Objects Latest Topicshttps://exile.majormittens.co.uk/forum/171-objects/Objects Latest TopicsenATM'shttps://exile.majormittens.co.uk/topic/22278-atms/ Hi,

Is there any script or any way I could make the ATM's on the maps work like the lockers?  (a bit like they do in wasteland)

Thanks

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22278Mon, 03 Apr 2017 15:23:34 +0000
Default map items not showing in editorhttps://exile.majormittens.co.uk/topic/27790-default-map-items-not-showing-in-editor/ Okay! So I have been searching for days now and have not come up with an answer. I am trying to edit the Tanoa map and items that come with the map do not show up, however when I save and load it into the server it shows what I added and what was included in the original map. i.e. I load the exile.Tanoa into my local PC and in editor. I Only see the base map with Icons. NO traders or signs. I add a trader and sign, and save the scenario. When loaded back into the server it will show both the new and old trader. I want to be able to co edit old and new objects / NPC's at the same time.

My setup is as follows.

Windows Server 2019 with 32 GB of ram and two Xeon quad cores. Gigabit connections throughout. In my room I remote into the server to run the Exile server. I edit the files on my main PC then send them over network to the server. On my PC I have Exile 3den plugin and M3editor loaded in when in editor. I need help. I want to be able to see and delete the old traders while also looking at the new ones.

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27790Mon, 15 Apr 2019 14:58:51 +0000
Safe kit money limithttps://exile.majormittens.co.uk/topic/19627-safe-kit-money-limit/ Simple question: where can I change Safekit money limit?

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19627Mon, 21 Nov 2016 17:31:34 +0000
Problem with adding new objects to the maphttps://exile.majormittens.co.uk/topic/19023-problem-with-adding-new-objects-to-the-map/ I am trying to add new objects to Namalsk. I am adding the code from plugin for Eden in initServer.sqf im mission but objects won't appear in game. Here is my code.

http://pastebin.com/H1XDkqFR

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19023Thu, 20 Oct 2016 08:55:08 +0000
Adding Items to maphttps://exile.majormittens.co.uk/topic/27461-adding-items-to-map/ I am trying to add in items that will go in traders and custom bridges to get to some of the Islands on NAPF. I have tried adding items to the initserver.sqf and I also made an a3_custom pbo to try and spawn the items in that way. With the custom pbo  nothing will spawn at all. When I put the code in initserver.sqf it will only have some of the items spawn. All of this was created using the 3den editor and the 3den plugin. Any help would be appreciated.

 

* Created with Exile Mod 3DEN Plugin
 * exile.majormittens.co.uk
 */

ExileRouletteChairs = [];
ExileRouletteChairPositions = [];

// 154 Vehicles
private _vehicles = [
["CUP_A1_Road_asfaltka25", [15474.3, 16005.3, 17.0579], [-0.338455, -0.940983, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [15509.6, 16061.2, 11.3111], [-0.690548, -0.723287, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [15489, 16035, 14.6181], [-0.546734, -0.837306, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [15466.2, 15982.1, 17.7612], [-0.319583, -0.947558, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [15437.3, 15942.9, 18.0755], [-0.810688, -0.585478, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [15498.6, 16049, 10.9969], [0.535059, 0.839192, -0.0973123], [0.0389661, 0.0905504, 0.995129], true],
["CUP_A1_Road_asfaltka10_50", [15480.4, 16021.1, 14.0687], [0.350612, 0.933152, -0.0793647], [0.031983, 0.0727641, 0.996836], true],
["CUP_A1_Road_asfaltka10_50", [15460.3, 15966.1, 15.9609], [-0.331741, -0.943367, 0.00263239], [0.0249887, -0.00599796, 0.99967], true],
["CUP_A1_Road_asfaltka10_50", [15456.1, 15959, 15.98], [-0.513805, -0.857874, -0.00756353], [0.0169944, -0.0189922, 0.999675], true],
["CUP_A1_Road_asfaltka10_50", [15450.4, 15952.9, 16.0404], [-0.696233, -0.717655, 0.0151658], [0.0289846, -0.00699632, 0.999555], true],
["CUP_A1_Road_asfaltka25", [15417.3, 15928.5, 18.2158], [-0.810688, -0.585478, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [15397.2, 15914.1, 18.1931], [-0.810688, -0.585478, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [15377.1, 15899.5, 18.2174], [-0.810688, -0.585478, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [15357.3, 15885.2, 17.634], [-0.810688, -0.585478, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [15348.3, 15878.6, 15.6713], [0.697867, 0.716167, -0.00930152], [0.0399653, -0.0259709, 0.998864], true],
["RoadBarrier_F", [15351.1, 15872.1, 16.0055], [-0.740007, -0.672599, 0], [0, 0, 1], false],
["RoadBarrier_F", [15343, 15880.2, 16.5345], [-0.650005, -0.75993, 0], [0, 0, 1], false],
["CUP_A1_Road_asfaltka10_50", [1188.47, 6778.46, 15.7865], [-0.803409, -0.595428, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [1070.02, 6725.32, 44.506], [-0.888743, -0.458407, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [1062.1, 6723.06, 44.5251], [-0.96249, -0.271316, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [1053.75, 6722.5, 44.5854], [-0.999036, -0.0439021, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1129.45, 6751.83, 34.8317], [-0.91314, -0.407645, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [2089.79, 7474.89, 8.02217], [0.785196, 0.619248, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [2138.81, 7513.94, 5.95419], [-0.632292, -0.77473, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [2109.2, 7490.24, 5.85421], [0.785196, 0.619248, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [2128.35, 7505.27, 6.09682], [0.785196, 0.619248, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1107.62, 6741.96, 38.2054], [-0.91314, -0.407645, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1085.09, 6731.94, 38.3457], [-0.91314, -0.407645, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1018.35, 6741.12, 34.3525], [0.759039, -0.651045, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [999.848, 6756.93, 42.7381], [-0.760416, 0.649436, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [981.113, 6772.97, 42.8784], [-0.760416, 0.649436, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [1045.65, 6723.75, 42.4382], [-0.991381, 0.131013, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [1037.85, 6726.42, 42.4573], [-0.945121, 0.326722, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [1030.68, 6730.73, 42.5177], [-0.845297, 0.534297, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [962.233, 6789.1, 42.393], [0.759039, -0.651045, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [943.734, 6804.92, 50.7786], [-0.760416, 0.649436, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [924.999, 6820.96, 50.9189], [-0.760416, 0.649436, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [901.508, 6843.43, 47.4597], [0.691104, -0.722756, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [884.66, 6861, 55.8453], [-0.692633, 0.72129, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [867.598, 6878.8, 55.9856], [-0.692633, 0.72129, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [912.352, 6832.17, 45.5862], [-0.765859, 0.643008, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [856.076, 6890.14, 49.8349], [0.841217, -0.540698, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka10_50", [849.064, 6894.51, 50.0446], [0.931422, -0.36394, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [834.031, 6900.73, 50.3953], [-0.932995, 0.359888, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1151.3, 6761.59, 23.3114], [-0.91314, -0.407645, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1173.71, 6771.4, 21.0234], [-0.91314, -0.407645, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1202.28, 6788.04, 9.48531], [-0.807036, -0.590502, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1218.24, 6799.86, 5.45766], [-0.800073, -0.599903, 0], [0, 0, 1], true],
["CUP_A1_Road_asfaltka25", [1226.81, 6806.42, 3.58022], [-0.794034, -0.607873, 0], [0, 0, 1], true],
["Exile_Sign_AircraftCustoms", [15124.2, 16429.1, 17.4326], [0.991135, 0.132862, 0], [0, 0, 1], false],
["Exile_Sign_Armory", [15109.1, 16480.1, 17.5849], [-0.635135, 0.772401, 0], [0, 0, 1], false],
["Exile_Sign_BoatCustoms", [15231.3, 16569.2, 1.29516], [0.89245, 0.451146, 0], [0, 0, 1], true],
["Exile_Sign_Equipment", [15120.4, 16489, 17.5846], [-0.0355277, 0.999369, 0], [0, 0, 1], false],
["Exile_Sign_Food", [15139.7, 16465.9, 17.5849], [0.990947, -0.134253, 0], [0, 0, 1], false],
["Exile_Sign_Hardware", [15131, 16477.7, 17.5849], [0.747729, 0.664005, 0], [0, 0, 1], false],
["Exile_Sign_Locker", [15113.5, 16462.2, 17.5849], [-0.747806, -0.663918, 0], [0, 0, 1], false],
["Exile_Sign_Office", [15132.4, 16457.5, 17.5849], [0.657349, -0.753586, 0], [0, 0, 1], false],
["Exile_Sign_VehicleCustoms", [15127.8, 16416.6, 17.4326], [0.995716, 0.0924613, 0], [0, 0, 1], false],
["Exile_Sign_WasteDump", [15128.9, 16408.1, 17.4326], [0.991406, 0.13082, 0], [0, 0, 1], false],
["Exile_Locker", [15111.3, 16464.5, 16.5438], [-0.760103, -0.649802, 0], [0, 0, 1], true],
["C_Boat_Civil_01_F", [15233.2, 16587, 0.636884], [0.871856, 0.489763, 0], [0, 0, 1], false],
["O_Plane_CAS_02_dynamicLoadout_F", [15125.8, 16433, 19.3714], [0.127936, -0.991782, 0], [0, 0, 1], false],
["Exile_Locker", [15115.5, 16459.7, 16.5435], [-0.749499, -0.662006, 0], [0, 0, 1], true],
["CUP_Dhangar_psacistul", [15131.3, 16458.8, 16.5438], [-0.75159, -0.659631, 0], [0, 0, 1], true],
["Land_CampingChair_V2_F", [15131.2, 16460.2, 17.05], [-0.651013, 0.759067, 0], [0, 0, 1], false],
["Land_CampingChair_V2_F", [15130, 16459.2, 17.0503], [-0.651013, 0.759067, 0], [0, 0, 1], false],
["Land_MapBoard_F", [15130.4, 16456.5, 17.5124], [-0.0465312, -0.998917, 0], [0, 0, 1], false],
["Land_Cargo40_sand_F", [15098.8, 16468.9, 17.7198], [-0.655487, 0.755207, 0], [0, 0, 1], true],
["Land_CampingTable_F", [15122, 16487.9, 16.9554], [0.762026, 0.647546, 0], [0, 0, 1], false],
["Land_CampingTable_F", [15118.6, 16488, 16.9551], [-0.653236, 0.757155, 0], [0, 0, 1], false],
["Exile_Sign_AircraftCustoms", [5170.54, 4822.96, 72.6301], [0.976107, 0.217288, 0], [0, 0, 1], false],
["Exile_Sign_Armory", [5165.05, 4894.52, 72.7058], [-0.133625, 0.991032, 0], [0, 0, 1], false],
["Exile_Sign_Equipment", [5179.26, 4896.18, 72.7055], [0.495683, 0.868503, 0], [0, 0, 1], false],
["Exile_Sign_Food", [5183.57, 4866.37, 72.7058], [0.771999, -0.635624, 0], [0, 0, 1], false],
["Exile_Sign_Hardware", [5182.4, 4880.94, 72.7058], [0.985244, 0.171158, 0], [0, 0, 1], false],
["Exile_Sign_Locker", [5159.3, 4877.02, 72.7058], [-0.985263, -0.171044, 0], [0, 0, 1], false],
["Exile_Sign_Office", [5172.92, 4863.06, 72.7058], [0.162416, -0.986722, 0], [0, 0, 1], false],
["Exile_Sign_VehicleCustoms", [5161.64, 4858.69, 72.6931], [0.989237, 0.146324, 0], [0, 0, 1], false],
["Exile_Sign_WasteDump", [5120.33, 4865.98, 72.6624], [-0.98808, -0.153944, 0], [0, 0, 1], false],
["Exile_Locker", [5158.66, 4880.17, 71.6647], [-0.988293, -0.15257, 0], [0, 0, 1], true],
["Exile_Locker", [5159.71, 4873.87, 71.6644], [-0.985697, -0.168527, 0], [0, 0, 1], true],
["CUP_Dhangar_psacistul", [5172.7, 4864.72, 71.6647], [-0.986225, -0.165407, 0], [0, 0, 1], true],
["Land_CampingChair_V2_F", [5173.35, 4865.99, 72.1709], [-0.154144, 0.988048, 0], [0, 0, 1], false],
["Land_CampingChair_V2_F", [5171.76, 4865.81, 72.1712], [-0.154144, 0.988048, 0], [0, 0, 1], false],
["Land_MapBoard_F", [5170.7, 4863.27, 72.6333], [-0.565224, -0.824938, 0], [0, 0, 1], false],
["Land_CampingTable_F", [5180.1, 4894.43, 72.0763], [0.988741, 0.149639, 0], [0, 0, 1], false],
["Land_CampingTable_F", [5177.24, 4896.22, 72.076], [-0.157041, 0.987592, 0], [0, 0, 1], false],
["Exile_Car_SUV_Armed_Black", [5161.51, 4854.28, 72.6713], [-0.46051, -0.887655, 0], [0, 0, 1], false],
["O_Heli_Transport_04_F", [5171.15, 4811.63, 74.6986], [-0.63811, -0.769946, 0], [0, 0, 1], false],
["Exile_Sign_AircraftCustoms", [2324.64, 11256.1, 69.1406], [-0.816792, 0.576933, 0], [0, 0, 1], false],
["Exile_Sign_Armory", [2351.04, 11271.2, 68.8238], [0.609908, 0.792473, 0], [0, 0, 1], false],
["Exile_Sign_Equipment", [2344.31, 11276, 68.7866], [0.598676, 0.800991, 0], [0, 0, 1], false],
["Exile_Sign_Food", [2366.96, 11249.7, 69.9007], [0.772059, -0.63555, 0], [0, 0, 1], false],
["Exile_Sign_Hardware", [2360.44, 11271.7, 68.9978], [0.652043, 0.758182, 0], [0, 0, 1], false],
["Exile_Sign_Locker", [2325.08, 11224.4, 70.1442], [-0.536576, -0.843852, 0], [0, 0, 1], false],
["Exile_Sign_Office", [2350.8, 11226.8, 70.8805], [0.83841, -0.54504, 0], [0, 0, 1], false],
["Exile_Sign_VehicleCustoms", [2336.24, 11214.9, 70.7607], [-0.544456, -0.838789, 0], [0, 0, 1], false],
["Exile_Sign_WasteDump", [2364.54, 11231.8, 70.7439], [-0.787914, 0.615785, 0], [0, 0, 1], false],
["Exile_Locker", [2322.97, 11225.8, 69.0477], [-0.5646, -0.825365, 0], [0, 0, 1], true],
["Exile_Locker", [2327.12, 11223.1, 69.1578], [-0.551183, -0.834385, 0], [0, 0, 1], true],
["CUP_Dhangar_psacistul", [2349.42, 11227.8, 69.8395], [-0.542495, -0.840059, 0], [0, 0, 1], true],
["Land_CampingChair_V2_F", [2348.94, 11229.1, 70.3456], [-0.833814, 0.552045, 0], [0, 0, 1], false],
["Land_CampingChair_V2_F", [2348, 11227.8, 70.3459], [-0.833814, 0.552045, 0], [0, 0, 1], false],
["Land_MapBoard_F", [2349.16, 11225.3, 70.808], [0.22848, -0.973549, 0], [0, 0, 1], false],
["Land_CampingTable_F", [2355.15, 11277.3, 68.3902], [0.602912, 0.797808, 0], [0, 0, 1], false],
["Land_CampingTable_F", [2355.89, 11276, 68.39], [0.791322, -0.611399, 0], [0, 0, 1], false],
["Exile_Car_SUV_Armed_Black", [2329.64, 11214.9, 70.4187], [-0.414038, 0.910259, 0], [0, 0, 1], false],
["O_Heli_Transport_04_F", [2324.8, 11244.9, 71.8331], [-0.129278, 0.991138, -0.0305523], [-0.0598886, 0.0229505, 0.997941], false],
["Exile_Sign_TraderCity", [2384.84, 11254.8, 70.6336], [-0.625885, -0.779915, 0], [0, 0, 1], false],
["Exile_Sign_TraderCity", [2346.81, 11198.4, 72.2792], [0.501297, 0.865275, 0], [0, 0, 1], false],
["Exile_Sign_TraderCity", [5128, 4847.3, 73.3322], [-0.181915, 0.983314, 0], [0, 0, 1], false],
["Exile_Sign_TraderCity", [15127.4, 16394.8, 18.1347], [0.719246, 0.694755, 0], [0, 0, 1], false],
["Exile_Sign_TraderCity", [15112.5, 16461.5, 18.1347], [0.749447, 0.662064, 0], [0, 0, 1], false],
["Exile_Sign_TraderCity", [8262.38, 15462.3, 5.81539], [-0.623874, 0.781525, 0], [0, 0, 1], false],
["Exile_Sign_AircraftCustoms", [8251, 15454.3, 5.31481], [-0.599511, 0.800367, 0], [0, 0, 1], false],
["Exile_Sign_Armory", [8267.71, 15490.3, 8.52584], [0.78097, 0.624568, 0], [0, 0, 1], false],
["Exile_Sign_Equipment", [8240.58, 15490.8, 5.22584], [-0.627484, 0.77863, 0], [0, 0, 1], false],
["Exile_Sign_Food", [8257.51, 15510.4, 5.22584], [0.7801, 0.625655, 0], [0, 0, 1], false],
["Exile_Sign_Hardware", [8241.11, 15507.7, 5.22584], [-0.6245, 0.781025, 0], [0, 0, 1], false],
["Exile_Sign_Locker", [8255.05, 15475.5, 5.22584], [0.653457, -0.756964, 0], [0, 0, 1], false],
["Exile_Sign_Office", [8266.21, 15499.5, 5.22584], [0.775277, 0.631621, 0], [0, 0, 1], false],
["Exile_Sign_VehicleCustoms", [8263.76, 15471.5, 5.06645], [0.774395, 0.632703, 0], [0, 0, 1], false],
["Exile_Sign_WasteDump", [8243.3, 15464.9, 5.03186], [-0.653769, 0.756694, 0], [0, 0, 1], false],
["Exile_Locker", [8253.1, 15473.9, 4.17399], [0.627679, -0.778472, 0], [0, 0, 1], true],
["Exile_Locker", [8256.9, 15477.1, 4.17218], [0.640182, -0.768223, 0], [0, 0, 1], true],
["CUP_Dhangar_psacistul", [8264.88, 15498.5, 4.18479], [0.633969, -0.773359, 0], [0, 0, 1], true],
["Land_CampingChair_V2_F", [8263.45, 15498.5, 4.70642], [-0.780542, -0.625104, 0], [0, 0, 1], false],
["Land_CampingChair_V2_F", [8264.41, 15497.2, 4.77004], [-0.780542, -0.625104, 0], [0, 0, 1], false],
["Land_MapBoard_F", [8267.17, 15497.5, 5.189], [0.996786, -0.0801154, 0], [0, 0, 1], false],
["Land_CampingTable_F", [8242.42, 15491.2, 4.59525], [-0.770443, -0.637509, 0], [0, 0, 1], false],
["Land_CampingTable_F", [8239.89, 15489, 4.59525], [0.769535, 0.638604, 0], [0, 0, 1], false],
["Exile_Car_SUV_Armed_Black", [8261.33, 15475.5, 5.02783], [0.644453, -0.764579, 0.00997877], [-0.00600007, 0.0079933, 0.99995], false],
["Exile_Sign_AircraftCustoms", [12670.5, 9615.91, 31.871], [-0.474286, 0.880371, 0], [0, 0, 1], false],
["Exile_Sign_Armory", [12699, 9632.77, 32.6366], [-0.465176, 0.885218, 0], [0, 0, 1], false],
["Exile_Sign_Equipment", [12678.5, 9621.04, 31.871], [-0.48177, 0.876297, 0], [0, 0, 1], false],
["Exile_Sign_Food", [12703.4, 9605.69, 33.3524], [0.491252, -0.871017, 0], [0, 0, 1], false],
["Exile_Sign_Hardware", [12687.6, 9626.79, 32.1514], [-0.467369, 0.884062, 0], [0, 0, 1], false],
["Exile_Sign_Locker", [12708, 9618.59, 33.116], [0.883203, 0.468992, 0], [0, 0, 1], false],
["Exile_Sign_Office", [12694.8, 9600.8, 33.0084], [0.444954, -0.895553, 0], [0, 0, 1], false],
["Exile_Sign_VehicleCustoms", [12676.7, 9591.91, 32.9142], [0.414762, -0.90993, 0], [0, 0, 1], false],
["Exile_Sign_WasteDump", [12681.6, 9594.11, 33.0499], [0.419812, -0.907611, 0], [0, 0, 1], false],
["Exile_Locker", [12709.1, 9616.33, 32.1781], [0.897959, 0.439755, 0.016893], [-0.0329825, 0.0289713, 0.999036], true],
["Exile_Locker", [12706.9, 9620.74, 31.9924], [0.890747, 0.453716, 0.0266716], [-0.0329807, 0.00599681, 0.999438], true],
["CUP_Dhangar_psacistul", [12702.8, 9592.79, 32.5381], [-0.893684, -0.448394, -0.0164996], [-0.0339807, 0.0309679, 0.998943], true],
["Land_CampingChair_V2_F", [12703, 9594.17, 33.011], [-0.437183, 0.898358, -0.0427212], [-0.0339807, 0.0309679, 0.998943], false],
["Land_CampingChair_V2_F", [12701.6, 9593.54, 33.0232], [-0.437183, 0.898358, -0.0427212], [-0.0339807, 0.0309679, 0.998943], false],
["Land_MapBoard_F", [12701.3, 9590.79, 33.5196], [-0.297946, -0.954385, 0.0194515], [-0.0339807, 0.0309679, 0.998943], false],
["Land_CampingTable_F", [12668.5, 9629.47, 31.2593], [-0.866902, -0.498479, 0], [0, 0, 1], false],
["Land_CampingTable_F", [12668.4, 9630.94, 31.2415], [-0.48919, 0.872177, 0], [0, 0, 1], false],
["Exile_Car_SUV_Armed_Black", [12680.4, 9580.68, 33.2513], [-0.704095, -0.710007, -0.01184], [-0.039967, 0.022976, 0.998937], false],
["O_Heli_Transport_04_F", [12660.7, 9617.14, 33.9353], [0.819921, 0.572476, 0], [0, 0, 1], false],
["Exile_Sign_TraderCity", [12704.9, 9641.63, 33.3615], [0.447085, -0.894491, 0], [0, 0, 1], false],
["Exile_Sign_TraderCity", [12669.1, 9549.44, 34.0333], [0.501297, 0.865275, 0], [0, 0, 1], false],
["Exile_Sign_TraderCity", [12716.1, 9621.14, 34.4972], [-0.497569, 0.867424, 0], [0, 0, 1], false]
];

{
    private _vehicle = (_x select 0) createVehicle (_x select 1);
    _vehicle allowDamage false;
    _vehicle setPosWorld (_x select 1);
    _vehicle setVectorDirAndUp [_x select 2, _x select 3];
    _vehicle enableSimulationGlobal (_x select 4);
    _vehicle setVariable ["ExileIsLocked", -1, true];
    
    if (_vehicle isKindOf "Exile_RussianRouletteChair") then
    {
        ExileRouletteChairs pushBack _vehicle;
        ExileRouletteChairPositions pushBack [_x select 1, getDir _vehicle];
    };
}
forEach _vehicles;

// 317 Simple Objects
private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"];
private _simpleObjects = [
["ca\roads2\bridge\bridge_asf1_25.p3d", [16656.5, 17270.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16641, 17254, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16626.4, 17238.6, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16670.3, 17284.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16611.7, 17223.2, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16597.1, 17207.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16581.5, 17191.3, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16566.9, 17175.9, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16536.3, 17143.7, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16520.7, 17127.2, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16506.1, 17111.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16550, 17158, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16491.4, 17096.4, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16476.8, 17080.9, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16461.2, 17064.4, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16446.6, 17049, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16416.5, 17017.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16401, 17001, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16386.4, 16985.6, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16430.3, 17031.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16371.7, 16970.2, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16357.1, 16954.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16341.5, 16938.3, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16326.9, 16922.9, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16296.3, 16890.7, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16280.7, 16874.2, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16266.1, 16858.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16310, 16905, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16251.4, 16843.4, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16236.8, 16827.9, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16221.2, 16811.4, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16206.6, 16796, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16176, 16764, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16160.5, 16747.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16145.8, 16732.1, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16189.7, 16778.3, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16131.2, 16716.7, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16116.5, 16701.3, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16101, 16684.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16086.3, 16669.4, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16055.7, 16637.2, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16040.2, 16620.7, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16025.5, 16605.3, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16069.5, 16651.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [16010.9, 16589.9, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15996.2, 16574.4, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15980.7, 16557.9, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15966, 16542.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15936, 16511, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15920.5, 16494.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15905.8, 16479.1, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15949.7, 16525.3, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15891.2, 16463.7, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15876.5, 16448.3, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15861, 16431.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15846.3, 16416.4, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15815.7, 16384.2, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15800.2, 16367.7, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15785.5, 16352.3, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15829.5, 16398.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15770.9, 16336.9, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15756.2, 16321.4, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15740.7, 16304.9, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15726, 16289.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15695.5, 16257.5, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15680, 16241, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15665.3, 16225.6, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15709.2, 16271.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15650.7, 16210.1, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15636, 16194.7, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15620.5, 16178.2, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15605.8, 16162.8, -1.5315], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15588.6, 16144.7, -1.5251], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15571.5, 16126.6, -1.53171], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15555.9, 16110.1, -1.53171], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15541.3, 16094.7, -1.53171], [0.688336, 0.725392, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [15524.2, 16076.7, -1.54339], [0.688336, 0.725392, 0], [0, 0, 1]],
["a3\structures_f\mil\bagbunker\bagbunker_tower_f.p3d", [15357.8, 15877, 17.5096], [0.716448, 0.69764, 0], [0, 0, 1]],
["a3\structures_f\walls\cncbarrier_f.p3d", [15342.7, 15883.4, 16.4419], [-0.701531, -0.712639, 0], [0, 0, 1]],
["a3\structures_f\walls\cncbarrier_f.p3d", [15344.6, 15881.5, 16.3342], [-0.698815, -0.715303, 0], [0, 0, 1]],
["a3\structures_f\walls\cncbarrier_f.p3d", [15341.7, 15885.6, 16.5038], [-0.999681, -0.025252, 0], [0, 0, 1]],
["a3\structures_f\walls\cncbarrier_f.p3d", [15342.6, 15887.9, 16.5173], [-0.687493, 0.726191, 0], [0, 0, 1]],
["a3\structures_f\walls\cncbarrier_f.p3d", [15352.2, 15873.7, 15.7856], [-0.702563, -0.711622, 0], [0, 0, 1]],
["a3\structures_f\walls\cncbarrier_f.p3d", [15354.1, 15871.8, 15.715], [-0.699775, -0.714363, 0], [0, 0, 1]],
["a3\structures_f\walls\cncbarrier_f.p3d", [15356.3, 15870.9, 15.5961], [-0.0362949, -0.999341, 0], [0, 0, 1]],
["a3\structures_f\walls\cncbarrier_f.p3d", [15358.7, 15871.8, 15.5278], [0.718648, -0.695374, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17197.2, 18766.9, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17238.7, 18782.1, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17260, 18790, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17279.9, 18797.4, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17220.1, 18775.4, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17299.9, 18804.7, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17319.8, 18812.1, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17341.1, 18820, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17361, 18827.3, -3.08345], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17384.5, 18836, -3.07705], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17407.9, 18844.6, -3.08366], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17429.1, 18852.5, -3.08366], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17449.1, 18859.8, -3.08366], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17472.4, 18868.4, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17514, 18883.7, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17535.2, 18891.6, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17555.2, 18898.9, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17495.3, 18876.9, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17575.1, 18906.2, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17595.1, 18913.6, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17616.3, 18921.5, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17636.3, 18928.8, -3.08424], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17659.7, 18937.5, -3.07785], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [17683.1, 18946.1, -3.08445], [-0.938279, -0.345878, 0], [0, 0, 1]],
["ca\roads2\bridge\bridge_asf1_25.p3d", [18493.2, 12877.7, -3.81581], [-0.938279, -0.345878, 0], [0, 0, 1]],
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["ca\structures_e\misc\misc_market\stand_small_ep1.p3d", [2366.99, 11254.9, 69.4406], [0.989039, 0.147654, 0], [0, 0, 1]],
["ca\structures_e\misc\misc_market\stand_water_ep1.p3d", [2362.78, 11248.2, 69.2828], [0.182486, -0.983208, 0], [0, 0, 1]],
["a3\structures_f\items\electronics\portable_generator_f.p3d", [2361.63, 11270.3, 68.3949], [-0.133832, 0.990674, -0.0255677], [-0.0429574, 0.0199762, 0.998877]],
["ca\misc\misc_backpackheap.p3d", [2353.23, 11273.1, 68.2462], [0.526226, 0.850345, 0], [0, 0, 1]],
["a3\structures_f\items\tools\saw_f.p3d", [2359.11, 11272.6, 68.8244], [-0.133955, 0.990987, 0], [0, 0, 1]],
["a3\structures_f\civ\constructions\pipes_small_f.p3d", [2357.78, 11272.7, 67.9564], [0.625458, 0.780258, 0], [0, 0, 1]],
["a3\weapons_f\ammoboxes\supplydrop.p3d", [2354.31, 11272.2, 68.7616], [-0.813092, 0.582135, 0], [0, 0, 1]],
["a3\structures_f_epb\items\military\ammobox_rounds_f.p3d", [2345.02, 11283.2, 71.3924], [-0.0972276, 0.995262, 0], [0, 0, 1]],
["a3\structures_f_epa\mil\scrapyard\paperbox_closed_f.p3d", [2362.72, 11269.2, 68.7912], [0.664366, 0.746933, -0.026626], [-0.0429574, 0.0737259, 0.996353]],
["a3\structures_f_epa\mil\scrapyard\pallet_milboxes_f.p3d", [2346.05, 11283.6, 71.737], [0.606029, 0.795443, 0], [0, 0, 1]],
["ca\misc2\gunrack1.p3d", [2347.76, 11282.8, 71.791], [-0.811063, 0.584958, 0], [0, 0, 1]],
["ca\misc_e\gunrack1_ep1.p3d", [2350.41, 11280.7, 71.7901], [0.798384, -0.602148, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [2363.06, 11271.7, 69.1652], [0.610974, 0.79165, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [2368.05, 11268, 69.1928], [0.610974, 0.79165, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [2339.76, 11279, 68.8153], [0.802149, -0.597123, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [2314.15, 11240.8, 69.7007], [0.846721, -0.532036, 0], [0, 0, 1]],
["a3\structures_f\wrecks\wreck_ural_f.p3d", [8239.75, 15464.2, 5.12224], [-0.609398, -0.792865, 0], [0, 0, 1]],
["a3\structures_f\civ\garbage\garbagebags_f.p3d", [8238, 15459, 4.45103], [0.955761, -0.293137, 0.0243278], [0, 0.0827068, 0.996574]],
["a3\structures_f\furniture\cashdesk_f.p3d", [8256.28, 15509.5, 4.19874], [0.787408, 0.616432, 0], [0, 0, 1]],
["a3\structures_f_heli\furniture\officecabinet_01_f.p3d", [8264.99, 15500.9, 4.96439], [0.772481, 0.635038, 0], [0, 0, 1]],
["a3\structures_f\civ\constructions\workstand_f.p3d", [8238.62, 15505.5, 4.22337], [-0.678538, 0.734565, 0], [0, 0, 1]],
["ca\structures_e\misc\misc_market\kiosk_ep1.p3d", [8254.4, 15510.9, 5.34639], [0.999228, -0.0392913, 0], [0, 0, 1]],
["ca\structures_e\misc\misc_market\stand_meat_ep1.p3d", [8258.46, 15508.2, 5.24635], [-0.0200335, -0.999799, 0], [0, 0, 1]],
["ca\structures_e\misc\misc_market\stand_small_ep1.p3d", [8252.44, 15511.5, 4.68646], [0.0578757, 0.998324, 0], [0, 0, 1]],
["ca\structures_e\misc\misc_market\stand_water_ep1.p3d", [8258.14, 15506, 4.59629], [0.999745, -0.0225873, 0], [0, 0, 1]],
["a3\structures_f\items\electronics\portable_generator_f.p3d", [8242.68, 15508.7, 4.54156], [-0.998665, 0.0516471, 0], [0, 0, 1]],
["ca\misc\misc_backpackheap.p3d", [8243.66, 15492, 4.20155], [-0.693264, 0.720683, 0], [0, 0, 1]],
["a3\structures_f\items\tools\saw_f.p3d", [8239.98, 15506.6, 5.07954], [-0.998665, 0.0516471, 0], [0, 0, 1]],
["a3\structures_f\civ\constructions\pipes_small_f.p3d", [8239.58, 15505.3, 4.19956], [-0.651112, 0.758982, 0], [0, 0, 1]],
["a3\weapons_f\ammoboxes\supplydrop.p3d", [8261.73, 15503.5, 8.37354], [-0.636012, 0.771679, 0], [0, 0, 1]],
["a3\structures_f_epb\items\military\ammobox_rounds_f.p3d", [8260.68, 15501.7, 8.39979], [-0.0972276, 0.995262, 0], [0, 0, 1]],
["a3\structures_f_epa\mil\scrapyard\paperbox_closed_f.p3d", [8243.97, 15509.5, 4.82798], [-0.610982, 0.791645, 0], [0, 0, 1]],
["a3\structures_f_epa\mil\scrapyard\pallet_milboxes_f.p3d", [8259.91, 15501.6, 7.9349], [-0.666694, 0.745332, 0], [0, 0, 1]],
["ca\misc2\gunrack1.p3d", [8260.84, 15500, 7.98957], [0.656395, -0.754417, 0], [0, 0, 1]],
["ca\misc_e\gunrack1_ep1.p3d", [8262.94, 15497.4, 7.98957], [0.651526, -0.758626, 0], [0, 0, 1]],
["ca\buildings2\misc_cargo\misc_cargo1b.p3d", [8260.68, 15465.1, 5.32309], [-0.766031, -0.642732, 0.00960654], [0.00499145, 0.00899664, 0.999947]],
["ca\buildings2\misc_cargo\misc_cargo1b.p3d", [8263.38, 15477.8, 5.24988], [0.658599, -0.752438, 0.00921936], [-0.0139971, 0, 0.999902]],
["ca\buildings2\misc_cargo\misc_cargo1b.p3d", [8267.36, 15473.2, 5.30562], [0.659321, -0.751805, 0.00922947], [-0.0139971, 0, 0.999902]],
["a3\structures_f\wrecks\wreck_ural_f.p3d", [12689.3, 9586.78, 33.6729], [0.998226, -0.043231, 0.0409329], [-0.039967, 0.022976, 0.998937]],
["a3\structures_f\civ\garbage\garbagebags_f.p3d", [12695.4, 9587.89, 32.9745], [-0.022682, -0.999436, 0.0247807], [-0.00899675, 0.0249902, 0.999647]],
["a3\structures_f\furniture\cashdesk_f.p3d", [12713.4, 9597.78, 32.9264], [0.47986, -0.87591, 0.0501559], [-0.0678416, 0.0199516, 0.997497]],
["a3\structures_f_heli\furniture\officecabinet_01_f.p3d", [12705, 9592.13, 33.4157], [0.448645, -0.892678, 0.042935], [-0.0339807, 0.0309679, 0.998943]],
["a3\structures_f\civ\constructions\workstand_f.p3d", [12678.3, 9636.01, 30.8346], [-0.529145, 0.848532, 0], [0, 0, 1]],
["ca\structures_e\misc\misc_market\kiosk_ep1.p3d", [12715, 9599.41, 34.1523], [-0.199919, -0.979794, 0.00600068], [-0.0678416, 0.0199516, 0.997497]],
["ca\structures_e\misc\misc_market\stand_meat_ep1.p3d", [12711.6, 9595.84, 33.9038], [-0.981326, 0.179954, -0.0679389], [-0.0648604, 0.0229434, 0.997631]],
["ca\structures_e\misc\misc_market\stand_small_ep1.p3d", [12715.9, 9601.24, 33.5135], [0.973572, -0.216851, 0.071643], [-0.0678416, 0.0249336, 0.997384]],
["ca\structures_e\misc\misc_market\stand_water_ep1.p3d", [12709.6, 9596.51, 33.1145], [-0.183818, -0.982848, 0.0148813], [-0.0419616, 0.0229716, 0.998855]],
["a3\structures_f\items\electronics\portable_generator_f.p3d", [12681, 9637.13, 31.2164], [-0.97102, 0.237556, -0.0262155], [-0.0269881, 0, 0.999636]],
["ca\misc\misc_backpackheap.p3d", [12672, 9632.61, 31.0968], [-0.81687, -0.576822, 0], [0, 0, 1]],
["a3\structures_f\civ\constructions\pipes_small_f.p3d", [12678.7, 9635.06, 30.8297], [-0.497635, 0.867387, 0], [0, 0, 1]],
["a3\weapons_f\ammoboxes\supplydrop.p3d", [12693.7, 9641.82, 31.9999], [0.853537, 0.517086, 0.0640127], [-0.0747869, 0, 0.9972]],
["a3\structures_f_epb\items\military\ammobox_rounds_f.p3d", [12687.7, 9640.15, 31.7454], [-0.917096, 0.398667, 0], [0, 0, 1]],
["a3\structures_f_epa\mil\scrapyard\paperbox_closed_f.p3d", [12683.2, 9635.6, 31.5588], [-0.451938, 0.891966, -0.0122014], [-0.0269881, 0, 0.999636]],
["a3\structures_f_epa\mil\scrapyard\pallet_milboxes_f.p3d", [12687, 9640.22, 31.2801], [-0.400711, 0.916205, 0], [0, 0, 1]],
["ca\misc2\gunrack1.p3d", [12688.5, 9641.35, 31.3348], [-0.90538, -0.424603, 0], [0, 0, 1]],
["ca\misc_e\gunrack1_ep1.p3d", [12691.6, 9642.64, 31.4528], [0.911682, 0.405168, 0.0683734], [-0.0747869, 0, 0.9972]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12711, 9615.95, 33.3945], [-0.871644, -0.487071, -0.0547624], [-0.0787527, 0.028897, 0.996475]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12686.4, 9578.77, 33.6214], [0.503737, -0.863622, 0.020149], [-0.039967, 0, 0.999201]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12673.7, 9636.09, 31.9264], [-0.481574, 0.876405, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12650.4, 9616.75, 31.9264], [-0.908902, 0.417011, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12699.9, 9586.46, 33.7142], [0.50412, -0.863239, 0.0261171], [-0.00899675, 0.0249902, 0.999647]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12672.9, 9570.97, 32.9838], [0.477984, -0.878274, 0.0129046], [-0.0269881, 0, 0.999636]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12697.5, 9640.14, 32.4916], [-0.871911, -0.485279, -0.0653907], [-0.0747869, 0, 0.9972]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12717.1, 9604.98, 34.1156], [-0.871644, -0.486196, -0.0620574], [-0.078752, 0.0139555, 0.996797]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12687.6, 9643.28, 31.9264], [0.437388, -0.899273, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12660.2, 9628.21, 31.9264], [-0.527323, 0.849665, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12686.1, 9634.43, 32.0766], [-0.874359, -0.485102, 0.0130967], [0, 0.0269881, 0.999636]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12713.3, 9594.37, 34.0788], [-0.526853, 0.848255, -0.0537611], [-0.0648604, 0.0229434, 0.997631]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12705, 9597.92, 33.5738], [0.867816, 0.496255, 0.0250439], [-0.0419616, 0.0229716, 0.998855]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12676.8, 9628.88, 31.9264], [-0.874359, -0.485279, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12668.9, 9623.9, 31.9264], [-0.874359, -0.485279, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12696.3, 9593.14, 33.3955], [-0.874324, -0.484814, 0.0226601], [-0.00899675, 0.0628703, 0.997981]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12682.9, 9586.42, 33.3354], [-0.873661, -0.485954, -0.0237776], [-0.039967, 0.022976, 0.998937]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12662.1, 9573.36, 32.5266], [-0.873354, -0.485279, -0.0419188], [-0.0479423, 0, 0.99885]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12654.7, 9587.11, 32.4263], [-0.874359, -0.485279, 0], [0, 0, 1]],
["ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d", [12649.1, 9601.87, 31.9264], [0.972942, 0.231051, 0], [0, 0, 1]]
];

{
    private _simpleObject = createSimpleObject [_x select 0, _x select 1];
    _simpleObject setVectorDirAndUp [_x select 2, _x select 3];
    
    {
        if ((toLower _x) in _invisibleSelections) then 
        {
            _simpleObject hideSelection [_x, true];
        };
    }
    forEach (selectionNames _simpleObject);
}
forEach _simpleObjects;

]]>
27461Sat, 22 Dec 2018 15:20:59 +0000
I am giving out help on how to add custom billboardshttps://exile.majormittens.co.uk/topic/21884-i-am-giving-out-help-on-how-to-add-custom-billboards/ hi guys one of my friends had problems adding custom billboards to his server but he figured it out then he gave me a guide on how to do it. he also said i should put it up on the exile forums to help people coz he knows how much of a pain it can be. So here it is:

 

file_1 = name that will be given to billboard in admin menu
file_2 = name of the image to be loaded in

        (EXAMPLE)

just say that my image is in a folder called image_file and image_file is in a folder called billboards then:

{"file_1","billboards\image_file\file_2.paa"}

but remember if there is a space between words then use an underscore_

you will need to edit your infistar file aswell and all you need to do for that part is:

download and unpack your infistar file then look for the file called EXILE_AHAT_CONFIG.hpp and then look for  these 
  {"Doggy","exile_assets\texture\flag\flag_mate_21dmd_co.paa"},
  {"Spawny","exile_assets\texture\flag\flag_mate_spawny_co.paa"},
  {"Dickbutt","exile_assets\texture\flag\flag_misc_dickbutt_co.paa"},
  {"Vish","exile_assets\texture\flag\flag_mate_vish_co.paa"}

thats when you add {"file_1","billboards\image_file\file_2.paa"} to the preset ones like this:

  {"Doggy","exile_assets\texture\flag\flag_mate_21dmd_co.paa"},
  {"Spawny","exile_assets\texture\flag\flag_mate_spawny_co.paa"},
  {"Dickbutt","exile_assets\texture\flag\flag_misc_dickbutt_co.paa"},
  {"Vish","exile_assets\texture\flag\flag_mate_vish_co.paa"},
  {"file_1","billboards\image_file\file_2.paa"}

now repack your infistar file and upload to your server 

P.S you will need to upload the image to your server aswell thats why the top part of the guide is there :)

your image will also need to be .paa

]]>
21884Thu, 16 Mar 2017 14:07:32 +0000
Custom Image on billbords?https://exile.majormittens.co.uk/topic/785-custom-image-on-billbords/How do I add a billboard or image to a billboard.. I.E at terminal or traders.. with TS info.. clan info.. twitter info.. etc..  FYI I have a vilayer server... so please explain thoroughly cause Vilayer sucks. LOL Thanks

]]>
785Mon, 14 Sep 2015 23:19:56 +0000
Sandbag placements - Out of territoryhttps://exile.majormittens.co.uk/topic/27144-sandbag-placements-out-of-territory/ This isnt a issue and Im hoping im placing this in the right section of the forums but I was wondering how would i set up on the server in order to make sandbags placeable outside of territories IF a person had the shovel on them? Some sort of way to script it into the server to make it despawn after restart as well would be ideal... This is intended to give players cover while doing missions out in the open

]]>
27144Thu, 27 Sep 2018 15:06:43 +0000
Atlis Oil Rig DMS Mission AI helphttps://exile.majormittens.co.uk/topic/26603-atlis-oil-rig-dms-mission-ai-help/ hey guys, We have incorporated an Oil Rig structure into our server out in the water and I have created a static DMS mission for it. I know the specified spawn locations are [X, Y, Height ATL] so for the oil rig the height would be to the seabed floor. I used the height from the object: transformation tab when double clicking. What seems to be happening is that the AI spawn in but all the roaming AI spawn in dead. What it looks like they are spawning in the air and falling to their death because they are on top of buildings and the AI set for the first level seem to be dead on buildings on the upper level, but the static MG emplacements are fine. Any Idea? Attached is the pastebin of the mission file. I spoke to Kuplion on the exile discord and he suggested It might be how im spawning in the AI and having to change my script to account for the objects in the water. Any advice would be greatly appreciatted.
https://pastebin.com/xV2inGrB

I can also attach the oil rig if people would like to check it out and put that on their server and do with what they please.

]]>
26603Thu, 14 Jun 2018 17:01:17 +0000
Hacking EBM containershttps://exile.majormittens.co.uk/topic/26723-hacking-ebm-containers/ Was giving an example of how to add "hacking" to EBM containers, however, couldn't get the option to appear on any items I tested.. I added both hotwire (renamed to pick lock) and grinding. Anyone know how to get this function to work, I would like to have players be able to hack all lockable storage. (nothing should be safe). Here is the sample include for EBM that I am using.. All functions BUT the hacking additions for containers work.

https://hastebin.com/esubemagew.scala

 

]]>
26723Wed, 11 Jul 2018 17:46:17 +0000
[Solved]bush damagehttps://exile.majormittens.co.uk/topic/20407-solvedbush-damage/ Hi how to remove bush damage for vehicle ? Thanks

 

]]>
20407Sat, 31 Dec 2016 18:38:13 +0000
Problems with the Carrier USS Freedom, USS Nimitzhttps://exile.majormittens.co.uk/topic/24808-problems-with-the-carrier-uss-freedom-uss-nimitz/ Hiho,

as teaserd in the title I have some problems but also questions with those carriers. Im starting with the easy one.

1. The USS Fredom can catshot my jets in the editor/scenario but also on my exile server. But I just cant figure out, how the wires snap on my Jet?

Or does it only work with jet dlc jets (lol) ? 

 

Now the hard one:

I just cannot get the USS Nimitz working on my server..

I can spawn her in one piece and use the elevator but thats it. No catshots, no wirelanding, no fueling, nothing except moving the elevators...

 

Heres the rpt, I have a lot of addons, but all are working with each other.

But i needed to deactivate the altis tidesystem because it somehow changed the "hitbox" of the uss nimitz and i could no longer walk in the hangar.

 

https://pastebin.com/LxAZvcCK

Spoiler

 

 

]]>
24808Sun, 05 Nov 2017 14:08:27 +0000
Huron Ammo And Fuel Packable?https://exile.majormittens.co.uk/topic/26452-huron-ammo-and-fuel-packable/ I have placed a huron ammo and fuel at my specops. I need them to be usable for players, but need them not to be able to be packed and stolen.. Is that something that can be done?

Thanks.

Sorry corrected my own issue, wasn't the hurons, was an ammo crate i used for decoration players were stealing, had to switch it to a different item.

]]>
26452Tue, 22 May 2018 15:49:57 +0000
Flood light power sourcehttps://exile.majormittens.co.uk/topic/25806-flood-light-power-source/ Is it possible to use the Extended Base Mod generator and diesel power unit to power the flood lights? I have searched for where the 'switch on/switch off' actions are added to the exile generator but can not find it.

i have tried 

class DieselPowerUnit
    {
        targetType = 2;
        target = "Land_DieselGroundPowerUnit_01_F";

        class Actions
        {
            class StartPowerUnit: ExileAbstractAction
            {
                title = "Start Power Unit";
                condition = "true";
                action = "_this call ExileClient_object_portableGenerator_switchOn";
            };
            
            class StopPowerUnit: ExileAbstractAction
            {
                title = "Stop Power Unit";
                condition = "true";
                action = "_this call ExileClient_object_portableGenerator_switchOff";
            };
        };
    };

but no luck

Thanks

 

]]>
25806Tue, 06 Mar 2018 11:17:03 +0000
changing flag design and adding to serverhttps://exile.majormittens.co.uk/topic/26035-changing-flag-design-and-adding-to-server/ I have a few flags at my altis terminal flying. I want to know how to add a different flag desigb to the server. I have my flag.paa design but i want to know what todo to change my flags to this new design. NOT TO BE CONFUSED WITH A BASE FLAG. My flags are just for decoration. I found out how to change the exile billboards to my design, but cant find any info about flags added to the  terminal etc

]]>
26035Sun, 25 Mar 2018 14:13:51 +0000
Upgrade option does nothinghttps://exile.majormittens.co.uk/topic/26008-upgrade-option-does-nothing/ hi guys.

i understand that, to upgrade the concrete window, to window with hatch, you need the fortification kit, if i dont have the kit on me and i pres the upgrade option, it says im missing the kit, if i have the kit on me and i pres the upgrade option, i does nothing.

it there something i need to setup on the server first, or some custom recipes i need to make?

 

its first time im setting up a server, so im still learning, so sorry if it's a noob question.

i looked in the community tab inhere already and didnt find anything

]]>
26008Thu, 22 Mar 2018 10:48:54 +0000
Adding buyable items to trader salesmenhttps://exile.majormittens.co.uk/topic/25789-adding-buyable-items-to-trader-salesmen/ i want to add the following to the Hardware Salesman at the traders

"Land_Sofa_01_F",
"Land_ArmChair_01_F",
"Land_OfficeChair_01_F",
"Land_ChairWood_F",
"Land_Sun_chair_green_F",
"Land_Sun_chair_F",
"Land_TableSmall_01_F",
"Land_TableDesk_F",
"Land_TableBig_01_F",
"OfficeTable_01_new_F",
"Land_WoodenTable_large_F",
"Land_Tablet_01_F",
"Land_PicnicTable_01_F",
"Land_FlatTV_01_F",
"Land_WaterCooler_01_new_F",
"Land_MedicalTent_01_white_IDAP_outer_F",
"Land_MedicalTent_01_white_IDAP_open_F",
"Land_TablePlastic_01_F",
"Land_ChairPlastic_F",
"Land_EntranceGate_01_narrow_F",

I added them to class section

Spoiler

class Land_Sofa_01_F                            { quality = 1; price = 250; };
class Land_ArmChair_01_F                        { quality = 1; price = 250; };
class Land_OfficeChair_01_F                     { quality = 1; price = 250; };
class Land_ChairWood_F                          { quality = 1; price = 250; };
class Land_Sun_chair_green_F                    { quality = 1; price = 250; };
class Land_Sun_chair_F                          { quality = 1; price = 250; };
class Land_TableSmall_01_F                      { quality = 1; price = 250; };
class Land_TableDesk_F                          { quality = 1; price = 250; };
class Land_TableBig_01_F                        { quality = 1; price = 250; };
class OfficeTable_01_new_F                      { quality = 1; price = 250; };
class Land_WoodenTable_large_F                  { quality = 1; price = 250; };
class Land_Tablet_01_F                          { quality = 1; price = 250; };
class Land_PicnicTable_01_F                     { quality = 1; price = 250; };
class Land_FlatTV_01_F                          { quality = 1; price = 250; };
class Land_WaterCooler_01_new_F                 { quality = 1; price = 250; };
class Land_MedicalTent_01_white_IDAP_outer_F    { quality = 1; price = 250; };
class Land_MedicalTent_01_white_IDAP_open_F     { quality = 1; price = 250; };
class B_MBT_01_cannon_F                         { quality = 1; price = 250; };
class Land_TablePlastic_01_F                    { quality = 1; price = 250; };
class Land_ChairPlastic_F                       { quality = 1; price = 250; };
class Land_EntranceGate_01_narrow_F             { quality = 1; price = 250; };

like above after ziptie

 

then i added the next lot after ziptie

Spoiler

"Land_Sofa_01_F",
"Land_ArmChair_01_F",
"Land_OfficeChair_01_F",
"Land_ChairWood_F",
"Land_Sun_chair_green_F",
"Land_Sun_chair_F",
"Land_TableSmall_01_F",
"Land_TableDesk_F",
"Land_TableBig_01_F",
"OfficeTable_01_new_F",
"Land_WoodenTable_large_F",
"Land_Tablet_01_F",
"Land_PicnicTable_01_F",
"Land_FlatTV_01_F",
"Land_WaterCooler_01_new_F",
"Land_MedicalTent_01_white_IDAP_outer_F",
"Land_MedicalTent_01_white_IDAP_open_F",
"Land_TablePlastic_01_F",
"Land_ChairPlastic_F",
"Land_EntranceGate_01_narrow_F"

i added a comma after ziptie and ommited the comma after my last entry

 

i then went on my server and went to the hardware guy and all the items were there and the test prices but no picture, i could purchase them and money would be deducted but when i looked in my inventory there was nothing.

 

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25789Sat, 03 Mar 2018 12:15:24 +0000
Light house?https://exile.majormittens.co.uk/topic/25538-light-house/ Strange question. (ok lets be honest every question i ask is strange. am i right?) any way... light houses? How do you make them work? I have a need to place one, but i want the light that rotates around the top to function? I can place it and the globe spins but doesn't produce any light? this is tested while in the eden editor (ran simulation). I have tried all sorts of combinations of simulation settings and diffent light house models but none actually light up. Could it require it be near water? as where I want to place it there is none. (on top of a castle..)

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25538Thu, 25 Jan 2018 02:58:10 +0000
Remove the ability to place tents inside objects ?https://exile.majormittens.co.uk/topic/24581-remove-the-ability-to-place-tents-inside-objects/ I'm assuming it's possible to place tents inside other objects/ground in order to facilitate base building but is it possible to disable this? 

I do not have base building on the server and would like to make it so that tents cannot be placed inside other objects such as rocks / the ground.

 

Thanks for any help :)

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24581Sun, 08 Oct 2017 15:35:13 +0000
Importing Desolation map contecthttps://exile.majormittens.co.uk/topic/24490-importing-desolation-map-contect/ Hi i create some buildings with redux editor and now i close redux server and opening new exile server but i need import buildings from sqf....but how import to editor?

I have sqf with this positions

        class Land_HBarrierTower_F_122071860110 {
            posATL[] = {1219.53,7185.62,0.0102844};
            vectorUp[] = {0.0119996,-0.143811,0.989532};
            vectorDir[] = {0.735737,0.671439,0.0886598};

Please Help and THANKS.

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24490Thu, 28 Sep 2017 17:04:52 +0000
USS Freedomhttps://exile.majormittens.co.uk/topic/24270-uss-freedom/ i used to have USS Freedom on altis with no problems, i now have put it on Malden using the same procedure and the catapults work for landing/takeoff and the doors open on ops tower.... the problem i have is when i have landed on the carrier, the wheels of the stealth sink into the ground and i have to keep using flip to get em back.

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24270Mon, 04 Sep 2017 17:02:14 +0000
adding custom ammo boxeshttps://exile.majormittens.co.uk/topic/1439-adding-custom-ammo-boxes/if (isServer) then {
 
_vehicle_99 = objNull;
 
if (true) then
{
 _this = createVehicle ["B_CargoNet_01_ammo_F", [22506.4,20058.8,0], [], 0, "CAN_COLLIDE"];
 _vehicle_99 = _this;
 _this setDir 20;
          _this setVariable ["permaLoot",true];
 
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 
 
 _this addItemCargoGlobal [""];
 _this addItemCargoGlobal [""];
 
};
};

 

this code ofc with the _this addItemCargoGlobal [""]; filled in with right items dont seem to spawn me any box. can someone pls tell me what should be changed or let me know how to spawn boxes..wanting to add loot boxes to ai city.

 

ty

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1439Sun, 20 Sep 2015 22:01:29 +0000
Security Helphttps://exile.majormittens.co.uk/topic/24069-security-help/ Hi everyone.

I seem to be having an issue with Cameras and Laptops on my server. They can be found fine, and installed fine. However the only options players seem to get, is to move or remove the objects once placed. Am I forgetting a setting? Or are we simply forgetting a step in game?

Any help would be appreciated, thanks!

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24069Sun, 13 Aug 2017 08:25:08 +0000
[SOLVED] concrete base part classnameshttps://exile.majormittens.co.uk/topic/24090-solved-concrete-base-part-classnames/ Hello,

Im looking for the classnames for concrete base parts to add to a reward crate for completing a mission.

 

I've searched and everyone keeps saying:

- to look in the wiki (but there's only wood parts there)

- to look in the exile server cfg file under the loot section (but concrete parts are not listed there)

- to look in the mission file under config.cpp CfgExileArsenal (but concrete parts are not listed there either)

 

Does anyone have a list of these, or do I need to go and do a bunch of work just to find the classnames?

 

Thanks in advance!

I ended up finding them and doing the work myself:

_crate_item_list2    =
[
    "Exile_Item_ConcreteDoorKit",
    "Exile_Item_ConcreteDoorwayKit",
    "Exile_Item_ConcreteFloorKit",
    "Exile_Item_ConcreteFloorPortKit",
    "Exile_Item_ConcreteGateKit",
    "Exile_Item_ConcreteStairsKit",
    "Exile_Item_ConcreteSupportKit",
    "Exile_Item_ConcreteWallKit",
    "Exile_Item_ConcreteWindowKit"
];

 

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24090Mon, 14 Aug 2017 19:18:35 +0000
Upgraded Woodhttps://exile.majormittens.co.uk/topic/23928-upgraded-wood/ Hey Guys is there a was to shoot through the upgraded Wood walls and floors? 

Cause for me it Looks Like Theres No way U can do this even a 12,7 apds doesnt Go through it. 

 

Any way to fix this or is it in the Mod itself ?

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23928Sun, 30 Jul 2017 18:07:59 +0000