email protected] or feel free to ask questions here or on Discord Havoc#1534

]]>
27908Sat, 08 Jun 2019 05:32:46 +0000
A3 Wounding System - AIS Revive (HELP)https://exile.majormittens.co.uk/topic/27313-a3-wounding-system-ais-revive-help/ Hi! Can someone help added this script on exile?

http://www.armaholic.com/page.php?id=24088

]]>
27313Wed, 14 Nov 2018 15:20:13 +0000
Help with Network Messages plshttps://exile.majormittens.co.uk/topic/27864-help-with-network-messages-pls/ Hello all, I have been lurking for a while now and have come across a problem that i haven't been able to figure out either on my own or with the existing resources available. I am really struggling for some reason to wrap my head around the network messages and how they work. As it pertains to my issue, I am looking to modify the broadcast status message in the DMS Mission system to a client-only event using using the same toast notifications. I have a feeling I am missing something really obvious or perhaps even simple, but any assistance/guidance would be greatly appreciated! Thank you in advance.

]]>
27864Wed, 22 May 2019 14:29:11 +0000
Making the Paintshop only available when player is donator in databasehttps://exile.majormittens.co.uk/topic/27857-making-the-paintshop-only-available-when-player-is-donator-in-database/ Hey Guys,

I installed Halv´s Paintshop on my server. Its working really well but I want that only players who are donators can access the menu. So I added a column in the table account in my mysql database with the name donator. Every player who is not a donator has a 0 in this column every player who is a donator has a 1. After that I wrote a function in the exile.ini for getting the value of the donator column.

 

[getDonatorlevel]
SQL1_1 = SELECT donator FROM account WHERE uid = ?
SQL1_INPUTS = 1
OUTPUT = 1

The original Code of the Paintshop is this one:

Quote

/*
	Vehicle, uniform & backpack Paintshop
	By Halv
	
	Copyright (C) 2015  Halvhjearne > README.md
	
	Halv's Paintshop eXpanded 4 Exile 
	by DirtySanchez
	DonkeyPunch.INFO
	https://discord.me/eXpoch
*/

#include "settings.sqf";

HALV_paintshop_opendialog = {
	if(isNull _this)exitWith{};
	HALV_paintshop_vehicletopaint = _this;
	HALV_paintshop_color = [0,0,0,0.6];
	HALV_paintshop_defaultsides = HALV_paintshop_vehicletopaint getVariable ["VEHICLE_DEFAULTTEX",[]];
	if(HALV_paintshop_defaultsides isEqualTo [])then{
		HALV_paintshop_defaultsides = getObjectTextures HALV_paintshop_vehicletopaint;
		HALV_paintshop_vehicletopaint setVariable ["VEHICLE_DEFAULTTEX",HALV_paintshop_defaultsides,true];
	};
	_typeOf = typeOf HALV_paintshop_vehicletopaint;
	_txt = (gettext (configFile >> "cfgvehicles" >> _typeOf >> "displayName"));
	if(count(HALV_paintshop_defaultsides) < 1)exitWith{
		titleText [format["%1 can not be painted ...",_txt],"PLAIN DOWN"];
		diag_log format["%1 could not be painted ...",_typeOf];
	};
	HALV_paintshop_sidestopaint = [];
	{
		HALV_paintshop_sidestopaint pushBack [_forEachIndex,_x];
	}forEach getObjectTextures HALV_paintshop_vehicletopaint;
	HALV_paintshop_currentside = 0;
	HALV_paintshop_texture = HALV_paintshop_defaultsides select 0;
	createDialog "HALV_painshop_dialog";
	disableSerialization;
	_ctrl = (findDisplay 6666) displayCtrl 6678;_ctrl ctrlEnable false;
	{_ctrl = (findDisplay 6666) displayCtrl _x;_ctrl ctrlShow false;}forEach [6669,6670,6671,6672,6675,6676];
	{_ctrl = (findDisplay 6666) displayCtrl _x;_ctrl sliderSetRange [0,1];_ctrl sliderSetSpeed [0.01,0.03];}forEach [6681,6682,6683,6684];
	_ctrl sliderSetPosition 0.6;
	_ctrl = (findDisplay 6666) displayCtrl 6678;
	_ctrl ctrlSetText _txt;
	_ctrl = (findDisplay 6666) displayCtrl 6673;
	lbClear _ctrl;
	{
		_text = format["Side %1",_x select 0];
		_index = _ctrl lbAdd _text;
		_ctrl lbSetPicture [_index,_x select 1];
		_ctrl lbSetPictureColor [_index, [1, 1, 1, 1]];
		_ctrl lbSetPictureColorSelected [_index, [1, 1, 1, 1]];
		_ctrl lbSetData [_index,_x select 1];
		_ctrl lbSetValue [_index,_x select 0];
		_ctrl lbSetTooltip [_index,"Double Click to Reset Texture"];
	}forEach HALV_paintshop_sidestopaint;
};

HALV_paintshop_checkchanged = {
	disableSerialization;
	if((_this select 2) isEqualTo 1)then{
		{_ctrl = (findDisplay 6666) displayCtrl _x;_ctrl ctrlShow false;}forEach [6667,6668,6681,6682,6683,6684];
		{_ctrl = (findDisplay 6666) displayCtrl _x;_ctrl ctrlShow true;}forEach [6669,6670,6671,6672,6675,6676];
		call HALV_paintshop_filllistbox;
	}else{
		{_ctrl = (findDisplay 6666) displayCtrl _x;_ctrl ctrlShow false;}forEach [6669,6670,6671,6672,6675,6676];
		{_ctrl = (findDisplay 6666) displayCtrl _x;_ctrl ctrlShow true;}forEach [6667,6668,6681,6682,6683,6684];
	};
};

HALV_paintshop_filllistbox = {
	#include "settings.sqf";
	disableSerialization;
	_ctrl = (findDisplay 6666) displayCtrl 6675;
	lbClear _ctrl;
	_colorsConfig=configFile >> "CfgVehicles" >> (typeOf HALV_paintshop_vehicletopaint) >> "availableColors";
	if(isArray(_colorsConfig))then{
//		_textureSelectionIndex=configFile >> "CfgVehicles" >> (typeOf HALV_paintshop_vehicletopaint) >> "textureSelectionIndex";
		_colors=getArray(_colorsConfig);
		{
			_fi = _forEachIndex;
			{
				_lb = _ctrl lbAdd format["Skin: %1 %2",_fi,_forEachIndex];
				_ctrl lbSetData [_lb,_x];
				_ctrl lbSetPicture [_lb,_x];
				_ctrl lbSetPictureColor [_lb, [1, 1, 1, 1]];
				_ctrl lbSetPictureColorSelected [_lb, [1, 1, 1, 1]];
				_ctrl lbSetTooltip [_lb,"Click to Test Texture"];
			}forEach _x;
		}forEach _colors;
	};
	{
		_fi = _forEachIndex;
		_lb = _ctrl lbAdd format["Default: Side %1",_fi];
		_ctrl lbSetData [_lb,_x];
		_ctrl lbSetPicture [_lb,_x];
		_ctrl lbSetPictureColor [_lb, [1, 1, 1, 1]];
		_ctrl lbSetPictureColorSelected [_lb, [1, 1, 1, 1]];
		_ctrl lbSetTooltip [_lb,"Click to Test Texture"];
	}forEach HALV_paintshop_defaultsides;
	{
		_lb = _ctrl lbAdd (_x select 0);
		_ctrl lbSetPicture [_lb,(_x select 1)];
		_ctrl lbSetData [_lb,(_x select 1)];
		_ctrl lbSetPictureColor [_lb, [1, 1, 1, 1]];
		_ctrl lbSetPictureColorSelected [_lb, [1, 1, 1, 1]];
		_ctrl lbSetTooltip [_lb,"Click to Test Texture"];
	}forEach _textures;
	lbSort _ctrl;
};

HALV_paintshop_slidingcolor = {
	_ctrl = _this select 0;
	_val = _this select 1;
	if !(_val isEqualTo (sliderPosition _ctrl))exitWith{};
	_arr = switch(str _ctrl)do{
		case "Control #6681":{[0,_val];};
		case "Control #6682":{[1,_val];};
		case "Control #6683":{[2,_val];};
		case "Control #6684":{[3,_val];};
	};
	HALV_paintshop_color set _arr;
	HALV_paintshop_vehicletopaint setObjectTexture [HALV_paintshop_currentside,format["#(argb,8,8,3)color(%1,%2,%3,%4)",HALV_paintshop_color select 0,HALV_paintshop_color select 1,HALV_paintshop_color select 2,HALV_paintshop_color select 3]];
	hintSilent str(HALV_paintshop_color);
};

HALV_paintshop_selected = {
	#include "settings.sqf";
	closeDialog 0;
	diag_log str['HALVSETTEX:',HALV_paintshop_sidestopaint];
	{
		_tex = _x select 1;
		if(typeName (_x select 1) == "ARRAY")then{
			_tex = format["#(argb,8,8,3)color(%1,%2,%3,%4)",(_x select 1) select 0,(_x select 1) select 1,(_x select 1) select 2,(_x select 1) select 3];
			HALV_paintshop_vehicletopaint setObjectTextureGlobal [_x select 0,format["#(argb,8,8,3)color(%1,%2,%3,%4)",(_x select 1) select 0,(_x select 1) select 1,(_x select 1) select 2,(_x select 1) select 3]];
		};
		if(_tex == "")then{
			_tex = HALV_paintshop_defaultsides select (_x select 0);
		};
		HALV_paintshop_vehicletopaint setObjectTextureGlobal [_x select 0,_tex];
	}forEach HALV_paintshop_sidestopaint;
	_alltex = getObjectTextures HALV_paintshop_vehicletopaint;
	switch(true)do{
		case (HALV_paintshop_vehicletopaint isKindOf "bag_base"):{
			if(_alltex isEqualTo HALV_paintshop_defaultsides)then{
				profileNamespace setVariable ["HALV_BAGCOLOR",nil];
				HALV_paintshop_vehicletopaint setVariable ["VEHICLE_DEFAULTTEX",nil];
			}else{
				profileNamespace setVariable ["HALV_BAGCOLOR",_alltex];
			};
		};
		case (HALV_paintshop_vehicletopaint isEqualTo player):{
			if(_alltex isEqualTo HALV_paintshop_defaultsides)then{
				profileNamespace setVariable ["HALV_UNIFORMCOLOR",nil];
				HALV_paintshop_vehicletopaint setVariable ["VEHICLE_DEFAULTTEX",nil];
			}else{
				profileNamespace setVariable ["HALV_UNIFORMCOLOR",_alltex];
			};
		};
		case (HALV_paintshop_vehicletopaint isKindOf "Exile_Construction_Abstract_Static"):{
			HALV_basepartsavetex = [ExileClientSessionId,HALV_paintshop_vehicletopaint];
			publicVariableServer "HALV_basepartsavetex";
		};
		default{
			if (((locked HALV_paintshop_vehicletopaint) isEqualTo 0) && ((locked HALV_paintshop_vehicletopaint) != 1))then{
				if !(isPlayer HALV_paintshop_vehicletopaint)then{

					HALV_vehsavetex = [ExileClientSessionId,HALV_paintshop_vehicletopaint];
					publicVariableServer "HALV_vehsavetex";

				};
			};
		};
	};
};

HALV_paintshop_addtolist = {
	disableSerialization;
	_ctrl = (findDisplay 6666) displayCtrl 6674;
	_tex = if (ctrlChecked _ctrl)then{HALV_paintshop_texture}else{format["#(argb,8,8,3)color(%1,%2,%3,%4)",HALV_paintshop_color select 0,HALV_paintshop_color select 1,HALV_paintshop_color select 2,HALV_paintshop_color select 3]};
	{
		if(HALV_paintshop_currentside isEqualTo (_x select 0))exitWith{
			HALV_paintshop_sidestopaint deleteAt _forEachIndex;
		};
	}forEach HALV_paintshop_sidestopaint;
	HALV_paintshop_sidestopaint pushBack [HALV_paintshop_currentside,_tex];
	call HALV_paintshop_switchside;
	lbClear _ctrl;
	{
		_text = format["Side %1",_x select 0];
		_index = _ctrl lbAdd _text;
		_ctrl lbSetPicture [_index,_x select 1];
		_ctrl lbSetPictureColor [_index, [1, 1, 1, 1]];
		_ctrl lbSetPictureColorSelected [_index, [1, 1, 1, 1]];
		_ctrl lbSetData [_index,_x select 1];
		_ctrl lbSetValue [_index,_x select 0];
		_ctrl lbSetTooltip [_index,"Double Click to Reset Texture"];
	}forEach HALV_paintshop_sidestopaint;
	lbSort _ctrl;
	diag_log str['HALVADDTEX:',_tex];
};

HALV_paintshop_onLBSelChanged = {
	_texture = (_this select 0) lbData (_this select 1);
	HALV_paintshop_vehicletopaint setObjectTexture [HALV_paintshop_currentside,_texture];
	HALV_paintshop_texture = _texture;
};

HALV_paintshop_onLBSelChanged2 = {
	_ctrl = _this select 0;
	_lb = _this select 1;
	_texture = _ctrl lbData _lb;
	_value = _ctrl lbValue _lb;
	HALV_paintshop_currentside = _value;
	HALV_paintshop_texture = _texture;
};

HALV_paintshop_onLBDblClick2 = {
	disableSerialization;
	_ctrl = _this select 0;
	_lb = _this select 1;
	_value = _ctrl lbValue _lb;
	HALV_paintshop_vehicletopaint setObjectTexture [HALV_paintshop_currentside,(HALV_paintshop_defaultsides select _value)];
	HALV_paintshop_sidestopaint set [_value,[HALV_paintshop_currentside,(HALV_paintshop_defaultsides select _value)]];
	diag_log str['HALVREMTEX:',[_value,[HALV_paintshop_currentside,(HALV_paintshop_defaultsides select _value)]]];
	lbClear _ctrl;
	{
		_text = format["Side %1",_x select 0];
		_index = _ctrl lbAdd _text;
		_ctrl lbSetPicture [_index,_x select 1];
		_ctrl lbSetPictureColor [_index, [1, 1, 1, 1]];
		_ctrl lbSetPictureColorSelected [_index, [1, 1, 1, 1]];
		_ctrl lbSetData [_index,_x select 1];
		_ctrl lbSetValue [_index,_x select 0];
		_ctrl lbSetTooltip [_index,"Double Click to Reset Texture"];
	}forEach HALV_paintshop_sidestopaint;
	lbSort _ctrl;
};

HALV_paintshop_switchside = {
	HALV_paintshop_currentside = HALV_paintshop_currentside + 1;
	if(HALV_paintshop_currentside >= count HALV_paintshop_defaultsides)then{HALV_paintshop_currentside = 0;};
	disableSerialization;
	_ctrl = (findDisplay 6666) displayCtrl 6673;
	_ctrl lbSetCurSel HALV_paintshop_currentside;
};

waitUntil{!isNull (findDisplay 46) && !dialog && typeOf player != "Exile_Unit_GhostPlayer"};

_pcolor = profileNamespace getVariable ["HALV_BAGCOLOR",[]];
if (!(_pcolor isEqualTo []) && !(Backpack player in ["","B_Parachute","B_O_Parachute_02_F","B_I_Parachute_02_F","B_B_Parachute_02_F"]))then{
	_bag = (unitBackpack player);
	_defaultsides = getObjectTextures _bag;
	if(count _defaultsides > 0)then{
		if(typeName(_pcolor select 0) == "ARRAY")then{
			{_bag setObjectTextureGlobal _x;}forEach _pcolor;
			profileNamespace setVariable ["HALV_BAGCOLOR",(getObjectTextures _bag)];
		}else{
			{_bag setObjectTextureGlobal [_forEachIndex,_x];}forEach _pcolor;
		};
		if("" in (getObjectTextures _bag))then{
			{_bag setObjectTextureGlobal [_forEachIndex,_x];}forEach _defaultsides;
			profileNamespace setVariable ["HALV_BAGCOLOR",nil];
		}else{
			_bag setVariable ["VEHICLE_DEFAULTTEX",_defaultsides,true];
		};
	}else{
		_txt = (gettext (configFile >> "cfgvehicles" >> (Backpack player) >> "displayName"));
		systemChat format["%1 could not be painted ...",_txt];
		diag_log format["%1 could not be painted ...",Backpack player];
	};
};

_pcolor = profileNamespace getVariable ["HALV_UNIFORMCOLOR",[]];
if (!(_pcolor isEqualTo []) && !(Uniform player in ["","U_Test1_uniform","U_Test_uniform"]))then{
	_defaultsides = getObjectTextures player;
	if(count _defaultsides > 0)then{
		if(typeName(_pcolor select 0) == "ARRAY")then{
			{player setObjectTextureGlobal _x;}forEach _pcolor;
			profileNamespace setVariable ["HALV_UNIFORMCOLOR",(getObjectTextures player)];
		}else{
			{player setObjectTextureGlobal [_forEachIndex,_x];}forEach _pcolor;
		};
		if("" in (getObjectTextures player))then{
			{player setObjectTextureGlobal [_forEachIndex,_x];}forEach _defaultsides;
			profileNamespace setVariable ["HALV_UNIFORMCOLOR",nil];
		}else{
			player setVariable ["VEHICLE_DEFAULTTEX",_defaultsides,true];
		};
	}else{
		_txt = (gettext (configFile >> "cfgvehicles" >> (Uniform player) >> "displayName"));
		systemChat format["%1 could not be painted ...",_txt];
		diag_log format["%1 could not be painted ...",Uniform player];
	};
};

_HALV_panitshop_bagaction = -1;
_HALV_panitshop_uniformaction = -1;
_HALV_panitshop_vehicleactions = [];

_lastsearch = [];

_sendmessage = true;

while{alive player}do{
	_nearpaintshops = (nearestObjects [player,_paintshopbuildings,15])-[player];
	_inRange = count _nearpaintshops > 0;
	
	if(_inRange) then{
		if(_sendmessage)then{
			player sideChat "-- Paint Shop --";
			_sendmessage = false;
		};
		ExileClientNearPaintShop = true;
		if(player isEqualTo vehicle player)then{
			if !(Backpack player in ["","B_Parachute","B_O_Parachute_02_F","B_I_Parachute_02_F","B_B_Parachute_02_F"]) then{
				if(_HALV_panitshop_bagaction< 0)then{
					_HALV_panitshop_bagaction = player addAction ["<img size='1.5'image='\a3\Ui_f\data\map\VehicleIcons\iconmanmedic_ca.paa'/> <t color='#0096ff'>Paint Backpack</t>", {(_this select 3) call HALV_paintshop_opendialog;}, (unitBackpack player),1, false, true, "", ""];
				};
			}else{
				player removeAction _HALV_panitshop_bagaction;
				_HALV_panitshop_bagaction = -1;
			};
			if !(Uniform player in ["","U_Test1_uniform","U_Test_uniform"])then{
				if(_HALV_panitshop_uniformaction< 0)then{
					_HALV_panitshop_uniformaction = player addAction ["<img size='1.5'image='\a3\Ui_f\data\map\VehicleIcons\iconmanmedic_ca.paa'/> <t color='#0096ff'>Paint Uniform</t>", {(_this select 3) call HALV_paintshop_opendialog;}, player,1, false, true, "", ""];
				};
			}else{
				player removeAction _HALV_panitshop_uniformaction;
				_HALV_panitshop_uniformaction = -1;
			};	
		}else{
			{player removeAction _x}forEach [_HALV_panitshop_bagaction,_HALV_panitshop_uniformaction];
			_HALV_panitshop_uniformaction = -1;
			_HALV_panitshop_bagaction = -1;
			_lastsearch = [];
		};
	}else{
		_sendmessage = true;
		{player removeAction _x}forEach [_HALV_panitshop_bagaction,_HALV_panitshop_uniformaction];
		_HALV_panitshop_uniformaction = -1;
		_HALV_panitshop_bagaction = -1;
		_lastsearch = [];
		ExileClientNearPaintShop = false;
	};
	sleep 2;
};

waitUntil{alive player};

[]execVM __FILE__;

 

 

At this part I modified the function with the plan to check the donatorlevel with the uid of the player.  But the thing is, the menu does not appear anymore.

 

Quote

while{alive player}do{
	_nearpaintshops = (nearestObjects [player,_paintshopbuildings,15])-[player];
	_inRange = count _nearpaintshops > 0;
	// Donator Status
	_uid = getPlayerUID player;
	_donatorstatus = format['getDonatorlevel:%1', _uid] call ExileServer_system_database_query_selectSingle;
	_donatorstatus params ['_donator'];
	if(_inRange) && (_donator isEqualTo 1) then{
		if(_sendmessage)then{
			player sideChat "-- Paint Shop --";
			_sendmessage = false;
		};
		ExileClientNearPaintShop = true;
		if(player isEqualTo vehicle player)then{
			if !(Backpack player in ["","B_Parachute","B_O_Parachute_02_F","B_I_Parachute_02_F","B_B_Parachute_02_F"]) then{
				if(_HALV_panitshop_bagaction< 0)then{
					_HALV_panitshop_bagaction = player addAction ["<img size='1.5'image='\a3\Ui_f\data\map\VehicleIcons\iconmanmedic_ca.paa'/> <t color='#0096ff'>Paint Backpack</t>", {(_this select 3) call HALV_paintshop_opendialog;}, (unitBackpack player),1, false, true, "", ""];
				};
			}else{
				player removeAction _HALV_panitshop_bagaction;
				_HALV_panitshop_bagaction = -1;
			};
			if !(Uniform player in ["","U_Test1_uniform","U_Test_uniform"])then{
				if(_HALV_panitshop_uniformaction< 0)then{
					_HALV_panitshop_uniformaction = player addAction ["<img size='1.5'image='\a3\Ui_f\data\map\VehicleIcons\iconmanmedic_ca.paa'/> <t color='#0096ff'>Paint Uniform</t>", {(_this select 3) call HALV_paintshop_opendialog;}, player,1, false, true, "", ""];
				};
			}else{
				player removeAction _HALV_panitshop_uniformaction;
				_HALV_panitshop_uniformaction = -1;
			};	
		}else{
			{player removeAction _x}forEach [_HALV_panitshop_bagaction,_HALV_panitshop_uniformaction];
			_HALV_panitshop_uniformaction = -1;
			_HALV_panitshop_bagaction = -1;
			_lastsearch = [];
		};
	}else{
		_sendmessage = true;
		{player removeAction _x}forEach [_HALV_panitshop_bagaction,_HALV_panitshop_uniformaction];
		_HALV_panitshop_uniformaction = -1;
		_HALV_panitshop_bagaction = -1;
		_lastsearch = [];
		ExileClientNearPaintShop = false;
	};
	sleep 2;
};

waitUntil{alive player};

[]execVM __FILE__;

 

What do I do wrong? Because I tested so much posibillities but it never works.

]]>
27857Sun, 19 May 2019 14:13:04 +0000
Deploy Quad From XM8 Errorhttps://exile.majormittens.co.uk/topic/27785-deploy-quad-from-xm8-error/ Hi there,

I'm trying to configure the XM8 to spawn a quad bike. After much research, I finally got the button to show in the app and when I click on it it tries to spawn the quad but returns the error: The vehicle classname doesn't exit.

I have changed the default classname in the config to one that is available in the trader but I still get the error message.

Does anyone have a minute to look at my config.cpp and explain to me what I have done wrong? 

Thanks in advance for any help you can give!

Spoiler

/**
 * Chernarus Config
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 

class CfgClans
{
    /*
        Defines the amount of pop tabs needed to register a new clan

        Default: 20,000
    */
    registrationFee = 20000;

    /*
        A list of all characters allowed in a clan *name*

        NOTE: 
    */
    clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";

    /*

        Maximum markers per clan

    */
    maximumIcons = 20;

    /*
        Maximum number of characters on a Marker in a presistent system

        Note: MAX 255!
        
    */
    maximumIconText = 50;

    /*

        Maximum poly markers per clan

    */
    maximumPolys = 10;


    /* 

        Maximum points in poly
    */
    maximumPolyNode = 10;
};
class Exile_AbstractCraftingRecipe
{
    name = "";
    pictureItem = ""; 
    returnedItems[] = {};
    components[] = {}; // Required components
    tools[] = {}; // Required tools (matches, gas cooker etc.)
    requiredInteractionModelGroup = ""; // See CfgInteractionModels
    requiresOcean = 0; // isSurfaceWater test
    requiresFire = 0; // inflamed object nearby
    requiresConcreteMixer = 0; // Check if concrete mixer is nearby
};

class CfgCraftingRecipes
{
    
class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Big Momma)";
    pictureItem = "Exile_Item_BreachingCharge_BigMomma";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_BigMomma"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] = 
    {
        {3, "Exile_Item_BreachingCharge_Metal"},
        {1, "Exile_Item_MobilePhone"},
        {1, "Exile_Item_DuctTape"},
        {1, "Exile_Item_ZipTie"}
    };
};

class BreachingChargeMetal: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Metal)";
    pictureItem = "Exile_Item_BreachingCharge_Metal";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_Metal"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] = 
    {
        {1, "Exile_Item_DuctTape"},
        {1, "SatchelCharge_Remote_Mag"}
    };
};

class BreachingChargeWood: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Wood)";
    pictureItem = "Exile_Item_BreachingCharge_Wood";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_Wood"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] = 
    {
        {1, "Exile_Item_DuctTape"},
        {1, "DemoCharge_Remote_Mag"}
    };
};

class CookBBQSandwich: Exile_AbstractCraftingRecipe
{
    name = "Cook BBQ Sandwich";
    pictureItem = "Exile_Item_BBQSandwich_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_BBQSandwich_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_BBQSandwich"}
    };
};

class CookCatFood: Exile_AbstractCraftingRecipe
{
    name = "Cook Cat Food";
    pictureItem = "Exile_Item_CatFood_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_CatFood_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_CatFood"}
    };
};

class CookChristmasTinner: Exile_AbstractCraftingRecipe
{
    name = "Cook Christmas Tinner";
    pictureItem = "Exile_Item_ChristmasTinner_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_ChristmasTinner_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_ChristmasTinner"}
    };
};
class CookCoffee: Exile_AbstractCraftingRecipe
{
    name = "Brew Coffee";
    pictureItem = "Exile_Item_PlasticBottleCoffee";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleCoffee"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleFreshWater"},
        {1, "Exile_Item_InstantCoffee"}
    };
};
class CookDogFood: Exile_AbstractCraftingRecipe
{
    name = "Cook Dog Food";
    pictureItem = "Exile_Item_DogFood_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_DogFood_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_DogFood"}
    };
};

class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
{
    name = "Cook Glorious Knakworst";
    pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_GloriousKnakworst_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_GloriousKnakworst"}
    };
};

class CookMacasCheese: Exile_AbstractCraftingRecipe
{
    name = "Cook Macas Cheese";
    pictureItem = "Exile_Item_MacasCheese_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MacasCheese_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_MacasCheese"}
    };
};

class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Cook Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
};
class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Cook Salt Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
};

class CookSausageGravy: Exile_AbstractCraftingRecipe
{
    name = "Cook Sausage Gravy";
    pictureItem = "Exile_Item_SausageGravy_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SausageGravy_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_SausageGravy"}
    };
};

class CookSurstromming: Exile_AbstractCraftingRecipe
{
    name = "Cook Surströmming";
    pictureItem = "Exile_Item_Surstromming_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_Surstromming_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_Surstromming"}
    };
};

class CraftBandage: Exile_AbstractCraftingRecipe
{
    name = "Craft Bandage";
    pictureItem = "Exile_Item_Bandage";
    returnedItems[] =
    {
        {1, "Exile_Item_Bandage"}
    };
    components[] = 
    {
        {4, "Exile_Item_ToiletPaper"}
    };
};

class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Doorway";
    pictureItem = "Exile_Item_ConcreteDoorwayKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteDoorwayKit"},
        {3, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {3, "Exile_Item_Cement"},
        {3, "Exile_Item_Sand"},
        {3, "Exile_Item_MetalPole"},
        {3, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteFloor: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Floor";
    pictureItem = "Exile_Item_ConcreteFloorKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteFloorKit"},
        {2, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {2, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {2, "Exile_Item_MetalPole"},
        {2, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Floor Port";
    pictureItem = "Exile_Item_ConcreteFloorPortKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteFloorPortKit"},
        {3, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {3, "Exile_Item_Cement"},
        {3, "Exile_Item_Sand"},
        {3, "Exile_Item_MetalPole"},
        {3, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteGate: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Gate";
    pictureItem = "Exile_Item_ConcreteGateKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteGateKit"},
        {4, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {4, "Exile_Item_Cement"},
        {4, "Exile_Item_Sand"},
        {4, "Exile_Item_MetalPole"},
        {4, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcretStairs: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Stairs";
    pictureItem = "Exile_Item_ConcreteStairsKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteStairsKit"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {1, "Exile_Item_Cement"},
        {1, "Exile_Item_Sand"},
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcretSupport: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Support";
    pictureItem = "Exile_Item_ConcreteSupportKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteSupportKit"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {1, "Exile_Item_Cement"},
        {1, "Exile_Item_Sand"},
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteWall: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Wall";
    pictureItem = "Exile_Item_ConcreteWallKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {2, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {2, "Exile_Item_MetalPole"},
        {2, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftFirePlace: Exile_AbstractCraftingRecipe
{
    name = "Craft Fire Place";
    pictureItem = "Exile_Item_CampFireKit";
    returnedItems[] = 
    {
        {1, "Exile_Item_CampFireKit"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodLog"}
    };
};
class CraftFloodLight: Exile_AbstractCraftingRecipe
{
    name = "Craft Flood Light";
    pictureItem = "Exile_Item_FloodLightKit";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_FloodLightKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_LightBulb"},
        {1, "Exile_Item_ExtensionCord"}
    };
};
class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
{
    name = "Craft Fortification Upgrade";
    pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_FortificationUpgrade"}
    };
    components[] = 
    {
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
{
    name = "Craft H-barrier (5 Blocks)";
    pictureItem = "Exile_Item_HBarrier5Kit";
    requiredInteractionModelGroup = "WorkBench";
    tools[] = 
    {
        "Exile_Item_Pliers"
    };
    returnedItems[] = 
    {
        {1, "Exile_Item_HBarrier5Kit"}
    };
    components[] = 
    {
        {3, "Exile_Item_SandBagsKit_Long"},
        {2, "Exile_Item_MetalWire"}
    };
};
class CraftMetalBoard: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Board";
    pictureItem = "Exile_Item_MetalBoard";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_MetalBoard"}
    };
    components[] = 
    {
        {2, "Exile_Item_JunkMetal"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Hedgehog";
    pictureItem = "Exile_Item_MetalHedgehogKit";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_MetalHedgehogKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_MetalPole"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalPole: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Pole";
    pictureItem = "Exile_Item_MetalPole";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_MetalPole"}
    };
    components[] = 
    {
        {4, "Exile_Item_JunkMetal"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftPortableGenerator: Exile_AbstractCraftingRecipe
{
    name = "Craft Portable Generator";
    pictureItem = "Exile_Item_PortableGeneratorKit";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_PortableGeneratorKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_FuelCanisterFull"},
        {1, "Exile_Item_ExtensionCord"}
    };
};
/*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
{
    name = "Craft Razor Wire Kit Kit";
    pictureItem = "Exile_Item_RazorWireKit_Long";
    requiredInteractionModelGroup = "WorkBench";
    tools[] = 
    {
        "Exile_Item_Grinder", 
        "Exile_Item_Pliers",
        "Exile_Item_Screwdriver"
    };
    returnedItems[] = 
    {
        {1, "Exile_Item_RazorWireKit_Long"}
    };
    components[] = 
    {
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
};*/
class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Repair Kit";
    pictureItem = "Exile_Item_Cement";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_RepairKitConcrete"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {4, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Repair Kit";
    pictureItem = "Exile_Item_RepairKitMetal";
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_RepairKitMetal"}
    };
    components[] = 
    {
        {4, "Exile_Item_MetalBoard"}
    };
    tools[] = 
    {
        "Exile_Item_Foolbox",
        "Exile_Item_Grinder"
    };
};
class CraftRepairKitWood: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Repair Kit";
    pictureItem = "Exile_Item_RepairKitWood";
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_RepairKitWood"}
    };
    components[] = 
    {
        {4, "Exile_Item_WoodPlank"}
    };
    tools[] = 
    {
        "Exile_Item_Foolbox"
    };
};
class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
{
    name = "Craft Sandbags Kit (Corner)";
    pictureItem = "Exile_Item_SandBagsKit_Corner";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_SandBagsKit_Corner"}
    };
    components[] = 
    {
        {3, "Exile_Item_Sand"}
    };
};
class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
{
    name = "Craft Sand Bags Kit (Long)";
    pictureItem = "Exile_Item_SandBagsKit_Long";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_SandBagsKit_Long"}
    };
    components[] = 
    {
        {6, "Exile_Item_Sand"}
    };
};
class CraftStorageCrate: Exile_AbstractCraftingRecipe
{
    name = "Craft Storage Crate";
    pictureItem = "Exile_Item_StorageCrateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_StorageCrateKit"}
    };
    components[] = 
    {
        {5, "Exile_Item_WoodPlank"}
    };
};
class CraftWaterBarrel: Exile_AbstractCraftingRecipe
{
    name = "Craft Water Barrel";
    pictureItem = "Exile_Item_WaterBarrelKit";
    requiredInteractionModelGroup = "WorkBench";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_WaterBarrelKit"}
    };
    components[] = 
    {
        {20, "Exile_Item_PlasticBottleEmpty"}
    };
};
class CraftWireFenceKit: Exile_AbstractCraftingRecipe
{
    name = "Craft Wire Fence Kit";
    pictureItem = "Exile_Item_WireFenceKit";
    requiredInteractionModelGroup = "WorkBench";
    tools[] = 
    {
        "Exile_Item_Grinder", 
        "Exile_Item_Pliers",
        "Exile_Item_Screwdriver"
    };
    returnedItems[] = 
    {
        {1, "Exile_Item_WireFenceKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_MetalPole"},
        {6, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Doorway";
    pictureItem = "Exile_Item_WoodDoorwayKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodDoorwayKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Draw Bridge";
    pictureItem = "Exile_Item_WoodDrawBridgeKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodDrawBridgeKit"}
    };
    components[] =
    {
        {8, "Exile_Item_WoodPlank"},
        {1, "Exile_Item_JunkMetal"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class CraftWoodFloor: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor";
    pictureItem = "Exile_Item_WoodFloorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodFloorKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor Port";
    pictureItem = "Exile_Item_WoodFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodFloorPortKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor Port (Small)";
    pictureItem = "Exile_Item_WoodFloorPortSmallKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodFloorPortSmallKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodGate: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Gate";
    pictureItem = "Exile_Item_WoodGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodGateKit"}
    };
    components[] = 
    {
        {8, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodLadder: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Ladder";
    pictureItem = "Exile_Item_WoodLadderKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodLadderKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodPlank: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Plank";
    pictureItem = "Exile_Item_WoodPlank";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodPlank"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodLog"}
    };
    tools[] = {"Exile_Item_Handsaw"};
};
class CraftWoodStairs: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Stairs";
    pictureItem = "Exile_Item_WoodStairsKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodStairsKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodSupport: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Support";
    pictureItem = "Exile_Item_WoodSupportKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodSupportKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWall: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Wall";
    pictureItem = "Exile_Item_WoodWallKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWallKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
{
    name = "Craft 1/2 Wood Wall";
    pictureItem = "Exile_Item_WoodWallHalfKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWallHalfKit"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWindow: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Window";
    pictureItem = "Exile_Item_WoodWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWindowKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWorkBench: Exile_AbstractCraftingRecipe
{
    name = "Craft Work Bench";
    pictureItem = "Exile_Item_WorkBenchKit";
    returnedItems[] = 
    {
        {1, "Exile_Item_WorkBenchKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_WoodLog"}
    };
};
class CookAlsatianSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Alsatian Steak";
    pictureItem = "Exile_Item_AlsatianSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_AlsatianSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_AlsatianSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookCatSharkFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Cat Shark Filet";
    pictureItem = "Exile_Item_CatSharkFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_CatSharkFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_CatSharkFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookChickenFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Chicken Filet";
    pictureItem = "Exile_Item_ChickenFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_ChickenFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_ChickenFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookFinSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Fin Steak";
    pictureItem = "Exile_Item_FinSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_FinSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_FinSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookGoatSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Goat Steak";
    pictureItem = "Exile_Item_GoatSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_GoatSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_GoatSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookMackerelFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Mackerel Filet";
    pictureItem = "Exile_Item_MackerelFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MackerelFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_MackerelFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookMulletFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Mullet Filet";
    pictureItem = "Exile_Item_MulletFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MulletFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_MulletFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookOrnateFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Ornate Filet";
    pictureItem = "Exile_Item_OrnateFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_OrnateFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_OrnateFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookRabbitSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Rabbit Steak";
    pictureItem = "Exile_Item_RabbitSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_RabbitSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_RabbitSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookRoosterFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Rooster Filet";
    pictureItem = "Exile_Item_RoosterFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_RoosterFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_RoosterFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSalemaFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Salema Filet";
    pictureItem = "Exile_Item_SalemaFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SalemaFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_SalemaFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSheepSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Sheep Steak";
    pictureItem = "Exile_Item_SheepSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SheepSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_SheepSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSnakeFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Snake Filet";
    pictureItem = "Exile_Item_SnakeFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SnakeFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_SnakeFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookTunaFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Tuna Filet";
    pictureItem = "Exile_Item_TunaFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_TunaFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_TunaFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookTurtleFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Turtle Filet";
    pictureItem = "Exile_Item_TurtleFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_TurtleFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_TurtleFilet_Raw"}
    };
};


class EmptyFuelCanister: Exile_AbstractCraftingRecipe
{
    name = "Empty Fuel Canister";
    pictureItem = "Exile_Item_FuelCanisterEmpty";
    returnedItems[] = 
    {
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Empty Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleEmpty";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
};
class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Empty Salt Water";
    pictureItem = "Exile_Item_PlasticBottleEmpty";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
};
class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleDirtyWater";
    requiredInteractionModelGroup = "WaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Fresh Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiredInteractionModelGroup = "CleanWaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Salt Water";
    pictureItem = "Exile_Item_PlasticBottleSaltWater";
    requiresOcean = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Dirty Water";
    pictureItem = "Exile_Item_WaterCanisterDirtyWater";
    requiredInteractionModelGroup = "WaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_WaterCanisterDirtyWater"}
    };
    components[] = 
    {
        {1, "Exile_Item_WaterCanisterEmpty"}
    };
};
class FillFuelCanister: Exile_AbstractCraftingRecipe
{
    name = "Fill Fuel Canister";
    pictureItem = "Exile_Item_FuelCanisterFull";
    requiredInteractionModelGroup = "FuelSource";
    returnedItems[] = 
    {
        {1, "Exile_Item_FuelCanisterFull"}
    };
    components[] = 
    {
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
};
class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Door";
    pictureItem = "Exile_Item_ConcreteDoorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteDoorKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_ConcreteDoorwayKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Floor Port";
    pictureItem = "Exile_Item_ConcreteFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteFloorPortKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_ConcreteFloorKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Gate";
    pictureItem = "Exile_Item_ConcreteGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteGateKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Window";
    pictureItem = "Exile_Item_ConcreteWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteWindowKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Door";
    pictureItem = "Exile_Item_WoodDoorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodDoorKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_WoodDoorwayKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Draw Bridge";
    pictureItem = "Exile_Item_WoodDrawBridgeKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodDrawBridgeKit"}
    };
    components[] =
    {
        {1, "Exile_Item_WoodGateKit"},
        {2, "Exile_Item_WoodPlank"},
        {1, "Exile_Item_JunkMetal"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Floor Port";
    pictureItem = "Exile_Item_WoodFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodFloorPortKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_WoodFloorKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Gate";
    pictureItem = "Exile_Item_WoodGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodGateKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_WoodWallKit"},
        {4, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Wall";
    pictureItem = "Exile_Item_WoodWallHalfKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWallKit"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodWallHalfKit"}
    };
};
class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Window";
    pictureItem = "Exile_Item_WoodWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWindowKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_WoodWallKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
};
class CfgExileAnimals
{
    /**
     * Should animals spawn on your server? Y/N?
     */
    enabled = 1;

    /**
     * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
     * We think it should, since it might confuse players if they cant eat them. *munches on bees*
     */
    disableVanillaAnimals = 1;

    /**
     * Which animals to spawn. 
     * Exile automatically spawns a color variation of that animal, if variations exist.
     * Each player (client) has a maximum of one animal at a time.
     * Exile checks which animal type can spawn in front of the player and then
     * picks a random one. 
     *
     * For now it is like this:
     * 
     * - Goats spawn on hill tops, but not in forests
     * - Sheep spawn on meadows, but not next to forests and not on hill tops
     * - Hens and roosters spawn next to buildings only
     *
     * => More animal types will follow in upcoming Exile versions, hopefully.
     */
    animalTypes[] = 
    {
        "Exile_Animal_Rooster_Abstract",
        "Exile_Animal_Hen_Abstract",
        "Exile_Animal_Goat_Abstract",
        "Exile_Animal_Sheep_Abstract"
    };

    /**
     * Animals are always spawned in front of the player, but
     * at least a certain distance away. The radius is applied on top.
     *
     * Example:
     * Distance = 150
     * Radius = 50
     *
     * => Minimum Distance from Player = 150 
     * => Maximum Distance from Player = 150 + 50 * 2
     */
    spawnDistance = 150;
    spawnRadius = 50;

    /**
     * Specifies the minimum time in seconds between spawning animals.
     * When the animal diededed, this time has to pass before it spawns
     * a new one.
     *
     * It is a min/max setting, so the intervals will be uneven and a bit random.
     * By default it will take 5 to 10 minutes to respawn a new animal.
     */
    minimumSpawnDelay = 5 * 60;
    maximumSpawnDelay = 10 * 60;

    /**
     * Clients will despawn animals if no player is in this radius around the animal
     * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly. 
     */
    keepAliveRadius = 500;

    /**
     * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
     * it will not despawn. (+-0..1 minute delay)
     */
    minimumLifetime = 5 * 60;
};
class CfgExileArsenal
{
    class Exile_Uniform_BambiOverall                { quality = 1; price = 1; sellPrice = 1; };

    ///////////////////////////////////////////////////////////////////////////////
    // Civillian Clothing
    ///////////////////////////////////////////////////////////////////////////////
    class U_C_Journalist                             { quality = 1; price = 20; };
    class U_C_Poloshirt_blue                         { quality = 1; price = 20; };
    class U_C_Poloshirt_burgundy                     { quality = 1; price = 20; };
    class U_C_Poloshirt_salmon                         { quality = 1; price = 20; };
    class U_C_Poloshirt_stripped                     { quality = 1; price = 20; };
    class U_C_Poloshirt_tricolour                     { quality = 1; price = 20; };
    class U_C_Poor_1                                 { quality = 1; price = 20; };
    class U_C_Poor_2                                 { quality = 1; price = 20; };
    class U_C_Poor_shorts_1                         { quality = 1; price = 20; };
    class U_C_Scientist                             { quality = 1; price = 20; };
    class U_OrestesBody                             { quality = 1; price = 40; };
    class U_Rangemaster                             { quality = 1; price = 40; };
    class U_NikosAgedBody                             { quality = 1; price = 40; };
    class U_NikosBody                                 { quality = 1; price = 40; };
    class U_Competitor                                 { quality = 1; price = 40; };

    ///////////////////////////////////////////////////////////////////////////////
    // Soldier Uniforms
    ///////////////////////////////////////////////////////////////////////////////
    class U_B_CombatUniform_mcam                     { quality = 2; price = 40; };
    class U_B_CombatUniform_mcam_tshirt             { quality = 2; price = 40; };
    class U_B_CombatUniform_mcam_vest                 { quality = 2; price = 40; };
    class U_B_CombatUniform_mcam_worn                 { quality = 2; price = 40; };
    class U_B_CTRG_1                                 { quality = 2; price = 40; };
    class U_B_CTRG_2                                 { quality = 2; price = 40; };
    class U_B_CTRG_3                                { quality = 2; price = 40; };
    class U_I_CombatUniform                         { quality = 2; price = 40; };
    class U_I_CombatUniform_shortsleeve                { quality = 2; price = 40; };
    class U_I_CombatUniform_tshirt                    { quality = 2; price = 40; };
    class U_I_OfficerUniform                        { quality = 2; price = 40; };
    class U_O_CombatUniform_ocamo                     { quality = 2; price = 40; };
    class U_O_CombatUniform_oucamo                     { quality = 2; price = 40; };
    class U_O_OfficerUniform_ocamo                     { quality = 3; price = 80; };
    class U_B_SpecopsUniform_sgg                     { quality = 3; price = 80; };
    class U_O_SpecopsUniform_blk                     { quality = 3; price = 80; };
    class U_O_SpecopsUniform_ocamo                     { quality = 3; price = 80; };
    class U_I_G_Story_Protagonist_F                 { quality = 3; price = 100; };
    class Exile_Uniform_Woodland                     { quality = 3; price = 150; };

    ///////////////////////////////////////////////////////////////////////////////
    // Guerilla Uniforms
    ///////////////////////////////////////////////////////////////////////////////
    class U_C_HunterBody_grn                        { quality = 2; price = 40; };
    class U_IG_Guerilla1_1                            { quality = 2; price = 40; };
    class U_IG_Guerilla2_1                            { quality = 2; price = 60; };
    class U_IG_Guerilla2_2                            { quality = 2; price = 40; };
    class U_IG_Guerilla2_3                            { quality = 2; price = 40; };
    class U_IG_Guerilla3_1                            { quality = 2; price = 40; };
    class U_BG_Guerilla2_1                            { quality = 2; price = 40; };
    class U_IG_Guerilla3_2                            { quality = 2; price = 40; };
    class U_BG_Guerrilla_6_1                        { quality = 2; price = 60; };
    class U_BG_Guerilla1_1                            { quality = 2; price = 40; };
    class U_BG_Guerilla2_2                            { quality = 2; price = 40; };
    class U_BG_Guerilla2_3                            { quality = 2; price = 40; };
    class U_BG_Guerilla3_1                            { quality = 2; price = 40; };
    class U_BG_leader                                { quality = 3; price = 40; };
    class U_IG_leader                                { quality = 3; price = 40; };
    class U_I_G_resistanceLeader_F                    { quality = 3; price = 100; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ghillie Suits
    ///////////////////////////////////////////////////////////////////////////////
    class U_B_FullGhillie_ard                        { quality = 4; price = 150; };
    class U_B_FullGhillie_lsh                        { quality = 4; price = 150; };
    class U_B_FullGhillie_sard                        { quality = 4; price = 150; };
    class U_B_GhillieSuit                            { quality = 3; price = 100; };
    class U_I_FullGhillie_ard                        { quality = 4; price = 150; };
    class U_I_FullGhillie_lsh                        { quality = 4; price = 150; };
    class U_I_FullGhillie_sard                        { quality = 4; price = 150; };
    class U_I_GhillieSuit                            { quality = 3; price = 100; };
    class U_O_FullGhillie_ard                        { quality = 6; price = 150; };
    class U_O_FullGhillie_lsh                        { quality = 6; price = 150; };
    class U_O_FullGhillie_sard                        { quality = 6; price = 150; };
    class U_O_GhillieSuit                            { quality = 5; price = 100; };

    ///////////////////////////////////////////////////////////////////////////////
    // Wet Suits
    ///////////////////////////////////////////////////////////////////////////////
    class U_I_Wetsuit                                { quality = 3; price = 80; };
    class U_O_Wetsuit                                { quality = 3; price = 80; };
    class U_B_Wetsuit                                { quality = 3; price = 80; };
    class U_B_survival_uniform                        { quality = 3; price = 80; };

    ///////////////////////////////////////////////////////////////////////////////
    // Bandolliers
    ///////////////////////////////////////////////////////////////////////////////
    class V_BandollierB_blk                            { quality = 1; price = 20; };
    class V_BandollierB_cbr                            { quality = 1; price = 20; };
    class V_BandollierB_khk                            { quality = 1; price = 20; };
    class V_BandollierB_oli                            { quality = 1; price = 20; };
    class V_BandollierB_rgr                            { quality = 1; price = 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Chestrigs
    ///////////////////////////////////////////////////////////////////////////////
    class V_Chestrig_blk                             { quality = 1; price = 30; };
    class V_Chestrig_khk                             { quality = 1; price = 30; };
    class V_Chestrig_oli                             { quality = 1; price = 30; };
    class V_Chestrig_rgr                             { quality = 1; price = 30; };

    ///////////////////////////////////////////////////////////////////////////////
    // Vests
    ///////////////////////////////////////////////////////////////////////////////
    class V_Press_F                                    { quality = 1; price = 10; };
    class V_Rangemaster_belt                        { quality = 1; price = 6; };
    class V_TacVest_blk                                { quality = 2; price = 50; };
    class V_TacVest_blk_POLICE                        { quality = 3; price = 50; };
    class V_TacVest_brn                                { quality = 2; price = 50; };
    class V_TacVest_camo                            { quality = 2; price = 50; };
    class V_TacVest_khk                                { quality = 2; price = 50; };
    class V_TacVest_oli                                { quality = 2; price = 50; };
    class V_TacVestCamo_khk                            { quality = 2; price = 50; };
    class V_TacVestIR_blk                            { quality = 2; price = 50; };
    class V_I_G_resistanceLeader_F                    { quality = 2; price = 50; };

    ///////////////////////////////////////////////////////////////////////////////
    // Harnesses
    ///////////////////////////////////////////////////////////////////////////////
    class V_HarnessO_brn                            { quality = 1; price = 40; };
    class V_HarnessO_gry                            { quality = 1; price = 40; };
    class V_HarnessOGL_brn                            { quality = 1; price = 30; };
    class V_HarnessOGL_gry                            { quality = 1; price = 30; };
    class V_HarnessOSpec_brn                        { quality = 1; price = 40; };
    class V_HarnessOSpec_gry                        { quality = 1; price = 40; };

    ///////////////////////////////////////////////////////////////////////////////
    // Plate Carriers
    ///////////////////////////////////////////////////////////////////////////////
    class V_PlateCarrier1_blk                         { quality = 1; price = 80; };
    class V_PlateCarrier1_rgr                         { quality = 1; price = 80; };
    class V_PlateCarrier2_rgr                         { quality = 2; price = 100; };
    class V_PlateCarrier3_rgr                         { quality = 2; price = 100; };
    class V_PlateCarrierGL_blk                         { quality = 6; price = 500; };
    class V_PlateCarrierGL_mtp                         { quality = 6; price = 500; };
    class V_PlateCarrierGL_rgr                         { quality = 6; price = 500; };
    class V_PlateCarrierH_CTRG                         { quality = 2; price = 100; };
    class V_PlateCarrierIA1_dgtl                     { quality = 2; price = 80; };
    class V_PlateCarrierIA2_dgtl                     { quality = 2; price = 100; };
    class V_PlateCarrierIAGL_dgtl                     { quality = 3; price = 400; };
    class V_PlateCarrierIAGL_oli                     { quality = 3; price = 400; };
    class V_PlateCarrierL_CTRG                         { quality = 2; price = 100; };
    class V_PlateCarrierSpec_blk                     { quality = 5; price = 200; };
    class V_PlateCarrierSpec_mtp                     { quality = 5; price = 200; };
    class V_PlateCarrierSpec_rgr                     { quality = 5; price = 200; };

    ///////////////////////////////////////////////////////////////////////////////
    // Caps
    ///////////////////////////////////////////////////////////////////////////////
    class H_Cap_blk                                 { quality = 1; price = 6; };
    class H_Cap_blk_Raven                             { quality = 1; price = 6; };
    class H_Cap_blu                                 { quality = 1; price = 6; };
    class H_Cap_brn_SPECOPS                         { quality = 1; price = 6; };
    class H_Cap_grn                                 { quality = 1; price = 6; };
    class H_Cap_headphones                             { quality = 1; price = 6; };
    class H_Cap_khaki_specops_UK                     { quality = 1; price = 6; };
    class H_Cap_oli                                 { quality = 1; price = 6; };
    class H_Cap_press                                 { quality = 1; price = 6; };
    class H_Cap_red                                 { quality = 1; price = 6; };
    class H_Cap_tan                                 { quality = 1; price = 6; };
    class H_Cap_tan_specops_US                         { quality = 1; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Glasses
    ///////////////////////////////////////////////////////////////////////////////
    class G_Spectacles                     { quality = 1; price = 6; };
    class G_Spectacles_Tinted            { quality = 1; price = 6; };
    class G_Combat                         { quality = 1; price = 6; };
    class G_Lowprofile                     { quality = 1; price = 6; };
    class G_Shades_Black                 { quality = 1; price = 6; };
    class G_Shades_Green                 { quality = 1; price = 6; };
    class G_Shades_Red                     { quality = 1; price = 6; };
    class G_Squares                         { quality = 1; price = 6; };
    class G_Squares_Tinted                 { quality = 1; price = 6; };
    class G_Sport_BlackWhite            { quality = 1; price = 6; };
    class G_Sport_Blackyellow            { quality = 1; price = 6; };
    class G_Sport_Greenblack            { quality = 1; price = 6; };
    class G_Sport_Checkered                 { quality = 1; price = 6; };
    class G_Sport_Red                     { quality = 1; price = 6; };
    class G_Tactical_Black                 { quality = 1; price = 6; };
    class G_Aviator                         { quality = 1; price = 6; };
    class G_Lady_Mirror                     { quality = 1; price = 6; };
    class G_Lady_Dark                     { quality = 1; price = 6; };
    class G_Lady_Red                     { quality = 1; price = 6; };
    class G_Lady_Blue                     { quality = 1; price = 6; };
    class G_Diving                         { quality = 1; price = 6; };
    class G_B_Diving                     { quality = 1; price = 6; };
    class G_O_Diving                     { quality = 1; price = 6; };
    class G_I_Diving                     { quality = 1; price = 6; };
    class G_Goggles_VR                     { quality = 1; price = 6; };
    class G_Balaclava_blk                 { quality = 2; price = 10; };
    class G_Balaclava_oli                 { quality = 2; price = 10; };
    class G_Balaclava_combat            { quality = 2; price = 10; };
    class G_Balaclava_lowprofile        { quality = 2; price = 10; };
    class G_Bandanna_blk                 { quality = 1; price = 6; };
    class G_Bandanna_oli                 { quality = 1; price = 6; };
    class G_Bandanna_khk                 { quality = 1; price = 6; };
    class G_Bandanna_tan                 { quality = 1; price = 6; };
    class G_Bandanna_beast                 { quality = 1; price = 6; };
    class G_Bandanna_shades                 { quality = 1; price = 6; };
    class G_Bandanna_sport                 { quality = 1; price = 6; };
    class G_Bandanna_aviator            { quality = 1; price = 6; };
    class G_Shades_Blue                     { quality = 1; price = 6; };
    class G_Sport_Blackred                 { quality = 1; price = 6; };
    class G_Tactical_Clear                 { quality = 1; price = 6; };
    class G_Balaclava_TI_blk_F            { quality = 2; price = 15; };
    class G_Balaclava_TI_tna_F            { quality = 2; price = 15; };
    class G_Balaclava_TI_G_blk_F        { quality = 2; price = 15; };
    class G_Balaclava_TI_G_tna_F        { quality = 2; price = 15; };
    class G_Combat_Goggles_tna_F        { quality = 1; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Military Caps
    ///////////////////////////////////////////////////////////////////////////////
    class H_MilCap_blue                             { quality = 1; price = 8; };
    class H_MilCap_dgtl                             { quality = 1; price = 8; };
    class H_MilCap_mcamo                             { quality = 1; price = 8; };
    class H_MilCap_ocamo                             { quality = 1; price = 8; };
    class H_MilCap_oucamo                             { quality = 1; price = 8; };
    class H_MilCap_rucamo                             { quality = 1; price = 8; };

    ///////////////////////////////////////////////////////////////////////////////
    // Beanies
    ///////////////////////////////////////////////////////////////////////////////
    class H_Watchcap_blk                             { quality = 1; price = 6; };
    class H_Watchcap_camo                             { quality = 1; price = 6; };
    class H_Watchcap_khk                             { quality = 1; price = 6; };
    class H_Watchcap_sgg                             { quality = 1; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Bandannas
    ///////////////////////////////////////////////////////////////////////////////
    class H_Bandanna_camo                            { quality = 1; price = 4; };
    class H_Bandanna_cbr                            { quality = 1; price = 4; };
    class H_Bandanna_gry                            { quality = 1; price = 4; };
    class H_Bandanna_khk                            { quality = 1; price = 4; };
    class H_Bandanna_khk_hs                            { quality = 1; price = 4; };
    class H_Bandanna_mcamo                            { quality = 1; price = 4; };
    class H_Bandanna_sgg                            { quality = 1; price = 4; };
    class H_Bandanna_surfer                            { quality = 1; price = 4; };

    ///////////////////////////////////////////////////////////////////////////////
    // Boonie Hats
    ///////////////////////////////////////////////////////////////////////////////
    class H_Booniehat_dgtl                            { quality = 1; price = 6; };
    class H_Booniehat_dirty                            { quality = 1; price = 6; };
    class H_Booniehat_grn                            { quality = 1; price = 6; };
    class H_Booniehat_indp                            { quality = 1; price = 6; };
    class H_Booniehat_khk                            { quality = 1; price = 6; };
    class H_Booniehat_khk_hs                        { quality = 1; price = 6; };
    class H_Booniehat_mcamo                            { quality = 1; price = 6; };
    class H_Booniehat_tan                            { quality = 1; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hats
    ///////////////////////////////////////////////////////////////////////////////
    class H_Hat_blue                                { quality = 1; price = 6; };
    class H_Hat_brown                                { quality = 1; price = 6; };
    class H_Hat_camo                                { quality = 1; price = 6; };
    class H_Hat_checker                                { quality = 1; price = 6; };
    class H_Hat_grey                                { quality = 1; price = 6; };
    class H_Hat_tan                                    { quality = 1; price = 6; };
    class H_StrawHat                                { quality = 1; price = 6; };
    class H_StrawHat_dark                            { quality = 1; price = 6; };
    class Exile_Headgear_SantaHat                    { quality = 1; price = 10; };
    class Exile_Headgear_SafetyHelmet                { quality = 1; price = 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Berets
    ///////////////////////////////////////////////////////////////////////////////
    class H_Beret_02                                { quality = 2; price = 6; };
    class H_Beret_blk                                { quality = 2; price = 6; };
    class H_Beret_blk_POLICE                        { quality = 2; price = 6; };
    class H_Beret_brn_SF                            { quality = 2; price = 6; };
    class H_Beret_Colonel                            { quality = 3; price = 8; };
    class H_Beret_grn                                { quality = 2; price = 6; };
    class H_Beret_grn_SF                            { quality = 2; price = 6; };
    class H_Beret_ocamo                                { quality = 2; price = 6; };
    class H_Beret_red                                { quality = 2; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Shemags
    ///////////////////////////////////////////////////////////////////////////////
    class H_Shemag_khk                                { quality = 1; price = 10; };
    class H_Shemag_olive                            { quality = 1; price = 10; };
    class H_Shemag_olive_hs                            { quality = 1; price = 10; };
    class H_Shemag_tan                                { quality = 1; price = 10; };
    class H_ShemagOpen_khk                            { quality = 1; price = 10; };
    class H_ShemagOpen_tan                            { quality = 1; price = 10; };
    class H_TurbanO_blk                                { quality = 1; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // Light Helmets
    ///////////////////////////////////////////////////////////////////////////////
    class H_HelmetB_light                            { quality = 2; price = 20; };
    class H_HelmetB_light_black                        { quality = 2; price = 20; };
    class H_HelmetB_light_desert                    { quality = 2; price = 20; };
    class H_HelmetB_light_grass                        { quality = 2; price = 20; };
    class H_HelmetB_light_sand                        { quality = 2; price = 20; };
    class H_HelmetB_light_snakeskin                    { quality = 2; price = 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Helmets
    ///////////////////////////////////////////////////////////////////////////////
    class H_HelmetIA                                { quality = 3; price = 40; };
    class H_HelmetIA_camo                            { quality = 3; price = 40; };
    class H_HelmetIA_net                            { quality = 3; price = 40; };
    class H_HelmetB                                    { quality = 3; price = 60; };
    class H_HelmetB_black                            { quality = 3; price = 60; };
    class H_HelmetB_camo                            { quality = 3; price = 80; }; // This one is awesome!
    class H_HelmetB_desert                            { quality = 3; price = 60; };
    class H_HelmetB_grass                            { quality = 3; price = 60; };
    class H_HelmetB_paint                            { quality = 3; price = 60; };
    class H_HelmetB_plain_blk                        { quality = 3; price = 60; };
    class H_HelmetB_sand                            { quality = 3; price = 60; };
    class H_HelmetB_snakeskin                        { quality = 3; price = 60; };

    ///////////////////////////////////////////////////////////////////////////////
    // Spec Ops Helmets
    ///////////////////////////////////////////////////////////////////////////////
    class H_HelmetSpecB                                { quality = 4; price = 80; };
    class H_HelmetSpecB_blk                            { quality = 4; price = 80; };
    class H_HelmetSpecB_paint1                        { quality = 4; price = 80; };
    class H_HelmetSpecB_paint2                        { quality = 4; price = 80; };

    ///////////////////////////////////////////////////////////////////////////////
    // Super Helmets
    ///////////////////////////////////////////////////////////////////////////////
    class H_HelmetO_ocamo                            { quality = 5; price = 150; };
    class H_HelmetO_oucamo                            { quality = 5; price = 150; };
    class H_HelmetSpecO_blk                            { quality = 5; price = 100; };
    class H_HelmetSpecO_ocamo                        { quality = 5; price = 100; };
    class H_HelmetLeaderO_ocamo                        { quality = 5; price = 200; };
    class H_HelmetLeaderO_oucamo                    { quality = 5; price = 200; };

    ///////////////////////////////////////////////////////////////////////////////
    // Pointer Attachments
    ///////////////////////////////////////////////////////////////////////////////
    class acc_flashlight                             { quality = 1; price = 4; };
    class acc_pointer_IR                             { quality = 1; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // Bitpod Attachments
    ///////////////////////////////////////////////////////////////////////////////
    class bipod_01_F_blk                             { quality = 2; price = 10; };
    class bipod_01_F_mtp                             { quality = 2; price = 10; };
    class bipod_01_F_snd                             { quality = 2; price = 10; };
    class bipod_02_F_blk                             { quality = 2; price = 10; };
    class bipod_02_F_hex                             { quality = 2; price = 10; };
    class bipod_02_F_tan                             { quality = 2; price = 10; };
    class bipod_03_F_blk                             { quality = 2; price = 10; };
    class bipod_03_F_oli                             { quality = 2; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // Muzzle Attachments
    ///////////////////////////////////////////////////////////////////////////////
    class muzzle_snds_338_black                     { quality = 5; price = 50; };
    class muzzle_snds_338_green                     { quality = 5; price = 50; };
    class muzzle_snds_338_sand                         { quality = 5; price = 50; };
    class muzzle_snds_93mmg                         { quality = 4; price = 50; };
    class muzzle_snds_93mmg_tan                     { quality = 4; price = 50; };
    class muzzle_snds_acp                             { quality = 1; price = 10; };
    class muzzle_snds_B                             { quality = 3; price = 20; };
    class muzzle_snds_H                             { quality = 2; price = 20; };
    class muzzle_snds_H_MG                             { quality = 2; price = 20; };
    class muzzle_snds_H_SW                             { quality = 2; price = 20; };
    class muzzle_snds_L                             { quality = 1; price = 10; };
    class muzzle_snds_M                             { quality = 1; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // UAVS
    ///////////////////////////////////////////////////////////////////////////////
    class I_UavTerminal                                { quality = 4; price = 750; };
    class I_UAV_01_backpack_F                        { quality = 4; price = 3000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Static MGs
    ///////////////////////////////////////////////////////////////////////////////
    class O_HMG_01_weapon_F                         { quality = 4; price = 5000; };
    class O_HMG_01_support_F                         { quality = 4; price = 1000; };
    // Does not seem to work with HMG01, only the lower version does
    //class O_HMG_01_support_high_F                 { quality = QUALITY_LEVEL_9000; price = 5000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Optic Attachments
    ///////////////////////////////////////////////////////////////////////////////
    class optic_Aco                                    { quality = 1; price = 70; };
    class optic_ACO_grn                                { quality = 1; price = 70; };
    class optic_ACO_grn_smg                            { quality = 1; price = 70; };
    class optic_Aco_smg                                { quality = 1; price = 70; };
    class optic_AMS                                    { quality = 5; price = 300; };
    class optic_AMS_khk                                { quality = 5; price = 300; };
    class optic_AMS_snd                                { quality = 5; price = 300; };
    class optic_Arco                                { quality = 1; price = 100; };
    class optic_DMS                                    { quality = 2; price = 150; };
    class optic_Hamr                                { quality = 3; price = 200; };
    class optic_Holosight                            { quality = 1; price = 50; };
    class optic_Holosight_smg                        { quality = 1; price = 50; };
    class optic_KHS_blk                                { quality = 4; price = 300; };
    class optic_KHS_hex                                { quality = 4; price = 300; };
    class optic_KHS_old                                { quality = 4; price = 300; };
    class optic_KHS_tan                                { quality = 4; price = 300; };
    class optic_LRPS                                { quality = 5; price = 300; };
    class optic_MRCO                                { quality = 1; price = 100; };
    class optic_MRD                                    { quality = 1; price = 10; };
    class optic_Nightstalker                        { quality = 6; price = 1000; };
    class optic_NVS                                    { quality = 4; price = 500; };
    class optic_SOS                                    { quality = 2; price = 200; };
    //class optic_tws                                    { quality = QUALITY_LEVEL_9000; price = 1500; };
    //class optic_tws_mg                                { quality = QUALITY_LEVEL_9000; price = 1500; };
    class optic_Yorris                                { quality = 1; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hardware
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_Rope                            { quality = 1; price = 20; };
    class Exile_Item_DuctTape                        { quality = 1; price = 300; };
    class Exile_Item_ExtensionCord                    { quality = 1; price = 40; };
    class Exile_Item_FuelCanisterEmpty                { quality = 1; price = 40; };
    class Exile_Item_JunkMetal                        { quality = 1; price = 400; };
    class Exile_Item_LightBulb                        { quality = 1; price = 20; };
    class Exile_Item_MetalBoard                        { quality = 1; price = 600; };
    //class Exile_Item_MetalHedgehogKit                { quality = 1; price = 1200; };
    class Exile_Item_SafeKit                        { quality = 4; price = 25000; };
    class Exile_Item_CodeLock                        { quality = 1; price = 5000; };
    class Exile_Item_Laptop                        { quality = 2; price = 9000; };
    class Exile_Item_BaseCameraKit                { quality = 2; price = 5000; };
    class Exile_Item_CamoTentKit                    { quality = 1; price = 250; };
    class Exile_Item_MetalPole                        { quality = 1; price = 800; };
    class Exile_Item_MetalScrews                    { quality = 1; price = 100; };
    class Exile_Item_MetalWire                    { quality = 1; price = 100; };
    class Exile_Item_Cement                        { quality = 1; price = 20; };
    class Exile_Item_Sand                            { quality = 1; price = 20; };
    class Exile_Item_CarWheel                        { quality = 1; price = 1000; };
    
    // Added in 1.0.3, but not used
    //class Exile_Item_SprayCan_Black                { quality = 2; price = 20; };
    //class Exile_Item_SprayCan_Red                    { quality = 2; price = 20; };
    //class Exile_Item_SprayCan_Green                { quality = 2; price = 20; };
    //class Exile_Item_SprayCan_White                { quality = 2; price = 20; };
    //class Exile_Item_SprayCan_Blue                { quality = 2; price = 20; };
    //class Exile_Item_BurlapSack                    { quality = 2; price = 5; };
    //class Exile_Item_Bullets_556                    { quality = 2; price = 5; };
    //class Exile_Item_Bullets_762                    { quality = 2; price = 5; };
    //class Exile_Item_WeaponParts                    { quality = 2; price = 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Food
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_SheepSteak_Cooked                { quality = 4; price = 230; }; //100, 30
    class Exile_Item_AlsatianSteak_Cooked            { quality = 4; price = 230; }; //100, 30
    class Exile_Item_CatSharkFilet_Cooked            { quality = 4; price = 230; }; //100, 30
    class Exile_Item_FinSteak_Cooked                { quality = 4; price = 230; }; //100, 30
    class Exile_Item_GoatSteak_Cooked                { quality = 4; price = 230; }; //100, 30
    class Exile_Item_TurtleFilet_Cooked                { quality = 4; price = 230; }; //100, 30
    class Exile_Item_TunaFilet_Cooked                { quality = 3; price = 220; }; //90, 30
    class Exile_Item_RabbitSteak_Cooked                { quality = 3; price = 215; }; //80, 30
    class Exile_Item_EMRE                            { quality = 3; price = 54; }; //75, 60
    class Exile_Item_ChickenFilet_Cooked            { quality = 3; price = 205; }; //70, 30
    class Exile_Item_RoosterFilet_Cooked            { quality = 3; price = 205; }; //70, 30
    class Exile_Item_MulletFilet_Cooked                { quality = 3; price = 200; }; //65, 30
    class Exile_Item_SalemaFilet_Cooked                { quality = 3; price = 200; }; //65, 30
    class Exile_Item_GloriousKnakworst                { quality = 3; price = 40; }; //60, 30
    class Exile_Item_MackerelFilet_Cooked            { quality = 3; price = 190; }; //55, 30
    class Exile_Item_Surstromming                    { quality = 3; price = 34; }; //55, 25
    class Exile_Item_SausageGravy                    { quality = 3; price = 30; }; //50, 25
    class Exile_Item_OrnateFilet_Cooked                { quality = 3; price = 180; }; //40, 30
    class Exile_Item_SnakeFilet_Cooked                { quality = 3; price = 180; }; //40, 30
    class Exile_Item_Catfood                        { quality = 2; price = 24; }; //40, 40
    class Exile_Item_ChristmasTinner                { quality = 3; price = 20; }; //40, 60
    class Exile_Item_BBQSandwich                    { quality = 3; price = 20; }; //40, 60
    class Exile_Item_MacasCheese                    { quality = 3; price = 20; }; //40, 60
    class Exile_Item_Dogfood                        { quality = 2; price = 18; }; //30, 30
    class Exile_Item_BeefParts                        { quality = 2; price = 18; }; //30, 30
    class Exile_Item_Cheathas                        { quality = 2; price = 18; }; //30, 30
    class Exile_Item_CatSharkFilet_Raw                { quality = 2; price = 125; }; //25, 30
    class Exile_Item_Noodles                        { quality = 1; price = 14; }; //25, 50
    class Exile_Item_SeedAstics                        { quality = 1; price = 12; }; //20, 40
    class Exile_Item_TunaFilet_Raw                    { quality = 2; price = 120; }; //20, 30
    class Exile_Item_AlsatianSteak_Raw                { quality = 2; price = 115; };    //15, 30
    class Exile_Item_TurtleFilet_Raw                { quality = 2; price = 115; }; //15, 30
    class Exile_Item_SheepSteak_Raw                    { quality = 2; price = 115; }; //15, 30
    class Exile_Item_FinSteak_Raw                    { quality = 2; price = 115; }; //15, 30
    class Exile_Item_GoatSteak_Raw                    { quality = 2; price = 115; }; //15, 30
    class Exile_Item_Raisins                        { quality = 1; price = 10; }; //15, 30
    class Exile_Item_ChickenFilet_Raw                { quality = 2; price = 110; }; //10, 30
    class Exile_Item_RoosterFilet_Raw                { quality = 2; price = 110; }; //10, 30
    class Exile_Item_Moobar                            { quality = 1; price = 8; }; //10, 30
    class Exile_Item_InstantCoffee                    { quality = 1; price = 20; }; //5, 10
    class Exile_Item_MackerelFilet_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_MulletFilet_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_OrnateFilet_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_RabbitSteak_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_SalemaFilet_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_SnakeFilet_Raw                    { quality = 2; price = 108; }; //5, 30
    class Exile_Item_Can_Empty                        { quality = 1; price = 1; sellPrice = 1; };

    ///////////////////////////////////////////////////////////////////////////////
    // Drinks
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_PlasticBottleCoffee             { quality = 3; price = 70; sellPrice = 10; };//100, 60
    class Exile_Item_PowerDrink                        { quality = 3; price = 60; }; //95, 10
    class Exile_Item_PlasticBottleFreshWater         { quality = 2; price = 50; sellPrice = 4; }; //80, 15
    class Exile_Item_Beer                             { quality = 1; price = 50; }; //75, 30
    class Exile_Item_EnergyDrink                    { quality = 1; price = 40; }; //75, 20
    class Exile_Item_ChocolateMilk                    { quality = 1; price = 25; }; //75, 20
    class Exile_Item_MountainDupe                    { quality = 1; price = 30; }; //50, 20
    class Exile_Item_PlasticBottleEmpty                { quality = 1; price = 4; };

    ///////////////////////////////////////////////////////////////////////////////
    // First Aid
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_InstaDoc                       { quality = 5; price = 1250; };
    class Exile_Item_Vishpirin                        { quality = 3; price = 300; };
    class Exile_Item_Bandage                        { quality = 2; price = 100; };
    class Exile_Item_Heatpack                        { quality = 1; price = 50; };
    class Exile_Item_Defibrillator                    { quality = 1; price = 7500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tools
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_Matches                         { quality = 1; price = 60; };
    class Exile_Item_CookingPot                        { quality = 2; price = 80; };
    class Exile_Melee_Axe                            { quality = 2; price = 100; };
    class Exile_Melee_SledgeHammmer                    { quality = 3; price = 500; };
    class Exile_Item_CanOpener                        { quality = 1; price = 80; };
    class Exile_Item_Handsaw                        { quality = 2; price = 500; };
    class Exile_Item_Pliers                            { quality = 2; price = 350; };
    class Exile_Item_Grinder                        { quality = 2; price = 1250; };
    class Exile_Item_Foolbox                        { quality = 2; price = 4000; };
    class Exile_Item_CordlessScrewdriver            { quality = 1; price = 750; };
    class Exile_Item_FireExtinguisher                { quality = 1; price = 650; };
    class Exile_Item_Hammer                        { quality = 1; price = 600; };
    class Exile_Item_OilCanister                    { quality = 1; price = 1750; };
    class Exile_Item_Screwdriver                    { quality = 1; price = 250; };
    class Exile_Item_Shovel                        { quality = 1; price = 700; };
    class Exile_Item_Wrench                        { quality = 1; price = 250; };
    class Exile_Item_SleepingMat                    { quality = 1; price = 1250; };
    class Exile_Item_ToiletPaper                    { quality = 1; price = 5; };
    class Exile_Item_ZipTie                        { quality = 1; price = 250; };

    ///////////////////////////////////////////////////////////////////////////////
    // Navigation
    ///////////////////////////////////////////////////////////////////////////////
    class ItemWatch                                    { quality = 1; price = 2; };
    class ItemGPS                                    { quality = 2; price = 40; };
    class ItemMap                                    { quality = 1; price = 6; };
    class ItemCompass                                { quality = 1; price = 6; };
    class ItemRadio                                    { quality = 1; price = 40; };
    class Binocular                                    { quality = 1; price = 40; };
    class Rangefinder                                { quality = 3; price = 200; };
    class Laserdesignator                            { quality = 6; price = 750; };
    class Laserdesignator_02                        { quality = 6; price = 750; };
    class Laserdesignator_03                        { quality = 6; price = 750; };
    class NVGoggles                                    { quality = 2; price = 100; };
    class NVGoggles_INDEP                            { quality = 2; price = 100; };
    class NVGoggles_OPFOR                            { quality = 2; price = 100; };
    class Exile_Item_XM8                            { quality = 2; price = 20; };
    class Exile_Item_MobilePhone                    { quality = 6; price = 500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Watch out for a Walter fart! He has gas!
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Headgear_GasMask                    { quality = 4; price = 500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Rebreather
    ///////////////////////////////////////////////////////////////////////////////
    class V_RebreatherB                                { quality = 2; price = 250; };
    class V_RebreatherIA                            { quality = 2; price = 250; };
    class V_RebreatherIR                            { quality = 2; price = 250; };

    ///////////////////////////////////////////////////////////////////////////////
    // Pilot Stuff
    ///////////////////////////////////////////////////////////////////////////////
    class B_Parachute                                { quality = 3; price = 150; };
    class H_CrewHelmetHeli_B                        { quality = 3; price = 150; };
    class H_CrewHelmetHeli_I                        { quality = 3; price = 150; };
    class H_CrewHelmetHeli_O                        { quality = 3; price = 150; };
    class H_HelmetCrew_I                            { quality = 3; price = 100; };
    class H_HelmetCrew_B                            { quality = 3; price = 100; };
    class H_HelmetCrew_O                            { quality = 3; price = 100; };
    class H_PilotHelmetHeli_B                        { quality = 4; price = 100; };
    class H_PilotHelmetHeli_I                        { quality = 4; price = 100; };
    class H_PilotHelmetHeli_O                        { quality = 4; price = 100; };
    class U_B_HeliPilotCoveralls                    { quality = 4; price = 80; };
    class U_B_PilotCoveralls                        { quality = 2; price = 60; };
    class U_I_HeliPilotCoveralls                    { quality = 2; price = 60; };
    class U_I_pilotCoveralls                        { quality = 2; price = 60; };
    class U_O_PilotCoveralls                        { quality = 2; price = 60; };
    class H_PilotHelmetFighter_B                    { quality = 5; price = 150; };
    class H_PilotHelmetFighter_I                    { quality = 5; price = 150; };
    class H_PilotHelmetFighter_O                    { quality = 5; price = 150; };

    ///////////////////////////////////////////////////////////////////////////////
    // Backpacks
    ///////////////////////////////////////////////////////////////////////////////
    class B_HuntingBackpack                            { quality = 3; price = 70; };
    class B_OutdoorPack_blk                            { quality = 1; price = 80; };
    class B_OutdoorPack_blu                            { quality = 1; price = 80; };
    class B_OutdoorPack_tan                            { quality = 1; price = 80; };
    class B_AssaultPack_blk                            { quality = 1; price = 90; };
    class B_AssaultPack_cbr                            { quality = 1; price = 90; };
    class B_AssaultPack_dgtl                        { quality = 1; price = 90; };
    class B_AssaultPack_khk                            { quality = 1; price = 90; };
    class B_AssaultPack_mcamo                        { quality = 1; price = 90; };
    class B_AssaultPack_rgr                            { quality = 1; price = 90; };
    class B_AssaultPack_sgg                            { quality = 1; price = 90; };
    class B_FieldPack_blk                            { quality = 2; price = 120; };
    class B_FieldPack_cbr                            { quality = 2; price = 120; };
    class B_FieldPack_ocamo                            { quality = 2; price = 120; };
    class B_FieldPack_oucamo                        { quality = 2; price = 120; };
    class B_TacticalPack_blk                        { quality = 2; price = 150; };
    class B_TacticalPack_rgr                        { quality = 2; price = 150; };
    class B_TacticalPack_ocamo                        { quality = 2; price = 150; };
    class B_TacticalPack_mcamo                        { quality = 2; price = 150; };
    class B_TacticalPack_oli                        { quality = 2; price = 150; };
    class B_Kitbag_cbr                                { quality = 3; price = 200; };
    class B_Kitbag_mcamo                            { quality = 3; price = 200; };
    class B_Kitbag_sgg                                { quality = 3; price = 200; };
    class B_Bergen_blk                                { quality = 3; price = 200; };
    class B_Bergen_mcamo                            { quality = 3; price = 200; };
    class B_Bergen_rgr                                { quality = 3; price = 200; };
    class B_Bergen_sgg                                { quality = 3; price = 200; };
    class B_Carryall_cbr                            { quality = 4; price = 300; };
    class B_Carryall_khk                            { quality = 4; price = 300; };
    class B_Carryall_mcamo                            { quality = 4; price = 300; };
    class B_Carryall_ocamo                            { quality = 4; price = 300; };
    class B_Carryall_oli                            { quality = 4; price = 300; };
    class B_Carryall_oucamo                            { quality = 4; price = 300; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ammunition
    ///////////////////////////////////////////////////////////////////////////////
    class 100Rnd_65x39_caseless_mag                         { quality = 2; price = 30; };
    class 100Rnd_65x39_caseless_mag_Tracer                     { quality = 2; price = 40; };
    class 10Rnd_127x54_Mag                                     { quality = 4; price = 30; };
    // Broken in Arma
    class 10Rnd_338_Mag                                     { quality = 5; price = 30; };

    class 10Rnd_762x54_Mag                                     { quality = 3; price = 30; };
    //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
    class 10Rnd_93x64_DMR_05_Mag                             { quality = 4; price = 40; };
    class 11Rnd_45ACP_Mag                                     { quality = 1; price = 8; };
    class 150Rnd_762x54_Box                                 { quality = 3; price = 20; };
    class 150Rnd_762x54_Box_Tracer                             { quality = 3; price = 30; };
    class 16Rnd_9x21_Mag                                     { quality = 1; price = 20; };
    class 200Rnd_65x39_cased_Box                             { quality = 2; price = 30; };
    class 200Rnd_65x39_cased_Box_Tracer                     { quality = 2; price = 30; };
    class 150Rnd_93x64_Mag                                     { quality = 6; price = 50; };
    class 130Rnd_338_Mag                                     { quality = 5; price = 40; };
    class 20Rnd_556x45_UW_mag                                 { quality = 1; price = 20; };
    class 20Rnd_762x51_Mag                                     { quality = 2; price = 20; };
    class 30Rnd_45ACP_Mag_SMG_01                             { quality = 1; price = 10; };
    class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green                 { quality = 1; price = 10; };
    class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow                { quality = 1; price = 10; };
    class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red                    { quality = 1; price = 10; };
    class 30Rnd_556x45_Stanag                                 { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_Tracer_Green                     { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_green                          { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_Tracer_Red                     { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_Tracer_Yellow                 { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_red                             { quality = 1; price = 20; };
    class 30Rnd_65x39_caseless_green                         { quality = 2; price = 20; };
    class 30Rnd_65x39_caseless_green_mag_Tracer             { quality = 2; price = 30; };
    class 30Rnd_65x39_caseless_mag                             { quality = 2; price = 20; };
    class 30Rnd_65x39_caseless_mag_Tracer                     { quality = 2; price = 30; };
    class 30Rnd_9x21_Mag                                     { quality = 1; price = 40; };
    class 30Rnd_9x21_Yellow_Mag                                { quality = 1; price = 40; };
    class 30Rnd_9x21_Green_Mag                                { quality = 1; price = 40; };
    class 30Rnd_9x21_Red_Mag                                { quality = 1; price = 40; };
    class 5Rnd_127x108_APDS_Mag                             { quality = 6; price = 50; };
    class 5Rnd_127x108_Mag                                     { quality = 6; price = 40; };
    class 6Rnd_45ACP_Cylinder                                 { quality = 1; price = 8; };
    class 6Rnd_GreenSignal_F                                 { quality = 1; price = 30; };
    class 6Rnd_RedSignal_F                                     { quality = 1; price = 30; };
    class 7Rnd_408_Mag                                         { quality = 6; price = 10; };
    class 9Rnd_45ACP_Mag                                     { quality = 1; price = 6; };

    // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
    class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag             { quality = 6; price = 40 +  5 * 20; };
    class Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag         { quality = 6; price = 40 +  5 * 20; };
    class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag         { quality = 6; price = 40 + 10 * 20; };
    class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag                 { quality = 6; price = 10 +  7 * 20; };
    class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag                 { quality = 6; price = 30 + 10 * 20; };
    class Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag         { quality = 6; price = 40 + 10 * 20; };
    class Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag         { quality = 6; price = 40 +  5 * 20; };
    class Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag     { quality = 6; price = 40 +  5 * 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Flares
    ///////////////////////////////////////////////////////////////////////////////
    class Chemlight_blue                            { quality = 1; price = 2; };
    class Chemlight_green                            { quality = 1; price = 2; };
    class Chemlight_red                                { quality = 1; price = 2; };
    class FlareGreen_F                                { quality = 1; price = 6; };
    class FlareRed_F                                { quality = 1; price = 6; };
    class FlareWhite_F                                { quality = 1; price = 6; };
    class FlareYellow_F                                { quality = 1; price = 6; };
    class UGL_FlareGreen_F                            { quality = 2; price = 8; };
    class UGL_FlareRed_F                            { quality = 2; price = 8; };
    class UGL_FlareWhite_F                            { quality = 2; price = 8; };
    class UGL_FlareYellow_F                            { quality = 2; price = 8; };
    class 3Rnd_UGL_FlareGreen_F                        { quality = 3; price = 8*3; };
    class 3Rnd_UGL_FlareRed_F                        { quality = 3; price = 8*3; };
    class 3Rnd_UGL_FlareWhite_F                        { quality = 3; price = 8*3; };
    class 3Rnd_UGL_FlareYellow_F                    { quality = 3; price = 8*3; };

    ///////////////////////////////////////////////////////////////////////////////
    // Smokes
    ///////////////////////////////////////////////////////////////////////////////
    class SmokeShell                                { quality = 1; price = 6; };
    class SmokeShellBlue                            { quality = 1; price = 6; };
    class SmokeShellGreen                            { quality = 1; price = 6; };
    class SmokeShellOrange                            { quality = 1; price = 6; };
    class SmokeShellPurple                            { quality = 1; price = 6; };
    class SmokeShellRed                                { quality = 1; price = 6; };
    class SmokeShellYellow                            { quality = 1; price = 6; };
    class 1Rnd_Smoke_Grenade_shell                    { quality = 2; price = 8; };
    class 1Rnd_SmokeBlue_Grenade_shell                { quality = 2; price = 8; };
    class 1Rnd_SmokeGreen_Grenade_shell                { quality = 2; price = 8; };
    class 1Rnd_SmokeOrange_Grenade_shell            { quality = 2; price = 8; };
    class 1Rnd_SmokePurple_Grenade_shell            { quality = 2; price = 8; };
    class 1Rnd_SmokeRed_Grenade_shell                { quality = 2; price = 8; };
    class 1Rnd_SmokeYellow_Grenade_shell            { quality = 2; price = 8; };
    class 3Rnd_Smoke_Grenade_shell                    { quality = 3; price = 8*3; };
    class 3Rnd_SmokeBlue_Grenade_shell                { quality = 3; price = 8*3; };
    class 3Rnd_SmokeGreen_Grenade_shell                { quality = 3; price = 8*3; };
    class 3Rnd_SmokeOrange_Grenade_shell            { quality = 3; price = 8*3; };
    class 3Rnd_SmokePurple_Grenade_shell            { quality = 3; price = 8*3; };
    class 3Rnd_SmokeRed_Grenade_shell                { quality = 3; price = 8*3; };
    class 3Rnd_SmokeYellow_Grenade_shell            { quality = 3; price = 8*3; };

    ///////////////////////////////////////////////////////////////////////////////
    // Explosives
    ///////////////////////////////////////////////////////////////////////////////
    class HandGrenade                                { quality = 3; price = 40; };
    class MiniGrenade                                { quality = 2; price = 30; };
    class B_IR_Grenade                                { quality = 1; price = 50; };
    class O_IR_Grenade                                { quality = 1; price = 50; };
    class I_IR_Grenade                                { quality = 1; price = 50; };
    class 1Rnd_HE_Grenade_shell                        { quality = 2; price = 70; };
    class 3Rnd_HE_Grenade_shell                        { quality = 3; price = 70*3; };
    class APERSBoundingMine_Range_Mag                { quality = 3; price = 500; };
    class APERSMine_Range_Mag                        { quality = 3; price = 600; };
    class APERSTripMine_Wire_Mag                    { quality = 3; price = 300; };
    class ClaymoreDirectionalMine_Remote_Mag        { quality = 3; price = 350; };
    class DemoCharge_Remote_Mag                        { quality = 4; price = 700; };
    class IEDLandBig_Remote_Mag                        { quality = 3; price = 600; };
    class IEDLandSmall_Remote_Mag                    { quality = 3; price = 300; };
    class IEDUrbanBig_Remote_Mag                    { quality = 3; price = 800; };
    class IEDUrbanSmall_Remote_Mag                    { quality = 3; price = 400; };
    class SatchelCharge_Remote_Mag                    { quality = 5; price = 1000; };
    class SLAMDirectionalMine_Wire_Mag                { quality = 3; price = 700; };

    ///////////////////////////////////////////////////////////////////////////////
    // Pistols
    ///////////////////////////////////////////////////////////////////////////////
    class hgun_ACPC2_F                                 { quality = 1; price = 50; };
    class hgun_P07_F                                 { quality = 1; price = 50; };
    class hgun_Pistol_heavy_01_F                     { quality = 2; price = 80; };
    class hgun_Pistol_heavy_02_F                     { quality = 2; price = 80; };
    class hgun_Pistol_Signal_F                         { quality = 1; price = 100; };
    class hgun_Rook40_F                             { quality = 1; price = 50; };

    ///////////////////////////////////////////////////////////////////////////////
    // Sub Machine Guns
    ///////////////////////////////////////////////////////////////////////////////
    class hgun_PDW2000_F                             { quality = 1; price = 100; };
    class SMG_01_F                                     { quality = 1; price = 150; };
    class SMG_02_F                                     { quality = 1; price = 150; };

    ///////////////////////////////////////////////////////////////////////////////
    // Light Machine Guns
    ///////////////////////////////////////////////////////////////////////////////
    class arifle_MX_SW_Black_F                        { quality = 2; price = 250; };
    class arifle_MX_SW_F                            { quality = 2; price = 250; };
    class LMG_Mk200_F                                { quality = 2; price = 300; };
    class LMG_Zafir_F                                { quality = 3; price = 350; };
    class MMG_01_hex_F                                { quality = 6; price = 800; };
    class MMG_01_tan_F                                { quality = 6; price = 800; };
    class MMG_02_black_F                            { quality = 6; price = 450; };
    class MMG_02_camo_F                                { quality = 5; price = 450; };
    class MMG_02_sand_F                                { quality = 5; price = 450; };

    ///////////////////////////////////////////////////////////////////////////////
    // Assault Rifles
    ///////////////////////////////////////////////////////////////////////////////
    class arifle_Katiba_C_F                            { quality = 2; price = 150; };
    class arifle_Katiba_F                            { quality = 2; price = 150; };
    class arifle_Katiba_GL_F                        { quality = 2; price = 200; };
    class arifle_Mk20_F                                { quality = 1; price = 150; };
    class arifle_Mk20_GL_F                            { quality = 1; price = 200; };
    class arifle_Mk20_GL_plain_F                    { quality = 1; price = 200; };
    class arifle_Mk20_plain_F                        { quality = 1; price = 150; };
    class arifle_Mk20C_F                            { quality = 1; price = 150; };
    class arifle_Mk20C_plain_F                        { quality = 1; price = 150; };
    class arifle_MX_Black_F                            { quality = 2; price = 450; };
    class arifle_MX_F                                { quality = 2; price = 450; };
    class arifle_MX_GL_Black_F                        { quality = 2; price = 450; };
    class arifle_MX_GL_F                            { quality = 2; price = 450; };
    class arifle_MXC_Black_F                        { quality = 2; price = 350; };
    class arifle_MXC_F                                { quality = 2; price = 350; };
    class arifle_SDAR_F                                { quality = 1; price = 650; };
    class arifle_TRG20_F                            { quality = 1; price = 250; };
    class arifle_TRG21_F                            { quality = 1; price = 250; };
    class arifle_TRG21_GL_F                            { quality = 1; price = 350; };

    ///////////////////////////////////////////////////////////////////////////////
    // Sniper Rifles
    ///////////////////////////////////////////////////////////////////////////////
    class arifle_MXM_Black_F                         { quality = 2; price = 550; };
    class arifle_MXM_F                                 { quality = 2; price = 550; };
    class srifle_DMR_01_F                             { quality = 3; price = 600; };
    class srifle_DMR_02_camo_F                         { quality = 3; price = 800; };
    class srifle_DMR_02_F                             { quality = 3; price = 800; };
    class srifle_DMR_02_sniper_F                     { quality = 3; price = 800; };
    class srifle_DMR_03_F                             { quality = 3; price = 750; };
    class srifle_DMR_03_khaki_F                     { quality = 3; price = 750; };
    class srifle_DMR_03_multicam_F                     { quality = 3; price = 750; };
    class srifle_DMR_03_tan_F                         { quality = 3; price = 750; };
    class srifle_DMR_03_woodland_F                     { quality = 3; price = 750; };
    class srifle_DMR_04_F                             { quality = 4; price = 700; };
    class srifle_DMR_04_Tan_F                         { quality = 4; price = 700; };
    class srifle_DMR_05_blk_F                         { quality = 4; price = 850; };
    class srifle_DMR_05_hex_F                         { quality = 4; price = 850; };
    class srifle_DMR_05_tan_f                         { quality = 4; price = 850; };
    class srifle_DMR_06_camo_F                         { quality = 5; price = 800; };
    class srifle_DMR_06_olive_F                     { quality = 5; price = 800; };
    class srifle_EBR_F                                 { quality = 3; price = 700; };
    class srifle_GM6_camo_F                         { quality = 6; price = 900; };
    class srifle_GM6_F                                 { quality = 6; price = 900; };
    class srifle_LRR_camo_F                         { quality = 6; price = 850; };
    class srifle_LRR_F                                 { quality = 6; price = 850; };

    ///////////////////////////////////////////////////////////////////////////////
    // ArmA 2 Weapons
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Weapon_AK107                        { quality = 1; price = 300; };
    class Exile_Weapon_AK107_GL                        { quality = 2; price = 400; };
    class Exile_Weapon_AK74                            { quality = 2; price = 350; };
    class Exile_Weapon_AK74_GL                        { quality = 2; price = 400; };
    class Exile_Weapon_AK47                            { quality = 3; price = 500; };
    class Exile_Weapon_AKM                            { quality = 3; price = 500; };
    class Exile_Weapon_AKS                            { quality = 3; price = 500; };
    class Exile_Weapon_AKS_Gold                        { quality = 3; price = 550; };
    class Exile_Weapon_DMR                            { quality = 3; price = 650; };
    class Exile_Weapon_LeeEnfield                    { quality = 1; price = 250; };
    class Exile_Weapon_CZ550                        { quality = 2; price = 400; };
    class Exile_Weapon_SVD                            { quality = 4; price = 800; };
    class Exile_Weapon_SVDCamo                        { quality = 4; price = 850; };
    class Exile_Weapon_VSSVintorez                    { quality = 3; price = 600; };
    class Exile_Weapon_RPK                            { quality = 2; price = 250; };
    class Exile_Weapon_PK                            { quality = 3; price = 300; };
    class Exile_Weapon_PKP                            { quality = 3; price = 350; };
    class Exile_Weapon_Colt1911                        { quality = 1; price = 100; };
    class Exile_Weapon_Makarov                        { quality = 1; price = 100; };
    class Exile_Weapon_Taurus                        { quality = 1; price = 100; };
    class Exile_Weapon_TaurusGold                    { quality = 1; price = 150; };
    class Exile_Weapon_M1014                        { quality = 2; price = 200; };
    class Exile_Weapon_SA61                            { quality = 1; price = 150; };
    class Exile_Weapon_m107                            { quality = 5; price = 850; };
    class Exile_Weapon_ksvk                            { quality = 5; price = 850; };
    class Exile_Weapon_M4                            { quality = 2; price = 300; };
    class Exile_Weapon_M16A4                        { quality = 2; price = 350; };
    class Exile_Weapon_M16A2                        { quality = 1; price = 300; };

    ///////////////////////////////////////////////////////////////////////////////
    // ArmA 2 Ammunition
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Magazine_30Rnd_762x39_AK                { quality = 3; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK                { quality = 1; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK_Green            { quality = 1; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK_Red            { quality = 1; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK_White            { quality = 1; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK_Yellow            { quality = 1; price = 20; };
    class Exile_Magazine_45Rnd_545x39_RPK_Green            { quality = 1; price = 20; };
    class Exile_Magazine_75Rnd_545x39_RPK_Green            { quality = 1; price = 20; };
    class Exile_Magazine_20Rnd_762x51_DMR                { quality = 3; price = 20; };
    class Exile_Magazine_20Rnd_762x51_DMR_Yellow        { quality = 3; price = 20; };
    class Exile_Magazine_20Rnd_762x51_DMR_Red            { quality = 3; price = 20; };
    class Exile_Magazine_20Rnd_762x51_DMR_Green            { quality = 3; price = 20; };
    class Exile_Magazine_10Rnd_303                        { quality = 1; price = 20; };
    class Exile_Magazine_100Rnd_762x54_PK_Green            { quality = 3; price = 20; };
    class Exile_Magazine_7Rnd_45ACP                        { quality = 1; price = 20; };
    class Exile_Magazine_8Rnd_9x18                        { quality = 1; price = 20; };
    class Exile_Magazine_6Rnd_45ACP                        { quality = 1; price = 20; };
    class Exile_Magazine_5Rnd_22LR                        { quality = 1; price = 20; };
    class Exile_Magazine_10Rnd_762x54                    { quality = 1; price = 20; };
    class Exile_Magazine_10Rnd_9x39                        { quality = 1; price = 20; };
    class Exile_Magazine_20Rnd_9x39                        { quality = 1; price = 20; };
    class Exile_Magazine_8Rnd_74Slug                    { quality = 1; price = 20; };
    class Exile_Magazine_8Rnd_74Pellets                    { quality = 1; price = 20; }; // broken?
    class Exile_Magazine_10Rnd_765x17_SA61                { quality = 1; price = 10; };
    class Exile_Magazine_20Rnd_765x17_SA61                { quality = 1; price = 20; };
    class Exile_Magazine_10Rnd_127x99_m107                { quality = 3; price = 30; };
    class Exile_Magazine_5Rnd_127x108_APDS_KSVK            { quality = 3; price = 40; };
    class Exile_Magazine_5Rnd_127x108_KSVK                { quality = 3; price = 30; };


    ///////////////////////////////////////////////////////////////////////////////
    // Apex Items & Weapons
    ///////////////////////////////////////////////////////////////////////////////
    class hgun_Pistol_01_F            { quality = 1; price = 65; };
    class hgun_P07_khk_F              { quality = 1; price = 65; };
    class SMG_05_F                      { quality = 1; price = 150; };
    class LMG_03_F                      { quality = 2; price = 300; };
    class arifle_MX_khk_F             { quality = 2; price = 450; };
    class arifle_MX_GL_khk_F          { quality = 2; price = 500; };
    class arifle_MXC_khk_F            { quality = 2; price = 350; };
    class arifle_MXM_khk_F            { quality = 2; price = 500; };
    class srifle_LRR_tna_F            { quality = 6; price = 850; };
    class srifle_GM6_ghex_F           { quality = 6; price = 900; };
    class srifle_DMR_07_blk_F         { quality = 4; price = 750; };
    class srifle_DMR_07_hex_F         { quality = 4; price = 750; };
    class srifle_DMR_07_ghex_F        { quality = 4; price = 750; };
    class arifle_AK12_F               { quality = 3; price = 650; };
    class arifle_AK12_GL_F            { quality = 3; price = 700; };
    class arifle_AKM_F                { quality = 3; price = 400; };
    class arifle_AKM_FL_F             { quality = 3; price = 400; };
    class arifle_AKS_F                { quality = 3; price = 350; };
    class arifle_ARX_blk_F            { quality = 5; price = 900; };
    class arifle_ARX_ghex_F           { quality = 5; price = 900; };
    class arifle_ARX_hex_F            { quality = 5; price = 900; };
    class arifle_CTAR_blk_F           { quality = 2; price = 450; };
    class arifle_CTAR_hex_F           { quality = 2; price = 450; };
    class arifle_CTAR_ghex_F          { quality = 2; price = 450; };
    class arifle_CTAR_GL_blk_F        { quality = 2; price = 450; };
    class arifle_CTARS_blk_F          { quality = 2; price = 450; };
    class arifle_CTARS_ghex_F          { quality = 2; price = 450; };
    class arifle_CTARS_hex_F          { quality = 2; price = 450; };
    class arifle_SPAR_01_blk_F        { quality = 1; price = 400; };
    class arifle_SPAR_01_khk_F        { quality = 1; price = 400; };
    class arifle_SPAR_01_snd_F        { quality = 1; price = 400; };
    class arifle_SPAR_01_GL_blk_F     { quality = 1; price = 500; };
    class arifle_SPAR_01_GL_khk_F     { quality = 1; price = 500; };
    class arifle_SPAR_01_GL_snd_F     { quality = 1; price = 500; };
    class arifle_SPAR_02_blk_F        { quality = 2; price = 550; };
    class arifle_SPAR_02_khk_F        { quality = 2; price = 550; };
    class arifle_SPAR_02_snd_F        { quality = 2; price = 550; };
    class arifle_SPAR_03_blk_F        { quality = 3; price = 600; };
    class arifle_SPAR_03_khk_F        { quality = 3; price = 600; };
    class arifle_SPAR_03_snd_F        { quality = 3; price = 600; };
    class muzzle_snds_H_khk_F         { quality = 2; price = 50; };
    class muzzle_snds_H_snd_F         { quality = 2; price = 50; };
    class muzzle_snds_58_blk_F        { quality = 1; price = 20; };
    class muzzle_snds_m_khk_F         { quality = 1; price = 15; };
    class muzzle_snds_m_snd_F         { quality = 1; price = 15; };
    class muzzle_snds_B_khk_F         { quality = 3; price = 50; };
    class muzzle_snds_B_snd_F         { quality = 3; price = 50; };
    class muzzle_snds_58_wdm_F        { quality = 1; price = 20; };
    class muzzle_snds_65_TI_blk_F     { quality = 2; price = 75; };
    class muzzle_snds_65_TI_hex_F     { quality = 2; price = 75; };
    class muzzle_snds_65_TI_ghex_F    { quality = 2; price = 75; };
    class muzzle_snds_H_MG_blk_F      { quality = 2; price = 20; };
    class muzzle_snds_H_MG_khk_F      { quality = 2; price = 20; };
    class optic_Arco_blk_F            { quality = 1; price = 100; };
    class optic_Arco_ghex_F           { quality = 1; price = 100; };
    class optic_DMS_ghex_F            { quality = 2; price = 150; };
    class optic_Hamr_khk_F            { quality = 3; price = 200; };
    class optic_ERCO_blk_F            { quality = 1; price = 125; };
    class optic_ERCO_khk_F            { quality = 1; price = 125; };
    class optic_ERCO_snd_F            { quality = 1; price = 125; };
    class optic_SOS_khk_F             { quality = 2; price = 200; };
    class optic_LRPS_tna_F            { quality = 5; price = 300; };
    class optic_LRPS_ghex_F           { quality = 5; price = 300; };
    class optic_Holosight_blk_F       { quality = 1; price = 50; };
    class optic_Holosight_khk_F       { quality = 1; price = 50; };
    class optic_Holosight_smg_blk_F   { quality = 1; price = 50; };
    class bipod_01_F_khk              { quality = 2; price = 10; };
    class O_NVGoggles_hex_F           { quality = 3; price = 150; };
    class O_NVGoggles_urb_F           { quality = 3; price = 150; };
    class O_NVGoggles_ghex_F          { quality = 3; price = 150; };
    class NVGoggles_tna_F             { quality = 2; price = 100; };
    //class NVGogglesB_blk_F            { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
    //class NVGogglesB_grn_F            { quality = 1; price = 1000; };    //Normal NightV but fullscreen thermal
    //class NVGogglesB_gry_F            { quality = 1; price = 1000; };    //Normal NightV but fullscreen thermal
    //class Laserdesignator_01_khk_F    { quality = 1; price = 1000; };    //Thermal
    //class Laserdesignator_02_ghex_F   { quality = 1; price = 1000; };    //Thermal
    class U_B_T_Soldier_F             { quality = 2; price = 40; };
    class U_B_T_Soldier_AR_F          { quality = 2; price = 40; };
    class U_B_T_Soldier_SL_F          { quality = 2; price = 40; };
    class U_B_T_Sniper_F              { quality = 3; price = 100; };
    class U_B_T_FullGhillie_tna_F     { quality = 4; price = 150; };
    class U_B_CTRG_Soldier_F          { quality = 2; price = 40; };
    class U_B_CTRG_Soldier_2_F        { quality = 2; price = 40; };
    class U_B_CTRG_Soldier_3_F        { quality = 2; price = 40; };
    class U_B_GEN_Soldier_F           { quality = 2; price = 35; };
    class U_B_GEN_Commander_F         { quality = 2; price = 35; };
    class U_O_T_Soldier_F             { quality = 2; price = 40; };
    class U_O_T_Officer_F             { quality = 3; price = 40; };
    class U_O_T_Sniper_F              { quality = 3; price = 100; };
    class U_O_T_FullGhillie_tna_F     { quality = 4; price = 150; };
    class U_O_V_Soldier_Viper_F       { quality = 4; price = 150; };
    class U_O_V_Soldier_Viper_hex_F   { quality = 4; price = 150; };
    class U_I_C_Soldier_Para_1_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Para_2_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Para_3_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Para_4_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Para_5_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Bandit_1_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Bandit_2_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Bandit_3_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Bandit_4_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Bandit_5_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Camo_F        { quality = 2; price = 30; };
    class U_C_man_sport_1_F           { quality = 1; price = 10; };
    class U_C_man_sport_2_F           { quality = 1; price = 10; };
    class U_C_man_sport_3_F           { quality = 1; price = 10; };
    class U_C_Man_casual_1_F          { quality = 1; price = 10; };
    class U_C_Man_casual_2_F          { quality = 1; price = 10; };
    class U_C_Man_casual_3_F          { quality = 1; price = 10; };
    class U_C_Man_casual_4_F          { quality = 1; price = 10; };
    class U_C_Man_casual_5_F          { quality = 1; price = 10; };
    class U_C_Man_casual_6_F          { quality = 1; price = 10; };
    class U_B_CTRG_Soldier_urb_1_F    { quality = 2; price = 40; };
    class U_B_CTRG_Soldier_urb_2_F    { quality = 2; price = 40; };
    class U_B_CTRG_Soldier_urb_3_F    { quality = 2; price = 40; };
    class H_Helmet_Skate              { quality = 2; price = 20; };
    class H_HelmetB_TI_tna_F          { quality = 4; price = 100; };
    //class H_HelmetO_ViperSP_hex_F     { quality = 4; price = 1000; };        //Themal
    //class H_HelmetO_ViperSP_ghex_F    { quality = 4; price = 1000; };     //Themal
    class H_HelmetB_tna_F             { quality = 3; price = 50; };
    class H_HelmetB_Enh_tna_F         { quality = 4; price = 100; };
    class H_HelmetB_Light_tna_F       { quality = 2; price = 20; };
    class H_HelmetSpecO_ghex_F        { quality = 5; price = 100; };
    class H_HelmetLeaderO_ghex_F      { quality = 5; price = 175; };
    class H_HelmetO_ghex_F            { quality = 5; price = 75; };
    class H_HelmetCrew_O_ghex_F       { quality = 3; price = 75; };
    class H_MilCap_tna_F              { quality = 1; price = 8; };
    class H_MilCap_ghex_F             { quality = 1; price = 8; };
    class H_Booniehat_tna_F           { quality = 1; price = 4; };
    class H_Beret_gen_F               { quality = 2; price = 12; };
    class H_MilCap_gen_F              { quality = 1; price = 10; };
    class H_Cap_oli_Syndikat_F        { quality = 1; price = 6; };
    class H_Cap_tan_Syndikat_F        { quality = 1; price = 6; };
    class H_Cap_blk_Syndikat_F        { quality = 1; price = 6; };
    class H_Cap_grn_Syndikat_F        { quality = 1; price = 6; };
    class H_FakeHeadgear_Syndikat_F   { quality = 1; price = 6; };
    class V_TacChestrig_grn_F         { quality = 1; price = 15; };
    class V_TacChestrig_oli_F         { quality = 1; price = 15; };
    class V_TacChestrig_cbr_F         { quality = 1; price = 15; };
    class V_PlateCarrier1_tna_F       { quality = 3; price = 50; };
    class V_PlateCarrier2_tna_F       { quality = 3; price = 60; };
    class V_PlateCarrierSpec_tna_F    { quality = 5; price = 100; };
    class V_PlateCarrierGL_tna_F      { quality = 6; price = 500; };
    class V_HarnessO_ghex_F           { quality = 2; price = 50; };
    class V_HarnessOGL_ghex_F         { quality = 1; price = 30; };
    class V_BandollierB_ghex_F        { quality = 1; price = 10; };
    class V_TacVest_gen_F             { quality = 1; price = 25; };
    class V_PlateCarrier1_rgr_noflag_F        { quality = 2; price = 50; };
    class V_PlateCarrier2_rgr_noflag_F        { quality = 2; price = 60; };
    class B_Bergen_Base_F                    { quality = 5; price = 400; };
    class B_Bergen_mcamo_F                  { quality = 5; price = 400; };
    class B_Bergen_dgtl_F                   { quality = 5; price = 400; };
    class B_Bergen_hex_F                    { quality = 5; price = 400; };
    class B_Bergen_tna_F                    { quality = 5; price = 400; };
    class B_AssaultPack_tna_F               { quality = 1; price = 90; };
    class B_Carryall_ghex_F                 { quality = 4; price = 300; };
    class B_FieldPack_ghex_F                { quality = 2; price = 120; };
    class B_ViperHarness_base_F             { quality = 3; price = 250; };
    class B_ViperHarness_blk_F              { quality = 3; price = 250; };
    class B_ViperHarness_ghex_F             { quality = 3; price = 250; };
    class B_ViperHarness_hex_F              { quality = 3; price = 250; };
    class B_ViperHarness_khk_F              { quality = 3; price = 250; };
    class B_ViperHarness_oli_F              { quality = 3; price = 250; };
    class B_ViperLightHarness_base_F        { quality = 2; price = 200; };
    class B_ViperLightHarness_blk_F         { quality = 2; price = 200; };
    class B_ViperLightHarness_ghex_F        { quality = 2; price = 200; };
    class B_ViperLightHarness_hex_F         { quality = 2; price = 200; };
    class B_ViperLightHarness_khk_F         { quality = 2; price = 200; };
    class B_ViperLightHarness_oli_F         { quality = 2; price = 200; };

    class 30Rnd_9x21_Mag_SMG_02                        {quality = 1; price = 10; };
    class 30Rnd_9x21_Mag_SMG_02_Tracer_Red          {quality = 1; price = 15; };
    class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow       {quality = 1; price = 15; };
    class 30Rnd_9x21_Mag_SMG_02_Tracer_Green        {quality = 1; price = 15; };
    class 30Rnd_580x42_Mag_F                        {quality = 2; price = 15; };
    class 30Rnd_580x42_Mag_Tracer_F                 {quality = 2; price = 15; };
    class 100Rnd_580x42_Mag_F                       {quality = 2; price = 15; };
    class 100Rnd_580x42_Mag_Tracer_F                {quality = 2; price = 15; };
    class 20Rnd_650x39_Cased_Mag_F                  {quality = 4; price = 20; };
    class 10Rnd_50BW_Mag_F                          {quality = 5; price = 35; };
    class 150Rnd_556x45_Drum_Mag_F                  {quality = 2; price = 75; };
    class 150Rnd_556x45_Drum_Mag_Tracer_F           {quality = 2; price = 75; };
    class 30Rnd_762x39_Mag_F                        {quality = 3; price = 25; };
    class 30Rnd_762x39_Mag_Green_F                  {quality = 3; price = 25; };
    class 30Rnd_762x39_Mag_Tracer_F                 {quality = 3; price = 25; };
    class 30Rnd_762x39_Mag_Tracer_Green_F           {quality = 3; price = 25; };
    class 30Rnd_545x39_Mag_F                        {quality = 1; price = 10; };
    class 30Rnd_545x39_Mag_Green_F                  {quality = 1; price = 10; };
    class 30Rnd_545x39_Mag_Tracer_F                 {quality = 1; price = 10; };
    class 30Rnd_545x39_Mag_Tracer_Green_F           {quality = 1; price = 10; };
    class 200Rnd_556x45_Box_F                       {quality = 1; price = 90; };
    class 200Rnd_556x45_Box_Red_F                   {quality = 1; price = 90; };
    class 200Rnd_556x45_Box_Tracer_F                {quality = 1; price = 90; };
    class 200Rnd_556x45_Box_Tracer_Red_F            {quality = 1; price = 90; };
    class 10Rnd_9x21_Mag                            {quality = 1; price = 10; };
    
    // Jets DLC items
    class V_DeckCrew_yellow_F                        { quality = 2; price = 30; };
    class V_DeckCrew_blue_F                            { quality = 2; price = 30; };
    class V_DeckCrew_green_F                        { quality = 2; price = 30; };
    class V_DeckCrew_red_F                            { quality = 2; price = 30; };
    class V_DeckCrew_white_F                        { quality = 2; price = 30; };
    class V_DeckCrew_brown_F                        { quality = 2; price = 30; };
    class V_DeckCrew_violet_F                        { quality = 2; price = 30; };

    ///////////////////////////////////////////////////////////////////////////////
    // BIKES
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Bike_OldBike                         { quality = 1; price = 40; };
    class Exile_Bike_MountainBike                     { quality = 1; price = 50; };

    ///////////////////////////////////////////////////////////////////////////////
    // QUAD BIKES
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Bike_QuadBike_Black                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Blue                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Red                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_White                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Nato                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Csat                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Fia                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Guerilla01            { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Guerilla02            { quality = 1; price = 2500; };

    ///////////////////////////////////////////////////////////////////////////////
    // KARTS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Kart_BluKing                    { quality = 1; price = 1100; };
    class Exile_Car_Kart_RedStone                    { quality = 1; price = 1100; };
    class Exile_Car_Kart_Vrana                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Green                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Blue                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Orange                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_White                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Yellow                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Black                        { quality = 1; price = 1100; };

    ///////////////////////////////////////////////////////////////////////////////
    // MOTOR BOATS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_MotorBoat_Police                { quality = 1; price = 700; };
    class Exile_Boat_MotorBoat_Orange                { quality = 1; price = 700; };
    class Exile_Boat_MotorBoat_White                { quality = 1; price = 700; };

    ///////////////////////////////////////////////////////////////////////////////
    // RUBBER DUCKS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_RubberDuck_CSAT                { quality = 1; price = 500; };
    class Exile_Boat_RubberDuck_Digital                { quality = 1; price = 500; };
    class Exile_Boat_RubberDuck_Orange                { quality = 1; price = 500; };
    class Exile_Boat_RubberDuck_Blue                { quality = 1; price = 500; };
    class Exile_Boat_RubberDuck_Black                { quality = 1; price = 500; };

    ///////////////////////////////////////////////////////////////////////////////
    // SDV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_SDV_CSAT                        { quality = 2; price = 11000; };
    class Exile_Boat_SDV_Digital                    { quality = 2; price = 11000; };
    class Exile_Boat_SDV_Grey                        { quality = 2; price = 11000; };

    ///////////////////////////////////////////////////////////////////////////////
    // UH-1H Huey
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huey_Green                     { quality = 2; price = 21000; };
    class Exile_Chopper_Huey_Desert                    { quality = 2; price = 21000; };
    class Exile_Chopper_Huey_Armed_Green            { quality = 2; price = 25000; };
    class Exile_Chopper_Huey_Armed_Desert            { quality = 2; price = 25000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hellcat
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hellcat_Green                { quality = 3; price = 27500; };
    class Exile_Chopper_Hellcat_FIA                    { quality = 3; price = 27500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hummingbird
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hummingbird_Green            { quality = 3; price = 23000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hummingbird (Civillian)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hummingbird_Civillian_Blue                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Red                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_ION                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_BlueLine            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Digital            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Elliptical        { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Furious            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_GrayWatcher        { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Jeans                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Light                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Shadow            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Sheriff            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Speedy            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Sunset            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Vrana                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Wasp                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Wave                { quality = 1; price = 17000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Huron
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huron_Black                                { quality = 5; price = 50000; };
    class Exile_Chopper_Huron_Green                                { quality = 5; price = 50000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Mohawk
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Mohawk_FIA                                { quality = 4; price = 45000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Orca
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Orca_CSAT                                { quality = 3; price = 28000; };
    class Exile_Chopper_Orca_Black                                { quality = 3; price = 28000; };
    class Exile_Chopper_Orca_BlackCustom                        { quality = 3; price = 28000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Transport_CSAT                        { quality = 3; price = 17000; };
    class Exile_Chopper_Taru_Transport_Black                    { quality = 3; price = 17000; };

    class Exile_Chopper_Taru_CSAT                                { quality = 4; price = 33000; };
    class Exile_Chopper_Taru_Black                                { quality = 4; price = 33000; };

    class Exile_Chopper_Taru_Covered_CSAT                        { quality = 4; price = 43000; };
    class Exile_Chopper_Taru_Covered_Black                        { quality = 4; price = 43000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Cessna
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_Cessna                                    { quality = 1; price = 16500; };

    ///////////////////////////////////////////////////////////////////////////////
    // An-2
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_AN2_Green                                    { quality = 2; price = 17000; };
    class Exile_Plane_AN2_White                                    { quality = 2; price = 17000; };
    class Exile_Plane_AN2_Stripe                                { quality = 2; price = 17000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Beige                        { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Green                        { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Blue                        { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_BlueCustom                { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_BeigeCustom                { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Yellow                    { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Grey                        { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Black                        { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Dark                        { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Rusty1                    { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Rusty2                    { quality = 3; price = 12000; };
    class Exile_Car_Hatchback_Rusty3                    { quality = 3; price = 12000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Golf
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Golf_Red                            { quality = 1; price = 8000; };
    class Exile_Car_Golf_Black                            { quality = 1; price = 8000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ikarus
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ikarus_Blue                 { quality = 1; price = 17000; };
    class Exile_Car_Ikarus_Red                     { quality = 1; price = 17000; };
    class Exile_Car_Ikarus_Party                 { quality = 1; price = 17000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Open)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Open_Blue            { quality = 2; price = 25000; };
    class Exile_Car_Ural_Open_Yellow        { quality = 2; price = 25000; };
    class Exile_Car_Ural_Open_Worker        { quality = 2; price = 25000; };
    class Exile_Car_Ural_Open_Military        { quality = 2; price = 25000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Covered)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Covered_Blue            { quality = 2; price = 28000; };
    class Exile_Car_Ural_Covered_Yellow            { quality = 2; price = 28000; };
    class Exile_Car_Ural_Covered_Worker            { quality = 2; price = 28000; };
    class Exile_Car_Ural_Covered_Military        { quality = 2; price = 28000; };

    ///////////////////////////////////////////////////////////////////////////////
    // V3S
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_V3S_Open            { quality = 2; price = 28000; };
    class Exile_Car_V3S_Covered            { quality = 2; price = 28000; };

    ///////////////////////////////////////////////////////////////////////////////
    // SUVXL
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUVXL_Black                 { quality = 3; price = 20000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tractor
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Tractor_Red                 { quality = 1; price = 2000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tractor (Old)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_OldTractor_Red                 { quality = 1; price = 1200; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tow Tractor
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_TowTractor_White            { quality = 1; price = 1800; };

    ///////////////////////////////////////////////////////////////////////////////
    // Octavius
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Octavius_White                { quality = 2; price = 6000; };
    class Exile_Car_Octavius_Black                { quality = 2; price = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // UAZ
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_UAZ_Green                { quality = 2; price = 7000; };

    ///////////////////////////////////////////////////////////////////////////////
    // UAZ (Open)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_UAZ_Open_Green            { quality = 2; price = 8000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Red                 { quality = 3; price = 11000; };
    class Exile_Car_LandRover_Urban             { quality = 3; price = 11000; };
    class Exile_Car_LandRover_Green             { quality = 3; price = 11000; };
    class Exile_Car_LandRover_Sand                 { quality = 3; price = 11000; };
    class Exile_Car_LandRover_Desert             { quality = 3; price = 11000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover (Ambulance)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Ambulance_Green        { quality = 3; price = 12000; };
    class Exile_Car_LandRover_Ambulance_Desert        { quality = 3; price = 12000; };
    class Exile_Car_LandRover_Ambulance_Sand        { quality = 3; price = 12000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Lada
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Lada_Green                 { quality = 2; price = 6000; };
    class Exile_Car_Lada_Taxi                 { quality = 2; price = 6000; };
    class Exile_Car_Lada_Red                 { quality = 2; price = 6000; };
    class Exile_Car_Lada_White                 { quality = 2; price = 6000; };
    class Exile_Car_Lada_Hipster             { quality = 2; price = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Volha
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Volha_Blue                { quality = 2; price = 6000; };
    class Exile_Car_Volha_White                { quality = 2; price = 6000; };
    class Exile_Car_Volha_Black                { quality = 2; price = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback (Sport)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Sport_Red                    { quality = 4; price = 14000; };
    class Exile_Car_Hatchback_Sport_Blue                { quality = 4; price = 14000; };
    class Exile_Car_Hatchback_Sport_Orange                { quality = 4; price = 14000; };
    class Exile_Car_Hatchback_Sport_White                { quality = 4; price = 14000; };
    class Exile_Car_Hatchback_Sport_Beige                { quality = 4; price = 14000; };
    class Exile_Car_Hatchback_Sport_Green                { quality = 4; price = 14000; };

    ///////////////////////////////////////////////////////////////////////////////
    // HEMMT
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_HEMMT                                 { quality = 3; price = 48000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hunter
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hunter                                 { quality = 5; price = 26500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ifrit
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ifrit                                 { quality = 4; price = 23000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Red                            { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Beige                        { quality = 3; price = 16000; };
    class Exile_Car_Offroad_White                        { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Blue                        { quality = 3; price = 16000; };
    class Exile_Car_Offroad_DarkRed                        { quality = 3; price = 16000; };
    class Exile_Car_Offroad_BlueCustom                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla01                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla02                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla03                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla04                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla05                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla06                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla07                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla08                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla09                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla10                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla11                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Guerilla12                    { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Rusty1                        { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Rusty2                        { quality = 3; price = 16000; };
    class Exile_Car_Offroad_Rusty3                        { quality = 3; price = 16000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Armed_Guerilla01             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla02             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla03             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla04             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla05             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla06             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla07             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla08             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla09             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla10             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla11             { quality = 5; price = 25000; };
    class Exile_Car_Offroad_Armed_Guerilla12             { quality = 5; price = 25000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Repair)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Repair_Civillian             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Red                     { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Beige                 { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_White                 { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Blue                 { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_DarkRed                 { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_BlueCustom             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla01             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla02             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla03             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla04             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla05             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla06             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla07             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla08             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla09             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla10             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla11             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla12             { quality = 4; price = 12500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Strider
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Strider                             { quality = 6; price = 44000; };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUV_Red                             { quality = 3; price = 14000; };
    class Exile_Car_SUV_Black                             { quality = 3; price = 14000; };
    class Exile_Car_SUV_Grey                             { quality = 3; price = 14000; };
    class Exile_Car_SUV_Orange                             { quality = 3; price = 14000; };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUV_Armed_Black                     { quality = 4; price = 25000; };

    ///////////////////////////////////////////////////////////////////////////////
    // BRDM2
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_BRDM2_HQ                             { quality = 5; price = 25000; };

    ///////////////////////////////////////////////////////////////////////////////
    // BTR40
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_BTR40_MG_Green                             { quality = 6; price = 38000; };
    class Exile_Car_BTR40_MG_Camo                             { quality = 6; price = 38000; };
    class Exile_Car_BTR40_Green                             { quality = 2; price = 15000; };
    class Exile_Car_BTR40_Camo                                 { quality = 2; price = 15000; };

    ///////////////////////////////////////////////////////////////////////////////
    // HMMWV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_HMMWV_M134_Green                             { quality = 5; price = 33000; };
    class Exile_Car_HMMWV_M134_Desert                             { quality = 5; price = 33000; };
    class Exile_Car_HMMWV_M2_Green                                 { quality = 6; price = 40000; };
    class Exile_Car_HMMWV_M2_Desert                             { quality = 6; price = 40000; };
    class Exile_Car_HMMWV_MEV_Green                             { quality = 3; price = 21000; };
    class Exile_Car_HMMWV_MEV_Desert                             { quality = 3; price = 21000; };
    class Exile_Car_HMMWV_UNA_Green                             { quality = 3; price = 21000; };
    class Exile_Car_HMMWV_UNA_Desert                             { quality = 3; price = 21000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tempest
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Tempest                             { quality = 4; price = 48300; };

    ///////////////////////////////////////////////////////////////////////////////
    // Van
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Black                             { quality = 2; price = 12000; };
    class Exile_Car_Van_White                             { quality = 2; price = 12000; };
    class Exile_Car_Van_Red                             { quality = 2; price = 12000; };
    class Exile_Car_Van_Guerilla01                         { quality = 2; price = 12000; };
    class Exile_Car_Van_Guerilla02                         { quality = 2; price = 12000; };
    class Exile_Car_Van_Guerilla03                         { quality = 2; price = 12000; };
    class Exile_Car_Van_Guerilla04                         { quality = 2; price = 12000; };
    class Exile_Car_Van_Guerilla05                         { quality = 2; price = 12000; };
    class Exile_Car_Van_Guerilla06                         { quality = 2; price = 12000; };
    class Exile_Car_Van_Guerilla07                         { quality = 2; price = 12000; };
    class Exile_Car_Van_Guerilla08                         { quality = 2; price = 12000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Box)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Box_Black                         { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_White                         { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Red                         { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Guerilla01                     { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Guerilla02                     { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Guerilla03                     { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Guerilla04                     { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Guerilla05                     { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Guerilla06                     { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Guerilla07                     { quality = 3; price = 17000; };
    class Exile_Car_Van_Box_Guerilla08                     { quality = 3; price = 17000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Fuel)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Fuel_Black                         { quality = 3; price = 15000; };
    class Exile_Car_Van_Fuel_White                         { quality = 3; price = 15000; };
    class Exile_Car_Van_Fuel_Red                         { quality = 3; price = 15000; };
    class Exile_Car_Van_Fuel_Guerilla01                 { quality = 3; price = 15000; };
    class Exile_Car_Van_Fuel_Guerilla02                 { quality = 3; price = 15000; };
    class Exile_Car_Van_Fuel_Guerilla03                 { quality = 3; price = 15000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Zamak
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Zamak                                 { quality = 4; price = 43000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Water Scooter
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_WaterScooter                        { quality = 2; price = 800; };

    ///////////////////////////////////////////////////////////////////////////////
    // RHIB
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_RHIB                                { quality = 3; price = 1500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ceaser BTT
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_Ceasar                            { quality = 2; price = 15000; };

    ///////////////////////////////////////////////////////////////////////////////
    // V-44 X Blackfish
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_BlackfishInfantry                            { quality = 6; price = 60000; };
    class Exile_Plane_BlackfishVehicle                            { quality = 6; price = 60000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Prowler
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_ProwlerLight                            { quality = 3; price = 22000; };
    class Exile_Car_ProwlerUnarmed                            { quality = 3; price = 22000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Qilin
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_QilinUnarmed                            { quality = 3; price = 21000; };

    ///////////////////////////////////////////////////////////////////////////////
    // MB 4WD
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_MB4WD                            { quality = 2; price = 15000; };
    class Exile_Car_MB4WDOpen                            { quality = 2; price = 15000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Flags
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_FlagStolen1                        { quality = 1; price = 5000;  sellPrice = 5000;  };
    class Exile_Item_FlagStolen2                        { quality = 1; price = 10000; sellPrice = 10000; };
    class Exile_Item_FlagStolen3                        { quality = 1; price = 15000; sellPrice = 15000; };
    class Exile_Item_FlagStolen4                        { quality = 1; price = 20000; sellPrice = 20000; };
    class Exile_Item_FlagStolen5                        { quality = 1; price = 25000; sellPrice = 25000; };
    class Exile_Item_FlagStolen6                        { quality = 1; price = 30000; sellPrice = 30000; };
    class Exile_Item_FlagStolen7                        { quality = 1; price = 35000; sellPrice = 35000; };
    class Exile_Item_FlagStolen8                        { quality = 1; price = 40000; sellPrice = 40000; };
    class Exile_Item_FlagStolen9                        { quality = 1; price = 45000; sellPrice = 45000; };
    class Exile_Item_FlagStolen10                        { quality = 1; price = 50000; sellPrice = 50000; };
};

class CfgExileCustomCode 
{
    /*
        You can overwrite every single file of our code without touching it.
        To do that, add the function name you want to overwrite plus the 
        path to your custom file here. If you wonder how this works, have a
        look at our bootstrap/fn_preInit.sqf function.

        Simply add the following scheme here:

        <Function Name of Exile> = "<New File Name>";

        Example:

        ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
    */
    
    //Revive Script
    ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; //Happys Revive
    ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf"; //Happys Revive AntiDupe ---NEW with v0.65
    
    //StatusBar
    ExileServer_system_database_connect = "Custom\StatusBar\ExileServer_system_database_connect.sqf";    

    // Custom Loadout
    ExileServer_object_player_createBambi = "Custom\CustomLoadout\ExileServer_object_player_createBambi.sqf";
    ExileServer_object_player_network_createPlayerRequest = "Custom\CustomLoadout\ExileServer_object_player_network_createPlayerRequest.sqf";
    
    // Fix Vehicle Trader Spawns
    ExileServer_system_trading_network_purchaseVehicleRequest = "Fixes\TraderFixes\ExileServer_system_trading_network_purchaseVehicleRequest.sqf";
    
};
class CfgExileEnvironment
{
    class Chernarus 
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 18;

            // At this hour fire flies stop spawning
            endHour = 6;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour anomalies begin to spawn
            startHour = 19;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            /*
                Defines contaminated zones in a specific map. 
                You can define multiple zones per map. The format
                of the zones is:

                [Position ASL(!), Full Radiation Radius, Maximum Radius]

                The radius works as follows:

                |-------------------------------------------------------|
                                    Maximum Radius
                
                |------------------------|
                  Full Radiation Radius   

                Within the full radiation radius, radiation factor is
                always at a maximum. Outside of this, it lowers down
                to no radiation smoothly.

                Radiation:

                |------------------------|------------------------------|
                1        1      1        1     0.75    0.5     0.25    0
            */
            contaminatedZones[] = {};
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };
};
class CfgExileHUD
{
    class ShortItemNames
    {
        SmokeShell[]                         = {"WHITE",     "SMOKE"};
        1Rnd_Smoke_Grenade_shell[]             = {"WHITE",     "SMOKE"};
        3Rnd_Smoke_Grenade_shell[]             = {"WHITE",     "SMOKE"};

        SmokeShellBlue[]                     = {"BLUE",         "SMOKE"};
        1Rnd_SmokeBlue_Grenade_shell[]         = {"BLUE",         "SMOKE"};
        3Rnd_SmokeBlue_Grenade_shell[]         = {"BLUE",         "SMOKE"};

        SmokeShellGreen[]                     = {"GREEN",     "SMOKE"};
        1Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
        3Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};

        SmokeShellOrange[]                     = {"ORANGE",     "SMOKE"};
        1Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",     "SMOKE"};
        3Rnd_SmokeOrange_Grenade_shell[]     = {"ORANGE",     "SMOKE"};

        SmokeShellPurple[]                     = {"PURPLE",     "SMOKE"};
        1Rnd_SmokePurple_Grenade_shell[]     = {"PURPLE",     "SMOKE"};
        3Rnd_SmokePurple_Grenade_shell[]     = {"PURPLE",     "SMOKE"};

        SmokeShellRed[]                     = {"RED",         "SMOKE"};
        1Rnd_SmokeRed_Grenade_shell[]         = {"RED",         "SMOKE"};
        3Rnd_SmokeRed_Grenade_shell[]         = {"RED",         "SMOKE"};
                
        SmokeShellYellow[]                     = {"YELLOW",     "SMOKE"};
        1Rnd_SmokeYellow_Grenade_shell[]     = {"YELLOW",     "SMOKE"};
        3Rnd_SmokeYellow_Grenade_shell[]     = {"YELLOW",     "SMOKE"};
                
        UGL_FlareCIR_F[]                     = {"IR",         "FLARE"};
        3Rnd_UGL_FlareCIR_F[]                 = {"IR",         "FLARE"};

        UGL_FlareGreen_F[]                     = {"GREEN",     "FLARE"};
        3Rnd_UGL_FlareGreen_F[]             = {"GREEN",     "FLARE"};

        UGL_FlareRed_F[]                     = {"RED",         "FLARE"};
        3Rnd_UGL_FlareRed_F[]                 = {"RED",         "FLARE"};

        UGL_FlareWhite_F[]                     = {"WHITE",     "FLARE"};
        3Rnd_UGL_FlareWhite_F[]             = {"WHITE",     "FLARE"};

        UGL_FlareYellow_F[]                 = {"YELLOW",     "FLARE"};
        3Rnd_UGL_FlareYellow_F[]             = {"YELLOW",     "FLARE"};

        Chemlight_blue[]                     = {"BLUE",         "LIGHT"};
        Chemlight_green[]                     = {"GREEN",     "LIGHT"};
        Chemlight_red[]                     = {"RED",         "LIGHT"};
        Chemlight_yellow[]                     = {"YELLOW",     "LIGHT"};

        1Rnd_HE_Grenade_shell[]             = {"40MM"};
        3Rnd_HE_Grenade_shell[]             = {"40MM"};

        O_IR_Grenade[]                         = {"IR"};
        I_IR_Grenade[]                         = {"IR"};
        B_IR_Grenade[]                         = {"IR"};

        HandGrenade[]                         = {"RGO"};
        MiniGrenade[]                         = {"RGN"};

        Exile_Item_ZipTie[]                    = {"ZIP", "TIE"};
    };
};
class CfgExileLootSettings
{
    /**
     * Lifetime of loot in minutes. Synchronize this with
     * the garbage collector settings of your server
     * CfgSettings!
     */
    lifeTime = 8;

    /**
     * Interval in seconds when the client searches for
     * new buildings to spawn loot in
     */
    spawnInterval = 30;

    /**
     * This is a percentage value to determine how many loot
     * positions should contain loot when the system spawns loot.
     *
     * If a building has 20 positions defined, Exile will 
     * spawn loot in 10 random positions of them.
     * 
     * This means smaller buildings spawn less loot and larger
     * ones spawn more loot.
     *
     * You can also cap it at a maximum value. See below.
     */
    maximumPositionCoverage = 30;

     /**
      * Limit the number of loot positions per building. If the 
      * above percentage value exceeds this value, it will be capped.
      *
      * Example: Coverage is 50%. Building has 60 loot positions defined.
      * This results in 30 loot positions and that is too much. So we
      * cap this at 10
      */
    maximumNumberOfLootSpotsPerBuilding = 3;

    /**
     * Exile spawns a random number of items per loot spot. This 
     * is the upper cap for that. So 3 means it could spawn 1, 2 
     * or 3.
     */
    maximumNumberOfItemsPerLootSpot = 2;

    /**
     * Radius in meter to spawn loot AROUND each player.
     * Do NOT touch this value if you dont know what you do.
     * The higher the number, the higher the drop rates, the
     * easier your server will lag.
     *
     * 50m  = Minimum
     * 200m = Maximum
     */
    spawnRadius = 60;

    /**
     * Defines the radius around trader cities where the system should
     * not spawn loot. Set this to 0 if you want to have loot spawning
     * in trader citites, ugh.
     */
    minimumDistanceToTraderZones = 500;

    /**
     * Defines the radius around territories where no loot spawns.
     * This does not regard the actual size of a territory. So do not
     * set this to a lower value than the maximum radius of a territory,
     * which is 150m by default.
     */
    minimumDistanceToTerritories = 150;
};
class CfgExileMobileXM8
{
    /**
     * Add the 4 digit permission code here, so players can authorize
     * your server to send them messages to their Mobile XM8 app.
     */
    code = "";
};
class CfgExileMusic
{
    Ambient[] = {"ExileTrack03","ExileTrack04"};
    Combat[] = {"ExileTrack06","ExileTrack07"};
    Intro[] = {"ExileTrack02","ExileTrack03"};
};
class CfgExileParty 
{
    showESP = 1;
    allow3DMarkers = 1;
};
class CfgExileRussianRoulette
{
    /*
        Minimum amount to join a session of 
        russian roulette
    */
    buyInAmount = 100;
};
class CfgFlags 
{
    class USA
    {
        name = "USA";
        texture = "\A3\Data_F\Flags\flag_us_co.paa";
        uids[] = {};
    };
};

class ExileAbstractAction
{
    title = "";
    condition = "true";
    action = "";
    priority = 1.5;
    showWindow = false;
};

/**
 * Sort this by probability of occurence to speed things up a bit
 */
 
class CfgInteractionMenus
{
    class Car 
    {
        targetType = 2;
        target = "Car";

        class Actions 
        {
            
            //Pack Quad
            class PackDeployedVehicle: ExileAbstractAction
            {
                title = "Pack Vehicle";
                condition = "call ExAd_XM8_DV_fnc_canPack";
                action = "call ExAd_XM8_DV_fnc_pack";
            };
            //Pack Bike
            //class PackDeployedVehicle: ExileAbstractAction
            //{
            //    title = "Pack Bike";
            //    condition = "call ExAd_XM8_DV_fnc_canPack";
            //    action = "call ExAd_XM8_DV_fnc_pack";
            //};
            
            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
                action = "_this call ExileClient_object_lock_scan";
            };

            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Flips a vehicle so the player doesnt have to call an admin
            // Check if vector up is fucked
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_flip";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };
        };
    };

    class Air
    {
        target = "Air";
        targetType = 2;

        class Actions
        {
            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
                action = "_this call ExileClient_object_lock_scan";
            };

            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Flips a vehicle so the player doesnt have to call an admin
            // Check if vector up is fucked
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_flip";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };

            class RotateLeft: ExileAbstractAction
            {
                title = "Rotate Left";    
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
            };

            class RotateRight: ExileAbstractAction
            {
                title = "Rotate Right";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
            };
        };
    };

    class Safe
    {
        targetType = 2;
        target = "Exile_Container_Safe";

        class Actions 
        {
            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
                action = "_this call ExileClient_object_lock_scan";
            };

            // Locks a vehicle
            class Lock : ExileAbstractAction
            {
                title = "Lock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            class Unlock : ExileAbstractAction
            {
                title = "Unlock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            class Pack : ExileAbstractAction
            {
                title = "Pack";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_container_pack";
            };

            class SetPinCode : ExileAbstractAction
            {
                title = "Set PIN";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_lock_setPin";
            };
        };
    };

    class Laptop
    {
        targetType = 2;
        target = "Exile_Construction_Laptop_Static";

        class Actions
        {
            class CameraSystem: ExileAbstractAction
            {
                title = "CCTV Access";
                condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
                action = "_this call ExileClient_gui_baseCamera_show";
            };
        };
    };

    class SupplyBox
    {
        targetType = 2;
        target = "Exile_Container_SupplyBox";

        class Actions
        {
            class Mount: ExileAbstractAction
            {
                title = "Mount";
                condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_mount";
            };

            class Install: ExileAbstractAction
            {
                title = "Install";
                condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_install";
            };

            class Unmount: ExileAbstractAction
            {
                title = "Unmount";
                condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_unmount";
            };
        };
    };
    
    class Drawbridge
    {
        targetType = 2;
        target = "Exile_Construction_WoodDrawBridge_Abstract";

        class Actions
        {
            class Lower: ExileAbstractAction
            {
                title = "Lower";
                condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
                action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
            };
            
            class Raise: ExileAbstractAction
            {
                title = "Raise";
                condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
                action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
            };
        };
    };

    class Construction
    {
        targetType = 2;
        target = "Exile_Construction_Abstract_Static";

        class Actions 
        {
            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_lock_scan";
            };

            class Unlock : ExileAbstractAction
            {
                title = "Unlock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            class Lock : ExileAbstractAction
            {
                title = "Lock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Picks up the construction so you can move it
            class Move: ExileAbstractAction
            {
                title = "Move";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_move";
            };

            // Removes the construction.
            class Deconstruct: ExileAbstractAction
            {
                title = "Remove";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_deconstruct";
            };

            class AddALock : ExileAbstractAction
            {
                title = "Add a Lock";
                condition = "call ExileClient_object_construction_lockAddShow";
                action = "_this spawn ExileClient_object_construction_lockAdd";
            };

            class Upgrade : ExileAbstractAction
            {
                title = "Upgrade";
                condition = "call ExileClient_object_construction_upgradeShow";
                action = "_this call ExileClient_object_construction_upgrade";
            };

            class MakeBoom : ExileAbstractAction
            {
                title = "Plant charge";
                condition = "call ExileClient_system_breaching_condition";
                action = "_this call ExileClient_system_breaching_action";
            };

            class Repair : ExileAbstractAction
            {
                title = "Repair";
                condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
                action = "_this call ExileClient_object_construction_repair";
            };

        };
    };

    /*
        Tent, Storage crate etc.
    */
    class Container
    {
        targetType = 2;
        target = "Exile_Container_Abstract";

        class Actions 
        {
            class Pack 
            {
                title = "Pack";
                condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
                action = "_this spawn ExileClient_object_container_pack";
            };
            // Picks up the container so you can move it
            class Move: ExileAbstractAction
            {
                title = "Move";
                condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_construction_move";
            };
        };
    };
    
    class Flag
    {
        targetType = 2;
        target = "Exile_Construction_Flag_Static";

        class Actions
        {
            /*
            class Manage : ExileAbstractAction
            {
                title = "Manage";
                condition = "true";
                action = "_this call ExileClient_gui_baseManagement_event_show";
            };
            */
            class StealFlag: ExileAbstractAction
            {
                title = "Steal Flag";
                condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
                action = "['StealFlag', _this select 0] call ExileClient_action_execute";
            };
            
            class RestoreFlag: ExileAbstractAction
            {
                title = "Restore Flag";
                condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
                action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
            };
        };
    };

    class Boat 
    {
        targetType = 2;
        target = "Ship";

        class Actions
        {
            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };

            // Pushes a boat into look direction to move into water
            class Push: ExileAbstractAction
            {
                title = "Fus Ro Dah!";
                condition = "((crew ExileClientInteractionObject) isEqualTo [])";
                action = "_this call ExileClient_object_vehicle_push";
            };
        };
    };

    class Bikes
    {
        targetType = 2;
        target = "Bicycle";

        class Actions
        {
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "true";
                action = "_this call ExileClient_object_vehicle_flip";
            };
        };
    };

    class Player 
    {
        targetType = 2;
        target = "Exile_Unit_Player";

        class Actions 
        {
            class Free: ExileAbstractAction
            {
                title = "Free";
                condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
                action = "_this call ExileClient_object_handcuffs_free";
            };
            
            class Search: ExileAbstractAction
            {
                title = "Search Gear";
                condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
                action = "_this call ExileClient_object_handcuffs_searchGear";
            };

            class Identify: ExileAbstractAction
            {
                title = "Identify Body";
                condition = "!(alive ExileClientInteractionObject)";
                action = "_this call ExileClient_object_player_identifyBody";
            };
            
            //////////////Added by [_ZEN_]happydayz/////////////////
            
            class Revive: ExileAbstractAction
            {
                title = "Perform CPR";
                condition = "(!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['EnigmaRevivePermitted', true]) && (magazines player find 'Exile_Item_Defibrillator' >= 0))";
                action = "_this spawn Enigma_RevivePlyr";
            };    
            
            class HideCorpse: ExileAbstractAction
            {
                title = "Hide Body";
                condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
                action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
            };
        };
    };
    
    class Animal
    {
        targetType = 2;
        target = "Exile_Animal_Abstract";

        class Actions 
        {            
            class Gut: ExileAbstractAction
            {
                title = "Gut Animal";
                condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
                action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
            };
        };
    };
};
/**
 * Classname is used for reference
 * name is displayed in crafting requirements
 * models is used for crafting and interaction menus
 */
class CfgInteractionModels
{
    class WaterSource
    {
        name = "Water tanks, barrels, coolers or pumps";
        models[] =     
        {
            "barrelwater_f", 
            "barrelwater_grey_f",
            "waterbarrel_f",
            "watertank_f",
            "stallwater_f",
            "waterpump_01_f",
            "water_source_f",

            // Namalsk
            "wellpump",
            "Land_jhad_stand_water",
            "Land_Jbad_Misc_Well_L",
            "Land_jbad_Fridge",
            "Land_jbad_reservoir",
            "Land_jbad_teapot",
            "Land_KBud",
            
            //Tanoa
            "watertank_01_f",
            "watertank_02_f",
            "watertank_03_f",
            "watertank_04_f"
        };
    };

    class CleanWaterSource
    {
        name = "Water cooler";
        models[] =     
        {
            "watercooler"
        };
    };

    class WorkBench
    {
        name = "Work Bench";
        models[] = 
        {
            "workstand_f.p3d"
        };
    };

    class ShippingContainerSource
    {
        name = "Shipping Containers";
        models[] = 
        {
            // Arma 3
            "CargoBox_V1_F",
            "Cargo20_blue_F",
            "Cargo20_brick_red_F",
            "Cargo20_cyan_F",
            "Cargo20_grey_F",
            "Cargo20_light_blue_F",
            "Cargo20_light_green_F",
            "Cargo20_military_green_F",
            "Cargo20_military_ruins_F",
            "Cargo20_orange_F",
            "Cargo20_red_F",
            "Cargo20_sand_F",
            "Cargo20_white_F",
            "Cargo20_yellow_F",
            "Cargo40_blue_F",
            "Cargo40_brick_red_F",
            "Cargo40_cyan_F",
            "Cargo40_grey_F",
            "Cargo40_light_blue_F",
            "Cargo40_light_green_F",
            "Cargo40_military_green_F",
            "Cargo40_orange_F",
            "Cargo40_red_F",
            "Cargo40_sand_F",
            "Cargo40_white_F",
            "Cargo40_yellow_F",

            // Namalsk
            "nam_container.p3d",
            "misc_cargo1d.p3d",
            "misc_cargo1b.p3d",
            "misc_cargo1bo.p3d",
            "misc_cargo2c.p3d",
            "misc_cargo1ao.p3d",
            
            //Tanoa
            "Land_ContainerLine_01_F",
            "Land_ContainerLine_02_F",
            "Land_ContainerLine_03_F",

            // Also allow wrecks
            "wreck_"
/*            
            "wreck_bmp2_f.p3d",
            "wreck_brdm2_f.p3d",
            "wreck_car2_f.p3d",
            "wreck_car3_f.p3d",
            "wreck_car_f.p3d",
            "wreck_cardismantled_f.p3d",
            "wreck_hmmwv_f.p3d",
            "wreck_hunter_f.p3d",
            "wreck_offroad2_f.p3d",
            "wreck_offroad_f.p3d",
            "wreck_skodovka_f.p3d",
            "wreck_slammer_f.p3d",
            "wreck_slammer_hull_f.p3d",
            "wreck_slammer_turret_f.p3d",
            "wreck_t72_hull_f.p3d",
            "wreck_t72_turret_f.p3d",
            "wreck_truck_dropside_f.p3d",
            "wreck_truck_f.p3d",
            "wreck_uaz_f.p3d",
            "wreck_ural_f.p3d"
            "wreck_van_f.p3d",
            */


            // TODO: Ask community for CUP/AiA model names    
        };
    };

    class WoodSource
    {
        name = "Trees";
        models[] = 
        {
            " t_",
            " bo_t_",

            // A2 trees
            " str_",
            " Smrk_",
            " les_",
            " brg_"            
        };
    };

    // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
    class FuelSource
    {
        name = "Fuel pumps, stations or barrels";
        models[] = 
        {
            "fuelstation_feed_f.p3d",
            "metalbarrel_f.p3d",
            "flexibletank_01_f.p3d",
            "fs_feed_f.p3d",
            //Tanoa
            "fuelstation_01_pump_f.p3d",
            "fuelstation_02_pump_f.p3d"
        };    
    };
};
class CfgLocker 
{
    numbersOnly = "0123456789";
    
    maxDeposit = 1000000;
};

class CfgPlayer 
{
    // In minutes ammount of time it takes to go from 100 - 0 if stationary
    hungerDecay = 90;
    thirstDecay = 60;

    // Damage taken from 0 (health||thirst)/sec
    healthDecay = 5.0;

    // Health regen if over BOTH
    thirstRegen = 90;
    hungerRegen = 90;

    // IF above meet recover HP%/MIN
    recoveryPerMinute = 2;

    // Set custom aim precision coefficient for weapon sway
    // https://community.bistudio.com/wiki/Arma_3_Stamina
    // Set to -1 if you want to use Arma 3 default value
    // setCustomAimCoef
    customAimCoefficient = 0.5;

    // 0 or 1
    enableFatigue = 0;
    enableStamina = 0;

    disableMapDrawing = 1;
    
    // Use the current gradient to affect the players movement when autorunning.
    // 0 == default exile auto run
    useGradientAffectedAutoRun = 0;
};
class CfgSlothMachine
{
    spinCost = 100;
    Jackpot = 10100;
    
    chances[] = 
    {
        {85, ""},                     // 85% = Nothing
        {95, "Level1"},             // 10% = 1pt
        {96, "Level2"},             // 1% = 10pt
        {97, "Level3"},             // 1% = 25pt
        {98, "Level4"},             // 1% = 50pt
        {99, "Level5"},                // 1% = 100pt
        {100, "Jackpot"}             // 1% = Jackpot
    };

    class Prizes 
    {
        class Level1
        {
            symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
            prize = 101;
        };

        class Level2
        {
            symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
            prize = 110;
        };

        class Level3
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
            prize = 125;
        };

        class Level4
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
            prize = 150;
        };

        class Level5
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
            prize = 200;
        };
        
        class Jackpot
        {
            symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
        };
    };
};
class CfgTerritories
{
    // Base Cost / Radius
    // Level 1 is allways for Pop Tabs, >= 2 for Respect
    prices[] = 
    {
        // Purchase Price         Radius         Number of Objects
        {5000,                    15,            30                     }, // Level 1
        {10000,                    30,            60                     }, // Level 2 
        {15000,                    45,            90                     }, // Level 3
        {20000,                    60,            120                    }, // Level 4
        {25000,                    75,            150                    }, // Level 5
        {30000,                    90,            180                    }, // Level 6
        {35000,                    105,        210                    }, // Level 7
        {40000,                    120,        240                    }, // Level 8
        {45000,                    135,        270                    }, // Level 9
        {50000,                    150,        300                    }  // Level 10
    };

    // A shortcut of the above maximum radius
    maximumRadius = 150;

    // The above * 2 plus coverving the 20m you can move while placing things
    minimumDistanceToOtherTerritories = 325; 

    // Maximum number of territories a player can own
    maximumNumberOfTerritoriesPerPlayer = 2;

    /**
     * Defines the minimum distance to safe zones / trader cities where players
     * cannot build territories
     */
    minimumDistanceToTraderZones = 1000;

    /**
     * Defines the minimum distance to spawn zones where players
     * cannot build territories
     */
    minimumDistanceToSpawnZones = 1000;

    // Amount of pop tabs per object to pay
    popTabAmountPerObject = 10;
};
class CfgTraderCategories
{
    class Community
    {
        name = "Community Items";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community2
    {
        name = "Community Items 2";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community3
    {
        name = "Community Items 3";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community4
    {
        name = "Community Items 4";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community5
    {
        name = "Community Items 5";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community6
    {
        name = "Community Items 6";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community7
    {
        name = "Community Items 7";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community8
    {
        name = "Community Items 8";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community9
    {
        name = "Community Items 9";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community10
    {
        name = "Community Items 10";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Uniforms
    {
        name = "Uniforms";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            "U_C_Journalist",
            "U_C_Poloshirt_blue",
            "U_C_Poloshirt_burgundy",
            "U_C_Poloshirt_salmon",
            "U_C_Poloshirt_stripped",
            "U_C_Poloshirt_tricolour",
            "U_C_Poor_1",
            "U_C_Poor_2",
            "U_C_Poor_shorts_1",
            "U_C_Scientist",
            "U_OrestesBody",
            "U_Rangemaster",
            "U_NikosAgedBody",
            "U_NikosBody",
            "U_Competitor",
            "U_B_CombatUniform_mcam",
            "U_B_CombatUniform_mcam_tshirt",
            "U_B_CombatUniform_mcam_vest",
            "U_B_CombatUniform_mcam_worn",
            "U_B_CTRG_1",
            "U_B_CTRG_2",
            "U_B_CTRG_3",
            "U_I_CombatUniform",
            "U_I_CombatUniform_shortsleeve",
            "U_I_CombatUniform_tshirt",
            "U_I_OfficerUniform",
            "U_O_CombatUniform_ocamo",
            "U_O_CombatUniform_oucamo",
            "U_O_OfficerUniform_ocamo",
            "U_B_SpecopsUniform_sgg",
            "U_O_SpecopsUniform_blk",
            "U_O_SpecopsUniform_ocamo",
            "U_I_G_Story_Protagonist_F",
            "Exile_Uniform_Woodland",
            "U_C_HunterBody_grn",
            "U_IG_Guerilla1_1",
            "U_IG_Guerilla2_1",
            "U_IG_Guerilla2_2",
            "U_IG_Guerilla2_3",
            "U_IG_Guerilla3_1",
            "U_BG_Guerilla2_1",
            "U_IG_Guerilla3_2",
            "U_BG_Guerrilla_6_1",
            "U_BG_Guerilla1_1",
            "U_BG_Guerilla2_2",
            "U_BG_Guerilla2_3",
            "U_BG_Guerilla3_1",
            "U_BG_leader",
            "U_IG_leader",
            "U_I_G_resistanceLeader_F",
            /*"U_B_FullGhillie_ard",
            "U_B_FullGhillie_lsh",
            "U_B_FullGhillie_sard",
            "U_B_GhillieSuit",
            "U_I_FullGhillie_ard",
            "U_I_FullGhillie_lsh",
            "U_I_FullGhillie_sard",
            "U_I_GhillieSuit",
            "U_O_FullGhillie_ard",
            "U_O_FullGhillie_lsh",
            "U_O_FullGhillie_sard",
            "U_O_GhillieSuit",*/
            "U_I_Wetsuit",
            "U_O_Wetsuit",
            "U_B_Wetsuit",
            "U_B_survival_uniform",
            "U_B_HeliPilotCoveralls",
            "U_I_HeliPilotCoveralls",
            "U_B_PilotCoveralls",
            "U_I_pilotCoveralls",
            "U_O_PilotCoveralls",
            //Apex
            "U_B_T_Soldier_F",
            "U_B_T_Soldier_AR_F",
            "U_B_T_Soldier_SL_F",
            //"U_B_T_Sniper_F",
            //"U_B_T_FullGhillie_tna_F",
            "U_B_CTRG_Soldier_F",
            "U_B_CTRG_Soldier_2_F",
            "U_B_CTRG_Soldier_3_F",
            "U_B_GEN_Soldier_F",
            "U_B_GEN_Commander_F",
            "U_O_T_Soldier_F",
            "U_O_T_Officer_F",
            //"U_O_T_Sniper_F",
            //"U_O_T_FullGhillie_tna_F",
            "U_O_V_Soldier_Viper_F",
            "U_O_V_Soldier_Viper_hex_F",
            "U_I_C_Soldier_Para_1_F",
            "U_I_C_Soldier_Para_2_F",
            "U_I_C_Soldier_Para_3_F",
            "U_I_C_Soldier_Para_4_F",
            "U_I_C_Soldier_Para_5_F",
            "U_I_C_Soldier_Bandit_1_F",
            "U_I_C_Soldier_Bandit_2_F",
            "U_I_C_Soldier_Bandit_3_F",
            "U_I_C_Soldier_Bandit_4_F",
            "U_I_C_Soldier_Bandit_5_F",
            "U_I_C_Soldier_Camo_F",
            "U_C_man_sport_1_F",
            "U_C_man_sport_2_F",
            "U_C_man_sport_3_F",
            "U_C_Man_casual_1_F",
            "U_C_Man_casual_2_F",
            "U_C_Man_casual_3_F",
            "U_C_Man_casual_4_F",
            "U_C_Man_casual_5_F",
            "U_C_Man_casual_6_F",
            "U_B_CTRG_Soldier_urb_1_F",
            "U_B_CTRG_Soldier_urb_2_F",
            "U_B_CTRG_Soldier_urb_3_F"
        };
    };

    class Vests
    {
        name = "Vests";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
        items[] =
        {
            "V_Press_F",
            "V_Rangemaster_belt",
            "V_TacVest_blk",
            "V_TacVest_blk_POLICE",
            "V_TacVest_brn",
            "V_TacVest_camo",
            "V_TacVest_khk",
            "V_TacVest_oli",
            "V_TacVestCamo_khk",
            "V_TacVestIR_blk",
            "V_I_G_resistanceLeader_F",
            "V_BandollierB_blk",
            "V_BandollierB_cbr",
            "V_BandollierB_khk",
            "V_BandollierB_oli",
            "V_BandollierB_rgr",
            "V_Chestrig_blk",
            "V_Chestrig_khk",
            "V_Chestrig_oli",
            "V_Chestrig_rgr",
            "V_HarnessO_brn",
            "V_HarnessO_gry",
            "V_HarnessOGL_brn",
            "V_HarnessOGL_gry",
            "V_HarnessOSpec_brn",
            "V_HarnessOSpec_gry",
            "V_PlateCarrier1_blk",
            "V_PlateCarrier1_rgr",
            "V_PlateCarrier2_rgr",
            "V_PlateCarrier3_rgr",
            "V_PlateCarrierGL_blk",
            "V_PlateCarrierGL_mtp",
            "V_PlateCarrierGL_rgr",
            "V_PlateCarrierH_CTRG",
            "V_PlateCarrierIA1_dgtl",
            "V_PlateCarrierIA2_dgtl",
            "V_PlateCarrierIAGL_dgtl",
            "V_PlateCarrierIAGL_oli",
            "V_PlateCarrierL_CTRG",
            "V_PlateCarrierSpec_blk",
            "V_PlateCarrierSpec_mtp",
            "V_PlateCarrierSpec_rgr",
            //Apex
            "V_TacChestrig_grn_F",
            "V_TacChestrig_oli_F",
            "V_TacChestrig_cbr_F",
            "V_PlateCarrier1_tna_F",
            "V_PlateCarrier2_tna_F",
            "V_PlateCarrierSpec_tna_F",
            "V_PlateCarrierGL_tna_F",
            "V_HarnessO_ghex_F",
            "V_HarnessOGL_ghex_F",
            "V_BandollierB_ghex_F",
            "V_TacVest_gen_F",
            "V_PlateCarrier1_rgr_noflag_F",
            "V_PlateCarrier2_rgr_noflag_F",
            // Jets
            "V_DeckCrew_yellow_F",
            "V_DeckCrew_blue_F",
            "V_DeckCrew_green_F",
            "V_DeckCrew_red_F",
            "V_DeckCrew_white_F",
            "V_DeckCrew_brown_F",
            "V_DeckCrew_violet_F"
        };
    };

    class Headgear
    {
        name = "Headgear";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
        items[] =
        {
            "Exile_Headgear_SantaHat",
            "Exile_Headgear_SafetyHelmet",
            "H_Cap_blk",
            "H_Cap_blk_Raven",
            "H_Cap_blu",
            "H_Cap_brn_SPECOPS",
            "H_Cap_grn",
            "H_Cap_headphones",
            "H_Cap_khaki_specops_UK",
            "H_Cap_oli",
            "H_Cap_press",
            "H_Cap_red",
            "H_Cap_tan",
            "H_Cap_tan_specops_US",
            "H_Watchcap_blk",
            "H_Watchcap_camo",
            "H_Watchcap_khk",
            "H_Watchcap_sgg",
            "H_MilCap_blue",
            "H_MilCap_dgtl",
            "H_MilCap_mcamo",
            "H_MilCap_ocamo",
            "H_MilCap_oucamo",
            "H_MilCap_rucamo",
            "H_Bandanna_camo",
            "H_Bandanna_cbr",
            "H_Bandanna_gry",
            "H_Bandanna_khk",
            "H_Bandanna_khk_hs",
            "H_Bandanna_mcamo",
            "H_Bandanna_sgg",
            "H_Bandanna_surfer",
            "H_Booniehat_dgtl",
            "H_Booniehat_dirty",
            "H_Booniehat_grn",
            "H_Booniehat_indp",
            "H_Booniehat_khk",
            "H_Booniehat_khk_hs",
            "H_Booniehat_mcamo",
            "H_Booniehat_tan",
            "H_Hat_blue",
            "H_Hat_brown",
            "H_Hat_camo",
            "H_Hat_checker",
            "H_Hat_grey",
            "H_Hat_tan",
            "H_StrawHat",
            "H_StrawHat_dark",
            "H_Beret_02",
            "H_Beret_blk",
            "H_Beret_blk_POLICE",
            "H_Beret_brn_SF",
            "H_Beret_Colonel",
            "H_Beret_grn",
            "H_Beret_grn_SF",
            "H_Beret_ocamo",
            "H_Beret_red",
            "H_Shemag_khk",
            "H_Shemag_olive",
            "H_Shemag_olive_hs",
            "H_Shemag_tan",
            "H_ShemagOpen_khk",
            "H_ShemagOpen_tan",
            "H_TurbanO_blk",
            "H_HelmetB",
            "H_HelmetB_black",
            "H_HelmetB_camo",
            "H_HelmetB_desert",
            "H_HelmetB_grass",
            "H_HelmetB_light",
            "H_HelmetB_light_black",
            "H_HelmetB_light_desert",
            "H_HelmetB_light_grass",
            "H_HelmetB_light_sand",
            "H_HelmetB_light_snakeskin",
            "H_HelmetB_paint",
            "H_HelmetB_plain_blk",
            "H_HelmetB_sand",
            "H_HelmetB_snakeskin",
            "H_HelmetCrew_B",
            "H_HelmetCrew_I",
            "H_HelmetCrew_O",
            "H_HelmetIA",
            "H_HelmetIA_camo",
            "H_HelmetIA_net",
            "H_HelmetLeaderO_ocamo",
            "H_HelmetLeaderO_oucamo",
            "H_HelmetO_ocamo",
            "H_HelmetO_oucamo",
            "H_HelmetSpecB",
            "H_HelmetSpecB_blk",
            "H_HelmetSpecB_paint1",
            "H_HelmetSpecB_paint2",
            "H_HelmetSpecO_blk",
            "H_HelmetSpecO_ocamo",
            "H_CrewHelmetHeli_B",
            "H_CrewHelmetHeli_I",
            "H_CrewHelmetHeli_O",
            "H_HelmetCrew_I",
            "H_HelmetCrew_B",
            "H_HelmetCrew_O",
            "H_PilotHelmetHeli_B",
            "H_PilotHelmetHeli_I",
            "H_PilotHelmetHeli_O",

            //Apex
            "H_Helmet_Skate",
            "H_HelmetB_TI_tna_F",
            //"H_HelmetO_ViperSP_hex_F",
            //"H_HelmetO_ViperSP_ghex_F",
            "H_HelmetB_tna_F",
            "H_HelmetB_Enh_tna_F",
            "H_HelmetB_Light_tna_F",
            "H_HelmetSpecO_ghex_F",
            "H_HelmetLeaderO_ghex_F",
            "H_HelmetO_ghex_F",
            "H_HelmetCrew_O_ghex_F",
            "H_MilCap_tna_F",
            "H_MilCap_ghex_F",
            "H_Booniehat_tna_F",
            "H_Beret_gen_F",
            "H_MilCap_gen_F",
            "H_Cap_oli_Syndikat_F",
            "H_Cap_tan_Syndikat_F",
            "H_Cap_blk_Syndikat_F",
            "H_Cap_grn_Syndikat_F"
        };
    };

    class Glasses
    {
        name = "Glasses";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
        items[] =
        {
            "G_Spectacles",
            "G_Spectacles_Tinted",
            "G_Combat",
            "G_Lowprofile",
            "G_Shades_Black",
            "G_Shades_Green",
            "G_Shades_Red",
            "G_Squares",
            "G_Squares_Tinted",
            "G_Sport_BlackWhite",
            "G_Sport_Blackyellow",
            "G_Sport_Greenblack",
            "G_Sport_Checkered",
            "G_Sport_Red",
            "G_Tactical_Black",
            "G_Aviator",
            "G_Lady_Mirror",
            "G_Lady_Dark",
            "G_Lady_Red",
            "G_Lady_Blue",
            "G_Diving",
            "G_B_Diving",
            "G_O_Diving",
            "G_I_Diving",
            "G_Goggles_VR",
            "G_Balaclava_blk",
            "G_Balaclava_oli",
            "G_Balaclava_combat",
            "G_Balaclava_lowprofile",
            "G_Bandanna_blk",
            "G_Bandanna_oli",
            "G_Bandanna_khk",
            "G_Bandanna_tan",
            "G_Bandanna_beast",
            "G_Bandanna_shades",
            "G_Bandanna_sport",
            "G_Bandanna_aviator",
            "G_Shades_Blue",
            "G_Sport_Blackred",
            "G_Tactical_Clear",
            "G_Balaclava_TI_blk_F",
            "G_Balaclava_TI_tna_F",
            "G_Balaclava_TI_G_blk_F",
            "G_Balaclava_TI_G_tna_F",
            "G_Combat_Goggles_tna_F"
        };
    };

    class PointerAttachments
    {
        name = "Pointer Attachments";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "acc_flashlight",
            "acc_pointer_IR"
        };
    };

    class BipodAttachments
    {
        name = "Bipod Attachments";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
        items[] =
        {
            "bipod_01_F_blk",
            "bipod_01_F_mtp",
            "bipod_01_F_snd",
            "bipod_02_F_blk",
            "bipod_02_F_hex",
            "bipod_02_F_tan",
            "bipod_03_F_blk",
            "bipod_03_F_oli",
            //Apex
            "bipod_01_F_khk"
        };
    };

    class MuzzleAttachments
    {
        name = "Suppressor Attachments";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
        items[] =
        {
            "muzzle_snds_338_black",
            "muzzle_snds_338_green",
            "muzzle_snds_338_sand",
            "muzzle_snds_93mmg",
            "muzzle_snds_93mmg_tan",
            "muzzle_snds_acp",
            "muzzle_snds_B",
            "muzzle_snds_H",
            "muzzle_snds_H_MG",
            "muzzle_snds_H_SW",
            "muzzle_snds_L",
            "muzzle_snds_M",
            //Apex
            "muzzle_snds_H_khk_F",
            "muzzle_snds_H_snd_F",
            "muzzle_snds_58_blk_F",
            "muzzle_snds_m_khk_F",
            "muzzle_snds_m_snd_F",
            "muzzle_snds_B_khk_F",
            "muzzle_snds_B_snd_F",
            "muzzle_snds_58_wdm_F",
            "muzzle_snds_65_TI_blk_F",
            "muzzle_snds_65_TI_hex_F",
            "muzzle_snds_65_TI_ghex_F",
            "muzzle_snds_H_MG_blk_F",
            "muzzle_snds_H_MG_khk_F"
        };
    };

    class UAVs
    {
        name = "Unmanned Aerial Vehicles";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
        items[] =
        {
            "I_UavTerminal",
            "I_UAV_01_backpack_F"
        };
    };

    class StaticMGs
    {
        name = "Static Machine Guns";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "O_HMG_01_support_F",
            //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
            "O_HMG_01_weapon_F"
        };
    };

    class OpticAttachments
    {
        name = "Scopes";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
        items[] =
        {
            "optic_Aco",
            "optic_ACO_grn",
            "optic_ACO_grn_smg",
            "optic_Aco_smg",
            "optic_AMS",
            "optic_AMS_khk",
            "optic_AMS_snd",
            "optic_Arco",
            "optic_DMS",
            "optic_Hamr",
            "optic_Holosight",
            "optic_Holosight_smg",
            "optic_KHS_blk",
            "optic_KHS_hex",
            "optic_KHS_old",
            "optic_KHS_tan",
            "optic_LRPS",
            "optic_MRCO",
            "optic_MRD",
            "optic_Nightstalker",
            "optic_NVS",
            "optic_SOS",
            //"optic_tws",
            //"optic_tws_mg",
            "optic_Yorris",
            //Apex
            "optic_Arco_blk_F",
            "optic_Arco_ghex_F",
            "optic_DMS_ghex_F",
            "optic_Hamr_khk_F",
            "optic_ERCO_blk_F",
            "optic_ERCO_khk_F",
            "optic_ERCO_snd_F",
            "optic_SOS_khk_F",
            "optic_LRPS_tna_F",
            "optic_LRPS_ghex_F",
            "optic_Holosight_blk_F",
            "optic_Holosight_khk_F",
            "optic_Holosight_smg_blk_F"
        };
    };

    class Hardware
    {
        name = "Hardware";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {

            "Exile_Item_DuctTape",
            "Exile_Item_ExtensionCord",
            "Exile_Item_FuelCanisterEmpty",
            "Exile_Item_JunkMetal",
            "Exile_Item_LightBulb",
            "Exile_Item_MetalBoard",
            "Exile_Item_MetalPole",
            "Exile_Item_SafeKit",
            "Exile_Item_CamoTentKit",
            "Exile_Item_CodeLock",
            "Exile_Item_MetalScrews",
            "Exile_Item_MetalWire",
            "Exile_Item_Laptop",
            "Exile_Item_BaseCameraKit",
            "Exile_Item_MetalHedgehogKit",
            "Exile_Item_Cement",
            "Exile_Item_Sand",
            "Exile_Item_MobilePhone"

            /*
            --Not for Sale--
            "Exile_Item_MetalWire",
            "Exile_Item_Laptop",
            "Exile_Item_BaseCameraKit",
            "Exile_Item_MetalHedgehogKit",
            "Exile_Item_Cement",
            "Exile_Item_Sand",
            "Exile_Item_MobilePhone",
            --Unused--
            "Exile_Item_SprayCan_Black",
            "Exile_Item_SprayCan_Red",
            "Exile_Item_SprayCan_Green",
            "Exile_Item_SprayCan_White",
            "Exile_Item_SprayCan_Blue",
            "Exile_Item_CordlessScrewdriver",
            "Exile_Item_FireExtinguisher",
            "Exile_Item_OilCanister",
            "Exile_Item_Hammer",
            "Exile_Item_Carwheel",
            "Exile_Item_SleepingMat",
            "Exile_Item_Defibrillator",
            "Exile_Item_Wrench",
            "Exile_Item_Rope"
        */
        };
    };

    class Food
    {
        name = "Fast Food";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_EMRE",
            "Exile_Item_GloriousKnakworst",
            "Exile_Item_Surstromming",
            "Exile_Item_SausageGravy",
            "Exile_Item_Catfood",
            "Exile_Item_ChristmasTinner",
            "Exile_Item_BBQSandwich",
            "Exile_Item_MacasCheese",
            "Exile_Item_Dogfood",
            "Exile_Item_BeefParts",
            "Exile_Item_Cheathas",
            "Exile_Item_Noodles",
            "Exile_Item_SeedAstics",
            "Exile_Item_Raisins",
            "Exile_Item_Moobar",
            "Exile_Item_InstantCoffee"
            
            // Hunted Animals
            // Note: Adding these to the trader will defeat the purpose of hunting!
            /*
            "Exile_Item_SheepSteak_Cooked",
            "Exile_Item_AlsatianSteak_Cooked",
            "Exile_Item_CatSharkFilet_Cooked",
            "Exile_Item_FinSteak_Cooked",
            "Exile_Item_GoatSteak_Cooked",
            "Exile_Item_TurtleFilet_Cooked",
            "Exile_Item_TunaFilet_Cooked",
            "Exile_Item_RabbitSteak_Cooked",
            "Exile_Item_ChickenFilet_Cooked",
            "Exile_Item_RoosterFilet_Cooked",
            "Exile_Item_MulletFilet_Cooked",
            "Exile_Item_SalemaFilet_Cooked",
            "Exile_Item_MackerelFilet_Cooked",
            "Exile_Item_OrnateFilet_Cooked",
            "Exile_Item_SnakeFilet_Cooked",
            "Exile_Item_CatSharkFilet_Raw",
            "Exile_Item_TunaFilet_Raw",
            "Exile_Item_AlsatianSteak_Raw",
            "Exile_Item_TurtleFilet_Raw",
            "Exile_Item_SheepSteak_Raw",
            "Exile_Item_FinSteak_Raw",
            "Exile_Item_GoatSteak_Raw",
            "Exile_Item_ChickenFilet_Raw",
            "Exile_Item_RoosterFilet_Raw",
            "Exile_Item_MackerelFilet_Raw",
            "Exile_Item_MulletFilet_Raw",
            "Exile_Item_OrnateFilet_Raw",
            "Exile_Item_RabbitSteak_Raw",
            "Exile_Item_SalemaFilet_Raw",
            "Exile_Item_SnakeFilet_Raw"
            */
        };
    };
    
    class NonVeganFood
    {
        name = "Non-Vegan Food";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_CatSharkFilet_Raw",
            "Exile_Item_TunaFilet_Raw",
            "Exile_Item_AlsatianSteak_Raw",
            "Exile_Item_TurtleFilet_Raw",
            "Exile_Item_SheepSteak_Raw",
            "Exile_Item_FinSteak_Raw",
            "Exile_Item_GoatSteak_Raw",
            "Exile_Item_ChickenFilet_Raw",
            "Exile_Item_RoosterFilet_Raw",
            "Exile_Item_MackerelFilet_Raw",
            "Exile_Item_MulletFilet_Raw",
            "Exile_Item_OrnateFilet_Raw",
            "Exile_Item_RabbitSteak_Raw",
            "Exile_Item_SalemaFilet_Raw",
            "Exile_Item_SnakeFilet_Raw"
        };
    };
    

    class Drinks
    {
        name = "Drinks";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_PlasticBottleCoffee",
            "Exile_Item_PowerDrink",
            "Exile_Item_PlasticBottleFreshWater",
            "Exile_Item_Beer",
            "Exile_Item_EnergyDrink",
            "Exile_Item_ChocolateMilk",
            "Exile_Item_MountainDupe",
            "Exile_Item_PlasticBottleEmpty"
        };
    };

    class Tools
    {
        name = "Tools";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_Matches",
            "Exile_Item_CookingPot",
            "Exile_Item_CanOpener",
            "Exile_Item_Handsaw",
            "Exile_Item_Pliers",
            "Exile_Item_Grinder",
            "Exile_Item_Foolbox",
            "Exile_Item_CordlessScrewdriver",
            "Exile_Item_FireExtinguisher",
            "Exile_Item_Hammer",
            "Exile_Item_OilCanister",
            "Exile_Item_Screwdriver",
            "Exile_Item_Shovel",
            "Exile_Item_Wrench",
            "Exile_Item_SleepingMat",
            "Exile_Item_ToiletPaper",
            "Exile_Item_ZipTie",
            "Exile_Item_BurlapSack",
            "Exile_Item_Bullets_556",
            "Exile_Item_Bullets_762",
            "Exile_Item_WeaponParts",

            /*
            "Exile_Item_CordlessScrewdriver",
            "Exile_Item_FireExtinguisher",
            "Exile_Item_Hammer",
            "Exile_Item_OilCanister",
            "Exile_Item_Screwdriver",
            "Exile_Item_Shovel",
            "Exile_Item_Wrench",
            "Exile_Item_SleepingMat",
            "Exile_Item_ToiletPaper",
            "Exile_Item_ZipTie",
            "Exile_Item_BurlapSack",
            "Exile_Item_Bullets_556",
            "Exile_Item_Bullets_762",
            "Exile_Item_WeaponParts",
            */

            "Binocular",
            "Rangefinder",
            /*
            "Laserdesignator",
            "Laserdesignator_02",
            "Laserdesignator_03",
            */
            
            "ItemGPS",
            "ItemMap",
            "ItemCompass",
            "ItemRadio",
            "ItemWatch",
            "Exile_Item_XM8"            
        };
    };

    class FirstAid
    {
        name = "FirstAid";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_InstaDoc",
            "Exile_Item_Bandage",
            "Exile_Item_Vishpirin",
            "Exile_Item_Heatpack",
            "Exile_Item_Defibrillator"

            // Not available in 0.9.4!
            //"Exile_Item_Defibrillator"
        };
    };

    class Navigation
    {
        name = "Special Environment";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "B_Parachute",
            "V_RebreatherB",
            "V_RebreatherIA",
            "V_RebreatherIR",
            "Exile_Headgear_GasMask",
            "G_Diving",
            "G_B_Diving",
            "G_O_Diving",
            "G_I_Diving",
            "NVGoggles",
            "NVGoggles_INDEP",
            "NVGoggles_OPFOR",
            "O_NVGoggles_hex_F",
            "O_NVGoggles_urb_F",
            "O_NVGoggles_ghex_F",
            "NVGoggles_tna_F"
        };
    };

    class Backpacks
    {
        name = "Backpacks";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
        items[] =
        {
            "B_AssaultPack_blk",
            "B_AssaultPack_cbr",
            "B_AssaultPack_dgtl",
            "B_AssaultPack_khk",
            "B_AssaultPack_mcamo",
            "B_AssaultPack_rgr",
            "B_AssaultPack_sgg",
            "B_Bergen_blk",
            "B_Bergen_mcamo",
            "B_Bergen_rgr",
            "B_Bergen_sgg",
            "B_Carryall_cbr",
            "B_Carryall_khk",
            "B_Carryall_mcamo",
            "B_Carryall_ocamo",
            "B_Carryall_oli",
            "B_Carryall_oucamo",
            "B_FieldPack_blk",
            "B_FieldPack_cbr",
            "B_FieldPack_ocamo",
            "B_FieldPack_oucamo",
            "B_HuntingBackpack",
            "B_Kitbag_cbr",
            "B_Kitbag_mcamo",
            "B_Kitbag_sgg",
            "B_OutdoorPack_blk",
            "B_OutdoorPack_blu",
            "B_OutdoorPack_tan",
            "B_TacticalPack_blk",
            "B_TacticalPack_mcamo",
            "B_TacticalPack_ocamo",
            "B_TacticalPack_oli",
            "B_TacticalPack_rgr",
            //Apex
            "B_Bergen_mcamo_F",
            "B_Bergen_dgtl_F",
            "B_Bergen_hex_F",
            "B_Bergen_tna_F",
            "B_AssaultPack_tna_F",
            "B_Carryall_ghex_F",
            "B_FieldPack_ghex_F",
            "B_ViperHarness_blk_F",
            "B_ViperHarness_ghex_F",
            "B_ViperHarness_hex_F",
            "B_ViperHarness_khk_F",
            "B_ViperHarness_oli_F",
            "B_ViperLightHarness_blk_F",
            "B_ViperLightHarness_ghex_F",
            "B_ViperLightHarness_hex_F",
            "B_ViperLightHarness_khk_F",
            "B_ViperLightHarness_oli_F"
        };
    };

    class Ammunition
    {
        name = "Ammunition";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
        items[] =
        {
            "100Rnd_65x39_caseless_mag",
            "100Rnd_65x39_caseless_mag_Tracer",
            "10Rnd_127x54_Mag",
            "10Rnd_338_Mag",
            "10Rnd_762x54_Mag",
            "10Rnd_93x64_DMR_05_Mag",
            "11Rnd_45ACP_Mag",
            //"130Rnd_338_Mag", SPMG
            "150Rnd_762x54_Box",
            "150Rnd_762x54_Box_Tracer",
            //"150Rnd_93x64_Mag", // NAVID
            "16Rnd_9x21_Mag",
            "200Rnd_65x39_cased_Box",
            "200Rnd_65x39_cased_Box_Tracer",
            "20Rnd_556x45_UW_mag",
            "20Rnd_762x51_Mag",
            "30Rnd_45ACP_Mag_SMG_01",
            "30Rnd_45ACP_Mag_SMG_01_tracer_green",
            "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
            "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
            "30Rnd_556x45_Stanag",
            "30Rnd_556x45_Stanag_Tracer_Green",
            "30Rnd_556x45_Stanag_Tracer_Red",
            "30Rnd_556x45_Stanag_Tracer_Yellow",
            "30Rnd_65x39_caseless_green",
            "30Rnd_65x39_caseless_green_mag_Tracer",
            "30Rnd_65x39_caseless_mag",
            "30Rnd_65x39_caseless_mag_Tracer",
            "30Rnd_9x21_Mag",
            "30Rnd_9x21_Yellow_Mag",
            "30Rnd_9x21_Green_Mag",
            "30Rnd_9x21_Red_Mag",
            "5Rnd_127x108_APDS_Mag",
            "5Rnd_127x108_Mag",
            "6Rnd_45ACP_Cylinder",
            "6Rnd_GreenSignal_F",
            "6Rnd_RedSignal_F",
            "7Rnd_408_Mag",
            "9Rnd_45ACP_Mag",
            "Exile_Magazine_30Rnd_762x39_AK",
            "Exile_Magazine_30Rnd_545x39_AK_Green",
            "Exile_Magazine_30Rnd_545x39_AK_Red",
            "Exile_Magazine_30Rnd_545x39_AK_White",
            "Exile_Magazine_30Rnd_545x39_AK_Yellow",
            "Exile_Magazine_45Rnd_545x39_RPK_Green",
            "Exile_Magazine_75Rnd_545x39_RPK_Green",
            "Exile_Magazine_20Rnd_762x51_DMR",
            "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
            "Exile_Magazine_20Rnd_762x51_DMR_Red",
            "Exile_Magazine_20Rnd_762x51_DMR_Green",
            "Exile_Magazine_10Rnd_303",
            "Exile_Magazine_100Rnd_762x54_PK_Green",
            "Exile_Magazine_7Rnd_45ACP",
            "Exile_Magazine_8Rnd_9x18",
            "Exile_Magazine_30Rnd_545x39_AK",
            "Exile_Magazine_6Rnd_45ACP",
            "Exile_Magazine_5Rnd_22LR",
            "Exile_Magazine_10Rnd_762x54",
            "Exile_Magazine_10Rnd_9x39",
            "Exile_Magazine_20Rnd_9x39",
            //"Exile_Magazine_8Rnd_74Pellets",
            "Exile_Magazine_8Rnd_74Slug",
            //Apex
            "30Rnd_9x21_Mag_SMG_02",
            "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
            "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
            "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
            "30Rnd_580x42_Mag_F",
            "30Rnd_580x42_Mag_Tracer_F",
            "100Rnd_580x42_Mag_F",
            "100Rnd_580x42_Mag_Tracer_F",
            "20Rnd_650x39_Cased_Mag_F",
            "10Rnd_50BW_Mag_F",
            "150Rnd_556x45_Drum_Mag_F",
            "150Rnd_556x45_Drum_Mag_Tracer_F",
            "30Rnd_762x39_Mag_F",
            "30Rnd_762x39_Mag_Green_F",
            "30Rnd_762x39_Mag_Tracer_F",
            "30Rnd_762x39_Mag_Tracer_Green_F",
            "30Rnd_545x39_Mag_F",
            "30Rnd_545x39_Mag_Green_F",
            "30Rnd_545x39_Mag_Tracer_F",
            "30Rnd_545x39_Mag_Tracer_Green_F",
            "200Rnd_556x45_Box_F",
            "200Rnd_556x45_Box_Red_F",
            "200Rnd_556x45_Box_Tracer_F",
            "200Rnd_556x45_Box_Tracer_Red_F",
            "10Rnd_9x21_Mag",
            "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
            "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag",
            "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
            "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
            "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag",
            "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag",
            "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag",
            "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag",
            "Exile_Magazine_10Rnd_765x17_SA61",
            "Exile_Magazine_20Rnd_765x17_SA61",
            "Exile_Magazine_10Rnd_127x99_m107",
            "Exile_Magazine_5Rnd_127x108_APDS_KSVK",
            "Exile_Magazine_5Rnd_127x108_KSVK"
        };
    };

    class Flares
    {
        name = "Flares";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Chemlight_blue",
            "Chemlight_green",
            "Chemlight_red",
            "FlareGreen_F",
            "FlareRed_F",
            "FlareWhite_F",
            "FlareYellow_F",
            "UGL_FlareGreen_F",
            "UGL_FlareRed_F",
            "UGL_FlareWhite_F",
            "UGL_FlareYellow_F",
            "3Rnd_UGL_FlareGreen_F",
            "3Rnd_UGL_FlareRed_F",
            "3Rnd_UGL_FlareWhite_F",
            "3Rnd_UGL_FlareYellow_F"
        };
    };

    class Smokes
    {
        name = "Smokes";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "SmokeShell",
            "SmokeShellBlue",
            "SmokeShellGreen",
            "SmokeShellOrange",
            "SmokeShellPurple",
            "SmokeShellRed",
            "SmokeShellYellow",
            "1Rnd_Smoke_Grenade_shell",
            "1Rnd_SmokeBlue_Grenade_shell",
            "1Rnd_SmokeGreen_Grenade_shell",
            "1Rnd_SmokeOrange_Grenade_shell",
            "1Rnd_SmokePurple_Grenade_shell",
            "1Rnd_SmokeRed_Grenade_shell",
            "1Rnd_SmokeYellow_Grenade_shell",
            "3Rnd_Smoke_Grenade_shell",
            "3Rnd_SmokeBlue_Grenade_shell",
            "3Rnd_SmokeGreen_Grenade_shell",
            "3Rnd_SmokeOrange_Grenade_shell",
            "3Rnd_SmokePurple_Grenade_shell",
            "3Rnd_SmokeRed_Grenade_shell",
            "3Rnd_SmokeYellow_Grenade_shell"
        };
    };

    class Explosives
    {
        name = "Explosives";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
        items[] =
        {
            "HandGrenade",
            "MiniGrenade",
            "B_IR_Grenade",
            "O_IR_Grenade",
            "I_IR_Grenade",
            "1Rnd_HE_Grenade_shell",
            "3Rnd_HE_Grenade_shell",
            "APERSBoundingMine_Range_Mag",
            "APERSMine_Range_Mag",
            "APERSTripMine_Wire_Mag",
            "ClaymoreDirectionalMine_Remote_Mag",
            "DemoCharge_Remote_Mag",
            "IEDLandBig_Remote_Mag",
            "IEDLandSmall_Remote_Mag",
            "IEDUrbanBig_Remote_Mag",
            "IEDUrbanSmall_Remote_Mag",
            "SatchelCharge_Remote_Mag",
            "SLAMDirectionalMine_Wire_Mag"
        };
    };

    class Pistols
    {
        name = "Pistols";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
        items[] =
        {
            "hgun_ACPC2_F",
            "hgun_P07_F",
            "hgun_Pistol_heavy_01_F",
            "hgun_Pistol_heavy_02_F",
            "hgun_Pistol_Signal_F",
            "hgun_Rook40_F",
            "Exile_Weapon_Colt1911",
            "Exile_Weapon_Makarov",
            "Exile_Weapon_Taurus",
            "Exile_Weapon_TaurusGold",
            //Apex
            "hgun_Pistol_01_F",
            "hgun_P07_khk_F",
            "Exile_Weapon_SA61"
        };
    };

    class SubMachineGuns
    {
        name = "Sub Machine Guns";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "hgun_PDW2000_F",
            "SMG_01_F",
            "SMG_02_F",
            "SMG_05_F"
        };
    };

    class LightMachineGuns
    {
        name = "Light Machine Guns";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "arifle_MX_SW_Black_F",
            "arifle_MX_SW_F",
            "LMG_Mk200_F",
            "LMG_Zafir_F",
            "LMG_03_F",
            "Exile_Weapon_RPK",
            "Exile_Weapon_PK",
            "Exile_Weapon_PKP"

            /*
            "MMG_01_hex_F",
            "MMG_01_tan_F",
            "MMG_02_black_F",
            "MMG_02_camo_F",
            "MMG_02_sand_F"
            */
        };
    };

    class AssaultRifles
    {
        name = "Assault Rifles";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "arifle_Katiba_C_F",
            "arifle_Katiba_F",
            "arifle_Katiba_GL_F",
            "arifle_Mk20_F",
            "arifle_Mk20_GL_F",
            "arifle_Mk20_GL_plain_F",
            "arifle_Mk20_plain_F",
            "arifle_Mk20C_F",
            "arifle_Mk20C_plain_F",
            "arifle_MX_Black_F",
            "arifle_MX_F",
            "arifle_MX_GL_Black_F",
            "arifle_MX_GL_F",
            "arifle_MXC_Black_F",
            "arifle_MXC_F",
            "arifle_SDAR_F",
            "arifle_TRG20_F",
            "arifle_TRG21_F",
            "arifle_TRG21_GL_F",
            "Exile_Weapon_AK107",
            "Exile_Weapon_AK107_GL",
            "Exile_Weapon_AK74",
            "Exile_Weapon_AK74_GL",
            "Exile_Weapon_AK47",
            "Exile_Weapon_AKS_Gold",
            //Apex
            "arifle_AK12_F",
            "arifle_AK12_GL_F",
            "arifle_AKM_F",
            "arifle_AKM_FL_F",
            "arifle_AKS_F",
            "arifle_ARX_blk_F",
            "arifle_ARX_ghex_F",
            "arifle_ARX_hex_F",
            "arifle_CTAR_blk_F",
            "arifle_CTAR_hex_F",
            "arifle_CTAR_ghex_F",
            "arifle_CTAR_GL_blk_F",
            "arifle_CTARS_blk_F",
            "arifle_CTARS_hex_F",
            "arifle_CTARS_ghex_F",
            "arifle_SPAR_01_blk_F",
            "arifle_SPAR_01_khk_F",
            "arifle_SPAR_01_snd_F",
            "arifle_SPAR_01_GL_blk_F",
            "arifle_SPAR_01_GL_khk_F",
            "arifle_SPAR_01_GL_snd_F",
            "arifle_SPAR_02_blk_F",
            "arifle_SPAR_02_khk_F",
            "arifle_SPAR_02_snd_F",
            "arifle_SPAR_03_blk_F",
            "arifle_SPAR_03_khk_F",
            "arifle_SPAR_03_snd_F",
            "arifle_MX_khk_F",
            "arifle_MX_GL_khk_F",
            "arifle_MXC_khk_F",
            "arifle_MXM_khk_F",
            "Exile_Weapon_M4",
            "Exile_Weapon_M16A4",
            "Exile_Weapon_M16A2"
        };
    };

    class Shotguns
    {
        name = "Shotguns";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Weapon_M1014"
        };
    };

    class SniperRifles
    {
        name = "Sniper Rifles";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "arifle_MXM_Black_F",
            "arifle_MXM_F",
            "srifle_DMR_01_F",
            "srifle_DMR_02_camo_F",
            "srifle_DMR_02_F",
            "srifle_DMR_02_sniper_F",
            "srifle_DMR_03_F",
            "srifle_DMR_03_khaki_F",
            "srifle_DMR_03_multicam_F",
            "srifle_DMR_03_tan_F",
            "srifle_DMR_03_woodland_F",
            "srifle_DMR_04_F",
            "srifle_DMR_04_Tan_F",
            "srifle_DMR_05_blk_F",
            "srifle_DMR_05_hex_F",
            "srifle_DMR_05_tan_f",
            "srifle_DMR_06_camo_F",
            "srifle_DMR_06_olive_F",
            "srifle_EBR_F",
            "srifle_GM6_camo_F",
            "srifle_GM6_F",
            "srifle_LRR_camo_F",
            "srifle_LRR_F",
            "Exile_Weapon_CZ550",
            "Exile_Weapon_SVD",
            "Exile_Weapon_SVDCamo",
            "Exile_Weapon_VSSVintorez",
            "Exile_Weapon_DMR",
            "Exile_Weapon_LeeEnfield",
            //Apex
            "srifle_LRR_tna_F",
            "srifle_GM6_ghex_F",
            "srifle_DMR_07_blk_F",
            "srifle_DMR_07_hex_F",
            "srifle_DMR_07_ghex_F",
            "Exile_Weapon_m107",
            "Exile_Weapon_ksvk"
        };
    };

    class Bikes
    {
        name = "Bikes";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Bike_OldBike",
            "Exile_Bike_MountainBike"
        };
    };

    class Cars
    {
        name = "Cars";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Car_Kart_Black",
            "Exile_Bike_QuadBike_Black",
            "Exile_Car_OldTractor_Red",
            "Exile_Car_TowTractor_White",
            "Exile_Car_Tractor_Red",
            "Exile_Car_UAZ_Green",
            "Exile_Car_UAZ_Open_Green",
            "Exile_Car_Octavius_White",
            "Exile_Car_Golf_Red",
            "Exile_Car_LandRover_Green",
            "Exile_Car_LandRover_Ambulance_Green",
            "Exile_Car_Lada_Green",
            "Exile_Car_Volha_White",
            "Exile_Car_Hatchback_Rusty1",
            "Exile_Car_Hatchback_Rusty2",
            "Exile_Car_Hatchback_Rusty3",
            "Exile_Car_Hatchback_Sport_Red",
            "Exile_Car_SUV_Red",
            "Exile_Car_SUVXL_Black",
            "Exile_Car_SUV_Armed_Black",
            "Exile_Car_Offroad_Rusty1",
            "Exile_Car_Offroad_Rusty2",
            "Exile_Car_Offroad_Rusty3",
            "Exile_Car_Offroad_Repair_Civillian",
            "Exile_Car_Offroad_Armed_Guerilla01",
            "Exile_Car_BRDM2_HQ",
            "Exile_Car_BTR40_MG_Green",
            "Exile_Car_BTR40_Green",
            "Exile_Car_HMMWV_M134_Green",
            "Exile_Car_HMMWV_M2_Green",
            "Exile_Car_HMMWV_MEV_Green",
            "Exile_Car_HMMWV_UNA_Green",
            "Exile_Car_Strider",
            "Exile_Car_Hunter",
            "Exile_Car_Ifrit",
            "Exile_Car_ProwlerLight",
            "Exile_Car_ProwlerUnarmed",
            "Exile_Car_QilinUnarmed",
            "Exile_Car_MB4WD",
            "Exile_Car_MB4WDOpen"
        };
    };

    class Trucks
    {
        name = "Trucks";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Car_Van_Black",
            "Exile_Car_Van_Box_Black",
            "Exile_Car_Van_Fuel_Black",
            "Exile_Car_Ural_Open_Worker",
            "Exile_Car_Ural_Covered_Worker",
            "Exile_Car_V3S_Covered",
            "Exile_Car_Zamak",
            "Exile_Car_Tempest",
            "Exile_Car_HEMMT",
            "Exile_Car_Ikarus_Blue"
        };
    };

    class Choppers
    {
        name = "Helicopters";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Chopper_Hummingbird_Green",
            "Exile_Chopper_Hummingbird_Civillian_Wasp",
            "Exile_Chopper_Huey_Green",
            "Exile_Chopper_Huey_Armed_Green",
            "Exile_Chopper_Taru_Black",
            "Exile_Chopper_Taru_Covered_Black",
            "Exile_Chopper_Taru_Transport_Black",
            "Exile_Chopper_Orca_BlackCustom",
            "Exile_Chopper_Mohawk_FIA",
            "Exile_Chopper_Huron_Black",
            "Exile_Chopper_Hellcat_Green"
        };
    };

    class Boats
    {
        name = "Boats";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Boat_RubberDuck_CSAT",
            "Exile_Boat_RubberDuck_Digital",
            "Exile_Boat_RubberDuck_Orange",
            "Exile_Boat_RubberDuck_Blue",
            "Exile_Boat_RubberDuck_Black",
            "Exile_Boat_MotorBoat_Police",
            "Exile_Boat_MotorBoat_Orange",
            "Exile_Boat_MotorBoat_White",
            "Exile_Boat_SDV_CSAT",
            "Exile_Boat_SDV_Digital",
            "Exile_Boat_SDV_Grey",
            "Exile_Boat_WaterScooter",
            "Exile_Boat_RHIB"
        };
    };

    class Planes
    {
        name = "Planes";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Plane_Cessna",
            "Exile_Plane_AN2_Green",
            "Exile_Plane_Ceasar",
            "Exile_Plane_BlackfishInfantry",
            "Exile_Plane_BlackfishVehicle"
        };
    };

    class Diving
    {
        name = "Diving";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "G_B_Diving",
            "G_O_Diving",
            "G_I_Diving",
            "V_RebreatherB",
            "V_RebreatherIA",
            "V_RebreatherIR",
            "U_I_Wetsuit",
            "U_O_Wetsuit",
            "U_B_Wetsuit"
        };
    };
};

class CfgTraders
{
    /**
     * Weapons, scopes, silencers, ammo
     */
    class Exile_Trader_Armory
    {
        name = "ARMORY";
        showWeaponFilter = 1;
        categories[] = 
        {
            "PointerAttachments",
            "BipodAttachments",
            "MuzzleAttachments",
            "OpticAttachments",
            "Ammunition",
            "Pistols",
            "Shotguns",
            "SubMachineGuns",
            "LightMachineGuns",
            "AssaultRifles",
            "SniperRifles"
        };
    };

    /**
     * Satchels, nades, UAVs, static MGs
     */
    class Exile_Trader_SpecialOperations
    {
        name = "SPECIAL OPERATIONS";
        showWeaponFilter = 1; // for noob tubes
        categories[] = 
        {
            "Flares",
            "Smokes",
            "UAVs",
            "StaticMGs",
            "Explosives",
            "Navigation"
        };
    };

    /**
     * Uniforms, vests, helmets, backpacks
     */
    class Exile_Trader_Equipment
    {    
        name = "EQUIPMENT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Headgear",
            "Glasses",
            "Uniforms",
            "Vests",
            "Backpacks",
            "FirstAid"
        };
    };

    /**
     * Cans, cans, cans
     */
    class Exile_Trader_Food
    {
        name = "FAST FOOD";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Food",
            "Drinks",
            "NonVeganFood"
        };
    };

    /**
     * Light bulbs, metal, etc.
     */
    class Exile_Trader_Hardware
    {
        name = "HARDWARE";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Hardware",
            "Tools"
        };
    };

    /**
     * Sells cars and general vehicles
     */
    class Exile_Trader_Vehicle
    {
        name = "VEHICLE";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Cars",
            "Trucks"
        };
    };

    /**
     * Sells choppers and planes
     */
    class Exile_Trader_Aircraft
    {
        name = "AIRCRAFT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Choppers", 
            "Planes"
        };
    };

    /**
     * Sells ships and boats
     */ 
    class Exile_Trader_Boat
    {
        name = "BOAT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Boats"
        };
    };

    class Exile_Trader_Diving
    {
        name = "DIVERS";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Diving"
        };
    };

    /**
     * Sells Community Items
     */ 
    class Exile_Trader_CommunityCustoms
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community"
        };
    };

    class Exile_Trader_CommunityCustoms2
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community2"
        };
    };

    class Exile_Trader_CommunityCustoms3
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community3"
        };
    };

    class Exile_Trader_CommunityCustoms4
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community4"
        };
    };

    class Exile_Trader_CommunityCustoms5
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community5"
        };
    };

    class Exile_Trader_CommunityCustoms6
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community6"
        };
    };

    class Exile_Trader_CommunityCustoms7
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community7"
        };
    };

    class Exile_Trader_CommunityCustoms8
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community8"
        };
    };

    class Exile_Trader_CommunityCustoms9
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community9"
        };
    };

    class Exile_Trader_CommunityCustoms10
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community10"
        };
    };
};
class CfgTrading 
{
    /*
    * This factor defines the difference between sales/purchase price of
    * items and vehicles. It is used if there is no sales price defined
    * in CfgExileArsenal. 
    */
    sellPriceFactor = 0.5;
    
    rekeyPriceFactor = 0.1;

    class requiredRespect 
    {
        Level1 = 0;
        Level2 = 5000;
        Level3 = 10000;
        Level4 = 15000;
        Level5 = 20000;
        Level6 = 25000;
    };
};
class CfgVehicleCustoms
{
    ///////////////////////////////////////////////////////////////////////////////
    // QUAD BIKES
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Bike_QuadBike_Abstract
    {
        skins[] =
        {

            {"Exile_Bike_QuadBike_Blue",        100, "Blue",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
            {"Exile_Bike_QuadBike_Red",            100, "Red",            {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
            {"Exile_Bike_QuadBike_White",        100, "White",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
            {"Exile_Bike_QuadBike_Nato",        150, "NATO",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
            {"Exile_Bike_QuadBike_Csat",        150, "CSAT",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
            {"Exile_Bike_QuadBike_Fia",            150, "FIA",            {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
            {"Exile_Bike_QuadBike_Guerilla01",    150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
            {"Exile_Bike_QuadBike_Guerilla02",    150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
            {"Exile_Bike_QuadBike_Black",        100, "Black",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
            {"Exile_Bike_QuadBike_Black",        100, "Hex",        {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // MOTOR BOATS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_MotorBoat_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_MotorBoat_Police",        350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
            {"Exile_Boat_MotorBoat_Orange",        300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
            {"Exile_Boat_MotorBoat_White",        300, "White",  {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // RUBBER DUCKS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_RubberDuck_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_RubberDuck_CSAT",        200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
            {"Exile_Boat_RubberDuck_Digital",    200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
            {"Exile_Boat_RubberDuck_Orange",    150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
            {"Exile_Boat_RubberDuck_Blue",        150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
            {"Exile_Boat_RubberDuck_Black",        150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SDV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_SDV_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_SDV_CSAT",        200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
            {"Exile_Boat_SDV_Digital",    200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
            {"Exile_Boat_SDV_Grey",        100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hellcat
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hellcat_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Hellcat_Green", 350, "Green",     {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
            {"Exile_Chopper_Hellcat_FIA",     500, "FIA",     {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Karts
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Kart_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Kart_BluKing",                 100, "Bluking",     {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_RedStone",             100, "RedStone",     {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Vrana",                 100, "Vrana",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Green",                 100, "Green",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Blue",                 100, "Blue",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Orange",                 100, "Orange",        {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_White",                 100, "White",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Yellow",                 100, "Yellow",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Black",                 100, "Black",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hummingbird (Civillian)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hummingbird_Civillian_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Hummingbird_Civillian_Blue",         350, "Blue",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Red",         350, "Red",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_ION",         350, "ION",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_BlueLine",     350, "BlueLine",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Digital",     350, "Digital",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Elliptical",     350, "Elliptical",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Furious",     350, "Furious",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher",    {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Jeans",         350, "Jeans",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Light",         350, "Light",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Shadow",         350, "Shadow",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Sheriff",     350, "Sheriff",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Speedy",         350, "Speedy",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Sunset",         350, "Sunset",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Vrana",         350, "Vrana",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Wasp",         350, "Wasp",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Wave",         350, "Wave",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Huron
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huron_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huron_Black",     450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
            {"Exile_Chopper_Huron_Green",     450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Orca
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Orca_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Orca_CSAT",         350, "CSAT",             {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
            {"Exile_Chopper_Orca_Black",         350, "Black",             {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
            {"Exile_Chopper_Orca_BlackCustom",     350, "Black Custom",     {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_CSAT",        500, "CSAT",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
            {"Exile_Chopper_Taru_Black",    500, "BLACK",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru (Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Transport_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_Transport_CSAT",    500, "CSAT",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
            {"Exile_Chopper_Taru_Transport_Black",    500, "Black",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru (Covered)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Covered_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_Covered_CSAT",        500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
            {"Exile_Chopper_Taru_Covered_Black",    500, "Black",    {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Hatchback_Rusty1",             50, "Rusty White",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
            {"Exile_Car_Hatchback_Rusty2",             50, "Rusty Red",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
            {"Exile_Car_Hatchback_Rusty3",             50, "Rusty Yellow",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
            {"Exile_Car_Hatchback_Beige",             100, "Beige",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Hatchback_Green",             100, "Green",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Hatchback_Blue",             100, "Blue",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Hatchback_BlueCustom",         100, "Blue Custom",        {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Hatchback_BeigeCustom",     100, "Beige Custom",    {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Hatchback_Yellow",             100, "Yellow",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
            {"Exile_Car_Hatchback_Grey",             100, "Grey",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
            {"Exile_Car_Hatchback_Black",             100, "Black",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
            {"Exile_Car_Hatchback_Dark",             100, "Dark",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback (Sport)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Sport_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Hatchback_Sport_Red",         100, "Red",        {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Blue",         100, "Blue",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Orange",     100, "Orange",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_White",     100, "White",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Beige",     100, "Beige",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Green",     100, "Green",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Rusty1",         50, "Rusty White",    {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
            {"Exile_Car_Offroad_Rusty2",         50, "Rusty Red",    {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
            {"Exile_Car_Offroad_Rusty3",         50, "Rusty Blue",    {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
            {"Exile_Car_Offroad_Red",             500, "Red",            {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
            {"Exile_Car_Offroad_Beige",         500, "Beige",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Offroad_White",         500, "White",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Offroad_Blue",             500, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Offroad_DarkRed",         500, "Dark Red",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Offroad_BlueCustom",     500, "Blue Custom",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla01",     700, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla02",     700, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla03",     700, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla04",     700, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla05",     700, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla06",     700, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla07",     700, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla08",     700, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla09",     700, "Guerilla 09",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla10",     700, "Guerilla 10",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla11",     700, "Guerilla 11",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla12",     700, "Guerilla 12",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Pink",    {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile White",    {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Abstract
    {
        skins[] =
        {
            {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
            {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
            {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
            {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
            {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover (Ambulance)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Ambulance_Abstract
    {
        skins[] =
        {
            {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
            {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
            {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Octavius
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Octavius_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
            {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // UH-1H Huey
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huey_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
            {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // UH-1H Huey (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huey_Armed_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
            {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Armed_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Armed_Guerilla01",    250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla02",    250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla03",    250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla04",    250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla05",    250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla06",    250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla07",    250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla08",    250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla09",    250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla10",    250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla11",    250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla12",    250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Repair)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Repair_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Repair_Civillian",        150, "Civillian",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Red",            150, "Red",            {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Beige",            150, "Beige",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Offroad_Repair_White",            150, "White",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Blue",            150, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Offroad_Repair_DarkRed",        150, "DarkRed",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Offroad_Repair_BlueCustom",        150, "BlueCustom",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla01",        250, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla02",        250, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla03",        250, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla04",        250, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla05",        250, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla06",        250, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla07",        250, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla08",        250, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla09",        250, "Guerilla 09",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla10",        250, "Guerilla 10",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla11",        250, "Guerilla 11",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla12",        250, "Guerilla 12",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUV_Abstract
    {
        skins[] =
        {
            {"Exile_Car_SUV_Red",         100, "Red",                    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
            {"Exile_Car_SUV_Black",     150, "Black",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
            {"Exile_Car_SUV_Grey",         100, "Grey",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
            {"Exile_Car_SUV_Orange",     100, "Orange",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
            {"Exile_Car_SUV_Black",     150, "Snow Camo",            {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
            {"Exile_Car_SUV_Black",     150, "Leaf Camo",            {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
            {"Exile_Car_SUV_Black",     150, "Leaf Camo (Dark)",    {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV XL
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUVXL_Abstract
    {
        skins[] = 
        {
            {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
            {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
            {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Black",            100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_White",            100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Red",            100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Guerilla01",    150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
            {"Exile_Car_Van_Guerilla02",    150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
            {"Exile_Car_Van_Guerilla03",    150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
            {"Exile_Car_Van_Guerilla04",    150, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
            {"Exile_Car_Van_Guerilla05",    150, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
            {"Exile_Car_Van_Guerilla06",    150, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
            {"Exile_Car_Van_Guerilla07",    150, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
            {"Exile_Car_Van_Guerilla08",    150, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
            {"Exile_Car_Van_Black",    150, "Brown",    {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
            {"Exile_Car_Van_Black",    150, "Olive",    {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Box)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Box_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Box_Black",                100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_White",                100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_Red",                100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla01",        150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla02",        150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla03",        150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla04",        150, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla05",        150, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla06",        150, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla07",        150, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla08",        150, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Fuel)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Fuel_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Fuel_Black",            100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_White",            100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_Red",                100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla01",        150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla02",        150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla03",        150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Tempest
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Tempest_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Tempest",         200, "Green Hex",    {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ikarus
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ikarus_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ikarus_Blue",         200, "Blue",    {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
            {"Exile_Car_Ikarus_Red",         200, "Red",        {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
            {"Exile_Car_Ikarus_Party",         500, "Party",    {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Open)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Open_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ural_Open_Blue",            300, "Blue",        {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Open_Yellow",            300, "Yellow",        {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
            {"Exile_Car_Ural_Open_Worker",            300, "Worker",        {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Open_Military",        300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Covered)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Covered_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ural_Covered_Blue",            300, "Blue",        {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Covered_Yellow",        300, "Yellow",        {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
            {"Exile_Car_Ural_Covered_Worker",        300, "Worker",        {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Covered_Military",        300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Lada
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Lada_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Lada_Green",         100, "Green",    {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
            {"Exile_Car_Lada_Taxi",         100, "Taxi",    {"exile_psycho_lada\data\Lada_red_CO.paa"}},
            {"Exile_Car_Lada_Red",             100, "Red",        {"exile_psycho_lada\data\Lada_red_CO.paa"}},
            {"Exile_Car_Lada_Hipster",         100, "Hipster",    {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Volha
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Volha_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Volha_Blue",         100, "Blue",    {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
            {"Exile_Car_Volha_White",         100, "White",    {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
            {"Exile_Car_Volha_Black",        100, "Black",    {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // HUNTER
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hunter_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Hunter",        1000, "Exile White Edition",    {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
            {"Exile_Car_Hunter",        1000, "Exile Hex",                {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
            {"Exile_Car_Hunter",        1000, "Exile Black",            {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // IFRIT
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ifrit_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Ifrit",        1000, "Green Hex",    {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // HMMWV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_HMMWV_M2_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_M2_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_M2_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    class Exile_Car_HMMWV_M134_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_M134_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_M134_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    class Exile_Car_HMMWV_MEV_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_MEV_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
            {"Exile_Car_HMMWV_MEV_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
        };
    };

    class Exile_Car_HMMWV_UNA_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_UNA_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_UNA_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // BTR40
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_BTR40_MG_Abstract
    {
        skins[] =
        {

            {"Exile_Car_BTR40_MG_Green",        1000, "Green",    {"exile_psycho_btr40\data\btr40ext_co.paa"}},
            {"Exile_Car_BTR40_MG_Camo",            1000, "Camo",    {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
        };
    };

    class Exile_Car_BTR40_Abstract
    {
        skins[] =
        {

            {"Exile_Car_BTR40_Green",            1000, "Green",    {"exile_psycho_btr40\data\btr40ext_co.paa"}},
            {"Exile_Car_BTR40_Camo",            1000, "Camo",    {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Golf
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Golf_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Golf_Red",                1000, "Red",    {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
            {"Exile_Car_Golf_Black",            1000, "Black",    {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // AN-2
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_AN2_Abstract
    {
        skins[] =
        {
            {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
            {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
        "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
            {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // RHIB
    ///////////////////////////////////////////////////////////////////////////////
    class B_G_Boat_Transport_02_F
    {
        skins[] =
        {
            {"Exile_Boat_RHIB",        150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Water Scooter
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_WaterScooter_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_WaterScooter",        150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
            {"Exile_Boat_WaterScooter",        150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ceasar BTT
    ///////////////////////////////////////////////////////////////////////////////
    class C_Plane_Civil_01_F
    {
        skins[] =
        {
            {"Exile_Plane_Ceasar",        150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // V-44 X Blackfish (Infantry Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_VTOL_01_infantry_F
    {
        skins[] =
        {
            {"Exile_Plane_BlackfishInfantry",        150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // V-44 X Blackfish (Vehicle Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_VTOL_01_vehicle_F
    {
        skins[] =
        {
            {"Exile_Plane_BlackfishVehicle",        150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Prowler (Light)
    ///////////////////////////////////////////////////////////////////////////////
    class B_CTRG_LSV_01_light_F
    {
        skins[] =
        {
            {"Exile_Car_ProwlerLight",        150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
            {"Exile_Car_ProwlerLight",        150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerLight",        150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Prowler (Unarmed)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_LSV_01_unarmed_black_F
    {
        skins[] =
        {
            {"Exile_Car_ProwlerUnarmed",        150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerUnarmed",        150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerUnarmed",        150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Qilin (Unarmed)
    ///////////////////////////////////////////////////////////////////////////////
    class O_T_LSV_02_unarmed_black_F
    {
        skins[] =
        {
            {"Exile_Car_QilinUnarmed",        150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
            {"Exile_Car_QilinUnarmed",        150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // MB 4WD
    ///////////////////////////////////////////////////////////////////////////////
    class C_Offroad_02_unarmed_orange_F
    {
        skins[] =
        {
            {"Exile_Car_MB4WD",        150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
            {"Exile_Car_MB4WD",        150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
        };
    };

    class I_C_Offroad_02_unarmed_F
    {
        skins[] =
        {
            {"Exile_Car_MB4WDOpen",        150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
        };
    };
};

class CfgVehicleTransport 
{
    class Exile_Container_SupplyBox
    {
        vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};

        class Exile_Car_Van_Abstract
        {
            attachPosition[] = {0, -1.1, 0.2};
            cargoIndizes[] = {2, 3, 4, 5, 6, 7}; 
            detachPosition[] = {0, -4.4};
        };

        class Exile_Car_Offroad_Abstract
        {
            attachPosition[] = {0, -1.6, 0.4};
            cargoIndizes[] = {1, 2, 3, 4}; 
            detachPosition[] = {0, -4};
        };

        class Exile_Car_Zamak_Abstract
        {
            attachPosition[] = {0.03, 0.3, 0};
            cargoIndizes[] = {2, 3, 4, 5, 6, 7}; 
            detachPosition[] = {0.03, -4.8};
        };

        class Exile_Car_HEMMT_Abstract
        {
            attachPosition[] = {0.05, -0.1, 0.3};
            cargoIndizes[] = {1, 2, 8, 9}; 
            detachPosition[] = {0.05, -6.1};
        };

        class Exile_Car_Tempest_Abstract
        {
            attachPosition[] = {0.08, -0.85, 0.4};
            cargoIndizes[] = {1, 6, 7, 9}; 
            detachPosition[] = {0.08, -6};
        };
    };
};


class CfgXM8 
{
    class settings
    {
        controlID = 4070;
        appID = "App01";
        title = "Settings";
    };
    
    class healthScanner
    {
        controlID = 4120;
        appID = "App02";
        title = "Health Scanner";
    };
    
    class slothMachine
    {
        controlID = 4140;
        appID = "App03";
        title = "Sloth Machine";
    };
};
/*
    XM8 Extra apps, the Exile way of doing it
    
    Here is an example app layout:
    class XM8_App01_Button: RscExileXM8AppButton1x1
    {
        textureNoShortcut = "";      // Path to picture. This can be via mission file or client side PBO
        text = "";                    // The name of the app to be display on the button
        onButtonClick = "";            // The code to fire when the app is clicked
        resource = "";                // The name of the resource to load for the app, leave as an empty string if you just want to run code without a GUI, like BOOM or spawning a bike
    };
*/

class XM8_App01_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "\exile_assets\texture\ui\xm8_app_settings_ca.paa";
    text = "Settings";
    onButtonClick = "['settings', 0] call ExileClient_gui_xm8_slide";
    resource = "XM8SlideSettings";
};

class XM8_App02_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "\exile_assets\texture\ui\xm8_app_health_scanner_ca.paa";
    text = "Health Scanner";
    onButtonClick = "['healthScanner', 0] call ExileClient_gui_xm8_slide";
    resource = "XM8SlideHealthScanner";
};

class XM8_App03_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "\exile_assets\texture\ui\xm8_app_slothMachine_ca.paa";
    text = "Sloth Machine";
    onButtonClick = "['slothMachine', 0] call ExileClient_gui_xm8_slide";
    resource = "XM8SlideSlothMachine";
};

class XM8_App04_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "\exile_assets\texture\ui\xm8_app_boom_ca.paa";
    text = "BOOM!";
    onButtonClick = "call ExileClient_system_breaching_detonate";
    resource = "";
};

class XM8_App05_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "Custom\xm8Apps\DeployQuad\icon_DeployVehicle.paa";
    text = "Deploy Quad";
    onButtonClick = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
    resource = "XM8SlideSpawn";
};

class XM8_App06_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App07_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App08_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App09_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App10_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App11_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App12_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App13_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App14_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//                                               BELOW IS WHERE ALL THE XM8 APP RESOURCES CAN GO
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class XM8SlideSettings: RscExileXM8Slide 
{
    idc = 4070;
    class Controls 
    {
        class GoBackButton: RscExileXM8ButtonMenu
        {
            idc = 4071;
            text = "GO BACK"; 
            x = (30 - 3) * (0.025);
            y = (19 - 2) * (0.04);
            w = 6 * (0.025);
            h = 1 * (0.04);
            onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
        };

        class 8GDropDown: RscExileXM8Combo
        {
            idc = 4072;
            x = (5 - 3) * (0.025);
            y = (5 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_on8GSelectionChanged";
        };

        class 8GLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Show my device in global 8G network."; 
            x = (13 - 3) * (0.025);
            y = (5 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class SoundDropDown: RscExileXM8Combo
        {
            idc = 4075;
            x = (5 - 3) * (0.025);
            y = (7 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onSoundSelectionChanged";
        };

        class SoundLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Play a beep sound on notifications."; 
            x = (13 - 3) * (0.025);
            y = (7 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class PartyEspDropDown: RscExileXM8Combo
        {
            idc = 4076;
            x = (5 - 3) * (0.025);
            y = (9 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyEspSelectionChanged";
        };

        class PartyEspLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Color of 3D party icons and name tags."; 
            x = (13 - 3) * (0.025);
            y = (9 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class PartyEspSlider: RscExileXM8XSliderH
        {
            idc = 4078;
            x = (5 - 3) * (0.025);
            y = (11 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onSliderPosChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyEspSliderChanged";
        };

        class PartyEspSliderLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Opacity of 3D party icons and name tags."; 
            x = (13 - 3) * (0.025);
            y = (11 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class PartyMarkerSlider: RscExileXM8XSliderH
        {
            idc = 4079;
            x = (5 - 3) * (0.025);
            y = (13 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onSliderPosChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyMarkerSliderChanged";
        };

        class PartyMarkerSliderLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Opacity of 3D party markers."; 
            x = (13 - 3) * (0.025);
            y = (13 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class StreamModeDropDown: RscExileXM8Combo
        {
            idc = 4077;
            x = (5 - 3) * (0.025);
            y = (15 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onStreamModeSelectionChanged";
        };

        class StreamModeLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Masquerade PIN codes. Perfect for streamers."; 
            x = (13 - 3) * (0.025);
            y = (15 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };
    };
};

class XM8SlideHealthScanner: RscExileXM8Slide
{
    idc = 4120;
    class Controls 
    {
        class GoBackButton: RscExileXM8ButtonMenu
        {
            idc = 4122;
            text = "GO BACK"; 
            x = (30 - 3) * (0.025);
            y = (19 - 2) * (0.04);
            w = 6 * (0.025);
            h = 1 * (0.04);
            onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
        };

        class HealthInfoControlGroup: RscExileXM8ControlsGroupNoHScrollbars
        {
            idc = -1;
            x = (5 - 3) * (0.025);
            y = (5 - 2) * (0.04);
            w = 30 * (0.025);
            h = 15 * (0.04);
            colorBackground[] = {0,0,0,0.25};

            class controls
            {
                class HealthInfo: RscExileXM8StructuredText
                {
                    idc = 4121;
                    x = 0;
                    y = 0;
                    w = 29 * (0.025); // minus 1!
                    h = 15 * (0.04);
                };
            };
        };
    };
};

class XM8SlideSlothMachine: RscExileXM8Slide
{
    idc = 4140;
    class Controls 
    {
        class Background: RscExileXM8PictureKeepAspect
        {
            idc = -1;
            text = "\exile_assets\texture\ui\slothMachine\xm8_slothMachineBackground.paa";
            x = -3.1 * (0.025) + (0);
            y = -6 * (0.04) + (0);
            w = 40 * (0.025);
            h = 33 * (0.04);
        };
        
        class XM8SlothMachineSpinButton: RscExileXM8PictureButton
        {
            idc = 4141;
            style = 0x30;
            x = 14.3 * (0.025) + (0);
            y = 15.9 * (0.04) + (0);
            w = 5.7 * (0.025);
            h = 2 * (0.04);
            text = "\exile_assets\texture\ui\slothMachine\button_off_ca.paa";
            action = "[] call ExileClient_gui_xm8_slide_slothMachine_event_onSpinButtonClick;";
        };
        
        class GoBackButton: RscExileXM8ButtonMenu
        {
            idc = 4148;
            text = "GO BACK"; 
            x = (30 - 3) * (0.025);
            y = (19 - 2) * (0.04);
            w = 6 * (0.025);
            h = 1 * (0.04);
            sizeEx = .9 * (0.04);
            onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
        };
        
        class PopTabsLabel: RscExileXM8StructuredText
        {
            idc = 4142;
            text = "<t align='center'><t color='#e14141'><img image='\exile_assets\texture\ui\poptab_inline_ca.paa' size='1' shadow='true' /></t>";
            x = 6.5 * (0.025) + (0);
            y = 13 * (0.04) + (0);
            w = 6 * (0.025);
            h = 2 * (0.04);
        };
        
        class JackpotLabel: RscExileXM8StructuredText
        {
            idc = 4143;
            text = "<t align='center'><t color='#e14141'></t>";
            x = 14 * (0.025) + (0);
            y = 13 * (0.04) + (0);
            w = 6 * (0.025);
            h = 2 * (0.04);
        };
        
        class WinningsLabel: RscExileXM8StructuredText
        {
            idc = 4144;
            text = "<t align='center'><t color='#e14141'>0</t>";
            x = 21.5 * (0.025) + (0);
            y = 13 * (0.04) + (0);
            w = 6 * (0.025);
            h = 2 * (0.04);
        };
        
        class Symbol01: RscExileXM8PictureKeepAspect
        {
            idc = 4145;
            text = "";
            x = 6.55 * (0.025) + (0);
            y = 4 * (0.04) + (0);
            w = 5.83 * (0.025);
            h = 5 * (0.04);
        };
        
        class Symbol02: RscExileXM8PictureKeepAspect
        {
            idc = 4146;
            text = "";
            x = 14.1 * (0.025) + (0);
            y = 4 * (0.04) + (0);
            w = 5.83 * (0.025);
            h = 5 * (0.04);
        };
        
        class Symbol03: RscExileXM8PictureKeepAspect
        {
            idc = 4147;
            text = "";
            x = 21.6 * (0.025) + (0);
            y = 4 * (0.04) + (0);
            w = 5.83 * (0.025);
            h = 5 * (0.04);
        };
    };
};

extraApps[] = {"ExAd_Quad"};


class ExAd_Quad
    {
        title = "Deploy Quad";
        bambiState = 0;
        appID = "App05";
        blockInSafezone = 0;
        vehicleClass = "Exile_Bike_QuadBike_Blue";
        recipe[] = {{"Exile_Item_ExtensionCord",1}};
        packable = 1;
        quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
    };

class CfgVirtualGarage
{
    /*
        Enable or disable virtual garage on the server
        Options:
            0: Disable virtual garage
            1: Enable virtual garage
    */
    enableVirtualGarage = 1;    
    
    /*
        Enables or disables the ability to access virtual garage while in combat
        Options:
            0: Players cannot access virtual garage while they are in combat
            1: Players can access virtual garage when they are in combat
    */
    canAccessGarageInCombat = 0;
    
    /*
        When enabled, this will dump any items and money from the vehicle onto the ground where the car was.
        Options:
            0: Do not clear inventory and money
            1: Clear inventory and money
    */
    clearInventoryOnStore = 1;
    
    /*
        The maximum number of vehicles that can be stored in the VG for that territory.
        Use -1 to disable the ability to store vehicles at that level.
        Make sure to have the same number of levels here as you do in CfgTerritories!
    */
    numberOfVehicles[] = 
    {
        -1,            // Level 1
        5,             // Level 2 
        8,             // Level 3
        11,         // Level 4
        13,         // Level 5
        15,         // Level 6
        18,         // Level 7
        21,         // Level 8
        25,         // Level 9
        28             // Level 10
    };
    
    /*
        The allowed types of vehicles that can be stored in the garage    
        Available Types: "Car", "Tank", "Plane", "Air", "Ship", "Submarine"
    */
    allowedVehicleTypes[] = {"Car","Tank","Plane","Air","Ship","Submarine"};
};
class CfgGrinding
{
    // Enables code lock grinding on the server
    enableGrinding = 1;
    
    // Time it takes to grind a fresh lock in minutes
    grindDuration = 25;
    
    // Percentage chance the grinding will fail
    failChance = 25;
    
    // Percentage chance that failing will break your grinder (otherwise it will just remove a battery)
    breakChance = 20;
    
    // Notify the entire server if someone is hacking. 1 == notify, 0 == don't notify
    notifyServer = 1;
    
    // The cooldown time, in minutes, before another server side notification is sent out from a territory. This is on a per territory basis. 
    notificationCooldown = 30;
};
class CfgHacking 
{
    // Enables safe hacking on the server
    enableHacking = 1;
    
    // Time it takes to hack in minutes
    hackDuration = 20;
    
    // Percentage chance the hacking will fail
    failChance = 50;
    
    // Percentage chance the laptop will be removed on fail
    removeChance = 5;
    
    // Max attepts to hack a safe during one restart
    maxHackAttempts = 3;
    
    // Notify the entire server if someone is hacking. 1 == notify, 0 == don't notify
    notifyServer = 1;
    
    // The cooldown time, in minutes, before another server side notification is sent out from a territory. This is on a per territory basis. 
    notificationCooldown = 30;
    
    // The minimal amount of players on the server required in order to hack a safe (set to 0 to disable)
    minPlayers = 1;
    
    // How many safe hacks are allowed to be going at one time
    maxHacks = 5;
    
    // Show a map icon where the hacking is taking place
    showMapIcon = 1;
};

class CfgSimulation
{
    /*
        Use Arma built in Dynamic Simulation. 
        If you have any issues with players unable to get into cars, control vehicles, fly planes, etc. try turning this off
        Options:
            0: Use Exile's built in simulation system (Same system in 1.0.3 and below)
            1: Use Dynamic Simulation
    */
    enableDynamicSimulation = 1;
    
    /*
        Simulation distance settings
        For more information:
           https://community.bistudio.com/wiki/setDynamicSimulationDistance
           https://community.bistudio.com/wiki/setDynamicSimulationDistanceCoef
    */
    
    // The distance, in meters, will infantry units be simulated. Default: 500m
    groupSimulationDistance = 500;
    
    // The distance, in meters, will vehicles with crew be simulated. Default: 350m
    vehicleSimulationDistance = 250;
    
    // The distance, in meters, will all vehicles without crew be simulated. Default: 250m
    emptyVehicleSimulationDistance = 250;
    
    // The distance, in meters, will static objects be simulated. This includes anything from a small tin can to a building. Default: 50m
    propSimulationDistance = 50;
    
    // Multiplies the entity activation distance by set value if the entity is moving. Default: 2
    isMovingSimulationCoef = 2;
};

 

]]>
27785Sun, 14 Apr 2019 18:15:25 +0000
Calling Script from outside mission PBOhttps://exile.majormittens.co.uk/topic/27520-calling-script-from-outside-mission-pbo/ Hello all,

I've searched high and low and I'm just flat confused now haha. Here is the issue...

I have a Script that I'm trying to call with a killed EventHandler. That part works perfectly but I have the script stored in my mpmissions/exile.altis/scripts folder and I think that is what is causing the issues. This script is rewarding the player with Poptabs and respect for killing Ai from a Mod. The script itself I'm pretty sure works as it's not tossing any errors in RPT and an almost identical version of it is used by another functional AI script. 

I notice most Ai scripts run as PBO that is stored within @ExileServer and not from the Exile.Altis mission pbo which leads me to think that I need to store and call the script from @ExileServer instead of the mission PBO.  Is that the case? Also how would I do that?

i currently use the below to call the script however that will only call from within the Mission PBO is there a way to call from the @ExileServer section?

execVM "Scripts\Rewards.sqf";

It could be my script not doing the job but i think it has more to do with being called from inside the mission folder instead of the ExileServer folder

]]>
27520Mon, 14 Jan 2019 04:29:03 +0000
[SOLVED] Can I make a Base permanent on the server?https://exile.majormittens.co.uk/topic/27756-solved-can-i-make-a-base-permanent-on-the-server/ We sadly had a  player pass away & I would like to make his base permanent on the server.

Could I make a database schedule to copy and paste any missing base parts & containers once a day?

or

Is there anyway of copying the base & pasting it into editor?  I could then have the base spawn in every restart.

I remember this from Arma2 dayZ:
 

Otherwise I could set his rent up in the database too never end, it just won't stop players from destroying it.

]]>
27756Sat, 06 Apr 2019 01:04:20 +0000
Server difficulty settinghttps://exile.majormittens.co.uk/topic/24093-server-difficulty-setting/ *Not sure if this is the right thread but here goes*

I saw an earlier thread with advice on how to adjust the server difficulty settings but it looks like it's a dead thread. I looked in the server profile and the setting aren't there. I saw a bit of scripting to add in somewhere creating a custom difficulty setting but I don't know where to put that. Any help would be appreciated.

]]>
24093Tue, 15 Aug 2017 00:58:40 +0000
Reworking Flag Stealing - Stuck with DB calls not working.https://exile.majormittens.co.uk/topic/27672-reworking-flag-stealing-stuck-with-db-calls-not-working/ Hello Ladies and Gentlemen. Firstly, you can find all the files I've modified here (It is a direct download for the ZIP file.) Any other files from Exile (Client or Server side) I have not touched!

Alternatively: https://github.com/CarbonDPG/DPGaming

What I'm trying to do:
I'm attempting to implement an old style of Base Raiding from ArmA 2, except slightly modified. The way it worked was you (or anyone) could remove a plot pole and then replace it. Everything would remain the same. Items would still be tied to the new pole. I'm doing something similar in ArmA 3 Exile, in that I'm sending an UPDATE request to the DB. My exile.ini file was modified to include the appropriate update request. During the Googling I've done to see if this already exists, I only saw one mention in an obscure thread where someone had written something similar for 1 server specifically.

I'm able to utilize two existing SQL functions "updateTerritoryModerators" and "updateTerritoryBuildRights" to automatically assign those values as well. I haven't gotten to this point yet, because I can't even change "owner_uid". The goal of course being the removal of any other rights on the flag. I've chosen to do this because anything else to my knowledge would require a complete rework of how the DB is setup. (Each construction object has a FK "territory_id" to which it belongs.) My method (would in theory) mean all objects would remain, which is the entire goal while allowing players to steal a pole. All this works manually, I might add. In other words, I can go to MySQL and manually say "UPDATE territory SET owner_uid = xxxxxxxxxxxxxxx WHERE id = y;". But I haven't the time for that BS.

extDB2 operates differently then straight SQL code; but I think I've gotten it. (I haven't received any errors from the SQL specifically... as of yet.) I say that, but obviously I've been doing *something* wrong, otherwise I wouldn't be here seeking assistance!

The Problem:
I'm unable to correctly stop the stealing of a flag if the stealer has already met their max flag limit. Provided they ARE able to steal this flag, the call to UPDATE the correct (owner_uid) columns fails.

Here's what I've tried.
My initial step was to use the forEach counter utilized in Exile_Client's call on getNumberOfTerritories.sqf (Found in @Exile\addons\exile_client\code\ExileClient_util_territory_getNumberOfTerritories.sqf). This was for the check to see if they can even steal it. That was just straight copy-pasted into the server side "stolenFlagRequest" file. (My completed non-functional file can be found on Github is called "ExileServer_system_territory_network_flagStolenRequest - ObjCount.sqf".) It failed to correctly detect that I had reached my max limit, and also failed to send the UPDATE request to my database. I should've seen a change in the owner_uid column. I did not. The file was named correctly during testing (I changed it after to distinguish the two files for this post.).


Second try was using the DB Call to count the number of territories owner_uid = ? has.
SQL Code: 

SELECT count(id) FROM territory WHERE owner_uid = 76561198175104201;

That also failed to function correctly, and did not throw the appropriate error "Too many bases owned!". It also failed to change the DB Entries, given that it wasn't changed from the previous iteration. That file, called "ExileServer_system_territory_network_flagStolenRequest.sqf" on github is also included. The DB call in exile.ini is simply called "getNumTerritoryIDs". If I recall correctly (and understood during my research), count(id) should automatically return the number of territory ID's belonging to the owner_uid.

*Also, is it even legal in SQF to make two or more calls to various other functions? In other words, can I do the following?

format ["updateTerritoryOwner:%1:%2", _myUid, _databaseID] call ExileServer_system_database_query_fireAndForget;
format ["updateTerritoryBuildRights:%1:%2", _myUid, _databaseID] call ExileServer_system_database_query_fireAndForget;
format ["updateTerritoryModerators:%1:%2", _myUid, _databaseID] call ExileServer_system_database_query_fireAndForget;


I could be going about this in an entirely wrong fashion. This is my first attempt at trying to mod a game. Feel free to call me a giant dumbass if I've missed something stupidly obvious, I won't be offended. If you have questions that I haven't explained well, or haven't touched base on, please do NOT hesitate to ask me!!

I appreciate any input you guys may have.

Cheers,
Michael

]]>
27672Thu, 07 Mar 2019 03:25:45 +0000
[GUIDE] Trading Error Codeshttps://exile.majormittens.co.uk/topic/17076-guide-trading-error-codes/ Hello everyone,

I've seen a few posts about different error codes and not knowing what they mean. I looked through the code and compiled this list of error codes.
NOTE: THIS IS NOT A SUPPORT THREAD!

 

Server Side Trader Error Codes
Code 1:

Player Object is non-existent

Code 2:
Player isn't alive

Code 3:
Item doesn't exist in CfgExileArsenal

Code 4:
Item/vehicle price listed in CfgExileArsenal is less than or equal to 0

Code 5:
Sale price is greater than player's money

Code 6:
Vehicle Object is non-existent

Code 7:
Vehicles parent class doesn't exist in CfgVehicleCustoms

Code 8:
Error code doesn't exist

Code 9:
Error code doesn't exist

Code 10:
Error code doesn't exist

Code 11:
Pin code gathered from player has more than 4 digits

Code 12:
Player has MuteX applied (Meaning they are already trying to process a request)

Code 13:
Cannot find suitable position to spawn vehicle

Code 14:
Respect cost is greater than player's respect

]]>
17076Wed, 27 Jul 2016 16:49:44 +0000
Object p3dhttps://exile.majormittens.co.uk/topic/27643-object-p3d/ Probably a long shot, but I was wondering if there was anyway a dev would be willing to share the unbinarized empty water bottle p3d. I have been modelling different bottles and the UV layouts I'm getting are just AIDS and I'm simply not good enough with graphic design to skin and label the layouts I'm getting. battaru.png?width=300&height=300d5ff36331499e45d27f41d953ca17473.png?wid fml right?

 

TIA, Dirty.

]]>
27643Sun, 24 Feb 2019 04:59:46 +0000
Build Height Limit Plushttps://exile.majormittens.co.uk/topic/27502-build-height-limit-plus/ I'm working on adding more checks for the build height limit addon. I am trying to add in an array that defines which height limit to use so if a player wants to build on the water or ship object they can. I've been trying a few different ways right now and it'll either skip over one of the statements (I'm assuming it's not pulling distance) or it'll break building all together. This should be something simple but I'm stuck. Code example below:

if (_AllowedShips distance (getPosASL player) > 150) then
    {
		if ((getPosATL ExileClientConstructionObject) select 2 > _MaxBuildHeight) then {
			ExileClientConstructionModePhysx = true;
			ExileClientConstructionResult = 2;
			["ErrorTitleAndText", [_MaxBuildHeightErrMsgTiltle, _MaxBuildHeightErrMsgContent]] call ExileClient_gui_toaster_addTemplateToast;
		}
	}else{
		if ((getPosATL ExileClientConstructionObject) select 2 > _SeaLevel) then {
			ExileClientConstructionModePhysx = true;
			ExileClientConstructionResult = 2;
			["ErrorTitleAndText", [_MaxBuildHeightErrMsgTiltle, _MaxBuildHeightErrMsgContent]] call ExileClient_gui_toaster_addTemplateToast;
		}
	};

If you know something I don't, please let me know. The objects in the array currently are:
"Land_Carrier_01_base_F",
"Land_Destroyer_01_base_F" 

]]>
27502Sun, 06 Jan 2019 15:33:31 +0000
New XM8 App coding?https://exile.majormittens.co.uk/topic/25852-new-xm8-app-coding/ Would a developer or someone in the know of how the new XM8 app process works mind offering up some technical know how. I'm familiar with how exad called their functions can we or, how do we call a script or function from the new process?

]]>
25852Fri, 09 Mar 2018 21:59:39 +0000
Change loot spawn ratehttps://exile.majormittens.co.uk/topic/27610-change-loot-spawn-rate/ So i got my server up and working, but I have a problem. When someone is looting, after they finish looting (5-10 mins), the loot respawns right behind them. How can I decrease the spawn rate? Or it's a bug?

]]>
27610Tue, 12 Feb 2019 20:04:05 +0000
DMS Custom loot script HELP!https://exile.majormittens.co.uk/topic/27611-dms-custom-loot-script-help/ So guys, ive made a custom loot generator for DMS boxes. it runs great on arma 3 editor, but after a weak trying to make it generate loot for DMS boxes i gave up and came here. The thing is, i saw on DMS's fn_fillCrate.sqf script that i can create a custom function and make it spawn the loot for me.

But the comments from Defent were not very clear, where should i put my script for dms to read?
should i declare it in DMS's config.cpp like its vanila functions? how should i parse the function name in the _crate_loot_values1 variable? a string? 
is there a pattern for me to create my custom file for my function?

Any captain out there to help me with this? 
I REALLY NEED HELP! ive made the hard part to program how i want the loot to be generated, i know how should i return my function to DMS's accepted pattern. I just dont know where should i put my function, and how DMS is expecting me to call it.
 
:(

DMS's instructions:
 

For example, _weapons could simply be a number, in which case the given number of weapons are selected from "DMS_boxWeapons",
	or an array as [_wepCount,_weps], where _wepCount is the number of weapons, and _weps is an array of weapons from which the guns are randomly selected.

	OR:
		[
			_customLootFunctionParams,
			_customLootFunction
		]
		In this case, "_customLootFunctionParams" is passed to "_customLootFunction", and the custom loot function must return the loot in the form:
		[
			[
				weapon1,
				weapon2,
				[weapon_that_appears_twice,2],
				...
				weaponN
			],
			[
				item1,
				item2,
				[item_that_appears_5_times,5],
				...
				itemN
			],
			[
				backpack1,
				backpack2,
				[backpack_that_appears_3_times,3],
				...
				backpackN
			]
		]

 

]]>
27611Tue, 12 Feb 2019 22:33:23 +0000
Lootspawn reworkhttps://exile.majormittens.co.uk/topic/27556-lootspawn-rework/ I was using a tweaked ExileServer_system_lootManager_spawnLootInBuilding.sqf for a while on my test-server.
(https://exile.majormittens.co.uk/topic/24394-improved-loot-spawner-for-v103/)

There is chance that instead of a ground lootholder a chest with loot spawns. So i had the idea to use all these nice PLP container,
which worked without any problem (i heard about server crashes because of this PLP mod, but i was using it for DMS and no single crash).

I tweaked it that way, that there is a selection of crates for each loottable category (Civil;military etc)

ExileServer_system_lootManager_spawnLootInBuilding.sqf
-> https://pastebin.com/RHyN9fFB

12wA5jq.jpg
fUagX6q.jpg

Now the only annoying thing is, the crates spawn inside objects. Of-course i could change every lootspot position, so there is enough space to properly spawn this crates.  But i want to spawn crates and ground lootholders.

I was trying to tweak the createVehicle command parameters, but they still spawned on the exact same position.
Even my stupid try to include BIS_fnc_findSafePos to change the position of the crates made no difference o.O

_lootHolder = createVehicle [_crate, _lootPosition, [], 3, "NONE"];


Any of you more experienced guys has some tips/hints how i could "easily" do this ?

]]>
27556Fri, 25 Jan 2019 21:57:44 +0000
Looking for modderhttps://exile.majormittens.co.uk/topic/27550-looking-for-modder/ I need a modder to help me with my exile server I use survivalservers.com to host my server I need help getting the server running and installing mods 

]]>
27550Tue, 22 Jan 2019 18:32:25 +0000
Server Transfer system For Arma3https://exile.majormittens.co.uk/topic/27553-server-transfer-system-for-arma3/ I wanted to reach out to the community for a bit of guidance. The steam app called "Server Transfer System" claims to be a mod or script that can transfer players from one server to another within Arma 3. I have a few servers up and running and this would be a really welcomed option for my community. However I am at a complete loss as to how to implement it within the server files and how the players would  activate it.

Some questions to ponder. Were would this code be placed within the Dedicated Server files?

How would this be interfaced with the player? AI place holder? Some sort of Prop piece? Scroll menu?

How would the player choose which of my servers to port to?

I know this is a really open ended set of questions, I apologize in advance. Has anyone tinkered with this script before? The sample video on https://forums.bohemia.net/forums/topic/210052-server-transfer-system/ only shows him TP from one VR instance to another. Would it be possible to use this on a dedicated server?

The only code I see is ["IP","PORT",TIMEOUT,"PASSWORD",AUTOJOIN] remoteExec ["STS_fnc_Transfer",-2];

Where:
-2 is the target to transfer.
TIMEOUT is the timeout in seconds
AUTOJOIN is true/false (automatically load into the server)

 

 

]]>
27553Wed, 23 Jan 2019 21:47:19 +0000
Add new options to InfiSTARhttps://exile.majormittens.co.uk/topic/27552-add-new-options-to-infistar/ Hey, we bought infistar and we'd like to add some new options, is it possible?

]]>
27552Wed, 23 Jan 2019 15:40:22 +0000
How to reroute all Exile damage to A.C.E. 3 | How to disable Exile Health Systemhttps://exile.majormittens.co.uk/topic/22883-how-to-reroute-all-exile-damage-to-ace-3-how-to-disable-exile-health-system/ Firstly, find your own ace folder in ArmA 3\!Workshop\@ace . (This file may be hidden)

Then, find addons\ace_medical.pbo . Copy this to your exile.mapname\addons\ . (Make sure you copy it and not just move it!)

Unpack ace_medical.pbo using PBO Manager

In the config.cpp of your server, add this line underneath CfgExileCustomCode: 

ExileClient_object_player_event_onHit = "addons\ace_medical\functions\fnc_addDamageToUnit.sqf";

If anyone finds a problem with this then please tell me about it!

]]>
22883Wed, 17 May 2017 01:40:24 +0000
HELP "UISounds 2" MODhttps://exile.majormittens.co.uk/topic/27474-help-uisounds-2-mod/ https://steamcommunity.com/sharedfiles/filedetails/?id=790393813

Does anyone know how to add these sounds to exile?

For me it works only in single mode.

maybe need added some sound in "description.ext"?

]]>
27474Fri, 28 Dec 2018 07:08:10 +0000
ESCORT PLAYER! HELPhttps://exile.majormittens.co.uk/topic/27312-escort-player-help/ Im trying to create escort player like when a player is cuffed then escorting them (moving them while cuffed) is there anyone who can help?

 

ive got this but thats it 

Any type of player to player interactions will be defined under the player class in your mission pbo. So an example of what this would look like is:

class Player 
    {
        targetType = 2;
        target = "Exile_Unit_Player";

        class Actions 
        {
            class Escort: ExileAbstractAction
            {
                title = "Escort";
                condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
                action = "_this call fnc_Escort";
            };
            
            class stopEscort: ExileAbstractAction
            {
                title = "Stop Escort";
                condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
                action = "_this call fnc_stopEscort";
            };
        };
    };

Not mine! Sent as an example but im just a small noob trying to get by......

]]>
27312Tue, 13 Nov 2018 23:59:36 +0000