<![CDATA[Weather & Time Latest Topics]]>https://exile.majormittens.co.uk/forum/179-weather-time/enday/night cyclehttps://exile.majormittens.co.uk/topic/17715-daynight-cycle/ hi guys im fairly new to all this but have some experience i now have a server with gtxgaming ive been trying to get the day night cycle sorted i have tried the methods already posted here they dont seem to work , if theres any one who could help it would be appreciated.

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17715Tue, 23 Aug 2016 19:36:26 +0000
Experimenting with atmosphere for my zombie serverhttps://exile.majormittens.co.uk/topic/26020-experimenting-with-atmosphere-for-my-zombie-server/ Getting that horror vibe going.

 

AtmosTest02.jpg

AtmosTest03.jpg

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26020Fri, 23 Mar 2018 22:13:05 +0000
Override light timing?https://exile.majormittens.co.uk/topic/26363-override-light-timing/ Hey peeps, does anyone know how to override timing on the lamp posts, or any type of light in game? Here is the thing playing on a lan server on chernoredux building in the bunker system near altar, problem is during day its dark in the bunker  so we threw lights up problem is they cut off during the day. Anyone got a fix for that? Thanks in advance.

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26363Tue, 08 May 2018 06:15:38 +0000
Weird issue with foghttps://exile.majormittens.co.uk/topic/26060-weird-issue-with-fog/ Running a server and have been having a weird issue with the fog. When I log in, as the screen is fading in, the fog looks perfect, but then it suddenly just disappears. I log off, then back on, and it is exactly as it should be. However, as I play, after about 20 minutes, the fog degenerates into a slightly opaque white strip across he center of the screen. I looked around but couldn't see any other posts with that issue.

Any ideas?

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26060Tue, 27 Mar 2018 23:46:31 +0000
Cannot get to disable FOG completelyhttps://exile.majormittens.co.uk/topic/20249-cannot-get-to-disable-fog-completely/ Hi there,

I'm running into a pesky problem here, even though I put the fog off in the exile_server_config.pbo, it still gets hella foggy when its getting early morning.

Below are my settings:

        keyframes[] = {"Sunny"};
        class Sunny
        {
            fogValue = 0.0;
            fogDecay = 0.0;
            fogBase = 0.0;
            overcast = 0.0;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

I'm also running infistar:

/* Terrain Grid Value   */ TGV = 45;    
/* ViewDistance Value   */ VDV = 1700;
/* ObjectViewDistance   */ VOV = 1700;
/* ShadowViewDistance   */ SVD = -1;

 

Any solution? Thanks.

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20249Fri, 23 Dec 2016 02:11:46 +0000
Weather Modhttps://exile.majormittens.co.uk/topic/25617-weather-mod/ Hi im trying to get http://www.armaholic.com/page.php?id=32697

Radiation and Post-apocalyptic script

working on my my exile server now its half working but it seems the exile weather is interfering with it is there a way to totally disable the weather for exile

 

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25617Mon, 05 Feb 2018 08:40:16 +0000
Anomalies Static Placement?https://exile.majormittens.co.uk/topic/16014-anomalies-static-placement/ I'm not sure where else to post/ask this.

Does anyone know if it's possible to set coordinates for Anomalies? (like one does for radiation?)

Also, is there any way to change the size or scale of them? The short and sweet is I'd like to put one at the center of each of my Radiation Zones. (as though it's the source of the Rads.)

 

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16014Wed, 06 Jul 2016 19:13:52 +0000
Chernarus Redux Environmenthttps://exile.majormittens.co.uk/topic/24485-chernarus-redux-environment/ To stop client side errors and fix health being restored on relog.

Just add ChernarusRedux to your mission config under CfgExileEnvironment

E.g

Spoiler

//	Original from
//	https://github.com/kuplion/Exile-Chernarus

class CfgExileEnvironment 
{
		class ChernarusRedux
	{
		class FireFlies
		{
			// 1 = enabled, 0 = disabled
			enable = 1;

			// At this hour fire flies begin to spawn
			startHour = 18;

			// At this hour fire flies stop spawning
			endHour = 6;
		};

		class Anomalies
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			// At this hour anomalies begin to spawn
			startHour = 19;

			// At this hour anomalies stop spawning
			endHour = 6;
		};

		class Breathing
		{
			// 1 = enabled, 0 = disabled
			enable = 0;
		};

		class Snow
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			// https://community.bistudio.com/wiki/surfaceType
			surfaces[] = {};
		};

		class Radiation 
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			/*
				Defines contaminated zones in a specific map. 
				You can define multiple zones per map. The format
				of the zones is:

				[Position ASL(!), Full Radiation Radius, Maximum Radius]

				The radius works as follows:

	            |-------------------------------------------------------|
	                                Maximum Radius
				
				|------------------------|
				  Full Radiation Radius   

				Within the full radiation radius, radiation factor is
				always at a maximum. Outside of this, it lowers down
				to no radiation smoothly.

				Radiation:

	            |------------------------|------------------------------|
	            1        1      1        1     0.75    0.5     0.25    0
			*/
			contaminatedZones[] = {};
		};

		class Temperature
		{
			// Temperature in °C for the time of day, per hour
			// Add the first index to the last index, so it is 25 indizes!
			daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
		
			// Temperature change in °C when it is 100% overcast
			overcast = -2;

			// Temperature change in °C when it is 100% raining
			rain = -5;

			// Temperature change in °C when it is 100% windy
			wind = -1;

			// Temperature change per 100m altitude in °C
			altitude = -0.5;

			// Difference from the daytime temperature to the water temperature
			water = -5;
		};
	};
	class Chernarus 
	{
		class FireFlies
		{
			// 1 = enabled, 0 = disabled
			enable = 1;

			// At this hour fire flies begin to spawn
			startHour = 18;

			// At this hour fire flies stop spawning
			endHour = 6;
		};

		class Anomalies
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			// At this hour anomalies begin to spawn
			startHour = 19;

			// At this hour anomalies stop spawning
			endHour = 6;
		};

		class Breathing
		{
			// 1 = enabled, 0 = disabled
			enable = 0;
		};

		class Snow
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			// https://community.bistudio.com/wiki/surfaceType
			surfaces[] = {};
		};

		class Radiation 
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			/*
				Defines contaminated zones in a specific map. 
				You can define multiple zones per map. The format
				of the zones is:

				[Position ASL(!), Full Radiation Radius, Maximum Radius]

				The radius works as follows:

	            |-------------------------------------------------------|
	                                Maximum Radius
				
				|------------------------|
				  Full Radiation Radius   

				Within the full radiation radius, radiation factor is
				always at a maximum. Outside of this, it lowers down
				to no radiation smoothly.

				Radiation:

	            |------------------------|------------------------------|
	            1        1      1        1     0.75    0.5     0.25    0
			*/
			contaminatedZones[] = {};
		};

		class Temperature
		{
			// Temperature in °C for the time of day, per hour
			// Add the first index to the last index, so it is 25 indizes!
			daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
		
			// Temperature change in °C when it is 100% overcast
			overcast = -2;

			// Temperature change in °C when it is 100% raining
			rain = -5;

			// Temperature change in °C when it is 100% windy
			wind = -1;

			// Temperature change per 100m altitude in °C
			altitude = -0.5;

			// Difference from the daytime temperature to the water temperature
			water = -5;
		};
	};
};

 

 

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24485Thu, 28 Sep 2017 08:08:24 +0000
Disable weather for weather mod?https://exile.majormittens.co.uk/topic/24248-disable-weather-for-weather-mod/ I have a question.

Can I disable all ExileWeather for an external weather mod? I don't want the two to clash.

If so, how?

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24248Sat, 02 Sep 2017 16:49:06 +0000
Where are the settings for lowering body temperature?https://exile.majormittens.co.uk/topic/23885-where-are-the-settings-for-lowering-body-temperature/ How to change the effect of ambient temperature on body temperature? I need that already at 10 degrees the body temperature starts to fall

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23885Wed, 26 Jul 2017 08:43:01 +0000
Making some areas snowhttps://exile.majormittens.co.uk/topic/23696-making-some-areas-snow/ Hi,

So I have made a new map ( Isla Abramia) and it has some snowy hills and i want to add snow to certain parts of the map.

How would i do this?

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23696Sun, 09 Jul 2017 13:58:51 +0000
Replace Rain with SandStorm....https://exile.majormittens.co.uk/topic/12815-replace-rain-with-sandstorm/ Hello,

Can some help me to replace rain with short term SandStorm please ?

what and where I have to replace/add.

I have set server restart every 4 hours.   Time 3hDay/1hNight

Would be nice to manage sandstorm every 40-60min (or random) for a 5 min

Much appreciated !

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12815Tue, 22 Mar 2016 11:03:29 +0000
0.9.6 Snow Config Tutorial.https://exile.majormittens.co.uk/topic/12971-096-snow-config-tutorial/ So your running a Namalsk server and have seen  on the forums there is now configurable snow right? Well how do I add said snow? Here is  how.

Around roughly 750 ish you will find:

		class Snow
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			// https://community.bistudio.com/wiki/surfaceType
			surfaces[] = {};
		};

okay @rentiger1112 whats the next step?:

Seriously click this link its there for a reason:

https://community.bistudio.com/wiki/surfaceType

scroll down to the bottom of the page there and its gonna give you a list of  surface types:

"#GdtStratisConcrete"
"#GdtStratisDryGrass"
"#GdtStratisGreenGrass"
"#GdtStratisRocky"
"#GdtStratisForestPine"
"#GdtStratisBeach"
"#GdtStratisDirt"
"#GdtVRsurface01"
"#GdtDirt"
"#GdtGrassGreen"
"#GdtGrassDry"
"#GdtSoil"
"#GdtThorn"
"#GdtStony"
"#GdtConcrete"
"#GdtMarsh"
"#GdtBeach"
"#GdtSeabed"
"#GdtDead"

jasdhjkahdkj How to do this @rentiger1112? Are you stupid?!?! literally copy and paste man!:

 

		class Snow
		{
			// 1 = enabled, 0 = disabled
			enable = 1;

			// https://community.bistudio.com/wiki/surfaceType
			surfaces[] = {

				"#GdtStratisConcrete",
				"#GdtStratisDryGrass",
				"#GdtStratisGreenGrass",
				"#GdtStratisRocky",
				"#GdtStratisForestPine",
				"#GdtStratisBeach",
				"#GdtStratisDirt",
				"#GdtVRsurface01",
				"#GdtDirt",
				"#GdtGrassGreen",
				"#GdtGrassDry",
				"#GdtSoil",
				"#GdtThorn",
				"#GdtStony",
				"#GdtConcrete",
				"#GdtMarsh",
				"#GdtBeach",
				"#GdtSeabed",
				"#GdtDead"
			};
		};

change the 0 to 1 to enable it and add your commas, there you made an array im glad I  could hold your hand through the process. :swear:

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12971Sun, 27 Mar 2016 01:33:02 +0000
fog scripthttps://exile.majormittens.co.uk/topic/19885-fog-script/ hello all i have a small issue ..im using a fog script but i want to change the fog to appear on day and night ...or just day Either is fine

this is the default script

another simple way is...how can i make the fog appear at day?



// Ground Fog - TorturedChunk - Kaysi - mmmyum @ OpenDayZ.net

//Modify By CNSU
waitUntil {!isNull player};                                                                                                                                                                                                                                                                                                                                                                                     
doofog = {
private ["_obj","_pos","_fog1","_fog2","_fog3","_inVehicle"];
        _inVehicle = (vehicle player != player);
 
        if (_inVehicle) then {
            _obj = (vehicle player);
        } else {
            _obj = player;
        };
 
        _pos = position _obj;
 
        _fog1 = "#particlesource" createVehicleLocal _pos;
        _fog1 setParticleParams [
        ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
            [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
            [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
        ];
        _fog1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
        _fog1 setParticleCircle [0.001, [0, 0, -0.12]];
        _fog1 setDropInterval 0.01;
 
        _fog2 = "#particlesource" createVehicleLocal _pos;
        _fog2 setParticleParams [
        ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
            [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
            [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
        ];
        _fog2 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
        _fog2 setParticleCircle [0.001, [0, 0, -0.12]];
        _fog2 setDropInterval 0.01;
 
        _fog3 = "#particlesource" createVehicleLocal _pos;
        _fog3 setParticleParams [
        ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
            [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
            [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
        ];
        _fog3 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
        _fog3 setParticleCircle [0.001, [0, 0, -0.12]];
        _fog3 setDropInterval 0.01;
 
        _this setVariable ["playerfog", floor time + 5];
 
        sleep 120;
 
        deleteVehicle _fog1;
        deleteVehicle _fog2;
        deleteVehicle _fog3;
    };
[] spawn {
    while {true} do {
        if(daytime < 7 || daytime > 23) then {
            if (player getVariable ["playerfog", -1] < time) then {
                player setVariable ["playerfog", floor time + 5];
                player spawn doofog;
                sleep 120;
            };
        };
    };
};

 

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19885Sat, 03 Dec 2016 22:14:56 +0000
[SOLVED] How to change default game time when server restarts?https://exile.majormittens.co.uk/topic/21105-solved-how-to-change-default-game-time-when-server-restarts/ When my server restarts it puts the game 1600 in-game time.  This is causing my players to be in the dark A LOT.  I'd like to change it to an earlier time.  How do I do that?

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21105Fri, 03 Feb 2017 17:44:17 +0000
restart temperature chernarushttps://exile.majormittens.co.uk/topic/20963-restart-temperature-chernarus/ Hey is there a way to modify the restart temperature of my chernarus server.

After every restart the body temp is 0.5°Celsius so i get hurt every time.

Here are my daytimetemperatures:

daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};

 

Thank you for your time

 

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20963Thu, 26 Jan 2017 09:55:37 +0000
Changing the color of ambient sunlighthttps://exile.majormittens.co.uk/topic/20690-changing-the-color-of-ambient-sunlight/

Hey folks. I wanted to "horror up" things a bit on my Exile server. One of the things I wanted to experiment with was light color. Ive found a few tutorials, but nothing seems to address the overall color of the sun.

Can that be changed?

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20690Thu, 12 Jan 2017 21:51:08 +0000
Need help wth snowhttps://exile.majormittens.co.uk/topic/20283-need-help-wth-snow/ I'm only putting this here because it has to do with a snow script, but it's actually more of a scripting question.

I use JohnO's Exile Reborn on my server. Part of that is a script that causes it to snow if you are above 200 feet, below a certain temperature and certain overcast level. Here's the code I'm using, slightly modified from the original version:

Spoiler

if (ExileClientEnvironmentTemperature < 6) then
{	
	if !(vehicle player != player) then 
	{
		if ((_posASL >= 0) && (overcast >= 0.3) && (random 1 > 0)) then //0.5
		{	
			_enableSnow = true;
			ExileSnowClose attachTo [vehicle player, [0, 4, 1]];
			ExileSnowNear attachTo [vehicle player, [0, 4, 1.5]];
			ExileSnowFar attachTo [vehicle player, [0, 4, 2]];
		};
	};	
	if (_enableSnow) then 
	{
		ExileSnowClose attachTo [vehicle player, [0, 4, 1]];
		ExileSnowNear attachTo [vehicle player, [0, 4, 1.5]];
		ExileSnowFar attachTo [vehicle player, [0, 4, 2]];
		ExileSnowClose setDropInterval 0.01;
		ExileSnowNear setDropInterval 0.01;
		ExileSnowFar setDropInterval 0.01;
	}
	else 
	{
		ExileSnowClose setDropInterval 0;
		ExileSnowNear setDropInterval 0;
		ExileSnowFar setDropInterval 0;
	};
};	

 

The line I modified is this one:

if ((_posASL >= 0) && (overcast >= 0.3) && (random 1 > 0)) then

Originally it said this:

if ((_posASL >= 0) && (overcast >= 0.3)) then

I set the "random" chance to 100% for debugging purposes. The "random 1 > 0" would be changed to something like "random 1 > .70" so it' s a 30% chance of snow. 

So, the way this reads, if your position above sea level is greater than 0, and the overcast level is greater than or equal to 0.3, and the random number is above 0 (which it always will be for testing), then it should snow. However, when using this code, it's not snowing. I've made sure I set overcast above 0.3, the temperature is low enough and I'm more than 0 feet above sea level. Any suggestions?

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20283Sun, 25 Dec 2016 12:13:45 +0000
MKY Blizzard and Snow scripthttps://exile.majormittens.co.uk/topic/19963-mky-blizzard-and-snow-script/ hello all ..
i just wanted to ask is this possible to add to Exile chernarus winter map ?

 

http://www.armaholic.com/page.php?id=29628

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19963Thu, 08 Dec 2016 01:07:43 +0000
Weather and time for chernarus winter.https://exile.majormittens.co.uk/topic/19716-weather-and-time-for-chernarus-winter/ I want a 4 hour server time till restart is there a way to have a 45 minute night cycle in the middle? Also want temptress to dive at night to where you need to use fires or heat packs. I also want the temp a tire during the day to be low enough that if you stay still you would freeze.

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19716Sat, 26 Nov 2016 14:05:32 +0000
Snow every time!https://exile.majormittens.co.uk/topic/19602-snow-every-time/ Hey Guys, i run the Snow Script but the Snow is not every time...how to can fix that? 

This is the Snow Script: 

		class Snow
		{
			// 1 = enabled, 0 = disabled
			enable = 1;

			// https://community.bistudio.com/wiki/surfaceType
			surfaces[] = {
				"#nam_snow"
			};
		};

Map is Chernarus Winter

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19602Sun, 20 Nov 2016 12:51:06 +0000
Weather Questionhttps://exile.majormittens.co.uk/topic/18028-weather-question/ Trying to figure out why weather will only be sunny. what would be causing this? I have cloudy. sunny. thunderstorm on exileserver but it doesnt want to cycle through it always wants to just be sunny all the time.. Anyone got anything for me?

 

    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 30;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 
        keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 

 

16:01:07 "ExileServer - Job with handle 10000 added."
16:01:07 "ExileServer - Job with handle 10001 added."
16:01:07 "ExileServer - Job with handle 10002 added."
16:01:07 "ExileServer - Job with handle 10003 added."
16:01:07 Weather was forced to change
16:01:07 "ExileServer - Job with handle 10004 added."
16:01:07 "ExileServer - Job with handle 10005 added."

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18028Mon, 12 Sep 2016 22:14:42 +0000
3 hours in life 24 hrs in gamehttps://exile.majormittens.co.uk/topic/18579-3-hours-in-life-24-hrs-in-game/ hi can someone please help me edit this... 

 

if (!isServer) exitWith {};

//SET DATE
_startingdate = [2039,03,17, 6, 30]; //2039 = Year, 07 = Month, 3+floor //(random 8) = random time between 3am and 10am, 00 = minite
setdate _startingdate;

//If you dont want a random start time change 3+floor (random 8) to a solid 24 hour time integer, like 10 for 10am

while {true} do
{
    if (daytime >= 19 || daytime < 6) then   // Adjust these for when you want "night time"
    {
        setTimeMultiplier 24      // adjust this value for slower or faster night cycle
    }
    else
    {
        setTimeMultiplier 12      // adjust this value for slower or faster day cycle  
    };

    uiSleep 60;
};

 

im trying to make my server last for 3 hrs and do a 24 hr rotation in my server but it doesnt seem im doing it right.... so what im trying todo is to make at 19:00 or 7pm at night til 6:00 or 6 am in the morning in server should last 1 hour in real life... and from 6 am to 7 pm at night at server should last 2 hours.. not sure what party im doing wrong..

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18579Sat, 01 Oct 2016 02:06:42 +0000
Fog only during daytimehttps://exile.majormittens.co.uk/topic/19201-fog-only-during-daytime/ Any reason why fog only works during daytime?

I have setup a new class in exile_server_config\config.cpp

        class Foggy
        {
            fogValue = 1;
            fogDecay = 0;
            fogBase = 50;
            overcast = 1;
            waves = 0;
            wind = 0;
            gusts = 0;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

seems to work during daytime but if I start the game at night there is no fog

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19201Thu, 27 Oct 2016 19:06:01 +0000
Supress body temperature ?https://exile.majormittens.co.uk/topic/17504-supress-body-temperature/ Hi, i ve got a problem with the body temperature , i run a Tanoa Exile server.

Here is my problem, as i login my temperature is very low untill it reach 0° (also it makes me lose health). Is there a solution ?  I d like to disable the body temperature system. Thanks a lot

See Ya !

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17504Thu, 11 Aug 2016 11:04:32 +0000