Server Staff Latest Topicshttps://exile.majormittens.co.uk/forum/126-server-staff/Server Staff Latest TopicsenCan you add zues curator on exile server, will PAYhttps://exile.majormittens.co.uk/topic/23427-can-you-add-zues-curator-on-exile-server-will-pay/ So I've seen people claim to have done this but I can't find any post on here that are not from 2015. I have tried a few different ways to do this I probably did them wrong. If you know this can be done, help me lol I will pay.

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23427Tue, 20 Jun 2017 02:51:55 +0000
<![CDATA[Looking for a Dev to help me set up an Exile Mod server & hosting]]>https://exile.majormittens.co.uk/topic/27913-looking-for-a-dev-to-help-me-set-up-an-exile-mod-server-hosting/ I have made a few maps before but I seem to need help with the Exile mod. 

Looking for a developer that could set me up with an admin panel, help me set up the exile mod server on a hosting, and help me manage the server.

i would need help on designing traders for people to buy supplies and land etc.

i would pay you in cryptocurrency, i use updc token from upstake (it is a rise only token on the tron blockchain). please contact me on telegram @SmartCryptoBuyer or through here.

 

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27913Mon, 10 Jun 2019 06:09:16 +0000
Dev looking for work. Updatedhttps://exile.majormittens.co.uk/topic/27773-dev-looking-for-work-updated/ I am interested in making some money to support a ptsd/grief support website I'm hoping to host.  I also have a public server of my own with custom exile running that I use for testing.  My current setup is for a GTA styled version using ambient systems and not requiring restarts.  I am ex military, Infantry NCO with operational experience as well.

Current Exile test Server 'Ronin Exile' with ambient systems and Zues control.

unknown.png?width=1312&height=820

I specialize in ai systems and performance enhancement.

Another server project of mine using iniDB

https://forums.bohemia.net/forums/topic/222648-koti-king-of-the-island-mission-and-server/?tab=comments#comment-3348089

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27773Wed, 10 Apr 2019 21:44:23 +0000
Looking for dedicated devhttps://exile.majormittens.co.uk/topic/27891-looking-for-dedicated-dev/ Howdy! I am currently looking for a developer for exile with heavy scripting experience to be dedicated to our server and its community. We are currently a reboot of the former Premium Exile Server. We have a working mission with features and some custom scripts but are looking to further expand on our current mission.

We are also willing to compensate a dev for their work, in particular a portion of donations we get would be negotiable as well.

PM Bork in the discord here, or PM me here as well, whichever suits you the best.
https://discordapp.com/invite/atwxrBG

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27891Fri, 31 May 2019 16:57:48 +0000
Looking For Devhttps://exile.majormittens.co.uk/topic/27888-looking-for-dev/ Hello everyone

We are looking for a Dev to assist us upon making a great fully militarized server.


This server is focused on Chernarus_Isles.

If your interested to join us then please get in contact with me in my community discord: https://discord.gg/MuXUCnv


Thx SkellyKing

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27888Fri, 31 May 2019 04:17:17 +0000
Dedicated staff/communityhttps://exile.majormittens.co.uk/topic/27855-dedicated-staffcommunity/ Hello everyone

We are looking to create a group/community to assist us upon the creation of an awesome Exile server.

This server is going to be on Chernarus Winter(CUP) and is going to be on Exile mod. its planned to be very developed and be unique.

Zombie survival, with challenging environment.

So please if your interested to join us and assist us please get in contact with me, there are plenty of roles that need to be filled, so if your dedicated and interested just drop me a message and we can arrange a meet.

come join discord and post a message in recruitment: https://discord.gg/3cESD3M

Thanking you Bparnham.

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27855Sun, 19 May 2019 11:46:31 +0000
Server Buildhttps://exile.majormittens.co.uk/topic/27826-server-build/ Hello me and my community are looking for someone to help us build the server we have for arma 3 we use discord and have a community that plays other games than arma 

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27826Mon, 06 May 2019 19:19:56 +0000
Looking for a Exile Mod | Devhttps://exile.majormittens.co.uk/topic/27695-looking-for-a-exile-mod-dev/ Looking for a dev for a new exile 2035 server, please do not waste my time we are willing to pay for time invested. Please PM me for details or contact me on discord Phazewun#6737 to discuss details.

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27695Sun, 17 Mar 2019 04:00:54 +0000
NEW CREW NEEDED !!!https://exile.majormittens.co.uk/topic/27767-new-crew-needed/ Enigma gaming is in search for new staff members:

Exile developers
Exile admins & Moderators
DayZ developers
DayZ admins & Moderators
Discord Admins & Moderators

find us at :
https://discord.gg/83V8Mne

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27767Mon, 08 Apr 2019 23:03:50 +0000
AeoG is searching for new StaffMemberhttps://exile.majormittens.co.uk/topic/27112-aeog-is-searching-for-new-staffmember/ Hello Exile Community

AeoniumGaming is a new upcoming exile Server hosting team wich work alot with the community together to have the best experience for you!

We started with Chernarus Redux and a small Number of players but in just 3 month we grow up to the top 8 most visited Exile Servers worldwide and the 2nd best Chernarus Redux Server.

And now we wanna improve the whole Exile feeling for you with ideas and new ways to survive on our new Chernarus 2035 Server!

 

We are known for having a team of always fair admins!

Now we want to upgrade our team with new help.

 

Discord Member 1400+

Server Joins per Day ~ 700

we are just looking for people who have more than 500h Arma and are not new to the area Exile!

 

What we are looking for:

Supporter/Moderator:

the tasks of a supporter include discord and server support - active player support with Bugs & problems with other Players - observe the rule compliance 

Dev's:

the tasks of a developer include just SQF Support (no player support needed) - Although we already have good developers  we still want to top up in this area with experienced people

 

if possible German is the preferred language! but English is also an alternative.

if you have questions you can contact us.

Greetings Aeonium Gaming Team

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27112Fri, 21 Sep 2018 17:21:15 +0000
Search for StaffMembershttps://exile.majormittens.co.uk/topic/27692-search-for-staffmembers/ CMExile is in search to expand the family. We need new staff members that will help on the development side but also in public relations like social media managment

We are also looking for people with graphical skills aswell.

you can find us on our discord :

https://discord.gg/sFpgDUN

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27692Wed, 13 Mar 2019 16:25:20 +0000
scripter/modhttps://exile.majormittens.co.uk/topic/27631-scriptermod/  

Hey Guys, i am in need of a scripter for a new arma 3 server (setup and running) the server is very high loot and reward full militarized good player base, 

i just need a mod/scripter that is willing to join the team and help with server scripts and mods detail can be discussed if you are willing to join and talk about the server Please join my discord, https://discord.gg/Axa5sT or add me Dice#7369

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27631Sun, 17 Feb 2019 10:58:05 +0000
Top Australia Server Looking For Developers - Xstreme Gaminghttps://exile.majormittens.co.uk/topic/27608-top-australia-server-looking-for-developers-xstreme-gaming/ Xstreme Gaming is looking for staff and developers. Please send me your applications and I will reply very quickly. It has been just me for the last year developing and its been a huge job. We have a lot on the horizon and I would love to get things going faster. We have the possibility of opening more servers in more places and a great community.

I'm a computer hardware engineer and have a lot of experience with a lot of areas. If you are interested please apply. We would love to have you. Please don't apply if you are not mature, or don't think you will hang around long.

PM me here or email me at: [email protected]
Discord: discord.xstremegaming.com
Website: xstremegaming.com

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27608Tue, 12 Feb 2019 07:04:43 +0000
Staff Requiredhttps://exile.majormittens.co.uk/topic/27600-staff-required/ I am currently looking for staff for my exile server and discord, We also own an Exile infistar licence and XM8 apps infistar licence

Roles:

Developer: [Paid] 1/2 needed

Administrators: [Unpaid] 1 needed

Moderator: [Unpaid] 2/3 needed

Our discord link: https://discord.gg/wkxGeRA

Our website link: www.cmexile.com

Regards

Vengeance

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27600Sat, 09 Feb 2019 13:38:07 +0000
Exile role playhttps://exile.majormittens.co.uk/topic/27547-exile-role-play/ ATU are currently  're doing our servers to fit a role play purpose of a country which has been savaged by a zombie outbreak. But we need the hard working people and dedicated server staff. We currently have 3 moderator roles open but one or the 2 will be given a admin role after a trial period. We are trying to create a community that cares about the players Needs. But what makes us different is that the staff are here to have fun to and not just to have any kind of power or advantages  the players. But please be aware we have VERY strict rules on what can and can't be done on the server. So PM us today and we will get back to you asap! 

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27547Tue, 22 Jan 2019 13:58:06 +0000
Skripter gesuchthttps://exile.majormittens.co.uk/topic/27491-skripter-gesucht/ Hallo,

ich bin seit einigen Tagen dabei einen Exile Server aufzulegen der zum aktuellen Zeitpunkt auch schon läuft.

Aber ich stoße mitlerweile an meine Grenzen, da ich garkeine ahnung vom Skripten habe. ich kriege es gerado so mit mühe und not hin Skript´s zu Implementieren, wo durch leider Bug´s entstehen, wo ich wiederum keine Ahnung hab wie ich diese fixen kann. Oder ich sogar keine ahnung habe wie ich bestimmte Skript´s installieren soll, und dadurch regelmäßig den server Schrotte.

Ich würde mich sher über hilfe freuen.

 

LG

 

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27491Thu, 03 Jan 2019 22:29:50 +0000
Arma 3 Server in developmenthttps://exile.majormittens.co.uk/topic/27391-arma-3-server-in-development/ Hello, I am looking for some dedicated developers who would be interested in helping build an arma 3 exile mod chernarus server. I am mostly looking for scripters and map devs. Pm me through my discord if you are interested. SERIOUS inquiries only please. https://discord.gg/vv83uSS

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27391Wed, 05 Dec 2018 15:12:43 +0000
1950's-era PVE Serverhttps://exile.majormittens.co.uk/topic/27374-1950s-era-pve-server/ I've been developing a Tanoa server using low-tech equipment using the IFA3, FOW, CSA38, Unsung and a few other mods. Thus far things are humming along nicely but the population has always been fluctuating. I would like to push it more into the RP field but would love some feedback and suggestions how to encourage this (short of a laundry list of rules) and how to find like-minded folks that might enjoy it.

Thus far it is heavy on crafting and scavenging including vehicle crafting. I've implemented the MarXet player market to encourage a secondary player economy as there are a lot of desirable items which are not purchasable such as crafting ingredients and rare weapons and ammunition.

For hostile forces I'm using DMS missions, Occuption 'hit squads' and loot crate guards and A3XAI air patrols and random spawns. Presently there is no 'good' or 'bad' faction on the server - the missions represent American, British, German, Japanese, Russian and Vietnamese forces and players are free to wear whatever suits them.

Lastly, since the weapons are primarily WWII to early Vietnam-war era, engagement distances are much shorter than with the vanilla weapons as scopes are few and far between and a vast majority are bolt action or semiauto only. This definitely changes the way battles play out as you must be considerably closer which puts submachine guns, shotguns and even pistols into a viable position.

MOD EDIT: Please don’t post server links or IP when recruiting staff.

POSTER EDIT: Anyone interested in being involved with this project please send me a message.

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27374Sun, 02 Dec 2018 18:58:42 +0000
Arma3 Serverhttps://exile.majormittens.co.uk/topic/26912-arma3-server/ Anyone want to help run a server/community?

Server is sitting idle (Not Modded Yet open to what mods we run and map)

VPS Location: Dallas (windows 2012 r2 server lic)

Website: https://deluxegaming.net/

Looking to build a dedicated team to work with running a community

PM me for fast reply

With what you would like to do/help with

P.S

Dont reply telling me how much effort or how long it takes you to setup a good server i know this shit already.

Thanks. 

 

 

 

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26912Thu, 09 Aug 2018 00:21:45 +0000
scripter!!!!!!!!!!! neededhttps://exile.majormittens.co.uk/topic/27342-scripter-needed/
Spoiler

 

Hello i need someone who knows how to scripts for some project ideas i have for my server contact me via discord on this channel or privately 

quick brief

= Exile flag takeover for family 

= Interactions 

= Bank for familys

CHUBS1336
#8140

https://discord.gg/VWxwbKf

 

Spoiler

lol didnt mean to do this lol

 

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27342Thu, 22 Nov 2018 23:11:26 +0000
Passionate modders required for ongoing development of survival modhttps://exile.majormittens.co.uk/topic/27308-passionate-modders-required-for-ongoing-development-of-survival-mod/ Goal: Reshaping the original idea of BreakingPoint mod.
Quite a lot of work has already been done solo by myself, but I feel the need for more modders to be able to implement the vision I'm working on in a reasonable time.
I will describe game-design elements one-by-one, so you get the basic understanding on the mod's vision and if you want to work on implementation.
(It's a wall of text, and if you are familiar with BP mod, you will see a lot of already known features, however the way and how much they are used will differ quite a lot):


Multiplayer balance, immersion, and known-issues:

KOS: KOS is mitigated by faction system, as players have to identify the player before shooting. Players who want to go full-defence and are bad at identification of friendlies have an option to craft tranquilizer ammo.
Gamma-abuse and nighttime: Nighttime is enabled, however nights are set in a way to have enough ambient moonlight, making gamma-abuse a questionable option. Besides that, ingame gamma option have been removed. If we won't be satisfied with these solutions: there is an anti gamma-abuse countermeasure for dark nights, but I personally question if pitch-black nights shall be enabled. Currently the nights provide enough light to see and stop thoughts of gamma-abusing.
Dynamic weather: From storms to valley fog to sandstorms. The weather is dynamic. I have set up a scripted way to mitigate all arma 3 weather bugs which exist in multiplayer, including cloud overcast problems(that moment when it's raining with clear skies, no more)
3rd person vs 1st person: A long-known issue which splits the community. Plans are to address it via custom 3rd person view mod called "CineCam", which is WIP by Zooloo75.
No atmosphere & nothing to do: Most crusial issue, which is in progress to be addressed. Goal is to take some suitable SP elements and make them work in MP, some progress has already been done, but a lot more to come, you will see a few examples below.
Updated visuals: Some visual fixes will come around, I have already spoken about night illumination, another example is fix for gradient sky full of ugly noticeble stripes - no more. There are much attention going towards visual quality during the whole 24-hour circle(time is accellerated, but not too much).
Single-player content in multiplayer:  There is an enomours amount of open-sourced and free to use content in arma3, problem is: it works only for SP missions and has very limited use.
My goal is to save the time whenever it's possible and instead of trying to recreate the bycicle, further improve provided content and recode it to work in multiplayer.
As a side note: if someone wants and is able to provide simple ways of storytelling (small books and letters come to mind), it could be a great addition.

Survival:
- Eat&drink system is based upon crafting&looting. Not too hardcore and unrealistic when you have to drink&eat every 5 mins. However finding eat&drink will require either looting or crafting up to player's tastes.
If you are lazy to craft, survive and store the gear, you'll have to spend quite a lot of time on looting and exploration and vica versa.
- Desease: Mod already has very simple and basic desease feature, it may be enhanced by visual effects and various ways of curing, but that's a low priority atm. Since the mod already features a playable zombie class (still needs some polishing too), desease may be enhanced by a way of player slowly becoming a zombie, however that's also not my priority atm, hence why I'm looking for modders.
- Medical system is simple but feels well. There is no reason to make medical system too complicated, but it may be enhanced by crafting system requiring players to craft different types of medical supplies in order to heal different types of damage/deseases. It will have the same "eat&drink" formula: either spend time to craft the supply, or seek and explore relying on luck to find med supply that demands your needs.
- BP mod already has quite a lot of custom effects to different kinds of wounds.

Sandbox/living world:
- Player-to-Player(PTP) interactions and Player-to-AI(PTA) interactions. Sandbox is based on these two core game-design mechanics, both will enhance each other instead of one becoming dominant over another. How it's done:
1. No human-based AI. All AI are either anomalies(zombies/ghosts to name an already working few) or environment-based (hostile feral dogs/sandstorms/volcano eruptions as examples), as well as tamable dogs and horses (also already working. but needs polishing). Reason to avoid human AI: It destroys immersion and kill PTP, as AI cannot behave like real humans. AI become predictable over time(quite fast) and don't really add replayability, also they are simply boring in most known solutions. We don't need the ones who look like human, but behave like toy-puppets. 
2. Ecomomics:
*Trading is based on barter deals between players(PTP). Which means there is no money as we know and no toy-puppet traders(remember, no human-based AI). Deals are done between players at their own risk!
While basic global chat is disabled, friendly factions have their own faction-specific global chat, which helps PTP interaction(yes, you still have to be cautious about some "friendlies").
*All gear/craftables can be stored in: Havens, hidden stashes, vehicles. Nothing is 100% safe though, and have it's own updsides vs downsides:

Spoiler

Havens are modified lockable houses which already exist on terrain. It solves an issue of big dildo bases in the middle of the map ignoring physics and common sense, usually turning the game and the map into ugly-looking minecraft and destroying immersion. Havens are inaccessible to other players but are exposed and can be raided via use of explosives (you have to destroy the house in order to access it).
However there is a countermeasure to haven raids called haven reinforcement - haven owners can secure their haven for quite some time, depending on reinforcement level. Havens are based around end-game crafting, as they have different kind of useful inner furniture, e.g. storing guns, fuel, water, cooking meat on a stove(which will be very useful for player once we manage to balance survival elements).
(Haven raiding helps to get rid of too much gear hoarding, as quite a lot of the  gear will be naturally destroyed by explosion, once the haven got raided).
Stashes are another way to store gear, they are opposite to havens: extremely hard to notice and find if hidden well, but have no safe-mechanism. Their camo appearance depends on the faction you play. There are different kinds of stashes, some can look exactly like a terrain element, such stash blueprints are quite rare though
Vehicles are just a temporary way to store anything, as their only safe mechanism will be lockable garages(WIP), and they are quite easy to find even if hidden well.


*All gear is acquired by looting, crafting and leveling up your faction class. In order to loot and craft players will have to explore and visit different areas of the map, where they will often have to deal with PTA threats.  Some places are semi-static, some are dynamic and won't appear at the same place: The goal is to mitigate the problem of same static hotspots leaving other parts of the map dead (it also fixes the problem of games becoming a pvp deathmatch around the same places as player population will be spread around the map and meeting another player is a rare unexpected event you have to keep in mind, not a pvp boredom).

RP/RPG:
RPG&RP is based on faction system. There are no server rules for player behaviour.  Mechanic is simple yet effective: Killing your faction or friendly faction costs you point loss, eventually making you a traitor with no perks and only drawbacks. There are 3 hostile faction sides and 6 classes to choose from(besides zombie class).
Leveling system of some classes is based around 70/30 PTA-to-PTP mechanic, other classes 30/70 PTA-to-PTP, rest are in between both mechanics: ~50/50. Players can choose class based on what kind of gameplay they are interested in. PTP interaction progress is based upon capture the point, cooperation&PVP. PTA progress is based upon crafting, survival & clearing the anomalies.
Example of PTP interaction and RP-PVP:
Let's take "Capture the gas station" event as an example: Capturing the point is based upon cooperation of players in order take control of a specific useful area. As gas pumps are broken by default, in order to get the fuel you'll have to fix the pumps(take control of gas-station). Once the control is taken, the gas-station will only be usable by the faction that established it. For a limited amount of time or until the pumps become dry.
Example of PTA and RP-PVE:
Solo player makes his way into a mystic deseased area, where military trials have been taking place long time ago. He needs ammo, he needs gear, and he wants to clear that area. Needless to say, he will never get out alive.
Group of 4 players make their way into the same area after a while. They need ammo, they need gear, and they will have to fight and deal with the unknown..
Example of PTA and RP-PVE meeting PTP and RP-PVP:
3 out of 4 eventually make their way out alive, and if they're lucky, with some rare stuff. They're eager to meet with their dead party mate. They become uncautious. Right at this moment, two hostile faction players driving towards their area in a car - they have refueled at their faction's gas-station and are seeking for troubles..

Ballistics and Sounds:
- One of the most underestimated fields in arma. BP mod featured it's own gun sounds back in the days, and while they sounded good, they didn't really reflect how shots and bullets sound depending on different ranges. It is a problem known in both vanilla arma, other games, and all kind of mods, including known JSRS mod. Quite some work has been done recoding a vast asset of soundshaders. Most noticeble are suppressor sound change, as suppressors don't really silence the gunshot in real life. I won't dig into details, but expect guns to sound as close to how they supposed to, as possible, with a lot of attention to sound difference at different ranges.
- Overall ballistics and damage system will be further polished to take into account neck hits and other body areas hits which are ignored by vanilla arma3 damage system, causing unrealistic damage behaviour in some cases, especially when the target wears protection like vests (Helmets are not within the game as they make faction class identification a lot harder to do).
- Ambient music. Some places will have ambient soundtrack, usually the mystic ones. It'll be quet enough to not distract player from the game, but noticeble enough to reflect atmosphere of such places. Keep in mind, It won't be possible to turn it off, which is done on purpose to bring fair gameplay while enhancing atmosphere of specific place.

Map:
I will not go too much into details on the map as I don't work on creating new terrain. Mod will use the most suitable, interesting and fresh map the arma 3 community can provide. No specific map yet, but there are some quite creative terrains in the work. We will make sure it's not small, suits the post-apoc environment and have top-design. If needed, we got some expirience with map's editing, but I feel that creating a mod-specific terrain is a waste of resources, even though it's one of the most important parts of game-design.

Ok, this has already become a wall-of-text (and I haven't even finished yet..). If you are an expirienced modder and  got interested in the project, feel free to contact me.
If you got a bunch of ideas, but have never been into modding or coding, please don't waste your time. Ideas part is easy, their implementation is another story.
Reason to post on Exile forums: Exile is quite similar and I feel that described kind of community is hanging around here. I apologise if I break any rules, but I feel that Arma3 survival sandbox needs some fresh elements to stop stagnation. Thanks for attention.

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27308Tue, 13 Nov 2018 01:30:40 +0000
UNP Gaming Recruiting Testershttps://exile.majormittens.co.uk/topic/27300-unp-gaming-recruiting-testers/ We are UNP Gaming. We are looking for testers that would like to try our new server recently set-up.

We are a small group on discord that enjoy exile server's, So we decided to create one which would be great in our view. This does not mean we dont take advice from the players. We will listen to the player base on any needs that need to be made.

We looking to build a great community that would strive throughout the years. 
join the discord: https://discord.gg/sBmrSGH

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27300Fri, 09 Nov 2018 19:57:48 +0000
Team Members Neededhttps://exile.majormittens.co.uk/topic/27107-team-members-needed/ uix-logo.png

 

Hi there.....

I am looking for people who like to join a community that i just started...
The reason i am looking and posting a topic here is that people i know don's share the same love for Arma 3.

I wanna see something i can setup with others to success and make a server other players as team can enjoy.
I have setup the voice communication as the website.... all just need to be modified to my needs and all help is welcome.
The project name is: Game Fail (game.fail)

So i am looking for new members you can fill in i think what a new community needs and wants.......
Do you see yourself as some one who wanna join a new project and see how far we can get with it...

 

PM me or reply here :)

 

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27107Thu, 20 Sep 2018 16:52:04 +0000
Looking for all kinds of helphttps://exile.majormittens.co.uk/topic/27098-looking-for-all-kinds-of-help/ Hi everyone! Im looking for more help running/setting up exile and other servers.
I am currently leading a fair sized community and am looking to take things to the next level.

We need your help: Admins, Devs, Content Creators, Moderators, General help.
We plan to run some pretty hefty hardware and in time pay who we can.
If you think you might be able to help us or know someone who can give me a shout.
If you are a normal player and are just curious about what we are doing and have in plan give me dm. Everyone else - Have a Fabulous Day!
P.S. I see many questions regarding exile Dev skills.. Truth we have none. Worked with many other servers but nothing on a pro level. That being said we are willing to learn and am confident in our competence.
Discord:
@Bobberson OSP#0001
https://discord.gg/fqaxvY2

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27098Tue, 18 Sep 2018 14:53:38 +0000
Anyone who is need of help to start and setup serverhttps://exile.majormittens.co.uk/topic/26999-anyone-who-is-need-of-help-to-start-and-setup-server/ Anyone who is need of help to start and setup server can contact.

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26999Sat, 25 Aug 2018 10:12:15 +0000