PLZ be warned i am big noob. im learning
class playeractions
{
targetType = 2;
target = "Exile_Unit_Player";
class Actions
{
class surrender: ExileAbstractAction
{
title = "Surrender";
condition = "true";
action = "_this call surrender\fn_surrender";
};
class stopsurrender: ExileAbstractAction
{
title = "Stop Surrender";
condition = "true";
action = "_this call surrender\fn_stopSurrender";
};
};
};
======================================================================
fn_surrender
params ["_player"];
_player playMove "AmovPercMstpSsurWnonDnon";
_player setCaptive true;
====================================================================
fn_stopSurrender
params ["_player"];
_player switchMove "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon";
_player setCaptive false;
1. You can run unlimited time
2. You can go up on hill and down from hill without penalty (speed is same, like you are runnig on flat ground)
]]>I'd like to swap animations on my server to look like the running animation (only the running and jogging) from arma 2.
After looking all over for anything to do with swapping animations i couldn't find anything! i was recently playing on a server where the running animation was from arma 2 to better simulate the good old days of Arma 2 DayZ mod, which is what i'm trying to do on my server.
any information or support would be greatly appreciated,
Cheers
Rob
]]>
Thanks for responding ![]()
GolovaRaoul
The Mods: Exile, ChernarusRedux, Cup Terrains Core, CBA, DS Houses and Enhanced Movement and the Servermods: Exileserver and extDB3
]]>
I know the n.1 is to block and unblock vehicles and bases, but how about the others?
Tnks
]]>Thanks!
]]>Does anyone know of a way to require a player to have a rope in order to use this?
]]>
Thanks in Advanced
EDIT*
Sovled - it was, sblock_safeZone_ramming ="true"; within the EXILE_AHAT_CONFIG in Infistar, changed it to false, and now its fixed.
]]>I googled a bit, found something like this:
this addeventhandler ["handledamage",{ player setdamage ((damage player) /1.015)}];
but I know it needs to only work if player is in vehicle.
Don't know the correct formatting but maybe something like:
while {true} do
{
if(alive player and IN_VEHICLE) then
{
if(damage player < 0.7) then
{
player setDamage ((damage player) - 0.02);
hint format ["Debug: Health: %1",damage player];
sleep 5;
};
};
};
Or another way would be to call
EpeContactStart
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#EpeContact
]]>is there a way to use the axe or other tool, like shovel to kill players and zombie's with it?
]]>Im currently forced into logging off when darkness falls like a dark cloak across the land, because I cannot continue to operate in an environment where everything is as black as a witches tit.
just a thought. ![]()
I downloaded the old version 0.9.61 because for the moment I prefer that version and I have this problem from random crouch and i would like the hotfix to repair that .
Is it possible to have that hotfix ?
thank you for your understanding
]]>
soo i write it in german because its better for me to explain it in german because i am from germany.
aaalso folgendes
ich will versuchen ein script zu amchen welches jedes object was man anguckt ( mit coursertarget ) eine add action funktion hinzuzufügen (natürlich später mit auswählbaaren objecte das mein z.b. keine häuser nehmen kann xD). jetzt ist das problem .... ich weiß nicht wie ich das so machen kann das ich ein add action funktion hinzufüge auf ein objekt was man anguckt da halt "if nur einmal ausgeführt wird und "while" wenn mans unendlich macht es nicht mehr möglich ist es in einem script zu packen (wo nicht das problem liegt). jetzt ist die sache das ich (falls wer FRANKIEonPCin1080p kennt)das so machen will das man ein item auswählt und man das einfach ins auto legen kann ( oder sein auto dekorieren kann mit edlichen pflanzen ).ich würde mich freuen wenn ich das heute noch hinbekommen würde :D.
and sorry for the english guys
my english isnt THAT good that i can explain it in english because i would need 20 minutes to explain it. i hope you can help me
. YOU guys are my only hope :D.
How to reduce blurring in high radiation radius?Becouse move in this blur is really hard if you use zombies...
Thank you for tips.
]]>i have tried searching it but all the information is for clientside only.
]]>I know that it's disabled in exilehardcore mode, but how to just disable only shift+LMB on map in normal mode?
Thx a lot.
]]>