Configuration Latest Topicshttps://exile.majormittens.co.uk/forum/105-configuration/Configuration Latest TopicsenIs it possible to reduce (slow down) the bleeding/health loss speed?https://exile.majormittens.co.uk/topic/17711-is-it-possible-to-reduce-slow-down-the-bleedinghealth-loss-speed/ Hi everyone, my first time here so a big "Hello" to one and all.

So I'm looking for a little expert knowledge here, as I'm a bambi at this stuff. Myself and some friends I game with have been wondering, is it possible to configure the 'Bleeding' or 'Health-loss' mechanic, to reduce the speed at which it depletes.

We have an Exile server up and running and we're slowly getting to grips with how to tweak features and add new mods/additions, but this is something we haven't yet come across in the files, so I thought I should ask, as the bleeding speed does seem very fast.

Anyone know if this is possible???

Appreciate it, thanks.

]]>
17711Tue, 23 Aug 2016 18:15:50 +0000
Destroyerhttps://exile.majormittens.co.uk/topic/27962-destroyer/ Hey guys im trying to add the destroyer with the 

"B_SAM_System_01_F

B_AAA_System_01_F

B_Ship_Gun_01_F

to the altis mission.sqm

so here is my destroyer mission.sqm from the editor

Spoiler

version=53;
class EditorData
{
    moveGridStep=1;
    angleGridStep=1.5707964;
    scaleGridStep=0.1;
    autoGroupingDist=10;
    toggles=65;
    class ItemIDProvider
    {
        nextID=10;
    };
    class Camera
    {
        pos[]={15488.266,29.504478,15832.829};
        dir[]={-0.69036418,-0.32709804,-0.64536375};
        up[]={-0.23905714,0.94493484,-0.22347565};
        aside[]={-0.68293101,9.1298716e-007,0.73054957};
    };
};
binarizationWanted=0;
addons[]=
{
    "A3_Boat_F_Destroyer_Destroyer_01",
    "A3_Static_F_Destroyer_Ship_Gun_01",
    "A3_Static_F_Jets_SAM_System_01",
    "A3_Static_F_Jets_AAA_System_01"
};
class AddonsMetaData
{
    class List
    {
        items=3;
        class Item0
        {
            className="A3_Boat_F_Destroyer";
            name="Arma 3 Jets - Boats and Submersibles";
            author="Bohemia Interactive";
            url="https://www.arma3.com";
        };
        class Item1
        {
            className="A3_Static_F_Destroyer";
            name="CFGPATCHES_A3_Static_F_Destroyer";
            author="Bohemia Interactive";
            url="https://www.arma3.com";
        };
        class Item2
        {
            className="A3_Static_F_Jets";
            name="Arma 3 Jets - Turrets";
            author="Bohemia Interactive";
            url="https://www.arma3.com";
        };
    };
};
randomSeed=2495446;
class ScenarioData
{
    author="Rgscriven";
};
class Mission
{
    class Intel
    {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2035;
        month=6;
        day=24;
        hour=10;
        minute=0;
        startFogDecay=0.014;
        forecastFogDecay=0.014;
    };
    class Entities
    {
        items=4;
        class Item0
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={15415.501,-0.0004119873,15740.337};
                angles[]={0,6.1547685,0};
            };
            side="Empty";
            class Attributes
            {
            };
            id=4;
            type="Land_Destroyer_01_base_F";
            atlOffset=10.688128;
            class CustomAttributes
            {
                class Attribute0
                {
                    property="ShipHangarDoorState";
                    expression="[([_this, 'Land_Destroyer_01_hull_04_F'] call bis_fnc_destroyer01GetShipPart), _value, true] spawn bis_fnc_destroyer01AnimateHangarDoors;";
                    class Value
                    {
                        class data
                        {
                            class type
                            {
                                type[]=
                                {
                                    "SCALAR"
                                };
                            };
                            value=1;
                        };
                    };
                };
                nAttributes=1;
            };
        };
        class Item1
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={15425.7,14.830506,15661.667};
                angles[]={0.025865804,3.0282555,0.0033474891};
            };
            side="Empty";
            flags=4;
            class Attributes
            {
                receiveRemoteTargets=1;
            };
            id=5;
            type="B_Ship_Gun_01_F";
            atlOffset=0.047647476;
        };
        class Item2
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={15409.034,17.44874,15790.535};
                angles[]={-0,6.1547685,0};
            };
            side="Empty";
            class Attributes
            {
                reportRemoteTargets=1;
                receiveRemoteTargets=1;
                reportOwnPosition=1;
                aiRadarUsage=1;
            };
            id=6;
            type="B_SAM_System_01_F";
            atlOffset=0.46869087;
        };
        class Item3
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={15410.856,21.657133,15776.078};
                angles[]={-0,6.1547685,0};
            };
            side="Empty";
            class Attributes
            {
                textures="LightGrey";
                reportRemoteTargets=1;
                receiveRemoteTargets=1;
                reportOwnPosition=1;
                aiRadarUsage=1;
            };
            id=7;
            type="B_AAA_System_01_F";
            atlOffset=0.39506149;
        };
    };
};
 

and here is my altis mission.sqm

Spoiler

version=12;
class Mission
{
    addOns[]=
    {
        "exile_client",
        "a3_map_altis",
        "a3_characters_f",
        "a3_props_f_tank_military_wrecks",
        "extendedbase",
        "extended_survival_pack",        
        "hmmwv",
        "exile_weapons_op_m107",
        "uh1h",
        "ikarus",
        "suv_armored",
        "rhs_us_a2port_armor",
        "rhsusf_vehicles"        
    };
    addOnsAuto[]=
    {
        "exile_client",
        "a3_map_altis"
    };
    randomSeed=8080942;
    class Intel
    {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2039;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
    class Groups
    {
        items=1;
        class Item0
        {
            side="GUER";
            class Vehicles
            {
                items=100;
                class Item0
                {
                    position[]={13237.161,20.660374,11705.338};
                    special="NONE";
                    id=0;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    leader=1;
                    skill=0.60000002;
                };
                class Item1
                {
                    position[]={13234.718,19.578526,11705.455};
                    special="NONE";
                    id=1;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item2
                {
                    position[]={13232.741,18.706799,11705.57};
                    special="NONE";
                    id=2;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item3
                {
                    position[]={13230.821,17.984247,11705.514};
                    special="NONE";
                    id=3;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item4
                {
                    position[]={13228.785,17.412029,11705.281};
                    special="NONE";
                    id=4;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item5
                {
                    position[]={13226.924,16.956467,11705.455};
                    special="NONE";
                    id=5;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item6
                {
                    position[]={13225.296,16.538645,11705.048};
                    special="NONE";
                    id=6;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item7
                {
                    position[]={13223.492,16.139071,11705.514};
                    special="NONE";
                    id=7;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item8
                {
                    position[]={13221.398,15.754031,11705.338};
                    special="NONE";
                    id=8;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item9
                {
                    position[]={13219.652,15.484016,11705.398};
                    special="NONE";
                    id=9;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item10
                {
                    position[]={13237.393,20.350965,11702.838};
                    special="NONE";
                    id=10;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item11
                {
                    position[]={13235.357,19.481894,11703.129};
                    special="NONE";
                    id=11;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item12
                {
                    position[]={13233.264,18.675148,11702.896};
                    special="NONE";
                    id=12;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item13
                {
                    position[]={13231.229,18.033972,11703.188};
                    special="NONE";
                    id=13;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item14
                {
                    position[]={13229.25,17.450659,11703.068};
                    special="NONE";
                    id=14;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item15
                {
                    position[]={13227.622,17.044769,11703.012};
                    special="NONE";
                    id=15;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item16
                {
                    position[]={13225.411,16.547203,11703.129};
                    special="NONE";
                    id=16;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item17
                {
                    position[]={13223.608,16.157663,11703.068};
                    special="NONE";
                    id=17;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item18
                {
                    position[]={13221.864,15.82023,11703.188};
                    special="NONE";
                    id=18;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item19
                {
                    position[]={13219.537,15.460279,11703.188};
                    special="NONE";
                    id=19;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item20
                {
                    position[]={13237.684,20.122702,11700.919};
                    special="NONE";
                    id=20;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item21
                {
                    position[]={13235.242,19.243696,11701.034};
                    special="NONE";
                    id=21;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item22
                {
                    position[]={13233.03,18.533854,11700.976};
                    special="NONE";
                    id=22;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item23
                {
                    position[]={13230.764,17.812525,11701.093};
                    special="NONE";
                    id=23;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item24
                {
                    position[]={13229.134,17.34927,11700.976};
                    special="NONE";
                    id=24;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item25
                {
                    position[]={13227.389,16.968922,11701.093};
                    special="NONE";
                    id=25;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item26
                {
                    position[]={13225.296,16.517365,11701.209};
                    special="NONE";
                    id=26;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item27
                {
                    position[]={13223.435,16.115486,11701.268};
                    special="NONE";
                    id=27;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item28
                {
                    position[]={13221.456,15.7518,11701.209};
                    special="NONE";
                    id=28;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item29
                {
                    position[]={13219.304,15.384468,11701.326};
                    special="NONE";
                    id=29;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item30
                {
                    position[]={13237.858,19.79587,11699.057};
                    special="NONE";
                    id=30;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item31
                {
                    position[]={13235.066,18.972578,11698.881};
                    special="NONE";
                    id=31;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item32
                {
                    position[]={13232.799,18.265938,11699};
                    special="NONE";
                    id=32;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item33
                {
                    position[]={13230.473,17.599703,11699.115};
                    special="NONE";
                    id=33;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item34
                {
                    position[]={13228.785,17.253115,11699};
                    special="NONE";
                    id=34;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item35
                {
                    position[]={13227.272,16.924681,11698.881};
                    special="NONE";
                    id=35;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item36
                {
                    position[]={13225.063,16.448162,11698.939};
                    special="NONE";
                    id=36;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item37
                {
                    position[]={13223.201,16.043352,11699.057};
                    special="NONE";
                    id=37;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item38
                {
                    position[]={13221.805,15.756227,11699};
                    special="NONE";
                    id=38;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item39
                {
                    position[]={13219.421,15.350844,11699.23};
                    special="NONE";
                    id=39;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item40
                {
                    position[]={13237.918,19.454409,11696.905};
                    special="NONE";
                    id=40;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item41
                {
                    position[]={13236.288,19.065742,11697.021};
                    special="NONE";
                    id=41;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item42
                {
                    position[]={13234.486,18.498407,11697.078};
                    special="NONE";
                    id=42;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item43
                {
                    position[]={13232.334,17.895802,11697.138};
                    special="NONE";
                    id=43;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item44
                {
                    position[]={13230.064,17.49938,11697.138};
                    special="NONE";
                    id=44;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item45
                {
                    position[]={13227.68,16.987776,11697.196};
                    special="NONE";
                    id=45;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item46
                {
                    position[]={13225.645,16.549015,11697.254};
                    special="NONE";
                    id=46;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item47
                {
                    position[]={13224.074,16.186087,11697.196};
                    special="NONE";
                    id=47;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item48
                {
                    position[]={13221.864,15.70447,11697.138};
                    special="NONE";
                    id=48;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item49
                {
                    position[]={13220.003,15.385726,11697.254};
                    special="NONE";
                    id=49;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item50
                {
                    position[]={13237.918,19.109877,11694.752};
                    special="NONE";
                    id=50;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item51
                {
                    position[]={13236.639,18.824335,11694.811};
                    special="NONE";
                    id=51;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item52
                {
                    position[]={13234.602,18.260323,11694.984};
                    special="NONE";
                    id=52;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item53
                {
                    position[]={13232.508,17.89632,11695.102};
                    special="NONE";
                    id=53;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item54
                {
                    position[]={13230.473,17.539976,11695.043};
                    special="NONE";
                    id=54;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item55
                {
                    position[]={13227.797,16.982367,11695.102};
                    special="NONE";
                    id=55;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item56
                {
                    position[]={13225.936,16.558838,11695.275};
                    special="NONE";
                    id=56;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item57
                {
                    position[]={13223.666,16.026239,11695.275};
                    special="NONE";
                    id=57;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item58
                {
                    position[]={13221.805,15.632082,11695.275};
                    special="NONE";
                    id=58;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item59
                {
                    position[]={13219.246,15.186598,11695.567};
                    special="NONE";
                    id=59;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item60
                {
                    position[]={13237.801,18.862562,11693.24};
                    special="NONE";
                    id=60;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item61
                {
                    position[]={13235.242,18.339025,11692.718};
                    special="NONE";
                    id=61;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item62
                {
                    position[]={13233.09,17.966444,11692.948};
                    special="NONE";
                    id=62;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item63
                {
                    position[]={13230.995,17.602283,11693.065};
                    special="NONE";
                    id=63;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item64
                {
                    position[]={13228.843,17.171389,11693.182};
                    special="NONE";
                    id=64;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item65
                {
                    position[]={13227.506,16.857502,11693.182};
                    special="NONE";
                    id=65;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item66
                {
                    position[]={13225.47,16.389393,11693.473};
                    special="NONE";
                    id=66;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item67
                {
                    position[]={13224.074,16.061972,11693.473};
                    special="NONE";
                    id=67;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item68
                {
                    position[]={13221.864,15.586153,11693.588};
                    special="NONE";
                    id=68;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item69
                {
                    position[]={13219.421,15.041322,11693.648};
                    special="NONE";
                    id=69;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item70
                {
                    position[]={13238.44,17.573044,11689.811};
                    special="NONE";
                    id=70;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item71
                {
                    position[]={13236.696,17.677006,11689.926};
                    special="NONE";
                    id=71;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item72
                {
                    position[]={13234.66,17.280449,11689.811};
                    special="NONE";
                    id=72;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item73
                {
                    position[]={13232.043,16.925327,11689.982};
                    special="NONE";
                    id=73;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item74
                {
                    position[]={13230.646,16.802464,11689.982};
                    special="NONE";
                    id=74;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item75
                {
                    position[]={13228.437,16.41066,11690.102};
                    special="NONE";
                    id=75;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item76
                {
                    position[]={13226.575,15.941986,11689.982};
                    special="NONE";
                    id=76;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item77
                {
                    position[]={13224.48,15.510009,11690.041};
                    special="NONE";
                    id=77;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item78
                {
                    position[]={13222.91,15.286004,11690.041};
                    special="NONE";
                    id=78;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item79
                {
                    position[]={13220.991,14.880125,11690.102};
                    special="NONE";
                    id=79;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item80
                {
                    position[]={13237.743,17.021715,11687.831};
                    special="NONE";
                    id=80;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item81
                {
                    position[]={13235.531,16.812983,11688.063};
                    special="NONE";
                    id=81;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item82
                {
                    position[]={13233.555,16.559767,11688.122};
                    special="NONE";
                    id=82;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item83
                {
                    position[]={13230.764,16.298496,11688.063};
                    special="NONE";
                    id=83;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item84
                {
                    position[]={13228.959,15.987162,11688.063};
                    special="NONE";
                    id=84;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item85
                {
                    position[]={13227.04,15.567765,11688.179};
                    special="NONE";
                    id=85;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item86
                {
                    position[]={13225.236,15.280163,11688.122};
                    special="NONE";
                    id=86;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item87
                {
                    position[]={13223.608,15.037487,11688.063};
                    special="NONE";
                    id=87;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item88
                {
                    position[]={13221.107,14.579975,11688.239};
                    special="NONE";
                    id=88;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item89
                {
                    position[]={13219.77,14.262304,11688.239};
                    special="NONE";
                    id=89;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item90
                {
                    position[]={13237.393,16.354242,11685.854};
                    special="NONE";
                    id=90;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item91
                {
                    position[]={13235.416,16.09985,11685.795};
                    special="NONE";
                    id=91;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item92
                {
                    position[]={13233.381,15.905619,11685.738};
                    special="NONE";
                    id=92;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item93
                {
                    position[]={13230.938,15.690587,11685.738};
                    special="NONE";
                    id=93;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item94
                {
                    position[]={13228.611,15.362325,11685.854};
                    special="NONE";
                    id=94;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item95
                {
                    position[]={13226.518,15.063607,11685.854};
                    special="NONE";
                    id=95;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item96
                {
                    position[]={13224.249,14.750255,11685.912};
                    special="NONE";
                    id=96;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item97
                {
                    position[]={13221.456,14.273185,11686.029};
                    special="NONE";
                    id=97;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item98
                {
                    position[]={13218.781,13.587149,11686.145};
                    special="NONE";
                    id=98;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
                class Item99
                {
                    position[]={13239.08,16.010651,11685.795};
                    special="NONE";
                    id=99;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    skill=0.60000002;
                };
            };
        };
    };
    class Markers
    {
        items=37;

        ////////////////////////////////////////////////
        // S P A W N     Z O N E S 
        ////////////////////////////////////////////////        
        
        class Item0
        {
            position[]={3874.3633,18.125629,13280.79};
            name="SpawnKavalaIcon";
            text="Kavala";
            type="ExileSpawnZone";
        };            
        
        class Item1
        {
            position[]={9926.5293,12.364729,12083.253};
            name="SpawnZarosIcon";
            text="Zaros";
            type="ExileSpawnZone";
        };            
        
        class Item2
        {
            position[]={20671.6,57.1992,6352.54};    
            name="SpawnSelekanoIcon";
            text="Selekano";
            type="ExileSpawnZone";
        };            
        
        class Item3
        {
            position[]={17137.752,15.032475,12719.362};
            name="SpawnPrygosIcon";
            text="Prygos";
            type="ExileSpawnZone";
        };            
        
        class Item4
        {
            position[]={25713.313,20.344301,21329.576};
            name="SpawnSofiaIcon";
            text="Sofia";
            type="ExileSpawnZone";
        };            
        
        class Item5
        {
            position[]={8612.5283,180.58038,18272.271};
            name="SpawnSyrtaIcon";
            text="Syrta";
            type="ExileSpawnZone";
        };    
        
        class Item6
        {
            position[]={16763.7,43.2245,16958.3};
            name="SpawnTelosIcon";
            text="Telos";
            type="ExileSpawnZone";
        };            
        
        class Item7
        {
            position[]={20529.6,66.1584,16911.9};
            name="SpawnParosIcon";
            text="Paros";
            type="ExileSpawnZone";
        };

        class Item8
        {
            position[]={9507.9, 24.5101, 8419.22};   
            name="SpawnTheOutbackWestIcon";
            text="The Outback West";
            type="ExileSpawnZone";
        };        

        class Item9
        {
            position[]={12456.2, 16.8047, 8413.82}; 
            name="SpawnTheOutbackEastIcon";
            text="The Outback East";
            type="ExileSpawnZone";
        };            
        
        class Item10
        {
            position[]={4859.67,281.844,20943.7};
            name="SpawnOreokastroIcon";
            text="Oreokastro";
            type="ExileSpawnZone";
        };            
        
        class Item11
        {
            position[]={5558.76,219.061,11784.7};
            name="SpawnTafosIcon";
            text="Tafos";
            type="ExileSpawnZone";
        };            
        
        class Item12
        {
            position[]={12806,50.9501,19884.9};
            name="SpawnIfestionaIcon";
            text="Ifestiona";
            type="ExileSpawnZone";
        };            

        ////////////////////////////////////////////////
        // T R A D E R S 
        ////////////////////////////////////////////////
                
        ////////////////////////////////////////////////
        // Agia Stemma Trader 
        ////////////////////////////////////////////////                

        class Item13
        {
            position[]={7882.67 ,278.847 ,14630.9};
            name = "WeaponsSpecialOpsTrader";
            text = "Weapons / Special Ops Trader";
            markerType = "ELLIPSE";
            type = "mil_dot";
            colorName = "ColorBlack";
            fillName = "SolidBorder";     // SolidBorder, Border, Solid
            a = 80;
            b = 80;
            drawBorder = 1;
        };                
    
        class Item14
        {
            position[]={7882.67 ,278.847 ,14630.9};     
            name="Traders";
            text="Weapons / Special Ops Trader (Non-Safezone)";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Vertical";
            a=1.1;
            b=1.1;
        };            

        ////////////////////////////////////////////////
        // Athonos Trader 
        ////////////////////////////////////////////////
        
        class Item15
        {
            position[]={3687.05, 12.0809, 10247.9};     
            name = "AthonosTrader";
            text = "Mafia Trader City";
            markerType = "ELLIPSE";
            type = "ExileTraderZone";
            colorName = "ColorGreen";
            fillName = "SolidBorder";     // SolidBorder, Border, Solid
            a = 175;
            b = 175;
            drawBorder = 1;
        };                
    
        class Item16
        {
            position[]={3687.05, 12.0809, 10247.9};     
            name="Traders";
            text="Athonos Trader";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Vertical";
            a=1.1;
            b=1.1;
        };

        ////////////////////////////////////////////////
        // Castle Trader 
        ////////////////////////////////////////////////        
        
        class Item17
        {
            position[]={4883.97,347.158 ,21927.4};
            name = "Castle";
            text = "Mafia Trader City";
            markerType = "ELLIPSE";
            type = "ExileTraderZone";
            colorName = "ColorGreen";
            fillName = "SolidBorder";     // SolidBorder, Border, Solid
            a = 175;
            b = 175;
            drawBorder = 1;
        };                
        
        class Item18
        {
            position[]={4883.97,347.158 ,21927.4};     
            name="Traders";
            text="Thronos Castle Traders";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Vertical";
            a=1.1;
            b=1.1;
        };

        ////////////////////////////////////////////////
        // Main Airfield Terminal Trader 
        ////////////////////////////////////////////////        
        
        class Item19
        {
            position[]={14626 ,17.91, 16778.3};     
            name = "MainAirfield";
            text = "Mafia Trader City";
            markerType = "ELLIPSE";
            type = "ExileTraderZone";
            colorName = "ColorGreen";
            fillName = "SolidBorder";     // SolidBorder, Border, Solid
            a = 195;
            b = 195;
            drawBorder = 1;
        };                
        
        class Item20
        {
            position[]={14626 ,17.91, 16778.3};     
            name="Traders";
            text="Terminal Trader";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Vertical";
            a=1.1;
            b=1.1;
        };        

        ////////////////////////////////////////////////
        // Molos Airfield Trader 
        ////////////////////////////////////////////////        
        
        class Item21
        {
            position[]={26890.4, 21.3142, 24693.9};
            name = "MolosAirfield";
            text = "Mafia Trader City";
            markerType = "ELLIPSE";
            type = "ExileTraderZone";
            colorName = "ColorGreen";
            fillName = "SolidBorder";     // SolidBorder, Border, Solid
            a = 300;
            b = 300;
            drawBorder = 1;
        };                
        
        class Item22
        {
            position[]={26890.4, 21.3142, 24693.9};     
            name="Traders";
            text="Molos Airfield Trader";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Vertical";
            a=1.1;
            b=1.1;
        };
                
        ////////////////////////////////////////////////
        // Neochori Boat Trader 
        ////////////////////////////////////////////////        
        
        class Item23
        {
            position[]={12881.4, -14.1228, 14133.1};       
            name = "NeochoriBoatTrader";
            text = "Neochori Boat";
            markerType = "ELLIPSE";
            type = "mil_dot";
            colorName = "ColorBlue";
            fillName = "Solid";   // SolidBorder, Border, Solid
            a = 120;
            b = 120;
            drawBorder=1;
        };    

        class Item24
        {
            position[]={12881.4, -14.1228, 14133.1};     
            name="Traders";
            text="Neochori Boat Trader (Non-Safezone)";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Vertical";
            a=1.1;
            b=1.1;
        };

        ////////////////////////////////////////////////
        // Outback Trader 
        ////////////////////////////////////////////////
        
        class Item25
        {
            position[]={11197.7 ,182.41, 8700.2};
            name = "OutbackTrader";
            text = "Outback Trader";
            markerType = "ELLIPSE";
            type = "mil_dot";
            colorName = "ColorGreen";
            fillName = "SolidBorder";     // SolidBorder, Border, Solid
            a = 125;
            b = 125;
            drawBorder = 1;
        };                
    
        class Item26
        {
            position[]={11197.7 ,182.41, 8700.2};     
            name="Traders";
            text="Outback Trader (Non-Safezone)";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Vertical";
            a=1.1;
            b=1.1;
        };    

        ////////////////////////////////////////////////
        // Selakano Airfield Trader 
        ////////////////////////////////////////////////
        
        class Item27
        {
            position[]={20865.3, 28.4531, 7235.54};  
            name = "Selakano";
            text = "Mafia Trader City";
            markerType = "ELLIPSE";
            type = "ExileTraderZone";
            colorName = "ColorGreen";
            fillName = "SolidBorder";     // SolidBorder, Border, Solid
            a = 275;
            b = 275;
            drawBorder = 1;
        };                
        
        class Item28
        {
            position[]={20865.3, 28.4531, 7235.54};
            name="Traders";
            text="Selakano Airfield Trader";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Vertical";
            a=1.1;
            b=1.1;
        };            

        ////////////////////////////////////////////////
        // C O N T A M I N A T E D     Z O N E S
        ////////////////////////////////////////////////        

        class Item29
        {
            position[]={16688,13.8575,13580.2};
            name="ContaminatedZoneChelonisi";
            text="Contaminated Zone";
            markerType="ELLIPSE";
            type="ExileContaminatedZone";
            colorName="ColorBlack";
            fillName="Border";
            a=420;
            b=420;
            drawBorder=1;
        };
        class Item30
        {
            position[]={16688,13.8575,13580.2};
            name="ContaminatedZoneChelonisiIcon";
            text="";
            type="ExileContaminatedZoneIcon";
        };
        
        class Item31
        {
            position[]={21901.1,22.8576,21014.2};
            name="ContaminatedZoneGhostHotel";
            text="Contaminated Zone";
            markerType="ELLIPSE";
            type="ExileContaminatedZone";
            colorName="ColorBlack";
            fillName="Border";
            a=185;
            b=185;
            drawBorder=1;
        };
        class Item32
        {
            position[]={21901.1,22.8576,21014.2};
            name="ContaminatedZoneGhostHotelIcon";
            text="";
            type="ExileContaminatedZoneIcon";
        };    

        class Item33
        {
            position[]={8499.67,109.979,25100.5};
            name="ContaminatedZoneAdminIsland";
            text="Contaminated Zone";
            markerType="ELLIPSE";
            type="ExileContaminatedZone";
            colorName="ColorBlack";
            fillName="Border";
            a=750;
            b=750;
            drawBorder=1;
        };
        class Item34
        {
            position[]={8499.67,109.979,25100.5};
            name="ContaminatedZoneAdminIslandIcon";
            text="";
            type="ExileContaminatedZoneIcon";
        };    
        
        ////////////////////////////////////////////////
        // S E R V E R     I N F O    
        ////////////////////////////////////////////////
        
        class Item35
        {
            position[]={12004.7,-0.265124,4004.04};    
            name="Server Info";
            text="www.powgamers.com  TS = ts3.streamlineservers.net:9996 PW  zombies";
            type="KIA";
            colorName="ColorBlack";
        };        
        
        ////////////////////////////////////////////////
        // S E R V E R     I N F O    
        ////////////////////////////////////////////////
        
        class Item36
        {
            position[]={12000.4,-4.1326,2999.87};    
            name="Server Info";
            text="www.powgamers.com  Discord = https://discord.gg/XW4rME5";
            type="KIA";
            colorName="ColorRed";
        };        
    };
};
class Intro
{
    addOns[]=
    {
        "a3_map_altis"
    };
    addOnsAuto[]=
    {
        "a3_map_altis"
    };
    randomSeed=3611332;
    class Intel
    {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2035;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
};
class OutroWin
{
    addOns[]=
    {
        "a3_map_altis"
    };
    addOnsAuto[]=
    {
        "a3_map_altis"
    };
    randomSeed=15572598;
    class Intel
    {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2035;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
};
class OutroLoose
{
    addOns[]=
    {
        "a3_map_altis"
    };
    addOnsAuto[]=
    {
        "a3_map_altis"
    };
    randomSeed=13194853;
    class Intel
    {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2035;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
};
 

so what im trying to do is implement the destroyer mission.sqm into the altis one,

without using the tanoa setup can you add this to altis mission.sqm and how.

]]>
27962Fri, 28 Jun 2019 09:35:28 +0000
Vehicle Auto Lockhttps://exile.majormittens.co.uk/topic/5644-vehicle-auto-lock/Hi Guys,

Is there a way to make vehicles/doors automatically lock on restart?

I know it should be down to the players to lock their stuff, but we're a PVE server, so people shouldn't be base raiding anyway. 

Paul

]]>
5644Tue, 06 Oct 2015 13:09:17 +0000
increase character hitpoint?https://exile.majormittens.co.uk/topic/27823-increase-character-hitpoint/ Hello,

I want to increase both player and bandit AI hitpoint to make it hard to kill on my server.

So I edited character_f.pbo in server>addons folder, and tested, but still die one-shot.

I also did same thing to character_f.pbo in steamapps>common>Arma 3>Addons and checked it in Arsenal and it worked.

 

Anyone know what I am wrong or how to increase hitpoint in another way? 

Thank you

 

]]>
27823Mon, 06 May 2019 14:26:43 +0000
Max Players Reached 0https://exile.majormittens.co.uk/topic/19722-max-players-reached-0/ When I run a vanilla Exile.Chernarus.pbo I get no problems.  When I load the mission.sqf that I create in the editor, I get Max Player Reached = 0  when trying to connect.  I have all the server config files set to 40.  I have game attributes set to MaxPlayers=40

]]>
19722Sat, 26 Nov 2016 19:22:09 +0000
need help with zombies and demonshttps://exile.majormittens.co.uk/topic/18107-need-help-with-zombies-and-demons/ i have the @zombies and demons folder in my server (hosted)

i have the @zombies and demons in my mod section of my command line

-ip=XXXX.XXXX.XXXX.XXXX -port=XXXX -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=@ExileServer;@infiSTAR_Exile" "-mod=@Exile;@Zombies and Demons" -world=empty -autoinit -maxMem=6144

But i must have missed a step.

 

the server starts, i can login and play. but no zombies ... and it forces me to unload the zombies and demons mod when i connect.

 

not sure if this is normal ... from server log.

11:40:21 ==== Loaded addons ====
11:40:21 
11:40:21 dta\bin.pbo - unknown
11:40:21 dta\core.pbo - 98397
11:40:21 dta\languagecore_f.pbo - 102617
11:40:21 C:\TCAFiles\Users\xxxxx\20101\@Zombies and Demons\addons\ryanzombies.pbo - unknown

some more from the log file...

11:40:21                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
11:40:21 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
11:40:21                            Ryan's Zombies & Demons |  @Zombies and Demons |      false |             GAME DIR | 9439c7ffe34403657997eac04e10bb889d81d3c6 |  ff6bd66c | C:\TCAFiles\Users\xxxxxx\20101\@Zombies and Demons

no other mention of zombies in my logs.

 

what did i miss?

 

 

Capture.PNG

]]>
18107Thu, 15 Sep 2016 20:03:34 +0000
[close] server don't run when emptyhttps://exile.majormittens.co.uk/topic/27793-close-server-dont-run-when-empty/ hello, i am new on exile, before i was on epoch and never have this problem, my server stop time when no more players are on the serv ... i parameters in infistar a restart every 4 hours but if no players are connect on 8 hours or 12 hours the server doesn't restart ... he will restart at programmed time only if players are connect on ...

can you tell me where i can't change this parameter 

]]>
27793Tue, 16 Apr 2019 13:39:36 +0000
[close] not well informedhttps://exile.majormittens.co.uk/topic/27786-close-not-well-informed/ Hello, can you help me, i don't understand why my server appear like that in A3 Launcher ...

 

1555279316-sans-titre.png

 

and not with Survival and Exile Mod

Thx for answers

]]>
27786Sun, 14 Apr 2019 21:48:20 +0000
how to force mods onhttps://exile.majormittens.co.uk/topic/27700-how-to-force-mods-on/ is there a way to require players to have the proper mods installed to join the server? ive noticed people are able to join my server without all the mods that are installed.

 

]]>
27700Sun, 17 Mar 2019 23:05:09 +0000
Ghosthawkhttps://exile.majormittens.co.uk/topic/6152-ghosthawk/Anyone know how to add the Ghosthawk to the aircraft vendors? I'm assuming I need to edit the database for vehicles and traders but do I also need to list this in in the the exile.server in config.cpp?

I was wanting to set it up as kind of an "end game" item with a high tab cost, but I need a string name for adding I believe and I'm not sure what it is.

]]>
6152Tue, 13 Oct 2015 00:08:32 +0000
disabling earthquakeshttps://exile.majormittens.co.uk/topic/27702-disabling-earthquakes/ i cant seem to disable earthquakes on my server. In my @Exileserver\addons\exile_server_config\config.cpp i have this

class Events 
    {
        /*
            A list of events that are active
        */
        enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver"}; 
        enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver"}; 

        /*class EarthQuake 
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 10;
        };*/

 

I removed it form the enabled events and commented the earthquake code out but they still occur. 

i did make sure to delete the exile_server_config.pbo and repack the exile_server_config into the new PBO

]]>
27702Mon, 18 Mar 2019 17:43:55 +0000
data file to shorthttps://exile.majormittens.co.uk/topic/27689-data-file-to-short/ k so i tried everything i could think of but nothing worked so ill ask here. look at the screenshot and tell me if you know how to fix it pls i need help.

Screenshot (18).png

]]>
27689Wed, 13 Mar 2019 00:45:14 +0000
Loot not spawninghttps://exile.majormittens.co.uk/topic/27676-loot-not-spawning/ Its been a while since I have ran a server.  

But I cant seem to get loot to spawn.. 

Server config

class CfgBuildings
{
#include "Takistan.hpp"
};

class CfgExileLootServer
{
	#include "Loots.hpp"
};

 

Taki buildings.

 

//Loot positions created with @Lootpos by Patrix87 http://multi-jeux.quebec

	class CivillianLowerClass {
		table = "CivillianLowerClass";
	};

	class CivillianUpperClass {
		table = "CivillianUpperClass";
	};

	class Factories {
		table = "Factories";
	};

	class Industrial {
		table = "Industrial";
	};

	class Medical {
		table = "Medical";
	};

	class Military {
		table = "Military";
	};

	class Shop {
		table = "Shop";
	};

	class Tourist {
		table = "Tourist";
	};

	class VehicleService {
		table = "VehicleService";
	};
	class Land_House_K_3_EP1: CivillianLowerClass
	{
		positions[] =
		{
			{-5.14697,-4.72217,-0.761719},
			{-2.43018,-0.243652,-0.716858},
			{-0.562988,-2.80078,-0.706726},
			{1.79443,0.184082,-0.711731},
			{1.74365,5.12988,-0.499146},
			{-2.95166,5.86035,-0.499146},
			{-6.50928,4.39258,-0.881714},
			{1.11426,1.06445,2.95068},
			{-4.15723,3.23828,2.03827},
			{-2.57568,0.29834,3.08325}
		};
	};

	class Land_House_K_5_EP1: CivillianLowerClass
	{
		positions[] =
		{
			{-0.283203,-1.7124,1.39465},
			{-4.7373,3.45313,1.72461},
			{3.98682,-0.0771484,2.46332},
			{-6.33252,-2.43164,0.558655}
		};
	};

	class Land_House_K_1_EP1: CivillianLowerClass
	{
		positions[] =
		{
			{-0.671875,0.782227,1.48352},
			{-0.447266,3.45117,1.57684},
			{-4.09961,3.90137,1.59351},
			{-3.48193,0.905273,1.58356},
			{3.79736,3.07813,1.57355},
			{1.47876,1.04102,1.52386}
		};
	};

	class Land_House_L_1_EP1: CivillianLowerClass
	{
		positions[] =
		{
			{-0.349609,1.32422,-0.540192},
			{0.5625,-2.05615,-0.402695},
			{-0.889648,-1.62695,-0.4077}
		};
	};

	class Land_House_L_6_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-0.572021,1.50879,-1.42793},
			{-2.85327,-2.12207,1.42613},
			{-3.54321,1.60547,1.42613},
			{6.58325,2.15332,-1.28842},
			{7.06421,-2.21289,1.43227}
		};
	};

	class Land_House_L_3_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-4.96973,-0.295898,-0.0865784},
			{0.09375,-0.489258,-0.127151},
			{0.907227,2.84277,-0.127151},
			{1.21313,1.47754,2.29614},
			{-4.46875,1.30469,2.73843}
		};
	};

	class Land_House_L_7_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-0.0253906,-3.52612,-0.803329},
			{-2.83691,-6.23657,-0.803329},
			{-5,-5.33862,-0.773468},
			{-5.2627,3.16675,-0.507385},
			{-4.11621,0.693115,-0.507385},
			{2.50684,-0.143799,-0.0256348},
			{0.835938,5.27661,-0.107117}
		};
	};

	class Land_House_L_4_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{6.6875,-1.6748,-1.17957},
			{-5.41602,-2.93457,-1.33615},
			{1.03076,3.62207,1.9203},
			{0.285156,-1.00684,1.85268},
			{-6.58057,3.3916,1.72887},
			{5.06592,1.26172,1.51152},
			{4.86719,1.30273,-1.05061}
		};
	};

	class Land_House_C_4_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-4.41064,4.3877,-3.39},
			{-3.88208,-1.98926,-3.41016},
			{-4.27197,-2.41602,-3.39627},
			{-0.959473,-1.64648,-3.394},
			{1.60986,-2.46289,-3.395},
			{4.37451,4.67969,2.89},
			{5.43237,4.2832,-0.154999},
			{-1.16431,-1.2959,-0.263336},
			{3.80176,-6.02832,-0.210159},
			{-1.13867,-6.04004,-0.209839},
			{1.03564,-4.94531,-0.209885},
			{-5.56445,-3.8125,-0.270157},
			{-1.59937,4.60254,2.267},
			{-5.60791,2.5918,2.87402},
			{-3.29761,-5.69727,2.88},
			{-1.16431,-1.2959,-0.263336}
		};
	};

	class Land_House_C_2_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-0.296875,-6.34766,0.823471},
			{2.79297,-4.55371,0.823471},
			{5.17969,-4.55396,0.823471},
			{3.19531,-0.58252,-2.23425},
			{-3.19043,0.805908,-2.23425},
			{5.13574,3.36865,0.823471},
			{4.74316,-1.49365,0.823471},
			{2.53516,-1.49365,0.823471},
			{-2.34473,-1.49707,0.823471},
			{-4.60352,3.33984,0.823471},
			{-4.45703,-0.991699,-2.23425}
		};
	};

	class Land_House_K_7_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{0.866211,4.15918,-0.0527802},
			{-5.83789,2.89258,-0.0527802},
			{-7.80615,-3.72461,0.136398},
			{-7.68286,1.73535,-0.0527649},
			{-0.155762,0.8125,3.36017},
			{-1.29614,2.7334,3.36017},
			{-3.77197,4.08984,3.36017},
			{-7.41113,1.42969,3.36017},
			{1.2334,3.81934,3.36017},
			{1.10938,-1.25293,3.36017},
			{-4.04492,-1.36914,3.36017},
			{-3.66943,2.83789,3.36017},
			{-4.12036,2.71387,6.63548},
			{-8.13623,2.87793,6.63547},
			{1.57813,4.34961,6.63547}
		};
	};

	class Land_House_L_8_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-1.02539,-2.33301,-1.27522},
			{-3.4834,-2.14941,-1.16022},
			{0.566406,4.35156,-0.916367},
			{-0.269531,4.40137,-0.916367},
			{6.26758,1.68604,1.83701},
			{-3.34961,0.969238,-0.865219},
			{3.51074,6.0791,1.83478},
			{4.45898,3.01172,1.83478},
			{5.91016,3.32324,1.83478},
			{2.00977,6.20605,1.83678},
			{-0.0742188,6.20508,1.84074},
			{-3.20703,5.81152,1.84843},
			{-3.60547,0.9375,1.87099},
			{-4.55762,-3.15527,1.55698},
			{-4.60645,-3.92188,1.55698},
			{-4.5957,-4.92236,1.55698},
			{-2.79102,-6.63184,1.55698},
			{-1.80957,-6.58496,1.55698},
			{1.87891,2.31738,1.83701}
		};
	};

	class Land_House_K_6_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-6.96973,5.95068,-1.54849},
			{-4.13086,-3.39697,-1.56245},
			{-0.618164,1.45557,-1.54276},
			{1.21484,5.69189,-1.54276},
			{6.68555,5.39746,-1.58528},
			{2.25781,3.86182,-1.54276},
			{-0.583984,2.1416,1.49338},
			{-0.613281,0.0214844,1.49336},
			{-4.60547,1.67334,1.49338},
			{-4.60449,0.0297852,1.49336},
			{1.07715,5.16699,1.51306},
			{-2.57031,-3.36377,4.47154},
			{-4.25586,1.88428,4.47154},
			{-4.25488,3.62061,4.47154},
			{-1.78613,2.81348,4.47154},
			{-0.349609,3.31934,4.47154},
			{0.508789,5.77686,4.47154},
			{3.14453,5.77686,4.47153},
			{1.21387,-2.32275,7.62354},
			{-0.583984,2.31738,7.62355},
			{3.20508,2.61182,7.62355},
			{-0.583984,-0.288574,7.62354}
		};
	};

	class Land_A_Minaret_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{0.789551,-0.841797,-13.0948},
			{-0.180664,-0.701172,-9.49629},
			{0.0532227,-0.839844,-5.22887},
			{-0.034668,-0.880859,-1.40175},
			{-0.122559,-0.998047,2.57056},
			{1.23438,-0.363281,5.18675}
		};
	};

	class Land_A_Mosque_small_1_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{6.67383,-2.16602,-1.52748},
			{-1.09473,-2.21582,-1.52748},
			{-6.10449,-2.04492,-1.52747},
			{-4.94238,1.97656,-1.87347},
			{-0.346191,3.625,-1.87347},
			{0.927734,1.76367,-1.87347},
			{-1.58887,1.55762,-1.87346},
			{6.5127,2.62988,-1.87347}
		};
	};

	class Land_A_Mosque_small_2_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-0.837891,1.60449,-2.44681},
			{-2.71094,-1.59229,-2.44681}
		};
	};

	class Land_House_C_1_v2_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{5.89941,-1.54199,-1.27022},
			{7.92773,1.61133,-1.2702},
			{-5.2998,-2.25732,-1.32825},
			{-4.80469,2.10986,-1.32823}
		};
	};

	class Land_House_C_12_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{6.61133,-3.4248,-3.5873},
			{-1.04102,-2.51074,-3.40021},
			{2.97852,1.24805,-3.29704},
			{-3.19971,-8.52148,-3.40021},
			{2.67432,-8.55566,-3.42729},
			{-3.9585,-7.19727,0.188324},
			{2.93945,-7.37695,0.188324},
			{5.80518,-3.5791,0.188324},
			{6.79102,1.96094,0.188324},
			{1.26367,1.94922,0.188324},
			{-3.09082,1.61523,0.188324},
			{-3.63574,-2.81934,0.188324},
			{-1.17236,-2.77832,0.198639},
			{-3.67188,-8.66895,3.54268},
			{2.83936,-8.69434,3.54268}
		};
	};

	class Land_House_C_3_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-6.66699,-3.28662,-3.85312},
			{-7.02539,0.134277,-3.85197},
			{-6.50391,2.98975,-3.85321},
			{-0.0224609,-2.34717,-3.9299},
			{4.20117,-2.84424,-3.90498},
			{7.19531,-1.83936,-4.01074},
			{7.39941,3.57373,-3.90498},
			{6.6875,-3.17822,-0.253372},
			{4.51563,-3.17822,-0.253372},
			{6.73438,3.58789,-0.253372},
			{4.83105,3.80811,-0.253372},
			{1.25195,-2.73877,2.02029},
			{-1.53906,-2.64941,2.02029},
			{-2.02441,-0.0737305,2.02029},
			{4.09961,-3.78467,4.30188},
			{8.14844,-3.78467,4.30186},
			{8.14844,4.12646,4.30186},
			{3.89355,4.12646,4.30188},
			{5.93848,1.03955,4.30188},
			{0.216797,2.59814,5.02109},
			{2.1084,-3.95215,5.14995},
			{-1.97363,-4.00146,5.10855},
			{3.11035,0.0258789,6.55978},
			{-4.76953,-3.61816,4.4315},
			{-8.44141,-3.61865,4.4315},
			{-3.95898,3.99268,4.4315},
			{-8.08398,3.96875,4.4315},
			{-5.94727,1.06592,4.44678},
			{-5.01855,-3.36035,0.598282},
			{-7.07715,-3.51855,0.598297},
			{-4.57227,4.00928,0.598297},
			{-6.19238,3.89404,0.598282},
			{-6.06641,0.860352,0.598282}
		};
	};

	class Land_House_C_10_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-1.48242,-2.60449,-4.12503},
			{-1.48242,-7.30273,-4.12505},
			{3.20898,-5.59766,-4.12503},
			{3.23486,-1.55566,-4.12505},
			{2.57861,7.125,-4.12503},
			{-2.71143,6.83887,-4.12503},
			{1.07764,2.69141,-4.12503},
			{-3.18701,-6.46191,-0.847244},
			{-3.43994,-2.64355,-0.84726},
			{-5.01123,-4.49512,-0.340012},
			{-3.02686,2.22852,-0.847244},
			{-3.18896,7.90137,-0.84726},
			{-5.03662,7.97168,-0.479446},
			{-5.03662,2.1084,-0.479462},
			{4.33447,2.24316,-0.84726},
			{-4.49072,8.34668,2.58496},
			{-4.17529,1.90137,2.58498},
			{-4.17529,-8.46582,2.58496},
			{0.0927734,-8.46484,2.58498},
			{2.53662,-3.25781,2.58498},
			{4.33643,2.2334,2.58498},
			{0.0932617,-3.25879,2.58498},
			{-1.91357,1.90137,2.58498}
		};
	};

	class Land_House_C_11_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-5.18945,4.65234,-2.19847},
			{-5.4375,-3.53613,0.483734},
			{-3.78027,-4.44678,0.451538},
			{0.0234375,-4.39844,1.03154},
			{2.91797,-4.41553,1.13153},
			{7.625,-4.42773,1.13153},
			{7.49023,-1.78418,1.13153},
			{3.79102,2.48535,1.13153},
			{2.55176,-2.69531,-2.05634},
			{5.50977,2.3457,-1.89847},
			{-4.84668,-4.14697,-2.17744}
		};
	};

	class Land_House_C_5_V1_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-2.37402,-5.19287,1.26207},
			{-1.45605,-0.330811,1.26306},
			{1.42188,3.26245,-1.45793},
			{-2.77246,-1.70435,-1.45793},
			{-2.33301,-4.70349,-1.45793},
			{-3.4043,2.63049,1.28807},
			{4.01074,3.30664,1.74619},
			{3.93359,1.17139,1.75331}
		};
	};

	class Land_Ind_FuelStation_Build_EP1: Industrial
	{
		positions[] =
		{
			{1.79346,0.446289,-1.20821},
			{-1.84863,-0.682617,-1.20821}
		};
	};

	class Land_House_K_8_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{1.45508,2.94531,-2.62244},
			{-1.0625,4.00732,-2.62161},
			{-0.852539,-1.5293,-2.62244},
			{-3.11133,-0.448242,-2.64243},
			{-1.48096,-0.222168,0.392517},
			{3.68066,-3.25146,0.498016},
			{-3.35938,-3.73438,0.367554},
			{3.71436,3.79932,0.397552},
			{1.65527,5.32568,0.397552},
			{-1.60449,5.2627,0.397522},
			{-4.76318,2.12598,0.397675},
			{-0.00195313,-0.421875,3.48755},
			{3.39063,-1.76416,3.48758},
			{3.28027,3.26611,3.48755}
		};
	};

	class Land_Ind_FuelStation_Shed_EP1: Industrial
	{
		positions[] =
		{
			{3.83105,-0.0131836,-2.97086},
			{-3.52441,-0.0136719,-2.97086}
		};
	};

	class Land_House_L_9_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{2.55762,-0.274414,-0.394997},
			{1.46826,1.62793,-0.394997},
			{-2.57568,1.75488,-0.394997},
			{-1.31055,0.0253906,-0.394997}
		};
	};

	class Land_Mil_Barracks_EP1: Military
	{
		positions[] =
		{
			{5.95361,3.77759,-2.0834},
			{3.00098,3.77759,-2.0834},
			{-0.0927734,3.77759,-2.0834},
			{-3.83496,3.77759,-2.0834},
			{-6.94434,3.77759,-2.0834},
			{-6.53418,-3.88037,-2.0834},
			{-3.80273,-3.83276,-2.0834},
			{-0.0771484,-3.88013,-2.08339},
			{3.01758,-3.88013,-2.08339},
			{6.36426,-3.88013,-2.08339},
			{-5.69727,-0.00830078,-2.0834},
			{-1.37207,-0.00805664,-2.0834},
			{3.25391,-0.00805664,-2.0834}
		};
	};

	class Land_Vez: Military
	{
		positions[] =
		{
			{-0.582031,1.6543,1.35687},
			{0.117676,0.839111,1.39404},
			{-0.0483398,1.93262,1.3551}
		};
	};

	class Land_fortified_nest_small_EP1: Military
	{
		positions[] =
		{
			{-0.0742188,1.17407,-0.879959},
			{-0.85791,-1.17639,-0.879959},
			{0.878418,-1.15332,-0.879974}
		};
	};

	class Land_Mil_Barracks_i_EP1: Military
	{
		positions[] =
		{
			{8.53662,2.00244,-1.06253},
			{5.14697,2.6582,-0.688858},
			{5.15674,-2.30273,-0.728409},
			{1.78174,2.31934,-0.688858},
			{1.05615,-2.45435,-0.728409},
			{-0.842773,-2.36035,-0.728409},
			{-4.03564,-2.31787,-0.728409},
			{-7.93359,2.51855,-0.688858},
			{-8.49658,-2.33789,-0.728409}
		};
	};

	class Land_Mil_Repair_center_EP1: Industrial
	{
		positions[] =
		{
			{-2.61475,3.46484,-1.40688},
			{-2.41382,-0.514648,-1.40688},
			{-2.24707,-4.50098,-2.30754},
			{2.17529,-4.24805,-2.31831}
		};
	};

	class Land_Ind_Garage01_EP1: Industrial
	{
		positions[] =
		{
			{2.08887,-0.0708008,-1.27074},
			{1.05566,1.79736,-1.27074}
		};
	};

	class Land_House_C_1_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{5.90039,-3.0752,-0.842491},
			{7.92969,0.0776367,-0.842491},
			{-5.2998,-3.79053,-0.90052},
			{5.375,4.69434,-1.00807},
			{-4.80371,0.57666,-0.90052},
			{7.27441,4.26709,-1.00807}
		};
	};

	class Land_House_C_5_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-2.37451,-5.19141,1.93135},
			{-1.45752,-0.330078,1.93235},
			{-4.01172,3.87988,1.96135},
			{-2.98828,-1.42773,-0.782452},
			{-3.07568,-4.69727,-0.734413},
			{1.42139,3.2627,-0.788643},
			{4.02637,5.04492,1.93135},
			{4.28467,0.966797,1.93135}
		};
	};

	class Land_fortified_nest_big_EP1: Military
	{
		positions[] =
		{
			{-0.665039,3.20776,-0.655678},
			{-3.44629,0.798096,-0.655685},
			{-3.53613,3.10815,-0.655685},
			{-3.69531,-2.60596,-0.655685},
			{-2.08887,-0.0393066,-0.655685},
			{-3.58887,-3.93799,-0.655685},
			{-0.755859,-4.19507,-0.655685},
			{0.743164,-4.22437,-0.655685},
			{3.49512,-4.22314,-0.655685},
			{1.1377,0.778564,-0.655678},
			{3.61133,-2.12744,-0.655685},
			{3.32813,0.733398,-0.655685},
			{3.62891,2.73584,-0.655685}
		};
	};

	class Land_IndPipe1_stair_EP1: Industrial
	{
		positions[] =
		{
			{-0.185547,-0.251465,1.24193}
		};
	};

	class Land_Ind_Oil_Tower_EP1: Industrial
	{
		positions[] =
		{
			{0.416016,1.72729,-7.95049},
			{0.480469,-5.38306,-7.95049},
			{7.65039,0.877686,-7.95532},
			{2.82813,1.81738,-7.94977},
			{7.35059,-6.76978,-8.00083}
		};
	};

	class Land_Misc_Cargo1Ao_EP1: Military
	{
		positions[] =
		{
			{-0.46875,-2.05566,-1.02869},
			{-0.267334,0.523438,-1.02869},
			{0.46875,-1.65234,-1.02869},
			{0.50708,2.09473,-1.02869}
		};
	};

	class Land_Misc_Cargo1Bo_EP1: Military
	{
		positions[] =
		{
			{-0.46875,-2.05566,-1.02869},
			{-0.26709,0.525391,-1.02869},
			{0.46875,-1.65137,-1.02869},
			{0.506836,2.09473,-1.02869}
		};
	};

	class Land_Ind_TankBig: Industrial
	{
		positions[] =
		{
			{-0.792969,-0.00292969,5.59135},
			{6.25195,0.0410156,5.59135},
			{3.76855,4.42578,5.59135},
			{-0.749023,6.68091,5.59135},
			{-5.29395,4.271,5.59135},
			{-7.7041,-0.503174,5.59135},
			{-4.88574,-5.00415,5.59135},
			{-0.24707,-6.45947,5.59135}
		};
	};

	class Land_Mil_Guardhouse_EP1: Military
	{
		positions[] =
		{
			{-2.89014,3.33105,-1.59004},
			{-1.05225,2.78613,-1.59004},
			{0.763184,3.27734,-1.59004},
			{-0.280273,0.250977,-1.59004},
			{1.21436,1.32324,-1.59004},
			{2.2793,-2.68359,-1.59004},
			{-0.900879,-3.45996,-1.59004},
			{-2.82959,-2.74805,-1.59004},
			{-0.135254,-2.31738,-1.59004},
			{-2.04248,-1.73535,-1.59004}
		};
	};

	class Land_Mil_House_EP1: Military
	{
		positions[] =
		{
			{-0.899902,3.15234,-4.83632},
			{-5.77197,4.6123,-4.83632},
			{-9.38525,4.6123,-4.83632},
			{-11.6353,4.6123,-4.83632},
			{-10.9609,2.66211,-4.83632},
			{-14.4497,2.53516,-4.83632},
			{-10.2192,-1.30469,-4.83632},
			{-9.97412,-6.87109,-4.83632},
			{-7.68701,-6.87109,-4.83632},
			{-7.93115,-1.30566,-4.83632},
			{-0.868164,-4.13086,-2.95436},
			{-0.860352,1.65332,-0.626572},
			{-2.28174,4.72168,-0.626572},
			{-5.77197,4.61133,-0.561539},
			{-9.38525,4.6123,-0.561539},
			{-11.6353,4.6123,-0.561539},
			{-14.4492,2.53516,-0.561554},
			{-10.2192,-1.30566,-0.561539},
			{-9.97363,-6.87207,-0.561539},
			{-7.68701,-6.87207,-0.561554},
			{-7.93066,-1.30664,-0.561539},
			{2.94873,1.5791,-4.83632},
			{2.94824,-2.00977,-4.83632},
			{2.80811,-7.33008,-4.83632},
			{7.68213,-2.00977,-4.83632},
			{7.68213,-7.33105,-4.83632},
			{11.6636,-2.00977,-4.83632},
			{15.0635,-2.00977,-4.83632},
			{7.68164,1.58008,-4.83632},
			{9.26514,3.54785,-4.83633},
			{5.60449,3.39258,-4.83632}
		};
	};

	class Land_Cargo_Tower_V3_F: Military
	{
		positions[] =
		{
			{4.09033,1.19116,-7.79243},
			{-4.0459,2.32153,-3.7469},
			{-2.78809,4.94287,0.486115},
			{-4.73242,-0.895752,0.486115},
			{-4.44287,-4.62476,0.505341},
			{0.942383,-3.80396,3.1292},
			{6.38574,-0.653564,3.18517},
			{6.07178,4.13257,3.0979},
			{-6.22461,4.26807,3.19505},
			{-1.00146,-1.02295,3.12291},
			{2.54492,-3.65649,5.49744},
			{6.63086,-0.802734,5.49744},
			{1.56543,4.44653,5.60744},
			{-1.89453,5.64429,5.49744},
			{-4.57715,5.62402,5.49744},
			{-5.09229,-2.375,5.49744},
			{-4.45703,-5.12988,5.55446},
			{-1.53125,-5.37231,5.49744}
		};
	};

	class Land_Shed_Ind02: Industrial
	{
		positions[] =
		{
			{2.46484,-10.9688,-4.86696},
			{0.776855,-7.72168,-4.62825},
			{4.46533,-3.45508,-4.62823},
			{0.216797,-9.18945,-1.15224},
			{4.69092,-9.07813,-1.15222},
			{4.81055,-6.20703,-1.15222},
			{4.78223,-2.26563,-1.15222},
			{4.77881,2.79199,-1.15224},
			{4.79297,6.38867,-1.15224},
			{4.74463,9.5918,-1.15222},
			{-0.714355,9.68945,-1.15224},
			{-3.94775,9.83008,-1.15224},
			{-0.577637,11.3516,-1.15224},
			{-0.909668,12.3818,-1.15222},
			{-3.98096,6.54199,-1.15224},
			{-3.98096,2.75586,-1.15224},
			{-3.99805,-2.55273,-1.15224},
			{-3.92529,-8.30078,-1.15224},
			{-2.45557,11.5684,-4.86697},
			{4.16748,6.49707,-4.62823},
			{-1.67432,8.26563,-4.62823},
			{-4.67725,-8.69141,-4.03056},
			{-1.14307,-0.814453,-4.62823},
			{-4.56104,-5.61914,-3.96747},
			{-4.81201,-2.02344,-3.9265},
			{-4.66748,2.21582,-3.98836},
			{-4.70313,6.54199,-3.89417},
			{-4.73828,9.93555,-3.98848}
		};
	};

	class Land_Ind_Coltan_Main_EP1: Industrial
	{
		positions[] =
		{
			{-2.68945,4.52856,-6.24057},
			{-9.62695,11.1143,-6.19202},
			{-8.62793,14.1541,-6.202},
			{6.15527,16.6721,-2.85211},
			{6.15527,16.6721,1.02789},
			{6.15527,16.6721,4.9679},
			{-5.66309,8.28345,-6.16077},
			{-3.87988,6.18848,-6.24057}
		};
	};

	class Land_Barrack2: Military
	{
		positions[] =
		{
			{0.0703125,-3.99316,-0.910141},
			{0.0302734,-3.11914,-0.624054},
			{-2.30273,-3.1123,-0.624054},
			{-0.999023,-1.45313,-0.624054},
			{-0.869141,1.68311,-0.624054},
			{-0.809082,5.42334,-0.624054}
		};
	};

	class Land_House_C_5_V3_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-1.13184,-4.3623,1.26207},
			{-1.45679,-0.330566,1.26306},
			{3.93286,1.1709,1.75331},
			{-2.77319,-1.70508,-1.45793},
			{-2.33325,-4.70361,-1.45793},
			{-3.40479,2.63037,1.28807},
			{4.01001,3.30664,1.74619},
			{1.42114,3.26221,-1.45793}
		};
	};

	class Land_House_C_5_V2_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-3.14648,-3.71191,-1.35336},
			{-2.34692,3.26074,-1.35335},
			{-1.45703,-0.330078,1.36763},
			{-4.14111,3.6665,1.39664},
			{-1.17139,-4.36914,1.36664},
			{1.42139,3.2627,-1.35336},
			{4.0271,5.04395,1.36664},
			{4.28589,0.96582,1.36664}
		};
	};

	class Land_A_Minaret_Porto_EP1: Military
	{
		positions[] =
		{
			{-0.0795898,0.0297852,-17.7408},
			{2.28223,-0.0549316,-13.26},
			{0.0522461,0.106934,-2.51454},
			{-1.85645,0.0598145,-2.51454},
			{2.10938,-2.70605,-2.51454},
			{2.7334,2.47852,-2.51454},
			{1.73193,-0.738037,7.0351},
			{3.03955,-2.17554,7.04352},
			{1.75195,3.10034,7.04352},
			{-1.83301,-0.931885,7.04352},
			{2.79004,0.0119629,9.80476},
			{4.43457,0.895508,10.0895},
			{-0.40918,3.15723,10.0895},
			{-2.3291,-1.47681,10.0895},
			{2.51074,-3.28491,10.0895}
		};
	};

	class Land_Barracks_01_camo_F: Military
	{
		positions[] =
		{
			{-5.00879,-3.11182,1.03564},
			{-7.23926,-0.0336914,0.942268},
			{0.174805,3.59326,0.942268},
			{15.8623,3.51807,3.94871},
			{4.10059,3.34912,3.94871},
			{-4.2207,2.10986,0.942268},
			{-5.52832,4.19824,0.942268},
			{3.14355,3.65918,0.942268},
			{6.72559,3.6626,0.942268},
			{13.5303,3.61865,0.835396},
			{2.6748,-3.49268,0.942268},
			{6.40234,-3.54346,0.942268},
			{13.1611,-3.53516,0.942268},
			{10.1357,-3.57861,0.942268},
			{0.62793,-1.89551,2.54108},
			{-11.7588,-3.49951,0.942268},
			{-8.7959,-3.46387,0.942268},
			{11.8477,-0.0551758,3.94871},
			{-5.26563,-1.12451,3.94871},
			{-2.59277,4.05225,3.94871},
			{-11.8662,3.66406,3.94871},
			{-8.86719,3.60107,3.94871},
			{0.174805,3.59326,3.94871},
			{-4.92773,1.87158,3.94871},
			{6.72559,3.6626,3.94871},
			{12.9463,3.65186,3.94871},
			{2.6748,-3.49268,3.94871},
			{6.40234,-3.54346,3.94871},
			{13.1611,-3.53516,3.94871},
			{10.1357,-3.57861,3.94871},
			{-11.7588,-3.49951,3.94871},
			{-8.7959,-3.46387,3.94871},
			{-2.74707,-5.49658,3.94871},
			{-5.54883,-5.44678,3.94871},
			{-12.6416,5.69678,3.94871},
			{1.4541,5.88135,3.94871},
			{12.9443,5.59814,3.94871},
			{8.53613,5.6792,3.94871},
			{-8.12109,-2.85742,7.79797},
			{-8.01367,4.2959,7.6265},
			{-11.0127,4.23291,7.6265},
			{-11.084,-2.73682,7.81849},
			{-3.58398,-2.91943,8.10555},
			{0.167969,2.91162,7.83841},
			{5.625,-3.0083,7.77229},
			{6.44922,2.98877,7.82449},
			{13.1133,-3.26611,7.72829},
			{12.9248,3.22266,7.78225},
			{-9.62695,3.33496,0.942268},
			{-11.8662,3.66406,0.942268}
		};
	};

	class Land_A_Mosque_big_wall_gate_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-13.7358,1.86279,-5.83855},
			{-13.7358,1.86279,1.443},
			{14.7646,1.86133,1.44302}
		};
	};

	class Land_A_Mosque_big_wall_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-1.39941,3.67969,-2.00738},
			{2.64111,3.67969,5.27418}
		};
	};

	class Land_A_Mosque_big_wall_corner_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{3.86475,3.33984,-1.97462},
			{3.89551,3.35303,5.29287}
		};
	};

	class Land_A_Mosque_big_minaret_2_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{0.0351563,-1.45459,-12.1244},
			{0.0131836,-1.42529,3.64978},
			{0.0761719,-3.77881,3.64977},
			{-1.24658,-0.355469,3.64978},
			{1.82471,-2.69092,3.64977}
		};
	};

	class Land_A_Mosque_big_hq_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{0.729004,-0.498535,-9.28191},
			{-8.60059,6.89307,-9.28191},
			{-8.61475,-10.6992,-3.9672},
			{9.54541,-10.8062,-3.9672},
			{9.39746,4.104,-3.96673},
			{9.5,-6.35986,-9.28191},
			{9.51367,10.646,-3.9672},
			{-8.646,10.7529,-3.96721},
			{-8.61426,-5.10107,-3.9672},
			{9.47998,4.03809,0.696671},
			{10.9536,-10.2236,0.697144},
			{-8.64453,-5.10107,0.697151},
			{-10.1289,10.3369,0.697151}
		};
	};

	class Land_A_Mosque_big_addon_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{4.62256,0.124512,-6.37693},
			{-2.05859,0.112305,-6.37693}
		};
	};

	class Land_A_Mosque_big_minaret_1_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{0.0361328,-1.38867,-8.40503},
			{0.317383,-3.07471,7.20947}
		};
	};

	class Land_House_C_9_EP1: CivillianUpperClass
	{
		positions[] =
		{
			{-0.913086,-4.22949,-3.71003},
			{1.3291,5.46826,-3.71003},
			{-1.04443,-5.87061,-0.136925},
			{-5.39404,-0.938965,-0.136925},
			{-4.45947,4.64746,-0.136925},
			{2.93311,5.70557,-0.136925},
			{-1.52246,-5.45459,2.62488},
			{-5.09619,-2.04541,2.62488},
			{-0.40625,2.38232,2.62489},
			{5.69678,0.975586,2.62488}
		};
	};

	class Land_Mil_hangar_EP1: Military
	{
		positions[] =
		{
			{-9.83301,-12.4097,-5.2188},
			{10.5488,-12.1321,-5.2188},
			{13.002,0.0214844,-5.2188},
			{-13.3887,0.25,-5.2188},
			{13.3203,20.5173,-5.2188},
			{-13.1875,19.9839,-5.2188},
			{0.0195313,21.5078,-5.2188},
			{0.49707,11.5469,-5.2188},
			{-0.837891,-0.634521,-5.2188},
			{0.177734,-11.6824,-5.2188}
		};
	};

	class Land_Mil_ControlTower_EP1: Military
	{
		positions[] =
		{
			{-3.19873,4.23633,-10.0416},
			{1.91162,6.26758,-8.95724},
			{10.3281,4.98828,-7.23546},
			{3.73535,5.8125,-4.94534},
			{-0.699219,4.49805,-5.02555},
			{5.85156,3.47852,-0.828819},
			{2.48096,-1.08301,-0.845169},
			{4.06787,0.536133,-0.83699},
			{6.04834,0.921875,-0.845169},
			{-0.194336,0.53125,-0.845169},
			{-0.355957,6.01172,-0.84108},
			{-0.0981445,-3.99512,-0.83699},
			{9.90479,-4.10352,-0.845169},
			{1.49707,2.51172,2.72499},
			{7.31494,3.64648,2.72499},
			{7.46191,-1.47656,2.72499},
			{1.86279,-1.40332,2.72499},
			{7.40918,-4.26563,-8.97812},
			{2.5918,-4.21484,-8.97812},
			{0.333496,-1.4707,-8.97812},
			{-3.43213,-3.98047,-8.97813},
			{-3.43311,0.40332,-8.97813},
			{-8.31152,0.473633,-8.97813},
			{-8.33496,-3.62793,-8.97813},
			{7.40918,-4.26563,-5.03358},
			{2.5918,-4.21484,-5.03358}
		};
	};

	class Land_Medevac_HQ_V1_F: Medical
	{
		positions[] =
		{
			{-5.03516,0.909668,-3.0192},
			{4.79126,5.24512,-3.08408},
			{8.24731,-1.69434,-3.01895},
			{-1.31104,-5.79688,-3.02179},
			{8.1438,-1.70361,-0.45932},
			{3.3418,5.59814,-0.45932},
			{-3.29053,3.00684,-0.45932},
			{-3.39771,-4.59521,-0.45932},
			{-1.42383,-5.43652,-0.45932},
			{8.0835,3.29883,-2.91223},
			{-0.149658,1.43457,-3.02417},
			{-3.24268,-5.65723,-3.02179},
			{4.24707,-3.64111,-3.02179}
		};
	};

	class Land_Cargo_Tower_V1_No1_F: Military
	{
		positions[] =
		{
			{4.09009,1.19092,-7.79242},
			{-4.0459,2.32178,-3.74692},
			{-2.78857,4.94287,0.486115},
			{-4.73267,-0.895996,0.486115},
			{-4.44336,-4.62451,0.505341},
			{0.941895,-3.8042,3.12921},
			{6.38525,-0.653809,3.18518},
			{6.07178,4.13184,3.0979},
			{-6.22437,4.26758,3.19504},
			{-1.00195,-1.02295,3.12289},
			{2.54443,-3.65674,5.49744},
			{6.63037,-0.802734,5.49744},
			{1.56519,4.44629,5.60745},
			{-1.89453,5.64404,5.49744},
			{-4.57715,5.62354,5.49744},
			{-5.09229,-2.37549,5.49744},
			{-4.45752,-5.12988,5.55444},
			{-1.53174,-5.37207,5.49744}
		};
	};

	class Land_Cargo_Patrol_V3_F: Military
	{
		positions[] =
		{
			{2.12183,0.769531,-2.535},
			{-2.34424,0.822754,-0.464996}
		};
	};

	class Land_u_Barracks_V2_F: Military
	{
		positions[] =
		{
			{9.78125,1.0957,-1.78262},
			{-8.79053,0.990234,-1.78262},
			{-15.2083,5.09521,-1.78262},
			{-12.2087,5.0332,-1.78262},
			{-3.16663,5.12646,-1.78262},
			{-7.56189,3.14063,-1.78262},
			{-8.86926,5.18896,-1.78262},
			{-0.198242,5.22852,-1.78262},
			{3.3844,5.14941,-1.78262},
			{9.60486,5.03906,-1.78262},
			{0.0360107,-2.87891,-1.78262},
			{3.06128,-2.99561,-1.78262},
			{9.8197,-2.70459,-1.78262},
			{6.79431,-2.74805,-1.78262},
			{-2.71436,-0.864746,-0.183807},
			{-15.1006,-2.99658,-1.78262},
			{-12.137,-2.875,-1.78262},
			{9.78125,1.0957,1.54141},
			{-8.79053,0.990234,1.54141},
			{-5.93494,5.08252,1.54141},
			{-15.2083,5.09521,1.54141},
			{-12.2087,5.0332,1.54141},
			{-3.16663,5.12646,1.54141},
			{-8.39258,3.15381,1.54141},
			{3.3844,5.14941,1.54141},
			{9.60486,5.03906,1.54141},
			{0.0360107,-2.87891,1.54141},
			{3.06128,-2.99561,1.54141},
			{9.8197,-2.70459,1.54141},
			{6.79431,-2.74805,1.54141},
			{-15.1006,-2.99658,1.54141},
			{-12.137,-2.875,1.54141},
			{-6.08862,-4.88477,1.54141},
			{-8.44116,-4.86572,1.54141},
			{-15.9836,6.72803,1.54141},
			{-3.49597,6.82422,1.54141},
			{12.4843,6.68652,1.54141},
			{4.0105,6.70215,1.54141}
		};
	};

 

Loot configs

 

]]>
27676Fri, 08 Mar 2019 17:49:41 +0000
Arma 3 Linux Server not loading more than one modhttps://exile.majormittens.co.uk/topic/27669-arma-3-linux-server-not-loading-more-than-one-mod/ Hey guys

 

So I'm having a problem with the starting parameters for my server. I'm just trying to host a small server for my friends and I and for some reason I can only load one mod at a time. For context I'm using a LGSM server install on an Ubuntu 18.04 LTS. The mods are loaded in the root directory of my Arma server install and no matter how I set up my content I can only load one mod. Here is an example

-mods=@RHSAFRF;@CBA_A3

this only loads RHSAFRF and if I set it up this way

-mods=@CBA_A3;@RHSAFRF

this only loads CBA_A3. 

 

What could the issue be? 

]]>
27669Thu, 07 Mar 2019 00:21:42 +0000
Arma 3 Exile - How to make zombies spawn more?https://exile.majormittens.co.uk/topic/24399-arma-3-exile-how-to-make-zombies-spawn-more/ Hello.

How do I make more zombies spawn? I am using ExileZ, Exile and Ryanzombies. The server is running on a dedicated server. 

]]>
24399Sun, 17 Sep 2017 16:26:44 +0000
Cross Server Economyhttps://exile.majormittens.co.uk/topic/27628-cross-server-economy/ I've seen this idea done on the KOTH servers. What I'm interested in is player's money (and respect for Exile) carried across multiple servers. Is there a more simple way than editing exile.ini to?

]]>
27628Sat, 16 Feb 2019 04:50:41 +0000
Compass Headinghttps://exile.majormittens.co.uk/topic/25150-compass-heading/ Does anyone know where i get get the script or mod for the heading as i provided a pic below which is top of the image.

So how it works if you change direction the heading also moves to show which way you are going too.

Compass Heading.jpg

]]>
25150Wed, 13 Dec 2017 01:18:44 +0000
Status Bar by [FPS]kuplion Problemhttps://exile.majormittens.co.uk/topic/27500-status-bar-by-fpskuplion-problem/ Hello ,

i have a Problem with a Skript. It call´s   Exile Status Bar by [FPS]kuplion - Based on Stats Bar by Creampie.

In the Statusbar is a Restart timer. But on my Server stands only  "scala NaN:scala NaN". i added the restart times but it wont´work.

I have restart Times every 8 hours.

// Accurate Restarts
_restartTimes    = [0,8,16]; // Military Time
_startHour        = ExileServerStartTime select 8;
_startMinute    = ExileServerStartTime select 0;
_startSecond    = ExileServerStartTime select 0;
_correcTime        = [];
{
    if (_startHour < _x and _startHour != 24) then
    {
        _correcTime pushBack _x;

Do you know about it?

I would be very happy abou your help.

 

Thank You.

]]>
27500Sun, 06 Jan 2019 09:25:02 +0000
Can't get loot to spawn on chernarushttps://exile.majormittens.co.uk/topic/27506-cant-get-loot-to-spawn-on-chernarus/ hello,

i've got a server that starts just fine with cup_core and cup_maps but loot doesn't spawn anywhere. on altis the loot spawned fine

I followed this guide during installation: https://www.craftandsurvive.com/clientarea/index.php?rp=/knowledgebase/99/How-to-install-Chernarus-custom-map-.html

This is my server log:

Spoiler

=====================================================================
== C:\TCAFiles\Users\niekb\3930\arma3server.exe
== C:\TCAFiles\Users\niekb\3930\arma3server.exe  -mod="@Exile;@CUP_Terrains_Core;@CUP_Terrains_Maps" -servermod="@ExileServer;" -config=@ExileServer\config.cfg -ip=185.193.36.252 -port=2302 -profiles=SC -cfg=@ExileServer\basic.cfg -name=SC -autoinit      

Original output filename: Arma3Retail_Server
Exe timestamp: 2018/12/11 20:45:35
Current time:  2019/01/09 09:02:20

Type: Public
Build: Stable
Version: 1.88.145285

Allocator: C:\TCAFiles\Users\niekb\3930\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 64 GiB, VirtMem : 4.0 GiB, AvailPhys : 5.7 GiB, AvailVirt : 3.9 GiB, AvailPage : 4.8 GiB
=====================================================================

 9:02:20 SteamAPI initialization failed. Steam features won't be accessible!
 9:02:20 Cannot register unknown string STR_3DEN_CAMERA_NAME
 9:02:20 Cannot register unknown string STR_DIFF_SCENE_ONLY
 9:02:20 Cannot register unknown string STR_DIFF_SCENE_AND_MAP
 9:02:20 Initializing stats manager.
 9:02:20 Stats config disabled.
 9:02:20 sessionID: 4ce7dc63c3acf1f6bd5893cec22e78557d977c2d
 9:02:22 Unsupported language English in stringtable
 9:02:23 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice
 9:02:26 Updating base class ->NonStrategic, by a3\data_f\config.bin/CfgVehicles/HouseBase/ (original a3\data_f\config.bin)
 9:02:26 Updating base class ->DestructionEffects, by a3\data_f\config.bin/CfgVehicles/House/DestructionEffects/ (original a3\data_f\config.bin)
 9:02:26 Updating base class ->Wreck, by a3\data_f\config.bin/CfgVehicles/PlaneWreck/ (original a3\data_f\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
 9:02:26 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
 9:02:26 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
 9:02:26 Updating base class ->EtelkaMonospacePro, by a3\uifonts_f\config.bin/CfgFontFamilies/EtelkaMonospaceProBold/ (original ca\uifonts\config.bin)
 9:02:26 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
 9:02:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
 9:02:26 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
 9:02:26 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
 9:02:26 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
 9:02:26 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
 9:02:26 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
 9:02:26 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
 9:02:26 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
 9:02:26 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
 9:02:26 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
 9:02:26 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
 9:02:26 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
 9:02:26 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
 9:02:26 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
 9:02:26 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
 9:02:26 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
 9:02:26 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
 9:02:26 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
 9:02:26 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
 9:02:26 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
 9:02:26 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
 9:02:26 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
 9:02:26 Updating base class ->VehicleMagazine, by a3\weapons_f\config.bin/CfgMagazines/24Rnd_missiles/ (original a3\weapons_f\config.bin)
 9:02:26 Updating base class ->RocketPods, by a3\weapons_f\config.bin/CfgWeapons/missiles_DAR/ (original a3\weapons_f\config.bin)
 9:02:26 Updating base class ->All, by a3\sounds_f\config.bin/CfgVehicles/Sound/ (original a3\sounds_f\config.bin)
 9:02:26 Updating base class ZavoraAnim->House, by ca\buildings_c\misc\config.bin/CfgVehicles/Land_zavora/ (original ca\buildings_c\config.bin)
 9:02:26 Updating base class ZavoraAnim->Land_zavora_2, by ca\buildings_c\misc\config.bin/CfgVehicles/Land_zavora_2_a1/ (original ca\buildings_c\config.bin)
 9:02:26 Updating base class OpenGate->, by ca\misc3_c\config.bin/CfgVehicles/ZavoraAnim/UserActions/CloseGate/ (original ca\buildings_c\config.bin)
 9:02:27 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin)
 9:02:27 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin)
 9:02:27 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin)
 9:02:27 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin)
 9:02:27 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin)
 9:02:27 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
 9:02:27 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
 9:02:27 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
 9:02:27 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
 9:02:27 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin)
 9:02:27 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin)
 9:02:27 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin)
 9:02:27 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin)
 9:02:27 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin)
 9:02:27 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\delete\config.bin/CfgWorlds/plr_bulge/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\delete\config.bin/CfgWorlds/plr_mana/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\delete\config.bin/CfgWorlds/MBG_Nam/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/Chernarus_Summer/ (original ca\chernarus_summer_c\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/daraisolas/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Utes, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/ElephantIsland/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/GIMAP/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/OPX_RE/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/Zedka/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Utes, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/fallujah/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/cl_training/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/gott_islands/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/kulima/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/nevada_desert/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/Antarctica/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Intro, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/applegate_lake/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Takistan, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/usec_aoraki/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Chernarus, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/cindercity/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class CAWorld->Utes, by CUP\Terrains\cup_terrains_worlds\intros\config.bin/CfgWorlds/IsolaDiCapraia/ (original CUP\Terrains\cup_terrains_worlds\ambient\config.bin)
 9:02:27 Updating base class ListRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
 9:02:27 Updating base class ListPrevRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
 9:02:27 Updating base class CloseRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
 9:02:27 Updating base class NextModeRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
 9:02:27 Updating base class B_Soldier_02_f->B_Soldier_base_F, by exile_client\config.bin/CfgVehicles/B_Story_SF_Captain_F/ (original a3\characters_f\config.bin)
 9:02:28 Cannot delete class BackgroundSlotPrimary, it is referenced somewhere (used as a base class probably).
 9:02:28 Updating base class RscStandardDisplay->, by exile_client\config.bin/RscDisplayMain/ (original bin\config.bin)
 9:02:28 Updating base class RscPicture->RscText, by exile_client\config.bin/RscDisplayVoiceChat/controls/Picture/ (original a3\ui_f\config.bin)
 9:02:28 Updating base class ->Plane, by exile_psycho_an2\config.bin/CfgVehicles/an2_base/ (original exile_psycho_an2\config.bin)
 9:02:28 Updating base class ->BRDM2_HQ_Base, by exile_psycho_brdm\config.bin/CfgVehicles/BRDM2_HQ_CHDKZ/ (original exile_psycho_brdm\config.bin)
 9:02:28 Updating base class ->Car_F, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_MG_base_EP1/ (original exile_psycho_btr40\config.bin)
 9:02:28 Updating base class ->BTR40_MG_base_EP1, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_base_EP1/ (original exile_psycho_btr40\config.bin)
 9:02:28 Updating base class ->Car_F, by exile_psycho_gaz_volha\config.bin/CfgVehicles/volha_Base/ (original exile_psycho_gaz_volha\config.bin)
 9:02:28 Updating base class Car->Car_F, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_Base/ (original exile_psycho_hmmw\config.bin)
 9:02:28 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M2/ (original exile_psycho_hmmw\config.bin)
 9:02:28 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M134/ (original exile_psycho_hmmw\config.bin)
 9:02:28 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_UNA/ (original exile_psycho_hmmw\config.bin)
 9:02:28 Updating base class ->HMMWV_UNA, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_MEV/ (original exile_psycho_hmmw\config.bin)
 9:02:28 Updating base class ->Ikarus_Base, by exile_psycho_ikarus\config.bin/CfgVehicles/Ikarus_Civ_02/ (original exile_psycho_ikarus\config.bin)
 9:02:28 Updating base class ->Car_F, by exile_psycho_lada\config.bin/CfgVehicles/Lada_Base/ (original exile_psycho_lada\config.bin)
 9:02:28 Updating base class ->Landrover_civ, by exile_psycho_lrc\config.bin/CfgVehicles/Landrover_Civ_02/ (original exile_psycho_lrc\config.bin)
 9:02:28 Updating base class ->Landrover_civ, by exile_psycho_lrc\config.bin/CfgVehicles/LR_Ambulance_Base/ (original exile_psycho_lrc\config.bin)
 9:02:28 Updating base class ->Octavia_Base, by exile_psycho_octavia\config.bin/CfgVehicles/Octavia_Civ_01/ (original exile_psycho_octavia\config.bin)
 9:02:28 Updating base class ->Car_F, by exile_psycho_suv_a3\config.bin/CfgVehicles/SUV_Base/ (original exile_psycho_suv_a3\config.bin)
 9:02:28 Updating base class ->Car_F, by exile_psycho_suvarm_a3\config.bin/cfgVehicles/SUV_armored_Base/ (original exile_psycho_suvarm_a3\config.bin)
 9:02:28 Updating base class ->Car_F, by exile_psycho_tractor\config.bin/CfgVehicles/Tractor_Base/ (original exile_psycho_tractor\config.bin)
 9:02:28 Updating base class ->Tractor_Base, by exile_psycho_tractor\config.bin/CfgVehicles/tractorOld/ (original exile_psycho_tractor\config.bin)
 9:02:28 Updating base class ->Offroad_01_base_F, by exile_psycho_uaz\config.bin/CfgVehicles/UAZ_Base/ (original exile_psycho_uaz\config.bin)
 9:02:28 Updating base class ->UAZ_Base, by exile_psycho_uaz\config.bin/CfgVehicles/UAZ_Open_Base/ (original exile_psycho_uaz\config.bin)
 9:02:28 Updating base class ->UH1H_Closed, by exile_psycho_uh1h\config.bin/CfgVehicles/UH1H_Clo/ (original exile_psycho_uh1h\config.bin)
 9:02:28 Updating base class ->UH1HL_base, by exile_psycho_uh1h\config.bin/CfgVehicles/UH1H_M240/ (original exile_psycho_uh1h\config.bin)
 9:02:28 Updating base class ->Ural_Base, by exile_psycho_ural\config.bin/CfgVehicles/Ural_RU/ (original exile_psycho_ural\config.bin)
 9:02:28 Updating base class ->Ural_Open_Base, by exile_psycho_ural\config.bin/CfgVehicles/Ural_Open_RU/ (original exile_psycho_ural\config.bin)
 9:02:28 Updating base class ->Truck_F, by exile_psycho_v3s\config.bin/CfgVehicles/V3S_base/ (original exile_psycho_v3s\config.bin)
 9:02:28 Updating base class ->V3S_base, by exile_psycho_v3s\config.bin/CfgVehicles/V3S_Base_EP1/ (original exile_psycho_v3s\config.bin)
 9:02:28 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo01/ (original exile_psycho_lada\config.bin)
 9:02:28 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo02/ (original exile_psycho_lada\config.bin)
 9:02:28 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo03/ (original exile_psycho_lada\config.bin)
 9:02:28 Updating base class ->Golf_Base, by exile_psycho_vwgolf\config.bin/CfgVehicles/Golf_Civ_Base/ (original exile_psycho_vwgolf\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/75Rnd_Green_Tracer_545x39_RPK/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->75Rnd_Green_Tracer_545x39_RPK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/45Rnd_Green_Tracer_545x39_RPK/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Green_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Red_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_White_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Yellow_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_762x39_AK47_M/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK47/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107_GL/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74_GL/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKM/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AKM, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AKS, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS_Gold/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->arifle_AK74, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_RPK74/ (original exile_psycho_weapons\arifle\ak\config.bin)
 9:02:28 Updating base class ->exile_arifle_M16A4_base, by exile_psycho_weapons\arifle\m\m16a4\config.bin/CfgWeapons/exile_arifle_M16A4/ (original exile_psycho_weapons\arifle\m\m16a4\config.bin)
 9:02:28 Updating base class ->exile_arifle_M16A4_base, by exile_psycho_weapons\arifle\m\m16a4\config.bin/CfgWeapons/exile_arifle_M16A2/ (original exile_psycho_weapons\arifle\m\m16a4\config.bin)
 9:02:28 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\arifle\m\m4\config.bin/CfgWeapons/exile_arifle_M4/ (original exile_psycho_weapons\arifle\m\m4\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\sa61\config.bin/CfgMagazines/10Rnd_765x17ball/ (original exile_psycho_weapons\arifle\sa61\config.bin)
 9:02:28 Updating base class ->10Rnd_765x17ball, by exile_psycho_weapons\arifle\sa61\config.bin/CfgMagazines/20Rnd_765x17ball/ (original exile_psycho_weapons\arifle\sa61\config.bin)
 9:02:28 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\arifle\sa61\config.bin/CfgWeapons/exile_rifle_SA61/ (original exile_psycho_weapons\arifle\sa61\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\mgun\pk\config.bin/CfgMagazines/100Rnd_762x54_PK_Tracer_Green/ (original exile_psycho_weapons\mgun\pk\config.bin)
 9:02:28 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/PKP/ (original exile_psycho_weapons\mgun\pk\config.bin)
 9:02:28 Updating base class ->PKP, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/Pecheneg/ (original exile_psycho_weapons\mgun\pk\config.bin)
 9:02:28 Updating base class ShotgunBase->BulletBase, by exile_psycho_weapons\other\m1014\config.bin/CfgAmmo/B_12Gauge_Pellets/ (original a3\weapons_f\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Slug/ (original exile_psycho_weapons\other\m1014\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Pellets/ (original exile_psycho_weapons\other\m1014\config.bin)
 9:02:28 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\other\m1014\config.bin/CfgWeapons/M1014/ (original exile_psycho_weapons\other\m1014\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgMagazines/7Rnd_45ACP_1911/ (original exile_psycho_weapons\pistol\colt1911\config.bin)
 9:02:28 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgWeapons/Colt1911/ (original exile_psycho_weapons\pistol\colt1911\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\makarov\config.bin/CfgMagazines/8Rnd_9x18_Makarov/ (original exile_psycho_weapons\pistol\makarov\config.bin)
 9:02:28 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\makarov\config.bin/CfgWeapons/Makarov/ (original exile_psycho_weapons\pistol\makarov\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\revolver\config.bin/CfgMagazines/6Rnd_45ACP/ (original exile_psycho_weapons\pistol\revolver\config.bin)
 9:02:28 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455/ (original exile_psycho_weapons\pistol\revolver\config.bin)
 9:02:28 Updating base class ->TaurusTracker455, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455_gold/ (original exile_psycho_weapons\pistol\revolver\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
 9:02:28 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Yellow_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
 9:02:28 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Red_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
 9:02:28 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Green_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
 9:02:28 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\dmr\config.bin/CfgWeapons/srifle_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgMagazines/5x_22_LR_17_HMR_M/ (original exile_psycho_weapons\srifle\huntingrifle\config.bin)
 9:02:28 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgWeapons/srifle_CZ550_base/ (original exile_psycho_weapons\srifle\huntingrifle\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgMagazines/5Rnd_127x108_KSVK/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgMagazines/5Rnd_127x108_APDS_KSVK/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
 9:02:28 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgWeapons/ksvk/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgMagazines/10x_303_M/ (original exile_psycho_weapons\srifle\leeenfield\config.bin)
 9:02:28 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgWeapons/srifle_LeeEnfield/ (original exile_psycho_weapons\srifle\leeenfield\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\m107\config.bin/CfgMagazines/10Rnd_127x99_m107/ (original exile_psycho_weapons\srifle\m107\config.bin)
 9:02:28 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\srifle\m107\config.bin/CfgWeapons/exile_weapons_m107/ (original exile_psycho_weapons\srifle\m107\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\svd\config.bin/CfgMagazines/10Rnd_762x54_SVD/ (original exile_psycho_weapons\srifle\svd\config.bin)
 9:02:28 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD/ (original exile_psycho_weapons\srifle\svd\config.bin)
 9:02:28 Updating base class ->srifle_SVD, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD_des/ (original exile_psycho_weapons\srifle\svd\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/10Rnd_9x39_VSS/ (original exile_psycho_weapons\srifle\vss\config.bin)
 9:02:28 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/20Rnd_9x39_VSS/ (original exile_psycho_weapons\srifle\vss\config.bin)
 9:02:28 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\vss\config.bin/CfgWeapons/srifle_VSSVintorez/ (original exile_psycho_weapons\srifle\vss\config.bin)
 9:02:28 Updating base class ->Plane_Civil_01_base_F, by a3\air_f_exp\plane_civil_01\config.bin/CfgVehicles/C_Plane_Civil_01_F/ (original a3\air_f_exp\plane_civil_01\config.bin)
 9:02:28 Updating base class ->VTOL_01_infantry_base_F, by a3\air_f_exp\vtol_01\config.bin/CfgVehicles/B_T_VTOL_01_infantry_F/ (original a3\air_f_exp\vtol_01\config.bin)
 9:02:28 Updating base class ->VTOL_01_vehicle_base_F, by a3\air_f_exp\vtol_01\config.bin/CfgVehicles/B_T_VTOL_01_vehicle_F/ (original a3\air_f_exp\vtol_01\config.bin)
 9:02:28 Updating base class ->Boat_Transport_02_base_F, by a3\boat_f_exp\boat_transport_02\config.bin/CfgVehicles/B_G_Boat_Transport_02_F/ (original a3\boat_f_exp\boat_transport_02\config.bin)
 9:02:28 Updating base class ->Scooter_Transport_01_base_F, by a3\boat_f_exp\scooter_transport_01\config.bin/CfgVehicles/C_Scooter_Transport_01_F/ (original a3\boat_f_exp\scooter_transport_01\config.bin)
 9:02:28 Updating base class CfgEnvSounds->EnvSounds, by a3\sounds_f_exp\config.bin/CfgWorlds/CAWorld/EnvSounds/ (original CUP\Terrains\cup_terrains_worlds\envsounds\config.bin)
 9:02:28 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin)
 9:02:28 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin)
 9:02:28 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin)
 9:02:28 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin)
 9:02:28 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin)
 9:02:29 Initializing Steam Manager
 9:02:29 unable to load subscribed content list. list will be updated from steam
 9:02:29 unable to load published content list. list will be updated from steam
 9:02:29 unable to load cached items meta info. save and update functionality will be broken
 9:02:29 Steam Manager initialized.
 9:02:29 
 9:02:29 ==== Loaded addons ====
 9:02:29 
 9:02:29 dta\bin.pbo - 145285
 9:02:29 dta\core.pbo - 129618
 9:02:29 dta\languagecore_f.pbo - 136608
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_afghan.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_afghan_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_bohemia.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_bohemia_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_bootcamp_acr.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_bootcamp_acr_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_chernarus.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_chernarus_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_chernarus_summer.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_chernarus_summer_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert2_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert_e_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_provinggrounds_pmc.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_provinggrounds_pmc_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_sara.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_saralite.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_saralite_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_sara_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_sara_dbe1.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_sara_dbe1_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_shapur_baf.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_shapur_baf_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_takistan.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_takistan_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_utes.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_utes_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_zargabad.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps\addons\cup_terrains_maps_zargabad_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_a1always_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_a1_editorobjects.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_a2_editorobjects.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_aia_compat.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_baseconfig_f.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_buildings.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_a10_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_air2_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_air3_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_air_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_air_d_baf_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_air_e_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_air_pmc_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_animals2_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_buildings.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_buildings2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_buildings2_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_buildings_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_ca_acr.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_ca_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_ca_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_ca_pmc.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_characters2_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_cti_buildings.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_data.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_data_baf.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_data_baf_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_hotfix.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_hotfix_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_l39_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_language.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions_baf.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions_pmc.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_language_acr.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_language_baf.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_language_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_language_pmc.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc3.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc3_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_acr.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_acr_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_baf.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_e_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_misc_rtm2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_mp_armory_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_plants.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_plants2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_plants_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_plants_e2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_plants_pmc.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_roads.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_roads2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_roads_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_roads_pmc.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_roads_rtm2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_rocks.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_rocks2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_rocks_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_signs.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_signs2.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_signs_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_sounds_c_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_sounds_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_sounds_e_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_structures.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_e.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_e_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_pmc.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_pmc_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_tracked2_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_tracked_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_tracked_e_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_uifonts.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_ui_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_water2_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_water_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_weapons2_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_weapons_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_weapons_e_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_weapons_pmc_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_wheeled2_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_wheeled_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ca_wheeled_e_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_core.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_dbe1_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_dbe1_models_dbe1.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_dbe1_models_dbe1_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_editor_c.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_hsim_data_h_dummy.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_hsim_languagemissions_h.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_hsim_language_h.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_ibr_plants.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_plants.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_terrains_core.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_weather.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core\addons\cup_terrains_worlds.pbo - 00000000
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\dbo_old_bike.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_assets.pbo - 18030414
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_client.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_danny_items.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_an2.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_brdm.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_btr40.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_gaz_volha.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_hmmw.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_ikarus.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_lada.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_lrc.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_octavia.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_suvarm_a3.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_suv_a3.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_towtractor.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_tractor.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_uaz.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_uh1h.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_ural.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_v3s.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_vwgolf.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\exile_psycho_weapons.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@Exile\addons\gnt_c185.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\armor_f_tank.ebo - 135661
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\cargoposes_f_tank.ebo - 128283
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\characters_f_tank.ebo - 133719
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\data_f_tank.ebo - 128203
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\dubbing_f_tank.ebo - 127958
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\editorpreviews_f_tank.ebo - 131632
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\functions_f_tank.ebo - 125996
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\languagemissions_f_tank.ebo - 136954
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\language_f_tank.ebo - 136608
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\missions_f_tank.ebo - 130984
 9:02:29 C:\TCAFiles\Users\niekb\3930\tank\addons\missions_f_tank_data.ebo - 128937
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 9:02:29 C:\TCAFiles\Users\niekb\3930\curator\addons\data_f_curator_music.pbo - 119457
 9:02:29 C:\TCAFiles\Users\niekb\3930\curator\addons\functions_f_curator.pbo - 123333
 9:02:29 C:\TCAFiles\Users\niekb\3930\curator\addons\language_f_curator.pbo - 136608
 9:02:29 C:\TCAFiles\Users\niekb\3930\curator\addons\missions_f_curator.pbo - 121570
 9:02:29 C:\TCAFiles\Users\niekb\3930\curator\addons\modules_f_curator.pbo - 128381
 9:02:29 C:\TCAFiles\Users\niekb\3930\curator\addons\ui_f_curator.pbo - 130996
 9:02:29 C:\TCAFiles\Users\niekb\3930\@ExileServer\addons\exile_server.pbo - unknown
 9:02:29 C:\TCAFiles\Users\niekb\3930\@ExileServer\addons\exile_server_config.pbo - unknown
 9:02:29 addons\3den.pbo - 136221
 9:02:29 addons\3den_language.pbo - 136608
 9:02:29 addons\a3.pbo - unknown
 9:02:29 addons\air_f.pbo - 135631
 9:02:29 addons\air_f_beta.pbo - 133761
 9:02:29 addons\air_f_epb.pbo - 132034
 9:02:29 addons\air_f_epc.pbo - 129848
 9:02:29 addons\air_f_gamma.pbo - 130580
 9:02:29 addons\animals_f.pbo - 135988
 9:02:29 addons\animals_f_beta.pbo - 123208
 9:02:29 addons\anims_f.pbo - 135988
 9:02:29 addons\anims_f_bootcamp.pbo - 123209
 9:02:29 addons\anims_f_data.pbo - 127133
 9:02:29 addons\anims_f_epa.pbo - 134499
 9:02:29 addons\anims_f_epc.pbo - 121358
 9:02:29 addons\anims_f_exp_a.pbo - 123209
 9:02:29 addons\anims_f_mod.pbo - 135280
 9:02:29 addons\armor_f.pbo - 129739
 9:02:29 addons\armor_f_beta.pbo - 135660
 9:02:29 addons\armor_f_epb.pbo - 135660
 9:02:29 addons\armor_f_epc.pbo - 135661
 9:02:29 addons\armor_f_gamma.pbo - 135661
 9:02:29 addons\baseconfig_f.pbo - 119457
 9:02:29 addons\boat_f.pbo - 132036
 9:02:29 addons\boat_f_beta.pbo - 132036
 9:02:29 addons\boat_f_epc.pbo - 131911
 9:02:29 addons\boat_f_gamma.pbo - 127529
 9:02:29 addons\cargoposes_f.pbo - 128420
 9:02:29 addons\characters_f.pbo - 136640
 9:02:29 addons\characters_f_beta.pbo - 133719
 9:02:29 addons\characters_f_bootcamp.pbo - 133719
 9:02:29 addons\characters_f_epa.pbo - 133719
 9:02:29 addons\characters_f_epb.pbo - 133719
 9:02:29 addons\characters_f_epc.pbo - 133719
 9:02:29 addons\characters_f_gamma.pbo - 133719
 9:02:29 addons\data_f.pbo - 136108
 9:02:29 addons\data_f_bootcamp.pbo - 129618
 9:02:29 addons\data_f_exp_a.pbo - 119457
 9:02:29 addons\data_f_exp_b.pbo - 119457
 9:02:29 addons\data_f_mod.pbo - 131534
 9:02:29 addons\data_f_warlords.pbo - 135843
 9:02:29 addons\drones_f.pbo - 132036
 9:02:29 addons\dubbing_f.pbo - 119457
 9:02:29 addons\dubbing_f_beta.pbo - 119457
 9:02:29 addons\dubbing_f_bootcamp.pbo - 119457
 9:02:29 addons\dubbing_f_epa.pbo - 119457
 9:02:29 addons\dubbing_f_epb.pbo - 119457
 9:02:29 addons\dubbing_f_epc.pbo - 119457
 9:02:29 addons\dubbing_f_gamma.pbo - 122449
 9:02:29 addons\dubbing_f_warlords.pbo - 136700
 9:02:29 addons\dubbing_radio_f.pbo - 119457
 9:02:29 addons\dubbing_radio_f_data_eng.pbo - 119457
 9:02:29 addons\dubbing_radio_f_data_engb.pbo - 119458
 9:02:29 addons\dubbing_radio_f_data_gre.pbo - 119458
 9:02:29 addons\dubbing_radio_f_data_per.pbo - 119458
 9:02:29 addons\dubbing_radio_f_data_vr.pbo - 119458
 9:02:29 addons\editorpreviews_f.pbo - 136616
 9:02:29 addons\editor_f.pbo - 121103
 9:02:29 addons\functions_f.pbo - 137107
 9:02:29 addons\functions_f_bootcamp.pbo - 129770
 9:02:29 addons\functions_f_epa.pbo - 119458
 9:02:29 addons\functions_f_epc.pbo - 119458
 9:02:29 addons\functions_f_exp_a.pbo - 122619
 9:02:29 addons\functions_f_warlords.pbo - 137634
 9:02:29 addons\languagemissions_f.pbo - 136607
 9:02:29 addons\languagemissions_f_beta.pbo - 136607
 9:02:29 addons\languagemissions_f_bootcamp.pbo - 136608
 9:02:29 addons\languagemissions_f_epa.pbo - 136607
 9:02:29 addons\languagemissions_f_epb.pbo - 136607
 9:02:29 addons\languagemissions_f_epc.pbo - 136607
 9:02:29 addons\languagemissions_f_exp_a.pbo - 136608
 9:02:29 addons\languagemissions_f_gamma.pbo - 136608
 9:02:29 addons\language_f.pbo - 136608
 9:02:29 addons\language_f_beta.pbo - 136608
 9:02:29 addons\language_f_bootcamp.pbo - 136608
 9:02:29 addons\language_f_epa.pbo - 136607
 9:02:29 addons\language_f_epb.pbo - 136608
 9:02:29 addons\language_f_epc.pbo - 136607
 9:02:29 addons\language_f_exp_a.pbo - 136607
 9:02:29 addons\language_f_exp_b.pbo - 136607
 9:02:29 addons\language_f_gamma.pbo - 136608
 9:02:29 addons\language_f_mod.pbo - 136608
 9:02:29 addons\language_f_warlords.pbo - 136955
 9:02:29 addons\map_altis.pbo - 135915
 9:02:29 addons\map_altis_data.pbo - 135904
 9:02:29 addons\map_altis_data_layers.pbo - 135913
 9:02:29 addons\map_altis_data_layers_00_00.pbo - 0000
 9:02:29 addons\map_altis_data_layers_00_01.pbo - 0000
 9:02:29 addons\map_altis_data_layers_01_00.pbo - 0000
 9:02:29 addons\map_altis_data_layers_01_01.pbo - 0000
 9:02:29 addons\map_altis_scenes_f.pbo - 119459
 9:02:29 addons\map_data.pbo - 134124
 9:02:29 addons\map_stratis.pbo - 135888
 9:02:29 addons\map_stratis_data.pbo - 135888
 9:02:29 addons\map_stratis_data_layers.pbo - 135888
 9:02:29 addons\map_stratis_scenes_f.pbo - 119459
 9:02:29 addons\map_vr.pbo - 135900
 9:02:29 addons\map_vr_scenes_f.pbo - 119459
 9:02:29 addons\misc_f.pbo - 119459
 9:02:29 addons\missions_f.pbo - 129735
 9:02:29 addons\missions_f_beta.pbo - 122470
 9:02:29 addons\missions_f_beta_data.pbo - 119459
 9:02:29 addons\missions_f_beta_video.pbo - 119459
 9:02:29 addons\missions_f_bootcamp.pbo - 129645
 9:02:29 addons\missions_f_bootcamp_data.pbo - 119459
 9:02:29 addons\missions_f_bootcamp_video.pbo - 119459
 9:02:29 addons\missions_f_data.pbo - 119459
 9:02:29 addons\missions_f_epa.pbo - 132519
 9:02:29 addons\missions_f_epa_data.pbo - 119459
 9:02:29 addons\missions_f_epa_video.pbo - 119459
 9:02:29 addons\missions_f_epb.pbo - 119459
 9:02:29 addons\missions_f_epc.pbo - 119459
 9:02:29 addons\missions_f_exp_a.pbo - 121496
 9:02:29 addons\missions_f_exp_a_data.pbo - 119459
 9:02:29 addons\missions_f_gamma.pbo - 133233
 9:02:29 addons\missions_f_gamma_data.pbo - 119459
 9:02:29 addons\missions_f_gamma_video.pbo - 119459
 9:02:29 addons\missions_f_video.pbo - 119459
 9:02:29 addons\missions_f_warlords.pbo - 137544
 9:02:29 addons\modules_f.pbo - 124453
 9:02:29 addons\modules_f_beta.pbo - 119459
 9:02:29 addons\modules_f_beta_data.pbo - 119459
 9:02:29 addons\modules_f_bootcamp.pbo - 119459
 9:02:29 addons\modules_f_data.pbo - 122470
 9:02:29 addons\modules_f_epb.pbo - 134655
 9:02:29 addons\modules_f_exp_a.pbo - 119459
 9:02:29 addons\modules_f_warlords.pbo - 136703
 9:02:29 addons\music_f.pbo - 119459
 9:02:29 addons\music_f_bootcamp.pbo - 119459
 9:02:29 addons\music_f_bootcamp_music.pbo - 119459
 9:02:29 addons\music_f_epa.pbo - 119459
 9:02:29 addons\music_f_epa_music.pbo - 119459
 9:02:29 addons\music_f_epb.pbo - 119459
 9:02:29 addons\music_f_epb_music.pbo - 119459
 9:02:29 addons\music_f_epc.pbo - 119459
 9:02:29 addons\music_f_epc_music.pbo - 119477
 9:02:29 addons\music_f_music.pbo - 119477
 9:02:29 addons\plants_f.pbo - 126807
 9:02:29 addons\props_f_exp_a.pbo - 129371
 9:02:29 addons\roads_f.pbo - 127271
 9:02:29 addons\rocks_f.pbo - 127271
 9:02:29 addons\signs_f.pbo - 136481
 9:02:29 addons\soft_f.pbo - 133870
 9:02:29 addons\soft_f_beta.pbo - 133871
 9:02:29 addons\soft_f_bootcamp.pbo - 129739
 9:02:29 addons\soft_f_epc.pbo - 136818
 9:02:29 addons\soft_f_gamma.pbo - 135248
 9:02:29 addons\sounds_f.pbo - 136618
 9:02:29 addons\sounds_f_arsenal.pbo - 127887
 9:02:29 addons\sounds_f_bootcamp.pbo - 119477
 9:02:29 addons\sounds_f_characters.pbo - 133117
 9:02:29 addons\sounds_f_environment.pbo - 120046
 9:02:29 addons\sounds_f_epb.pbo - 126923
 9:02:29 addons\sounds_f_epc.pbo - 125380
 9:02:29 addons\sounds_f_exp_a.pbo - 119477
 9:02:29 addons\sounds_f_mod.pbo - 131534
 9:02:29 addons\sounds_f_sfx.pbo - 119477
 9:02:29 addons\sounds_f_vehicles.pbo - 128448
 9:02:29 addons\static_f.pbo - 132364
 9:02:29 addons\static_f_beta.pbo - 132365
 9:02:29 addons\static_f_gamma.pbo - 122615
 9:02:29 addons\structures_f.pbo - 136213
 9:02:29 addons\structures_f_bootcamp.pbo - 123488
 9:02:29 addons\structures_f_data.pbo - 130046
 9:02:29 addons\structures_f_epa.pbo - 135441
 9:02:29 addons\structures_f_epb.pbo - 126137
 9:02:29 addons\structures_f_epc.pbo - 123407
 9:02:29 addons\structures_f_exp_a.pbo - 132665
 9:02:29 addons\structures_f_households.pbo - 129369
 9:02:29 addons\structures_f_ind.pbo - 136213
 9:02:29 addons\structures_f_mil.pbo - 135984
 9:02:29 addons\structures_f_wrecks.pbo - 129371
 9:02:29 addons\uifonts_f.pbo - 119478
 9:02:29 addons\uifonts_f_data.pbo - 128439
 9:02:29 addons\ui_f.pbo - 136109
 9:02:29 addons\ui_f_bootcamp.pbo - 119478
 9:02:29 addons\ui_f_data.pbo - 135221
 9:02:29 addons\ui_f_exp_a.pbo - 119478
 9:02:29 addons\weapons_f.pbo - 136759
 9:02:29 addons\weapons_f_beta.pbo - 133007
 9:02:29 addons\weapons_f_bootcamp.pbo - 124358
 9:02:29 addons\weapons_f_epa.pbo - 124514
 9:02:29 addons\weapons_f_epb.pbo - 124216
 9:02:29 addons\weapons_f_epc.pbo - 130416
 9:02:29 addons\weapons_f_gamma.pbo - 120217
 9:02:29 addons\weapons_f_mod.pbo - 136854
 9:02:29 
 9:02:29 =======================
 9:02:29 
 9:02:30 ============================================================================================= List of mods ===============================================================================================
 9:02:30 modsReadOnly = true
 9:02:30 safeModsActivated = false
 9:02:30 customMods = true
 9:02:30 hash = 'E126B2F91F2781BB8AD83FD8BB4E6D4962C69541'
 9:02:30 hashShort = '4d778706'
 9:02:30                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
 9:02:30 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 9:02:30                          CUP Terrains - Maps 1.4.2 |   @CUP_Terrains_Maps |      false |             GAME DIR | 8dea9393a91b0b82bdf6c527c5088f9e9688f7bf |   6b52410 | C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Maps
 9:02:30                          CUP Terrains - Core 1.4.2 |   @CUP_Terrains_Core |      false |             GAME DIR | 3e43cf6f60835dfe6d8e450bcd49eab579e096eb |   9e41eb9 | C:\TCAFiles\Users\niekb\3930\@CUP_Terrains_Core
 9:02:30                                          Exile Mod |               @Exile |      false |             GAME DIR | 2fcd9168922cd7e3b09e7c83c565c2e6e8e6a052 |  9bd1cee4 | C:\TCAFiles\Users\niekb\3930\@Exile
 9:02:30                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
 9:02:30                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
 9:02:30                                       Arma 3 Tanks |                 tank |       true |             GAME DIR | 1687d1a28082a88df48d9a56f2f39bd547c059c4 |  df9a305a | C:\TCAFiles\Users\niekb\3930\tank
 9:02:30                                     Arma 3 Tac-Ops |               tacops |       true |             GAME DIR | 681413cb6415a601f1e0728a6c25720be3d49ae4 |  e5ebfd02 | C:\TCAFiles\Users\niekb\3930\tacops
 9:02:30                                 Arma 3 Laws of War |               orange |       true |             GAME DIR | 6e8274be7b769cfd0472e7a3034f95f80492ce83 |  eaa5b563 | C:\TCAFiles\Users\niekb\3930\orange
 9:02:30                                      Arma 3 Malden |                 argo |       true |             GAME DIR | adc7fbd43eabf6acc97aef5f87b2b5e3f2b33b08 |  f784a4d6 | C:\TCAFiles\Users\niekb\3930\argo
 9:02:30                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 7483cc52ff5decc7a262a40353703f75663c70c2 |  5e99a6c1 | C:\TCAFiles\Users\niekb\3930\jets
 9:02:30                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 559a5cf8309fee9d3297b17f481dd23d0e7c1cdb |  578970e7 | C:\TCAFiles\Users\niekb\3930\expansion
 9:02:30                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 8a4f6eb4dc1c96b47ea37bc1bafbe161df71dc93 |  267c31c4 | C:\TCAFiles\Users\niekb\3930\mark
 9:02:30                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 0d9b4822c62634ca9dac79f18f6efab669971211 |  3473e417 | C:\TCAFiles\Users\niekb\3930\heli
 9:02:30                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 6b1e56eed8f1e8bf598576c32be2f440eda5bf1f |  5e2d7aba | C:\TCAFiles\Users\niekb\3930\kart
 9:02:30                                        Arma 3 Zeus |              curator |       true |             GAME DIR | bc4789f5b4e1fc0cff757c153778678b2489d718 |  eaf13475 | C:\TCAFiles\Users\niekb\3930\curator
 9:02:30                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
 9:02:30                                       @ExileServer |         @ExileServer |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\TCAFiles\Users\niekb\3930\@ExileServer
 9:02:30 ==========================================================================================================================================================================================================
 9:02:30 InitSound ...
 9:02:30 InitSound - complete
 9:02:30 PhysX3 SDK Init started ...
 9:02:30 PhysX3 SDK Init ended.
 9:02:32 core\skyobject\skyobject.p3d: No geometry and no visual shape
 9:02:32 a3\data_f\krater.p3d: No geometry and no visual shape
 9:02:32 a3\data_f\koule.p3d: No geometry and no visual shape
 9:02:33 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_f
 9:02:33 Loading movesType CfgGesturesMale
 9:02:33 Creating action map cache
 9:02:33 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
 9:02:33 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
 9:02:33 MovesType CfgGesturesMale load time 55 ms
 9:02:33 Loading movesType CfgMovesMaleSdr
 9:02:33 Creating action map cache
 9:02:38 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\sittingchair\hubsittingchaira_idle1.rtm differs (looped now 1)! MoveName: exile_roulettesitting01
 9:02:39 MovesType CfgMovesMaleSdr load time 6651 ms
 9:02:39 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
 9:02:39 VoteThreshold must be in 0..1 range. Defaulting to 0.5
 9:02:39 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
 9:02:39 Steam AppId from steam_appid.txt: 107410
 9:02:40 Starting mission:
 9:02:40  Mission file: Exile (__cur_mp)
 9:02:40  Mission world: Chernarus
 9:02:40  Mission directory: mpmissions\__cur_mp.Chernarus\
 9:02:40 a3\data_f\blesk1.p3d: No geometry and no visual shape
 9:02:40 a3\data_f\blesk2.p3d: No geometry and no visual shape
 9:02:40 a3\data_f\raindrop.p3d: No geometry and no visual shape
 9:02:40 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
 9:02:40 a3\data_f\stars.p3d: No geometry and no visual shape
 9:02:40 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
 9:02:40 a3\data_f\rainbow.p3d: No geometry and no visual shape
 9:02:47 "SC/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----"
 9:02:47 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal"
 9:02:47 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal"
 9:02:47 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow"
 9:02:47 "SC/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0 ms)"
 9:02:47 "SC/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (0 ms)"
 9:02:47 "SC/BIS_fnc_log: [preInit] BIS_fnc_storeParamsValues (0 ms)"
 9:02:47 "SC/BIS_fnc_log: [preInit] ""DeltaTime computation started"""
 9:02:47 "SC/BIS_fnc_log: [preInit] BIS_fnc_keyframeAnimation_deltaTime (0 ms)"
 9:02:47 "SC/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)"
 9:02:47 "SC/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (247.999 ms)"
 9:02:48 "ExileServer - Server is loading..."
 9:02:48 Client: Nonnetwork object 2963b700.
 9:02:48 CallExtension loaded: extDB2 (C:\TCAFiles\Users\niekb\3930\@ExileServer\extDB2.dll) []

 9:02:48 "ExileServer - Installed extDB2 version: 70"
 9:02:48 "ExileServer - Connected to database!"
 9:02:48 "ExileServer - Database protocol initialized!"
 9:02:48 "SC/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (139.999 ms)"
 9:02:48 Connected to Steam servers
 9:02:48 "SC/BIS_fnc_log: [script] initServer.sqf"
 9:02:48 "SC/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)"
 9:02:48 "SC/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
 9:02:48 "SC/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
 9:02:48 "SC/BIS_fnc_log: [postInit] BIS_fnc_keyframeAnimation_init (2.00081 ms)"
 9:02:48 "SC/BIS_fnc_log: [postInit] CUP_fnc_emissiveLights (0 ms)"
 9:02:48 "SC/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
 9:02:48 "SC/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)"
 9:02:48 "ExileServer - Job with handle 10000 added."
 9:02:48 "ExileServer - Job with handle 10001 added."
 9:02:48 "ExileServer - Job with handle 10002 added."
 9:02:48 Weather was forced to change
 9:02:48 "ExileServer - Job with handle 10003 added."
 9:02:48 "ExileServer - Job with handle 10004 added."
 9:02:48 "ExileServer - Initializing game world..."
 9:02:48 "ExileServer - Loading families from database..."
 9:02:48 "ExileServer - Done loading families!"
 9:02:48 "ExileServer - Loading territories from database..."
 9:02:48 "ExileServer - Done loading territories!"
 9:02:48 "ExileServer - Loading constructions from database..."
 9:02:48 "ExileServer - Done loading constructions!"
 9:02:48 "ExileServer - Loading vehicles from database..."
 9:02:48 Cannot create non-ai vehicle RHS_UAZ_MSV_01,
 9:02:48 a3\data_f\proxies\flags\flag_auto.p3d: No geometry and no visual shape
 9:02:48 "ExileServer - Done loading vehicles!"
 9:02:48 "ExileServer - Loading containers from database..."
 9:02:48 "ExileServer - Done loading containers!"
 9:02:48 "ExileServer - Creating spawn zone vehicles..."
 9:02:48 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
 9:02:48  Mission id: c01bc1a607bb94a3f87c6605abe7abe1a4c36bb0
 9:02:48 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 9:02:48 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 9:02:48 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 9:02:48 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 9:02:48 Attempt to override final function - bis_fnc_storeparamsvalues_data
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc_e_config
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc_e_config
 9:02:48 Exile_Cosmetic_MG: mainturret - unknown animation source mainturret
 9:02:48 Exile_Cosmetic_MG: maingun - unknown animation source maingun
 9:02:48 Exile_Cosmetic_MG: ammo_belt_rotation - unknown animation source reloadanim
 9:02:48 Exile_Cosmetic_MG: barrel_recoil - unknown animation source reloadanim
 9:02:48 Exile_Cosmetic_MG: bolt_recoil - unknown animation source reloadanim
 9:02:48 Exile_Cosmetic_MG: turret_shake - unknown animation source reloadanim
 9:02:48 Exile_Cosmetic_MG: turret_shake_backside - unknown animation source reloadanim
 9:02:48 Exile_Cosmetic_MG: turret_shake_aside - unknown animation source reloadanim
 9:02:48 Exile_Cosmetic_MG: bolt_reload_begin - unknown animation source reloadmagazine
 9:02:48 Exile_Cosmetic_MG: bolt_reload_end - unknown animation source reloadmagazine
 9:02:48 Exile_Cosmetic_MG: charging_handle_reload_begin - unknown animation source reloadmagazine
 9:02:48 Exile_Cosmetic_MG: charging_handle_reload_end - unknown animation source reloadmagazine
 9:02:48 Exile_Cosmetic_MG: magazine_hide - unknown animation source reloadmagazine
 9:02:48 Exile_Cosmetic_MG: ammo_belt_hide - unknown animation source reloadmagazine
 9:02:48 Exile_Cosmetic_MG: muzzleflash - unknown animation source muzzle_source
 9:02:48 Exile_Cosmetic_MG: zaslehrot - unknown animation source muzzle_source_rot
 9:02:48 Exile_Cosmetic_MG: addautonomous_unhide - unknown animation source autonomous_unhide
 9:02:48 Exile_Cosmetic_MG: bullet001_reload_hide - unknown animation source revolving
 9:02:48 Exile_Cosmetic_MG: bullet002_reload_hide - unknown animation source revolving
 9:02:48 Exile_Cosmetic_MG: bullet003_reload_hide - unknown animation source revolving
 9:02:48 Exile_Cosmetic_MG: bullet004_reload_hide - unknown animation source revolving
 9:02:48 Exile_Cosmetic_MG: bullet005_reload_hide - unknown animation source revolving
 9:02:48 Exile_Cosmetic_MG: bullet006_reload_hide - unknown animation source revolving
 9:02:48 Exile_Cosmetic_MG: bullet007_reload_hide - unknown animation source revolving
 9:02:48 Exile_Cosmetic_MG: bullet008_reload_hide - unknown animation source revolving
 9:02:48 Cannot create non-ai vehicle CUP_item_Money,
 9:02:48 Cannot create non-ai vehicle CUP_item_Money,
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc_e_config
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_camisc_acr_targets
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:48 ca\misc_e\map_for_briefing.p3d: No geometry and no visual shape
 9:02:48 ca\misc_e\map_for_briefing.p3d: No geometry and no visual shape
 9:02:48 ca\misc_e\map_for_briefing.p3d: No geometry and no visual shape
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_camisc
 9:02:48 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!
 9:02:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc3_config
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_castructures_e_misc_misc_interier
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_castructures_e_misc_misc_interier
 9:02:49 Exile_Cosmetic_UAV: rotorimpacthide - unknown animation source rotorhfullydestroyed
 9:02:49 Exile_Cosmetic_UAV: tailrotorimpacthide - unknown animation source tailrotorhfullydestroyed
 9:02:49 Exile_Cosmetic_UAV: propeller1_rotation - unknown animation source rotorh
 9:02:49 Exile_Cosmetic_UAV: propeller1_blur_rotation - unknown animation source rotorh
 9:02:49 Exile_Cosmetic_UAV: propeller2_rotation - unknown animation source rotorv
 9:02:49 Exile_Cosmetic_UAV: propeller2_blur_rotation - unknown animation source rotorv
 9:02:49 Exile_Cosmetic_UAV: propeller3_rotation - unknown animation source rotorh
 9:02:49 Exile_Cosmetic_UAV: propeller3_blur_rotation - unknown animation source rotorh
 9:02:49 Exile_Cosmetic_UAV: propeller4_rotation - unknown animation source rotorv
 9:02:49 Exile_Cosmetic_UAV: propeller4_blur_rotation - unknown animation source rotorv
 9:02:49 Exile_Cosmetic_UAV: propeller1_hide - unknown animation source rpm
 9:02:49 Exile_Cosmetic_UAV: propeller1_blur_hide - unknown animation source rpm
 9:02:49 Exile_Cosmetic_UAV: propeller2_hide - unknown animation source rpm
 9:02:49 Exile_Cosmetic_UAV: propeller2_blur_hide - unknown animation source rpm
 9:02:49 Exile_Cosmetic_UAV: propeller3_hide - unknown animation source rpm
 9:02:49 Exile_Cosmetic_UAV: propeller3_blur_hide - unknown animation source rpm
 9:02:49 Exile_Cosmetic_UAV: propeller4_hide - unknown animation source rpm
 9:02:49 Exile_Cosmetic_UAV: propeller4_blur_hide - unknown animation source rpm
 9:02:49 Exile_Cosmetic_UAV: mainturret - unknown animation source mainturret
 9:02:49 Exile_Cosmetic_UAV: maingun - unknown animation source maingun
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_castructures_e_misc_misc_market
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc3_config
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc3_config
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc_e_config
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc_e_config
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc_e_config
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_castructures_e_misc_misc_market
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc3_config
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc_e_config
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:49 Cannot create non-ai vehicle ItemCompass,
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a1_editorobjects
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_a2_editorobjects
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_camisc
 9:02:49 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2"
 9:02:49 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
 9:02:49 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
 9:02:49 Render target memory points m1p & m1d not found.
 9:02:49 Render target memory points m2p & m2d not found.
 9:02:49 Render target memory points m3p & m3d not found.
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_castructures_e_misc_misc_interier
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_castructures_e_misc_misc_interier
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_castructures_e_misc_misc_interier
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_castructures_e_misc_misc_interier
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_camisc
 9:02:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cup_misc3_config
 9:02:49 Exile_Car_Octavius_White: indicatoroil - unknown animation source oiltemp
 9:02:49 Exile_Car_Octavius_White: fuel - unknown animation source fuel_1
 9:02:49 Render target memory points PIP0_pos & PIP0_dir not found.
 9:02:49 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
 9:02:49 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
 9:02:49 Render target memory points m1p & m1d not found.
 9:02:49 Render target memory points m2p & m2d not found.
 9:02:49 Render target memory points m3p & m3d not found.
 9:02:49 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
 9:02:49 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
 9:02:49 Render target memory points m1p & m1d not found.
 9:02:49 Render target memory points m2p & m2d not found.
 9:02:49 Render target memory points m3p & m3d not found.
 9:02:49 psycho_towingtractor_skeleton: Invalid parent bone 'wheel_1_2' for 'wheel_1_2_hide'
 9:02:49 psycho_towingtractor_skeleton: Invalid parent bone 'wheel_2_2' for 'wheel_2_2_hide'
 9:02:49 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
 9:02:49 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
 9:02:49 Render target memory points m1p & m1d not found.
 9:02:49 Render target memory points m2p & m2d not found.
 9:02:49 Render target memory points m3p & m3d not found.
 9:02:49 "ExileServer - Dynamic vehicles spawned. Count : 96"
 9:02:49 "ExileServer - Game world initialized! Let the fun begin!"
 9:02:49 "ExileServer - There are no Russian Roulette chairs defined. Russian Roulette will not work!"
 9:02:49 "ExileServer - Server is up and running! Version: 1.0.4"
 9:02:49 "SC/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (1803 ms)"
 9:02:49 "ExileServer - Main thread started"
 9:02:50 "SC/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 2470 ms -----"
 9:03:33 "ExileServer - Player Niek (UID 76561198022014069) connected!"
 9:03:36 "ExileServer - Starting session for 'Niek' with ID 'kzkgqxox'..."
 9:03:36 "ExileServer - Dispatching hasPlayerRequest for session 'kzkgqxox'..."
 9:03:36 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
 9:03:36 exile_assets\model\exile_item_waterbottle_empty.p3d: No geometry and no visual shape
 9:03:36 exile_assets\model\exile_item_xm8.p3d: No geometry and no visual shape
 9:07:10 Object id ad04a196 (406) not found in slot 148,360
 9:07:10 Link cannot be resolved
 9:07:39 Object id ace4b21e (542) not found in slot 150,359
 9:07:39 In last 3000 miliseconds was lost another 13 these messages.
 9:07:39 Link cannot be resolved
 9:07:39 In last 3000 miliseconds was lost another 13 these messages.
 9:10:53 Loading movesType CfgMovesGoat_F
 9:10:53 Creating action map cache
 9:15:12 Object id ad04a196 (406) not found in slot 148,360
 9:15:12 In last 3000 miliseconds was lost another 3 these messages.
 9:15:12 Link cannot be resolved
 9:15:12 In last 3000 miliseconds was lost another 3 these messages.
 

(no idea why it throws those you can not edit/play this mission errors but the server works fine and i can log in no problem.)

 

This is my lootpos file

Spoiler

class CfgBuildings
//Loot positions created with @Lootpos by Patrix87 http://multi-jeux.quebec
{
    class CivillianLowerClass {
        table = "CivillianLowerClass";
    };

    class CivillianUpperClass {
        table = "CivillianUpperClass";
    };

    class Factories {
        table = "Factories";
    };

    class Industrial {
        table = "Industrial";
    };

    class Medical {
        table = "Medical";
    };

    class Military {
        table = "Military";
    };

    class Shop {
        table = "Shop";
    };

    class Tourist {
        table = "Tourist";
    };

    class VehicleService {
        table = "VehicleService";
    };
    class Land_HouseV_1L2: CivillianLowerClass
    {
        positions[] =
        {
            {-3.71387,-5.5498,-3.14957},
            {0.691406,-6.13867,-0.988159},
            {2.33398,1.25684,-0.570618},
            {0.926758,-1.28711,-0.570618},
            {3.30469,-1.28613,-0.570618},
            {3.30566,1.25684,-0.570618},
            {-3.67676,0.884766,-0.570618},
            {-3.67676,-1.51074,-0.570618},
            {0.926758,-1.28711,-0.570618},
            {-3.23926,2.44531,-2.561}
        };
    };

    class Land_Barn_W_01: CivillianLowerClass
    {
        positions[] =
        {
            {0.319336,22.0996,-3.16415},
            {1.87988,18.332,-2.6152},
            {-5.38672,9.02148,-2.61856},
            {-6.12598,-9.67871,-2.61856},
            {6.37988,9.5127,-2.61856},
            {5.81055,-9.92578,-2.61856},
            {-1.06738,-18.0547,-2.6152},
            {-6.21777,-14.6689,-2.61856},
            {6.47168,14.5049,-2.61856},
            {8.03125,14.6982,-3.16415},
            {-7.77637,-14.8623,-3.16415},
            {0.378906,-22.2646,-3.16415}
        };
    };

    class Land_Kulna: Industrial
    {
        positions[] =
        {
            {0.0366211,0.853516,-0.864868}
        };
    };

    class Land_HouseV_1I1: CivillianLowerClass
    {
        positions[] =
        {
            {0.0537109,-2.24512,-2.70215}
        };
    };

    class Land_HouseV_3I3: CivillianUpperClass
    {
        positions[] =
        {
            {4.26367,-1.3125,-1.41617},
            {0.985352,-1.80664,-1.41617},
            {-1.80273,-0.192383,-1.41617},
            {-2.62695,-1.81396,-1.41617},
            {-4.30371,-1.81152,-1.41617},
            {-4.69922,-0.393066,-1.41617}
        };
    };

    class Land_Stodola_open: Industrial
    {
        positions[] =
        {
            {1.86279,-2.51685,-3.67737},
            {1.875,1.45569,-3.67737},
            {1.85596,5.81055,-3.67233},
            {-4.01367,6.0343,-3.67233},
            {1.90967,-5.99841,-3.67233}
        };
    };

    class Land_Misc_deerstand: Military
    {
        positions[] =
        {
            {-0.895996,-0.567383,1.12958},
            {0.896484,-0.596191,1.12958},
            {0.0317383,-1.17871,1.12958},
            {0.325684,0.191406,1.12958}
        };
    };

    class Land_HouseV_1T: CivillianUpperClass
    {
        positions[] =
        {
            {2.98633,-3.10938,-3.04944},
            {3.18359,-0.152344,-2.75446},
            {-0.62207,0.289063,-2.75452},
            {-0.610352,-5.06543,-2.75452},
            {-2.60547,-4.89014,-2.75452},
            {-4.67871,-4.73193,-2.75452},
            {-5.32031,-3.42529,-2.75452},
            {-6.40527,0.61377,-2.75452},
            {-6.57324,2.61523,-2.75452},
            {-6.75488,4.25098,-2.75452},
            {5.37207,4.61279,-2.75452},
            {5.37305,1.30469,-2.75452},
            {-1.07324,2.39355,0.206818},
            {6.60059,2.93896,0.206818},
            {-1.78809,-5.59326,0.206818},
            {-7.1582,3.09766,0.206818},
            {-4.96875,7.87451,-3.04944}
        };
    };

    class Land_houseV_2T2: CivillianLowerClass
    {
        positions[] =
        {
            {7.92188,2.44897,-3.90799},
            {3.98145,-4.26563,-3.90222},
            {0.0214844,-4.22729,-3.90222},
            {5.96484,4.40405,-1.06592},
            {8.11914,2.82837,-1.06897},
            {7.7959,-0.556641,-1.05591},
            {2.7832,-2.87207,-1.05591},
            {-0.476563,4.25195,-1.05844},
            {-3.97949,3.63037,-1.05994},
            {-3.87402,-0.57251,-1.05719},
            {-4.1875,1.00293,-3.93839},
            {-4.1875,1.00293,-3.93839},
            {-4.1875,1.00293,-3.93839},
            {-4.1875,1.00293,-3.93839}
        };
    };

    class Land_HouseV_3I2: CivillianLowerClass
    {
        positions[] =
        {
            {4.97754,2.39648,-2.21109},
            {3.06543,-0.319824,-1.91415},
            {2.22168,-3.63916,-1.91415},
            {-2.19531,1.11035,-1.91415},
            {-2.52539,3.3916,-1.91415},
            {-4.25391,3.59961,-1.91415},
            {-3.28516,-3.89551,-1.91415},
            {-5.70996,-2.34424,-1.91415},
            {-5.8623,-0.549805,-1.91415}
        };
    };

    class Land_HouseV_1I4: CivillianUpperClass
    {
        positions[] =
        {
            {4.07129,1.78223,-2.82831},
            {-0.347656,1.81885,-2.82831},
            {-1.93604,-4.43359,-2.82831},
            {1.00977,-1.51465,-2.82831},
            {1.01904,-3.86914,-2.82831},
            {-3.20264,-1.46387,-2.82831},
            {-4.17676,-3.19092,-2.82831}
        };
    };

    class Land_Ind_SawMillPen: Industrial
    {
        positions[] =
        {
            {0.0703125,-9.62207,-2.84998},
            {0.0703125,-0.419922,-2.84998},
            {0.0703125,9.38525,-2.84998},
            {-2.75,4.93506,-2.84998},
            {2.43652,4.93506,-2.84998},
            {-2.15918,-4.60059,-2.84998},
            {2.52539,-4.91309,-2.84998}
        };
    };

    class Land_Ind_Workshop01_03: Industrial
    {
        positions[] =
        {
            {-1.81445,-1.88477,-1.31012},
            {0.148926,0.611328,-1.31012},
            {-1.93018,-4.69434,-1.39143},
            {-0.622559,-5.30762,-1.39143},
            {1.19287,3.04297,-1.31889}
        };
    };

    class Land_HouseV_1L1: CivillianLowerClass
    {
        positions[] =
        {
            {-0.101074,6.00635,-0.992706},
            {-3.09131,5.92383,-2.88571},
            {1.35059,5.88281,-0.985657}
        };
    };

    class Land_Ind_SawMill: Industrial
    {
        positions[] =
        {
            {-4.62598,10.0659,-5.76775},
            {-4.34863,-2.4917,-5.76775},
            {3.33594,-11.4116,-5.76775},
            {10.5234,-4.86133,-5.76775},
            {10.5508,-1.44971,-5.76775},
            {10.8203,5.65381,-5.76775}
        };
    };

    class Land_HouseV_3I1: CivillianUpperClass
    {
        positions[] =
        {
            {-5.53369,-4.00317,-2.7115},
            {-6.16406,0.373047,-1.99734},
            {-2.96143,2.37817,-1.99734},
            {0.307617,2.33496,-1.99734},
            {0.00244141,-2.53638,-1.99734},
            {-1.65918,-2.38257,-1.99734},
            {2.43213,2.02002,-1.99734},
            {5.11133,2.89014,-1.99734},
            {5.17969,-3.56006,-2.7115}
        };
    };

    class Land_HouseV_2I: CivillianLowerClass
    {
        positions[] =
        {
            {-7.08887,-0.528687,-2.8325},
            {-1.08252,0.148682,-2.53758},
            {2.25293,-0.490845,-2.53758},
            {0.127441,3.50403,-2.53758},
            {-4.39551,3.4303,-2.53758},
            {0.20752,8.08179,-2.53758},
            {-2.09277,8.27612,-2.53758},
            {-4.21875,7.92981,-2.53758},
            {-1.11377,6.89648,-2.53758},
            {2.98145,2.67749,-2.53758},
            {5.14404,5.52734,-2.53758},
            {4.81006,8.03491,-2.53758},
            {2.66406,7.9198,-2.53758},
            {-4.0708,-10.3888,-2.8325},
            {-4.64746,-6.74854,-2.53758},
            {-0.53125,-5.45471,-2.53758},
            {-1.94189,-7.63892,-2.53758},
            {0.385742,-7.67139,-2.53758},
            {-4.44189,-3.72388,-2.53758},
            {-4.80566,-2.51794,-2.53758},
            {5.20215,-4.31836,-2.53758},
            {2.4707,-7.92639,-2.53758},
            {4.60352,-7.88403,-2.53758},
            {5.146,-6.66174,-2.53758},
            {4.37842,-0.81604,-2.53758}
        };
    };

    class Land_HouseV2_01B: CivillianUpperClass
    {
        positions[] =
        {
            {-3.57666,-2.16943,-4.8586}
        };
    };

    class Land_HouseV_2L: CivillianUpperClass
    {
        positions[] =
        {
            {6.09473,2.00415,-3.78609},
            {1.25439,1.54785,-3.7583},
            {1.41846,4.69824,-3.7583},
            {-2.78711,4.68604,-3.7583},
            {-4.0459,4.50586,-3.7583},
            {-4.49902,2.84326,-3.7583},
            {-2.40234,1.09473,-3.7583},
            {-1.02539,-1.54272,-3.7583},
            {-1.62646,-4.28174,-3.7583},
            {1.97998,-4.08105,-3.7583},
            {-5.25586,-3.93115,-3.78609},
            {-3.92529,-1.20996,-2.28145},
            {-0.980957,-0.48291,-0.709},
            {1.97266,-1.42773,-0.709015},
            {2.01611,-3.74268,-0.709015},
            {1.48633,-3.95654,-0.709015},
            {-2.87402,-3.79102,-0.709015},
            {1.7251,1.4563,-0.709015},
            {-3.06104,1.79199,-0.709015},
            {-3.17627,4.78467,-0.709015},
            {-0.341797,4.27979,-0.709015},
            {1.51172,4.69946,-0.709015}
        };
    };

    class Land_HouseV_3I4: CivillianLowerClass
    {
        positions[] =
        {
            {6.90674,2.69238,-2.9971},
            {2.74939,2.9082,-2.70016},
            {4.72742,-1.72266,-2.70016},
            {4.76367,-4.04199,-2.70016},
            {2.32996,-4.12842,-2.70016},
            {0.134155,-1.3125,-2.70016},
            {-0.854858,-3.88135,-2.70016},
            {-1.86755,-3.82813,-2.70016},
            {-0.327148,3.27783,-2.70016},
            {-2.22314,3.30811,-2.70016},
            {-5.09998,-0.913086,-2.70016},
            {-4.56323,-3.43066,-2.70016},
            {-5.06384,-3.47803,-2.70016},
            {-4.53333,5.63916,-2.9971}
        };
    };

    class Land_houseV_2T1: CivillianLowerClass
    {
        positions[] =
        {
            {2.17676,-5.70947,-2.9101},
            {-1.20654,-2.81665,-2.88231},
            {0.359863,-1.22485,-2.88231},
            {-4.67139,-1.18164,-2.88231},
            {-6.15625,-2.75244,-2.88231},
            {-6.3623,0.874512,-2.88231},
            {-1.00195,1.18701,-2.88231},
            {0.0131836,3.91089,-2.88231},
            {2.1748,2.89697,-2.88231},
            {2.88232,3.7627,-2.88231},
            {2.80566,0.458984,-2.88231},
            {7.05469,2.39795,-2.88231},
            {6.56494,0.0100098,-2.88231},
            {6.14014,-4.29688,-2.9101},
            {-4.25732,2.98926,-2.88231},
            {-4.87109,6.33228,-2.9101}
        };
    };

    class Land_Ind_Workshop01_04: Industrial
    {
        positions[] =
        {
            {-1.13684,2.4209,-1.49765},
            {-1.74182,5.8335,-1.49765},
            {-0.294434,-5.85352,-1.52376},
            {-1.65833,-1.69629,-1.49765},
            {1.24646,-1.88281,-1.49765},
            {1.13464,1.87842,-1.49765}
        };
    };

    class Land_Shed_Ind02: Industrial
    {
        positions[] =
        {
            {2.46521,-10.9692,-4.86697},
            {0.776978,-7.72168,-4.62823},
            {4.46582,-3.45557,-4.62823},
            {0.217285,-9.19043,-1.15224},
            {4.69104,-9.0791,-1.15224},
            {4.8103,-6.20752,-1.15224},
            {4.78186,-2.26563,-1.15224},
            {4.77881,2.79199,-1.15224},
            {4.79346,6.38818,-1.15224},
            {4.74512,9.59131,-1.15224},
            {-0.714233,9.68994,-1.15224},
            {-3.94678,9.82959,-1.15224},
            {-0.577759,11.3516,-1.15224},
            {-0.9104,12.3818,-1.15224},
            {-3.98047,6.5415,-1.15224},
            {-3.98047,2.75488,-1.15224},
            {-3.99854,-2.55273,-1.15224},
            {-3.92505,-8.30078,-1.15224},
            {-2.45557,11.5684,-4.86697},
            {4.16699,6.49707,-4.62823},
            {-1.67346,8.2666,-4.62823},
            {-4.677,-8.69141,-4.03056},
            {-1.14246,-0.813965,-4.62823},
            {-4.56104,-5.61914,-3.96748},
            {-4.81165,-2.02441,-3.9265},
            {-4.66785,2.21533,-3.98836},
            {-4.703,6.5415,-3.89417},
            {-4.7384,9.93555,-3.98848}
        };
    };

    class Land_Trafostanica_velka: CivillianLowerClass
    {
        positions[] =
        {
            {5.39551,3.98633,-2.60738},
            {4.32275,-3.5083,-2.60738},
            {-6.34033,-3.70142,-2.60738},
            {-6.06885,4.25635,-2.60738},
            {4.0918,3.93701,-2.60738},
            {3.76172,-3.37451,-2.60738},
            {-3.63281,-3.1792,-2.60738},
            {-2.68311,3.66455,-2.60738}
        };
    };

    class Land_Ind_Workshop01_02: Industrial
    {
        positions[] =
        {
            {-1.03369,0.828125,-1.38969},
            {0.956299,0.637695,-1.38969},
            {-1.65283,-2.70947,-1.47099},
            {-0.345215,-3.32324,-1.47099},
            {1.49597,3.14746,-1.47099}
        };
    };

    class Land_Ind_Workshop01_L: Industrial
    {
        positions[] =
        {
            {-2.36035,2.37012,-1.3045},
            {-2.58777,4.16797,-1.3056},
            {2.35925,-2.96045,-1.3056},
            {-0.0985107,-2.60254,-1.30797},
            {-2.55713,-2.25,-1.30797}
        };
    };

    class Land_Ind_Workshop01_01: Industrial
    {
        positions[] =
        {
            {-0.873047,-2.37891,-1.26781},
            {1.52588,1.44141,-1.26781}
        };
    };

    class Land_Stodola_old_open: Industrial
    {
        positions[] =
        {
            {6.3418,-0.0565186,-4.80161},
            {-4.604,-0.273193,-4.80161},
            {-2.55176,-0.128784,-4.80161},
            {4.10645,-0.0565186,-4.80161},
            {-2.66211,3.03638,-4.80161},
            {3.75635,3.63892,-0.701202},
            {4.19727,4.9812,-0.701202},
            {-0.00488281,5.43225,-0.701202},
            {-1.47412,5.46716,-0.701202},
            {-1.9834,9.47156,-0.701202},
            {1.1333,11.1434,-0.701202},
            {4.58594,10.8453,-0.701202},
            {-0.168457,9.73621,3.24771},
            {0.912598,11.0786,3.24771},
            {4.09229,-3.0824,-4.80161},
            {-1.95361,-3.53406,-0.64006},
            {-2.55225,-5.29126,-0.64006},
            {1.52979,-5.38757,-0.64006},
            {1.6084,-9.75488,3.27953},
            {0.831543,-11.264,3.27953},
            {-3.22217,-9.54871,-0.64006},
            {-1.58447,-11.0828,-0.64006},
            {3.96484,-10.9203,-0.64006}
        };
    };

    class Land_Wall_CBrk_5_D: Industrial
    {
        positions[] =
        {
            {0.0078125,-0.753662,-0.651459},
            {0.0078125,0.815186,-0.651459}
        };
    };

    class Land_Misc_PowerStation: Industrial
    {
        positions[] =
        {
            {4.29175,7.61084,-1.11942},
            {4.57813,-5.1499,-1.11945},
            {4.60889,0.723145,-1.11942}
        };
    };

    class Land_A_GeneralStore_01a: Shop
    {
        positions[] =
        {
            {-7.99951,6.20361,-1.09781},
            {0.0253906,4.5249,-1.09781},
            {-6.72461,8.22803,-1.09781},
            {10.4883,8.34912,-1.09781},
            {5.20801,1.14502,-1.09781},
            {-7.8833,1.25537,-1.09781},
            {13.9436,-3.6333,-1.09781},
            {11.8882,-1.23291,-1.09781},
            {7.38672,-6.21582,-1.09781},
            {2.4248,-3.88818,-1.09781},
            {-3.18262,-3.49658,-1.09781},
            {-4.38965,-6.41602,-1.09781},
            {-8.15479,-2.24854,-1.09781}
        };
    };

    class Land_A_FuelStation_Shed: Shop
    {
        positions[] =
        {
            {3.83118,-0.0136719,-3.10919},
            {-3.52417,-0.0131836,-3.10919}
        };
    };

    class Land_A_FuelStation_Build: Shop
    {
        positions[] =
        {
            {1.79297,0.308472,-1.44669},
            {-1.84912,-0.820923,-1.44669}
        };
    };

    class Land_HouseV2_05: CivillianLowerClass
    {
        positions[] =
        {
            {-2.95435,-0.43457,-2.16473},
            {-4.81543,-0.382813,-2.79944}
        };
    };

    class Land_Hut06: CivillianLowerClass
    {
        positions[] =
        {
            {0.750244,-1.45605,-1.43002},
            {-0.628662,2.5293,-1.43002},
            {-0.801758,-0.577148,-1.43002}
        };
    };

    class Land_HouseV2_03B: CivillianUpperClass
    {
        positions[] =
        {
            {-7.64648,3.13159,-5.40079},
            {-0.0859375,-8.85278,-5.30792},
            {7.4248,1.38281,-5.39017}
        };
    };

    class Land_Brana02nodoor: CivillianLowerClass
    {
        positions[] =
        {
            {-0.145508,-0.0371094,-1.41495}
        };
    };

    class Land_Wall_CGry_5_D: Industrial
    {
        positions[] =
        {
            {0.00830078,-0.753418,-1.2184},
            {0.00830078,0.815186,-1.2184}
        };
    };

    class Land_HouseBlock_A3: CivillianLowerClass
    {
        positions[] =
        {
            {-0.0126953,-2.86426,-5.14316},
            {-0.305664,2.52625,-5.14316}
        };
    };

    class Land_HouseBlock_A1_1: CivillianLowerClass
    {
        positions[] =
        {
            {-3.59302,-0.257324,-4.70139}
        };
    };

    class Land_Vez: Military
    {
        positions[] =
        {
            {-0.582275,1.6543,1.35687},
            {0.116943,0.838867,1.39404},
            {-0.0490723,1.93262,1.3551}
        };
    };

    class Land_Hlidac_budka: Military
    {
        positions[] =
        {
            {-1.41309,0.753418,-0.700287},
            {-2.69434,0.435059,-0.700287},
            {-2.77051,2.17896,-0.700287},
            {-1.26953,2.23462,-0.700287},
            {2.21484,0.791504,-0.700287}
        };
    };

    class Land_Barn_Metal: CivillianUpperClass
    {
        positions[] =
        {
            {-7.58203,-2.63525,-5.24356},
            {-8.67871,-24.8193,-5.24356},
            {0.765625,-24.2241,-5.24356},
            {10.3105,-24.8311,-5.24356},
            {9.41406,-5.80957,-5.24356},
            {10.2676,22.4844,-5.24356},
            {-8.67871,-24.8193,-5.24356},
            {-9.2168,16.9517,5.65643},
            {-9.53516,-3.17432,5.65643},
            {10.6406,-3.18311,5.65643},
            {0.598633,-25.1963,5.65643},
            {10.9229,-26.7407,5.65643}
        };
    };

    class Land_Repair_center: Industrial
    {
        positions[] =
        {
            {-2.61426,3.46484,-1.40686},
            {-2.41406,-0.515137,-1.40686},
            {0.511719,-3.66602,-2.30753},
            {2.25293,-3.54492,-2.30753}
        };
    };

    class Land_Ind_Garage01: Industrial
    {
        positions[] =
        {
            {1.93506,-0.549805,-1.04396},
            {0.902832,1.31787,-1.04396}
        };
    };

    class Land_Farm_Cowshed_b: CivillianLowerClass
    {
        positions[] =
        {
            {-1.09521,1.16846,-2.87256}
        };
    };

    class Land_Farm_Cowshed_c: Industrial
    {
        positions[] =
        {
            {0.980957,1.2251,-2.86583},
            {-2.74854,2.30664,-2.86583}
        };
    };

    class Land_Farm_Cowshed_a: CivillianLowerClass
    {
        positions[] =
        {
            {2.92285,-5.12354,-2.83606},
            {6.00391,-6.74097,-2.83606},
            {10.4556,-5.51074,-2.83606},
            {-1.2832,-6.74561,-2.83606},
            {-1.30518,0.0952148,-2.82561},
            {4.80469,-1.07568,-2.83606},
            {3.55518,0.829834,-2.83606},
            {9.7085,3.38062,-2.83606},
            {-10.4087,0.265381,-2.83606},
            {6.24561,6.8667,-2.83606}
        };
    };

    class Land_Church_03: CivillianUpperClass
    {
        positions[] =
        {
            {6.90479,-0.100586,-14.342},
            {1.23096,6.15576,-14.342},
            {2.24414,-6.71094,-14.342},
            {-7.88843,-4.61475,-14.342},
            {-2.25,-7.22314,-14.342},
            {10.4438,-0.133301,-13.2479},
            {-6.93213,4.14111,-14.342},
            {-2.16113,8.11963,-14.342}
        };
    };

    class Land_HouseV2_01A: CivillianLowerClass
    {
        positions[] =
        {
            {-3.67969,-3.2146,-5.53058},
            {-0.658203,-3.26929,-5.53058},
            {-2.12402,-2.58813,-5.53058}
        };
    };

    class Land_Nasypka: Military
    {
        positions[] =
        {
            {1.06641,0.00805664,-6.4332},
            {0.162109,0.0134277,7.16031},
            {-1.24805,1.42188,7.16031},
            {-1.28418,-1.46143,7.16031},
            {-2.69531,-0.0529785,7.16031}
        };
    };

    class Land_Hangar_2: Military
    {
        positions[] =
        {
            {-9.43384,-9.93848,-2.56808},
            {-12.0405,-1.09375,-2.56808},
            {-9.19897,8.89258,-2.56808},
            {10.075,9.74805,-2.56808},
            {12.1584,0.0683594,-2.56808},
            {9.32495,-8.72559,-2.56808},
            {-0.0820313,9.40723,-2.56808},
            {0.12207,-1.1582,-2.56808}
        };
    };

    class Land_Ind_TankBig: Military
    {
        positions[] =
        {
            {-0.792969,-0.00390625,5.59137},
            {6.25195,0.0410156,5.59137},
            {3.76807,4.42529,5.59137},
            {-0.75,6.68066,5.59137},
            {-5.29443,4.27051,5.59137},
            {-7.7041,-0.50293,5.59137},
            {-4.88525,-5.00488,5.59137},
            {-0.248047,-6.45947,5.59137}
        };
    };

    class Land_Mil_House: Military
    {
        positions[] =
        {
            {-0.899414,3.15186,-4.83633},
            {5.604,3.39307,-4.83633},
            {-5.77246,4.6123,-4.83633},
            {-9.38525,4.6123,-4.83633},
            {-11.6357,4.6123,-4.83633},
            {-10.9614,2.66211,-4.83633},
            {-14.4502,2.53516,-4.83633},
            {-10.2192,-1.30566,-4.83633},
            {-9.97461,-6.87158,-4.83633},
            {-7.68701,-6.87207,-4.83633},
            {-7.93115,-1.30566,-4.83633},
            {-0.869141,-4.12988,-2.95438},
            {-0.86084,1.65381,-0.626556},
            {-2.28174,4.72266,-0.626556},
            {-5.77246,4.6123,-0.561554},
            {-9.38525,4.6123,-0.561554},
            {-11.6357,4.6123,-0.561554},
            {-14.4502,2.53516,-0.561554},
            {-10.2192,-1.30566,-0.561554},
            {-9.97461,-6.87158,-0.561554},
            {-7.68701,-6.87207,-0.561554},
            {-7.93115,-1.30566,-0.561554},
            {2.94824,1.5791,-4.83633},
            {2.94775,-2.01025,-4.83633},
            {2.80762,-7.33057,-4.83633},
            {7.68115,-2.01025,-4.83633},
            {7.68164,-7.33057,-4.83633},
            {11.6631,-2.01025,-4.83633},
            {15.064,-2.01025,-4.83633},
            {7.68164,1.5791,-4.83633},
            {9.26514,3.54785,-4.83633}
        };
    };

    class Land_A_TVTower_Base: Military
    {
        positions[] =
        {
            {3.86426,-0.35791,-21.9272},
            {-2.45972,1.99072,-21.9272},
            {-2.45703,2.0127,-2.09717},
            {3.81372,-5.63281,-2.09717},
            {3.81372,-5.63281,-2.09717},
            {3.48755,4.96484,-2.09717},
            {-6.78394,4.96484,-2.09717},
            {-7.11084,-5.63281,-2.09717},
            {-1.37329,-7.31934,-2.09717},
            {-8.91162,-0.17041,-2.09717},
            {5.6145,-0.17041,-2.09717},
            {-1.71851,-3.85059,-2.09717},
            {-1.64868,7.09277,-2.09717}
        };
    };

    class Land_Mil_Guardhouse: Military
    {
        positions[] =
        {
            {-2.44482,3.33105,-1.59003},
            {-0.606445,2.78613,-1.59003},
            {1.20801,3.27783,-1.59003},
            {0.165283,0.25,-1.59003},
            {1.65894,1.32324,-1.59003},
            {2.72485,-2.68408,-1.59003},
            {-0.455078,-3.45996,-1.59003},
            {-2.38403,-2.74854,-1.59003},
            {0.310303,-2.31738,-1.59003},
            {-1.59766,-1.73535,-1.59003}
        };
    };

    class Land_HouseV2_02_Interier: CivillianLowerClass
    {
        positions[] =
        {
            {0.00415039,-1.68848,-5.40536},
            {0.0241699,4.25195,-5.40536},
            {-8.74146,0.141602,-5.40536},
            {-8.67261,5.44434,-5.40536},
            {-7.19604,6.68066,-5.40536},
            {8.8186,0,-5.40536},
            {8.69165,2.88086,-5.47363},
            {7.64575,6.74609,-5.40536}
        };
    };

    class Land_A_Office01: CivillianUpperClass
    {
        positions[] =
        {
            {-14.7239,6.61816,-1.94696},
            {-10.2109,-2.58105,-1.94754},
            {-0.373535,-4.98145,-4.27441},
            {-13.9609,1.39355,-4.27441},
            {11.0388,1.18164,-4.27441},
            {8.52026,1.09766,-1.7756},
            {1.03906,1.43066,-1.7756},
            {-5.21069,5.01855,-4.27441},
            {-1.24316,4.6084,6.27106},
            {4.51685,-4.6084,6.27106}
        };
    };

    class Land_Mil_Barracks: Military
    {
        positions[] =
        {
            {5.95313,3.77734,-2.04245},
            {3.00098,3.77734,-2.04245},
            {-0.0927734,3.77734,-2.04245},
            {-3.83496,3.77734,-2.04245},
            {-6.94434,3.77734,-2.04245},
            {-6.53467,-3.87988,-2.04245},
            {-3.80371,-3.83301,-2.04245},
            {-0.0776367,-3.88086,-2.04245},
            {3.01758,-3.88086,-2.04245},
            {6.36377,-3.88086,-2.04245},
            {-5.69775,-0.0078125,-2.04245},
            {-1.37207,-0.0078125,-2.04245},
            {3.25293,-0.0078125,-2.04245}
        };
    };

    class Land_Ind_IlluminantTower: Military
    {
        positions[] =
        {
            {0.00146484,-0.494141,10.4485}
        };
    };

    class Land_HouseV2_03:CivillianUpperClass
    {
        positions[] =
        {
            {10.0872,-8.61133,-5.42407},
            {17.5278,1.25879,-5.42404},
            {0.702148,7.87109,-5.80005},
            {-17.5911,0.749023,-5.6423},
            {-14.04,-8.40625,-5.51904}
        };
    };

    class Land_Komin: CivillianUpperClass
    {
        positions[] =
        {
            {0.000244141,-1.16699,-15.8128},
            {0.0126953,-0.753906,13.0612},
            {1.81152,1.08301,13.0612},
            {0.020752,2.97656,13.0612},
            {-1.89063,1.19336,13.0612}
        };
    };

    class Land_Sara_hasic_zbroj: CivillianLowerClass
    {
        positions[] =
        {
            {-2.12451,2.41943,-2.69963},
            {-2.38623,-2.38379,-2.69963},
            {5.93359,-2.30225,-2.69963},
            {6.22119,2.1958,-2.69963},
            {6.36426,-0.0996094,-2.69963},
            {3.83252,-2.28394,-2.69963},
            {3.5835,2.01611,-2.69963}
        };
    };

    class Land_Sara_domek_zluty: Medical
    {
        positions[] =
        {
            {3.08936,-0.211426,-1.84984},
            {6.5415,-0.445313,-1.84984},
            {3.24561,2.79297,-1.84984},
            {6.89331,2.96875,-1.84984},
            {0.0402832,-0.206055,-1.84984},
            {-3.09424,-0.269531,-1.84984},
            {-2.95728,-3.94385,-1.84984},
            {-3.31714,1.13574,-1.84984},
            {-7.15137,3.02686,-1.84984},
            {-6.81982,-3.96289,-1.84984}
        };
    };

    class Land_Ss_hangar: Military
    {
        positions[] =
        {
            {-9.83301,-15.4053,-5.82538},
            {10.5483,-15.1279,-5.82538},
            {13.002,-3.95801,-5.82538},
            {-13.3892,-3.72949,-5.82538},
            {13.3198,15.7324,-5.82538},
            {-13.1875,15.1982,-5.82538},
            {0.0195313,20.2119,-5.82538},
            {0.496094,7.03027,-5.82538},
            {-0.837891,-4.61426,-5.82538},
            {0.176758,-14.6777,-5.82538}
        };
    };

    class Land_Vysilac_FM: Medical
    {
        positions[] =
        {
            {1.44678,-2.16394,-5.77229},
            {1.43994,-1.56201,8.39033},
            {0.367188,-0.843384,8.39033},
            {1.39502,0.239014,8.39033},
            {2.521,-0.848999,8.39033}
        };
    };

    class Land_Misc_Cargo1Ao: Industrial
    {
        positions[] =
        {
            {-0.468262,-2.05542,-1.02869},
            {-0.267578,0.524902,-1.02869},
            {0.46875,-1.65088,-1.02869},
            {0.506836,2.09521,-1.02869}
        };
    };

    class Land_Mil_Barracks_i: Military
    {
        positions[] =
        {
            {8.74268,2.00293,-1.06253},
            {5.35303,2.6582,-0.688843},
            {5.3623,-2.30273,-0.728424},
            {1.98682,2.31934,-0.688843},
            {1.26221,-2.4541,-0.728424},
            {-0.637207,-2.35938,-0.728424},
            {-3.82959,-2.31738,-0.728424},
            {-7.72803,2.51855,-0.688843},
            {-8.29102,-2.33789,-0.728424}
        };
    };

    class Land_ruin_01: CivillianLowerClass
    {
        positions[] =
        {
            {-0.64917,0.0234375,-1.50447},
            {-5.12305,3.2627,-1.50447},
            {-3.70703,-3.26172,-1.50447},
            {-0.177734,-3.52637,-1.50447},
            {3.40576,0.0234375,-1.50447},
            {-5.26416,-1.23145,-1.50447},
            {1.1377,-2.49609,-1.50447},
            {2.34644,1.83984,-1.50447},
            {-3.27881,3.60254,-1.50447},
            {-5.3811,1.54492,-1.50447}
        };
    };

    class Land_Mil_ControlTower: Military
    {
        positions[] =
        {
            {-3.19897,4.23486,-10.0416},
            {1.91211,6.2666,-8.95724},
            {10.3284,4.98633,-7.23546},
            {3.73535,5.81201,-4.94534},
            {-0.698486,4.49707,-5.02555},
            {5.85107,3.47705,-0.828821},
            {2.48071,-1.08447,-0.845167},
            {4.06812,0.53418,-0.836994},
            {6.04907,0.92041,-0.845167},
            {-0.193848,0.529785,-0.845167},
            {-0.355469,6.01074,-0.841082},
            {-0.0983887,-3.99658,-0.836994},
            {9.90454,-4.10498,-0.845167},
            {1.49707,2.51074,2.72499},
            {7.31543,3.64502,2.72499},
            {7.46167,-1.47754,2.72499},
            {1.86304,-1.4043,2.72499},
            {7.40918,-4.26709,-8.97812},
            {2.59204,-4.2168,-8.97812},
            {0.33374,-1.4707,-8.97812},
            {-3.43262,-3.98291,-8.97813},
            {-3.43286,0.401367,-8.97813},
            {-8.31128,0.472168,-8.97813},
            {-8.33472,-3.62939,-8.97813},
            {7.40918,-4.26709,-5.03358},
            {2.59204,-4.2168,-5.03358}
        };
    };

    class Land_a_stationhouse: Military
    {
        positions[] =
        {
            {16.8276,-6.06836,-9.31226},
            {18.0308,0.949219,-9.31226},
            {13.0039,-1.52734,-9.31226},
            {8.01172,-6.16797,-9.31226},
            {2.89307,-5.23535,-9.31226},
            {4.76123,2.36523,-9.31226},
            {-2.43115,-8.68945,-4.11218},
            {-2.51709,-8.96582,0.32663},
            {-4.2627,-6.9541,0.32663},
            {-0.960449,-7.00293,0.32663},
            {-2.51709,-8.96582,4.77374},
            {-4.2627,-6.9541,4.77374},
            {-2.41846,-5.04785,4.77374},
            {-0.960449,-7.00293,4.77374},
            {-16.0313,7.4707,-0.0522461},
            {-10.1348,8.47949,-0.0522461},
            {-13.1353,-0.645508,-0.0522461},
            {-16.8252,-7.87891,-0.0522461},
            {-17.0259,-0.71582,-0.0522461},
            {-7.30518,-7.68359,-0.0522461},
            {-1.18945,8.54395,-0.0522461},
            {-2.52002,-3.25,-0.0522461},
            {5.93213,-2.45703,-0.0522461},
            {5.51709,2.95996,-0.0522461},
            {-2.52881,-8.41016,8.89459},
            {-1.19141,-5.25879,8.89459},
            {-11.3784,0.550781,-9.36017},
            {-6.29297,5.56738,-9.37219},
            {-10.666,4.1582,-9.37219},
            {-6.0293,-2.9082,-9.36017},
            {-2.65771,3.36816,-9.35907},
            {-16.1997,-0.499023,-9.36017},
            {-16.5425,7.95996,-9.36017},
            {-14.3711,-6.9375,-9.36017},
            {-7.92627,-6.37598,-9.36017},
            {-9.58496,-6.80273,-6.62875},
            {-16.1875,-6.2168,-6.61716},
            {-16.354,8.94531,-6.61719},
            {-12.6914,8.59277,-6.61716},
            {-9.05127,8.72266,-6.61716},
            {-5.81055,8.61719,-6.61716},
            {-2.08545,8.39355,-6.76636},
            {-10.0234,-6.93945,-3.50021},
            {-16.1875,-6.2168,-3.49435},
            {-16.354,8.94531,-3.49438},
            {-12.6914,8.59277,-3.49435},
            {-9.05127,8.72266,-3.49435},
            {-5.81055,8.61719,-3.42218},
            {-2.08545,8.39355,-3.57135},
            {1.89111,0.71582,-4.31876},
            {6.07715,1.13965,-4.31876},
            {4.01123,-2.17969,-4.31876},
            {12.6172,-1.20996,-4.31876},
            {11.2842,2.33789,-4.31876},
            {14.4028,2.7666,-4.31876},
            {18.4272,-3.82813,-4.31876},
            {10.188,-6.3291,-4.31876},
            {6.2832,-6.13867,-4.31876},
            {21.3086,-5.89844,-9.44366}
        };
    };

    class Land_Church_01: CivillianUpperClass
    {
        positions[] =
        {
            {-6.96582,0.512695,-4.10318},
            {-6.97363,-2.22168,-4.16782}
        };
    };

    class Land_Barn_W_02: Industrial
    {
        positions[] =
        {
            {-4.3418,4.77539,-2.29895},
            {-5.8291,-2.2832,-2.29895},
            {2.91968,-3.7334,-2.29895},
            {-1.7251,-0.125,-2.29895}
        };
    };

    class Land_Misc_Cargo1Bo: Industrial
    {
        positions[] =
        {
            {-0.46875,-2.05566,-1.02869},
            {-0.267578,0.524414,-1.02869},
            {0.469238,-1.65137,-1.02869},
            {0.506836,2.0957,-1.02869}
        };
    };

    class Land_Ind_MalyKomin: Industrial
    {
        positions[] =
        {
            {0.977295,1.45801,-17.2313},
            {1.08215,1.75684,-7.33039},
            {-0.758301,1.27832,-7.3304},
            {-0.904541,-0.836914,-7.3304},
            {0.99231,-1.60547,-7.3304},
            {2.32007,0.0146484,-7.3304}
        };
    };

    class Land_Panelak: Factories
    {
        positions[] =
        {
            {-0.697754,-1.96289,0.410726},
            {-3.16211,-6.11621,0.410726},
            {-6.62207,-6.16113,0.410726},
            {-6.85425,0.320313,0.410726},
            {-3.06274,3.99121,0.410726},
            {-6.39209,4.00098,0.410726},
            {0.706543,4.15039,1.81577},
            {0.0539551,-2.85547,3.10946},
            {3.02686,-6.14697,3.10946},
            {6.77539,-6.16064,3.10946},
            {7.00732,0.320313,3.10946},
            {6.54541,4.00098,3.10946},
            {3.21582,3.99121,3.10946},
            {0.0498047,-3.25586,5.57822},
            {-6.73828,-6.13135,5.57822},
            {-6.91943,4.1084,5.57822},
            {6.85913,3.95605,5.57822},
            {7.04053,-6.28418,5.57822}
        };
    };

    class Land_Molo_drevo_bs: CivillianUpperClass
    {
        positions[] =
        {
            {-11.8989,-0.401367,2.61541},
            {-5.71777,0.108398,2.61541},
            {0.336426,-0.274414,2.61541},
            {6.00732,0.171875,2.61541},
            {11.5513,-0.0825195,2.61541}
        };
    };

    class Land_rail_station_big: CivillianUpperClass
    {
        positions[] =
        {
            {7.33398,-5.59888,-4.98088},
            {8.4873,-0.50708,-4.98088},
            {0.0322266,-5.552,-4.98088},
            {-8.9375,-5.31812,-4.98088},
            {-3.54492,-5.04028,-4.98088},
            {-2.68848,-2.43701,-4.98088},
            {-0.769531,-2.41821,-4.98088},
            {-1.91357,1.08765,-4.98088},
            {1.53076,1.89429,-4.98088},
            {-4.92383,4.18335,-4.98088}
        };
    };

    class Land_A_Hospital: Medical
    {
        positions[] =
        {
            {-16.3118,-2.91504,-7.2041},
            {-12.3298,-3.11426,-7.2041},
            {-6.34521,-4.23633,-7.2041},
            {2.99536,-4.18408,-7.2041},
            {7.76343,-2.83594,-7.2041},
            {11.5178,-3.98535,-7.2041},
            {15.6477,-4.71582,-7.2041}
        };
    };

    class Land_Ind_Mlyn_01: Medical
    {
        positions[] =
        {
            {-9.00879,3.06836,-14.5803},
            {-6.83569,8.65039,-5.53597},
            {-8.90479,3.24609,-2.69282},
            {-6.92334,8.51074,0.347513},
            {-3.31152,8.68555,0.347515},
            {-9.0708,3.05859,3.34262},
            {-6.99219,8.47266,6.44075},
            {-3.30957,8.54443,6.44075},
            {-8.98926,8.57324,-5.53596},
            {-9.00293,2.84619,9.37847},
            {-6.56787,2.78809,9.37847}
        };
    };

    class Land_Ind_Mlyn_04: CivillianUpperClass
    {
        positions[] =
        {
            {-2.25073,1.4624,4.84712},
            {-2.25049,-7.13135,4.84712},
            {-2.25049,-11.1997,4.84712}
        };
    };

    class Land_Ind_Vysypka: CivillianUpperClass
    {
        positions[] =
        {
            {-4.64868,-26.7578,-4.80757},
            {-6.72827,-11.9331,-4.69644},
            {-6.55078,2.64063,-4.69644},
            {-5.82715,20.2603,-4.69644},
            {1.91333,25.6436,-5.54245},
            {5.96313,17.7686,-4.69644},
            {5.76074,8.96338,-4.69644},
            {9.8269,2.59912,-4.69644},
            {5.99976,-4.73145,-4.69645},
            {9.53101,-11.7813,-4.69644},
            {6.58545,-19.2427,-4.69644}
        };
    };

    class Land_Ind_Mlyn_02: CivillianLowerClass
    {
        positions[] =
        {
            {-6.11694,7.33545,4.84801},
            {-5.36108,-11.2002,4.84801},
            {-5.62183,-24.7715,4.84801}
        };
    };

    class Land_Ind_Mlyn_03: CivillianUpperClass
    {
        positions[] =
        {
            {7.64087,1.54541,-3.44334},
            {-4.94067,7.79443,-3.44334},
            {-8.62915,-1.84326,-3.44334},
            {-3.27832,-7.77979,-3.44334},
            {-3.35474,-2.20947,-3.44334},
            {8.11328,-7.94873,-3.44334},
            {5.0249,-5.04443,9.58022},
            {-5.72632,-4.98877,9.58022}
        };
    };

    class Land_Tovarna2: Medical
    {
        positions[] =
        {
            {-4.99365,4.80273,-5.56046},
            {-11.5757,7.40234,-5.5647},
            {-6.68701,1.72852,-5.66724},
            {-9.61475,-5.50635,-5.57248},
            {-0.0756836,7.38086,-5.55386},
            {5.52246,-7.35254,-4.55048},
            {8.88428,0.782227,-4.57359},
            {4.31299,5.40381,-4.57968},
            {4.31299,5.40381,-4.57968},
            {2.4292,-8.96045,3.42286},
            {-13.2754,-9.03174,3.42286},
            {-13.2124,0.319824,3.42286},
            {-6.73096,-4.04492,6.67075},
            {-10.8655,-7.85547,6.67926},
            {-11.5938,8.62109,6.68006},
            {-0.144531,-7.68604,6.67959},
            {1.93066,8.28906,6.68006},
            {-0.00390625,4.08887,6.68006},
            {-2.64307,0.34082,3.42286},
            {-3.99756,2.69092,3.14828},
            {-6.89502,1.72363,1.49971},
            {-6.68994,3.13916,1.64068},
            {-6.68848,3.00098,-2.22489},
            {-12.0652,1.72314,-2.1895},
            {-4.08154,3.01465,-3.90881},
            {-4.45996,1.72754,-0.36343},
            {-6.68994,3.13916,1.64068},
            {-4.01514,8.8667,1.65243},
            {-3.8584,9.07227,-2.22489},
            {-10.6416,8.0127,-2.21781},
            {-9.57275,6.72363,1.65243},
            {2.3064,-0.804688,0.42286},
            {2.56982,8.81787,0.42286},
            {-13.0864,0.38916,0.42286},
            {-6.33301,-1.18164,0.146688},
            {-0.541504,-8.96533,0.42286},
            {-13.2754,-9.03174,0.42286},
            {-0.815186,0.90332,-5.58799}
        };
    };

    class Land_A_GeneralStore_01: Shop
    {
        positions[] =
        {
            {-13.313,3.21143,-1.07579},
            {-9.16455,2.51563,-1.07579},
            {-1.13965,0.836914,-1.07579},
            {-7.88965,4.54004,-1.07579},
            {9.32373,4.66162,-1.07579},
            {4.04346,-3.07959,-1.07579},
            {-9.04785,-2.96973,-1.07579},
            {4.17041,-6.53613,-1.07579},
            {12.7793,-7.32178,-1.07579},
            {10.7231,-4.9209,-1.07579},
            {6.22168,-9.90381,-1.07579},
            {3.23828,-8.68604,-1.07579},
            {-1.67627,-6.94897,-1.07579},
            {-5.5542,-10.1042,-1.07579},
            {-9.31934,-5.93652,-1.07579},
            {-11.938,6.27979,-1.07579},
            {-1.71875,6.65039,-1.07579},
            {-6.14697,11.1814,-1.07579},
            {7.99219,6.62549,-1.07579},
            {0.681152,-9.77295,-1.07579},
            {-11.7944,-10.0894,-1.07579}
        };
    };

    class Land_Ind_Expedice_3: Shop
    {
        positions[] =
        {
            {-6.552,-17.3916,-4.8703},
            {-3.17871,-9.41357,-0.721518},
            {-3.08789,-17.6504,2.99378},
            {-0.141113,-7.78223,2.99378},
            {2.67334,-7.84521,2.99378},
            {-0.112061,4.4043,2.99378},
            {3.05493,4.49609,2.99378},
            {0.0651855,18.8696,2.99378},
            {2.72583,18.8945,2.99378},
            {-3.28491,10.1255,-0.378528},
            {-5.43872,17.4561,-4.8703},
            {-0.304199,-6.91748,-4.8703},
            {-7.27002,-6.52441,-4.8703},
            {-3.22998,-17.647,-4.8703},
            {-7.08203,17.7246,-4.8703}
        };
    };

    class Land_Vez_Silo: Industrial
    {
        positions[] =
        {
            {-0.935303,-2.64551,-20.4236}
        };
    };

    class Land_A_Castle_Gate: CivillianUpperClass
    {
        positions[] =
        {
            {-1.17139,-0.540527,-2.9877},
            {1.05078,6.56641,-2.9877}
        };
    };

    class Land_Ind_Expedice_1: Medical
    {
        positions[] =
        {
            {2.65552,16.5337,-12.9662},
            {-1.44629,16.5332,-12.9662},
            {0.784668,9.36914,-12.9662},
            {1.0293,4.10596,-12.9662},
            {3.89575,19.1631,-3.4041},
            {-3.04004,18.9956,-3.4041},
            {3.62305,16.0518,-3.4041},
            {-0.3396,16.0913,9.76394},
            {-0.236328,0.730469,9.76394},
            {-0.339355,-0.166992,-3.41217},
            {3.76611,-1.75537,-3.38331},
            {-13.4497,-1.44482,-3.41217},
            {-13.4651,-20.3071,-3.41217},
            {3.60864,-20.7207,-3.41217},
            {9.30688,-18.1914,-5.70696},
            {7.55713,-12.1685,-5.70696},
            {3.77734,2.68604,-5.37701},
            {-2.37134,19.0908,-5.37701},
            {3.88037,18.4468,-5.37501}
        };
    };

    class Land_Telek1: CivillianLowerClass
    {
        positions[] =
        {
            {-1.43311,1.57886,-7.30679},
            {-1.43652,-1.62061,-7.30679},
            {0.810547,0.015625,-7.30679}
        };
    };

    class Land_A_Castle_Bergfrit: CivillianUpperClass
    {
        positions[] =
        {
            {3.48877,5.48535,16.961},
            {3.29004,-4.7832,16.961}
        };
    };

    class Land_Ind_Pec_01: CivillianLowerClass
    {
        positions[] =
        {
            {-6.479,-14.1807,-17.2516},
            {6.74951,-14.189,-17.2516},
            {-3.7937,-1.62402,-17.2606},
            {5.41895,-1.08057,-17.2606},
            {9.83887,-7.71484,-17.2606},
            {9.50684,-9.36865,-3.71305},
            {-7.40869,-13.373,-3.71305},
            {-2.27881,-1.1333,1.32775},
            {0.0810547,-7.84814,1.32775},
            {6.20898,-1.21924,6.31018},
            {6.22144,-8.14697,14.786},
            {6.00244,-1.38135,14.7328},
            {-6.63037,9.91504,-22.3788}
        };
    };

    class Land_A_Pub_01: Shop
    {
        positions[] =
        {
            {-1.36035,-6.60034,-5.56171},
            {-6.14404,-6.68115,-5.56171},
            {-7.08105,0.945557,-5.56171},
            {-2.5,-3.5376,-5.56171},
            {-1.57178,-0.38208,-5.56171},
            {-3.23633,0.178955,-5.56171},
            {1.3916,0.61792,-5.56171},
            {2.02783,-0.681152,-5.56171},
            {0.928223,-3.28735,-5.56171},
            {4.03418,-1.91895,-5.56171},
            {6.02979,-5.71216,-5.56171},
            {6.55127,3.8916,-5.56171},
            {2.10889,4.16333,-5.56171},
            {-0.344727,4.60571,-1.50166},
            {4.0625,5.54077,-1.50166},
            {3.79102,5.71509,-1.50166},
            {7.07471,1.11816,-1.50166},
            {6.82471,-3.16211,-1.50166},
            {5.92969,-5.47925,-1.50166},
            {3.60938,-6.79956,-1.50166},
            {1.34961,-6.65283,-1.50166},
            {-1.86719,-6.71631,-1.50166},
            {-0.871582,0.459717,-1.50166},
            {-4.4873,1.20874,-1.50166},
            {-7.26758,1.28882,-1.50166},
            {-7.12061,-6.83032,-1.50166},
            {-4.89063,-6.85034,-1.50166}
        };
    };

    class Land_A_statue02: Tourist
    {
        positions[] =
        {
            {-5.09375,-2.69141,-1.48564},
            {-5.15137,-0.28125,-1.48564},
            {-5.02246,2.93994,-1.48564},
            {0.0791016,3.20459,-1.48564},
            {4.50928,3.11328,-1.48564},
            {4.5498,-0.275879,-1.48564},
            {4.66748,-3.11914,-1.48564},
            {0.12793,-3.38965,-1.48564}
        };
    };

    class Land_Ind_SiloVelke_01: Tourist
    {
        positions[] =
        {
            {3.6665,-7.38599,-5.23516},
            {3.74902,9.33203,-5.23516},
            {3.6665,-7.38599,12.187},
            {3.74902,9.33203,12.187},
            {0.208496,-7.30298,22.1482},
            {-12.5083,-7.8689,22.1513},
            {-12.4414,9.46265,22.1482},
            {0.29834,9.54492,22.1513}
        };
    };

    class Land_HouseBlock_A1: Tourist
    {
        positions[] =
        {
            {-3.32764,-0.783203,-8.74411}
        };
    };

    class Land_HouseB_Tenement:Tourist
    {
        positions[] =
        {
            {9.18481,-7.35498,-20.3748},
            {-8.33594,-7.37646,-20.334},
            {0.524902,-1.07813,-19.7896},
            {14.0757,13.1621,-19.7896},
            {9.85083,-0.956055,-19.7896},
            {8.00391,14.0537,-19.7896},
            {-3.625,-1.01563,-19.8991},
            {14.7207,3.7998,-19.7896}
        };
    };

    class Land_A_Castle_Wall1_20: Tourist
    {    
        positions[] =
        {
            {-3.64648,0.329102,6.88202},
            {4.99414,0.274414,7.08319}
        };
    };

    class Land_A_Castle_Wall1_20_Turn: Tourist
    {
        positions[] =
        {
            {5.8584,1.56055,7.02911},
            {-3.58887,0.5,6.77606}
        };
    };

    class Land_A_Castle_Stairs_A: Tourist
    {    
        positions[] =
        {
            {0.527344,-1.58643,1.06902},
            {-0.110352,1.60547,1.21814},
            {8.87402,1.01123,7.32541},
            {7.95703,-1.60547,-3.32474},
            {9.25,-0.0874023,1.21602},
            {6.80859,2.59619,1.21602}
        };
    };

    class Land_A_Castle_Wall1_Corner_2: Tourist
    {
        positions[] =
        {
            {-0.28418,0.310547,7.17236}
        };
    };

    class Land_A_Crane_02b: Factories
    {
        positions[] =
        {
            {-7.49902,1.80615,-7.74835},
            {-9.79932,1.84961,-7.7469},
            {-7.43213,-0.281494,-7.74835},
            {-9.68164,-1.79736,-7.7469},
            {-4.93896,-1.8125,-7.7469},
            {-8.04834,0.00756836,-4.92017},
            {-8.45654,-0.325439,-1.94357},
            {-9.7251,-0.189941,1.0045}
        };
    };

    class Land_A_Crane_02a: Factories
    {
        positions[] =
        {
            {5.35303,-0.51709,-4.81112},
            {3.83813,-0.0771484,1.43854},
            {0.598877,0.922852,3.20121},
            {-1.14673,1.63037,3.20122},
            {-2.70923,0.634277,3.20121},
            {-2.16724,-1.29346,3.20121},
            {-0.208496,-1.51123,3.20122},
            {0.994385,-0.378906,3.20121}
        };
    };

    class Land_IndPipe1_stair: Industrial
    {
        positions[] =
        {
            {-0.186523,-0.251465,1.24193}
        };
    };

    class land_nav_pier_m_1: Factories
    {
        positions[] =
        {
            {-19.0161,-2.57495,23.2803},
            {-0.0161133,-2.57495,23.2803},
            {19.5449,-2.57495,23.2803},
            {10.7637,-0.108154,23.2803},
            {19.5444,2.18018,23.2803},
            {10.7539,2.18005,23.2803},
            {-0.0161133,2.17993,23.2803},
            {-8.85107,2.1803,23.2803},
            {-19.0161,2.18018,23.2803},
            {-8.85107,-2.5752,23.2803},
            {10.7534,-2.57507,23.2803},
            {-8.8418,-0.108154,23.2803},
            {-0.00634766,-0.108154,23.2803}
        };
    };

    class land_nav_pier_c_big: Factories
    {
        positions[] =
        {
            {15.2881,9.26514,23.2817},
            {-0.743652,9.94727,23.2817},
            {-15.2451,9.64307,23.2817},
            {-15.4326,-3.91553,23.2817},
            {-14.5894,-19.2881,23.2817},
            {2.36182,-20.7209,23.2817},
            {15.4741,-20.7161,23.2817},
            {16.1968,-4.73047,23.2817},
            {0.517578,-4.32837,23.2817}
        };
    };

    class land_nav_pier_c_t20: Industrial
    {
        positions[] =
        {
            {-5.8269,8.31299,24.14},
            {-6.54565,-8.2832,24.14}
        };
    };

    class Land_rails_bridge_40: Industrial
    {
        positions[] =
        {
            {2.36523,-14.9512,4.13691},
            {2.6582,-7.56055,4.13691},
            {-2.33105,-14.8613,4.13691},
            {-2.71436,-7.6499,4.13691},
            {0.108398,1.1792,4.13691},
            {2.45459,1.13428,4.13691},
            {2.87183,8.46143,4.13691},
            {-2.24097,1.22363,4.13691},
            {-2.50073,8.37158,4.13691},
            {2.67944,17.1743,4.13691},
            {-2.01636,17.2642,4.13691}
        };
    };

    class land_nav_pier_M_fuel: Factories
    {
        positions[] =
        {
            {-19.0161,-10.3496,22.6143},
            {-0.0166016,-10.3496,22.6143},
            {19.5444,-10.3496,22.6143},
            {10.7632,-7.88293,22.6143},
            {19.5444,-5.59448,22.6143},
            {10.7529,-5.59448,22.6143},
            {-0.0170898,-5.59448,22.6143},
            {-8.85205,-5.5946,22.6143},
            {-19.0161,-5.59448,22.6143},
            {-8.85205,-10.3496,22.6143},
            {10.7529,-10.3496,22.6143},
            {-8.84229,-7.88281,22.6143},
            {-0.00683594,-7.88281,22.6143}
        };
    };

    class Land_A_BuildingWIP: CivillianUpperClass
    {
        positions[] =
        {
            {19.4966,1.86523,-6.37723},
            {6.56128,12.0591,-6.03853},
            {-4.20459,10.0527,-6.03853},
            {-7.01392,-7.19629,-6.03853},
            {-11.427,-9.48877,-6.03853},
            {-10.9431,-6.03955,-6.03853},
            {-14.3569,-8.08643,-6.03853},
            {-15.2119,-15.5996,-6.40635},
            {-24.2781,-3.70898,-6.03853},
            {-21.8052,-9.86426,-6.03853},
            {-20.4597,5.62891,-6.03853},
            {-24.7876,5.65869,-6.03853},
            {-24.48,11.002,-6.03853},
            {-21.1787,12.042,-6.03853},
            {-18.229,11.3047,-6.03853},
            {-20.6853,-17.0527,-2.30806},
            {-20.9216,-12.625,-2.30806},
            {-13.8635,-12.1211,-2.30806},
            {-14.4441,-8.58887,-2.30806},
            {13.7725,-12.27,-2.30806},
            {13.6187,-8.5166,-2.30806},
            {14.363,2.021,-2.30806},
            {15.0374,10.3857,-2.30806},
            {14.3682,12.332,-2.30806},
            {-11.2813,11.6162,-2.30806},
            {-14.5298,11.9307,-2.30806},
            {-20.6543,11.5703,-2.30806},
        };
    };

    class Land_A_CraneCon: Industrial
    {
        positions[] =
        {
            {-9.01904,-0.00292969,-16.8252},
            {-10.3091,-0.0444336,5.76295},
            {-8.71094,1.604,5.76295},
            {-7.19385,-1.45068,5.76295}
        };
    };

    class land_nav_pier_m_end: Industrial
    {
        positions[] =
        {
            {-1.63086,-0.0998535,23.734},
            {2.03662,6.10034,23.734},
            {-5.56006,6.08398,23.734},
            {-5.49854,-0.414551,23.734},
            {-5.76855,-6.16797,23.734},
            {2.34619,-6.04297,23.734}
        };
    };

    class Land_Rail_House_01: Tourist
    {
        positions[] =
        {
            {-4.22266,3.12158,-1.19292},
            {0.308594,3.30225,-1.19292},
            {4.29834,2.93311,-1.19292}
        };
    };

    class Land_Church_05R: CivillianUpperClass
    {
        positions[] =
        {
            {-9.3584,0.625977,-7.74826},
            {-4.73096,0.0449219,-7.74826},
            {3.13623,0.62793,-7.74826},
            {3.44238,-3.18652,-7.74826},
            {1.67725,5.6123,-7.74826},
            {9.02832,3.7666,-7.74826},
            {16.2998,4.60742,-7.74826},
            {15.543,0.787598,-7.74826},
            {7.79053,-0.14209,-7.74826},
            {16.8979,-3.62793,-7.74826},
            {7.58496,-6.17139,-7.74826},
            {1.17041,-7.25684,-7.74826}
        };
    };

    class Land_NAV_Lighthouse2: Tourist
    {
        positions[] =
        {
            {0.0200195,-0.243164,-6.77612},
            {0.874512,-0.180664,2.50888},
            {-0.00927734,-2.10986,2.50888},
            {2.09033,-0.0107422,2.50888},
            {-0.0102539,2.08936,2.50888},
            {-2.10986,-0.0102539,2.50888}
        };
    };

    class Land_Misc_Scaffolding: Industrial
    {
        positions[] =
        {
            {0.681641,-2.44507,-2.07115},
            {0.695313,3.46851,0.616562},
            {0.31543,7.73364,0.616562},
            {-0.186523,4.97876,0.616562},
            {0.285156,-1.32861,3.57286},
            {-0.0859375,7.64233,3.57286}
        };
    };

    class Land_Dam_Conc_20: Industrial
    {
        positions[] =
        {
            {0.103516,5.31738,9.18037},
            {0.104004,8.76172,9.18037},
            {0.104492,1.33203,9.18037}
        };
    };

    class Land_Dam_ConcP_20: Industrial
    {
        positions[] =
        {
            {0.0585938,5.34668,9.17001},
            {0.059082,9.66406,9.17001},
            {0.0581055,1.36035,9.17001}
        };
    };

    class land_nav_pier_c2_end: Industrial
    {
        positions[] =
        {
            {8.47363,2.90796,24.14},
            {9.13965,-0.688232,24.14},
            {8.47363,-4.49585,24.14},
            {0.0546875,-4.49585,24.14},
            {-7.56055,-4.49585,24.14},
            {-8.86035,-0.688232,24.14},
            {-7.56055,2.90796,24.14},
            {0.0664063,-0.688232,24.14}
        };
    };

    class Land_Ind_Stack_Big: Industrial
    {
        positions[] =
        {
            {0.527344,-0.602539,-28.268},
            {-2.94287,-1.99512,-23.0886},
            {0.680664,-1.99512,-23.0886},
            {-1.22119,0.756836,-23.0886},
            {-2.34766,5.86816,-6.0216},
            {-1.2041,1.84229,10.8525},
            {-1.21875,5.78809,10.7725},
            {0.408691,-0.603027,-23.0886}
        };
    };

    class Land_Molo_drevo_end: CivillianLowerClass
    {
        positions[] =
        {
            {-2.13281,-0.178711,2.56327},
            {-2.0957,2.12915,2.56327},
            {-2.11719,-2.35205,2.56327}
        };
    };

    class Land_NAV_Lighthouse: Tourist
    {
        positions[] =
        {
            {0.0205078,-0.24292,-6.77612},
            {0.875977,-0.180176,2.50888},
            {-0.00878906,-2.11011,2.50888},
            {2.09082,-0.0100098,2.50888},
            {-0.00878906,2.08984,2.50888},
            {-2.10938,-0.00976563,2.50888}
        };
    };

    class Land_A_Castle_Wall1_Corner: Tourist
    {
        positions[] =
        {
            {-1.17871,1.17871,7.23857}
        };
    };

    class Land_Nav_Boathouse: Tourist
    {
        positions[] =
        {
            {1.58594,9.50684,3.74122},
            {-5.2749,9.50684,3.74122},
            {5.32227,-1.97266,3.74121},
            {1.56934,7.46094,3.74122},
            {-5.16309,0.720703,3.74122},
            {-5.82422,6.96387,3.74122},
            {7.66602,3.99414,3.74122},
            {7.37012,8.46875,3.74122},
            {-7.72021,5.2832,3.74122},
            {-7.71973,0.739258,3.74122},
            {7.66602,-2.4707,3.74121}
        };
    };

    class Land_Shed_wooden: CivillianLowerClass
    {
        positions[] =
        {
            {0.00244141,1.17676,-1.25528},
            {2.31787,-0.164063,-1.25528}
        };
    };

    class land_nav_pier_c2: Industrial
    {
        positions[] =
        {
            {18.4973,-8.46191,24.14},
            {-0.212402,-8.46191,24.14},
            {-17.1355,-8.46191,24.14},
            {-20.0635,0.0107422,24.14},
            {-17.1355,7.99023,24.14},
            {-0.212158,7.99121,24.14},
            {18.4973,7.99121,24.14},
            {-0.186768,0,24.14}
        };
    };

    class Land_Ind_Quarry: Industrial
    {
        positions[] =
        {
            {-6.79053,10.4766,-7.31974},
            {-7.35254,2.31348,-7.31974},
            {-7.12354,-5.62012,-7.31974},
            {-0.628906,-11.002,-7.31974},
            {-0.629395,-15.668,-7.31974},
            {7.47656,-5.36914,-7.31974},
            {6.98291,1.79395,-7.31974},
            {7.39453,10.2754,-7.31974},
            {3.98975,17.2266,-7.31974},
            {2.80469,17.209,5.52294},
            {-4.51855,17.0283,5.52294},
            {-4.75928,11.998,5.52294},
            {-4.40771,4.96387,5.52294},
            {-4.65625,-1.82031,5.52294},
            {-4.32666,-7.98047,5.52294}
        };
    };

    class Land_nav_pier_m_2: Industrial
    {
        positions[] =
        {
            {-19.0161,-2.57617,23.734},
            {-0.0170898,-2.57617,23.734},
            {19.5449,-2.57617,23.734},
            {10.7627,-0.109375,23.734},
            {19.5444,2.17969,23.734},
            {10.7534,2.17969,23.734},
            {-0.0166016,2.17969,23.734},
            {-8.85205,2.17969,23.734},
            {-19.0156,2.17969,23.734},
            {-8.85156,-2.57422,23.734},
            {10.7539,-2.57617,23.734},
            {-8.8418,-0.109375,23.734},
            {-0.00634766,-0.109375,23.734}
        };
    };

};

and this is my config.cpp in Exile_server_config

Spoiler

/**
 * config
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
class CfgPatches
{
    class exile_server_config
    {
        requiredVersion = 0.1;
        requiredAddons[] = {};
        units[] = {};
        weapons[] = {};
        magazines[] = {};
        ammo[] = {};
    };
};

// Chernarus Loot Positions - Replaced CfgBuildings
#include "chernarusLootBuildings.cpp"
// Chernarus Loot Positions - Replaced CfgBuildings

class CfgExileLootServer
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 0,53%
            PistolAttachments = 1,60%
            ShotgunAmmo       = 1,60%
            SMGAmmo           = 1,60%
            SMGAttachments    = 1,60%
            Shotguns          = 2,13%
            SMG               = 2,13%
            CivilianVests     = 2,66%
            PistolAmmo        = 2,66%
            Pistols           = 4,26%
            Chemlights        = 5,32%
            CivilianItems     = 5,32%
            Drinks            = 5,32%
            RoadFlares        = 5,32%
            CivilianBackpacks = 5,85%
            CivilianClothing  = 10,64%
            CivilianHeadgear  = 10,64%
            Food              = 14,89%
            Trash             = 15,96%
        */
        CivillianLowerClass[] = {"RoadFlares", "RoadFlares", "PistolAmmo", "Shotguns", "Food", "Food", "Food", "Trash", "CivilianHeadgear", "Food", "PistolAttachments", "Drinks", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Drinks", "Food", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "CivilianVests", "CivilianVests", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "RoadFlares", "SMGAttachments", "CivilianClothing", "Trash", "Food", "CivilianBackpacks", "Trash", "CivilianClothing", "Trash", "PistolAmmo", "CivilianClothing", "Trash", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Pistols", "Trash", "Chemlights", "CivilianBackpacks", "Food", "PistolAmmo", "Trash", "CivilianVests", "Trash", "Food", "CivilianBackpacks", "Food", "Trash", "CivilianVests", "CivilianItems", "CivilianItems", "SMGAttachments", "CivilianClothing", "SMGAmmo", "Food", "CivilianClothing", "CivilianClothing", "RoadFlares", "Food", "Pistols", "Pistols", "Shotguns", "Chemlights", "RoadFlares", "RoadFlares", "PistolAmmo", "SMGAttachments", "CivilianBackpacks", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "Trash", "Trash", "SMG", "Food", "Chemlights", "Drinks", "CivilianItems", "CivilianClothing", "SMG", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "Food", "Trash", "SMG", "SMG", "Trash", "CivilianHeadgear", "Chemlights", "Drinks", "CivilianClothing", "Pistols", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Chemlights", "Chemlights", "CivilianClothing", "CivilianItems", "CivilianClothing", "Trash", "Drinks", "CivilianHeadgear", "CivilianVests", "Food", "CivilianHeadgear", "PistolAttachments", "Pistols", "Drinks", "Shotguns", "CivilianItems", "Drinks", "CivilianClothing", "CivilianItems", "CivilianClothing", "Pistols", "Trash", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "Trash", "SMGAmmo", "Restraints", "Food", "CivilianClothing", "Trash", "CivilianBackpacks", "Trash", "Trash", "Chemlights", "CivilianClothing", "CivilianBackpacks", "Food", "ShotgunAmmo", "Shotguns", "Trash", "CivilianClothing", "Pistols", "Food", "Trash", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Trash", "Pistols", "Food", "CivilianClothing", "CivilianItems", "Food", "RoadFlares", "CivilianHeadgear", "CivilianClothing", "ShotgunAmmo", "Food", "RoadFlares", "CivilianHeadgear", "Drinks", "Food", "CivilianHeadgear", "Food", "Chemlights", "SMGAmmo", "Trash", "Food", "CivilianBackpacks", "Food", "Food", "Trash", "ShotgunAmmo", "PistolAmmo"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0,51%
            PistolAttachments = 1,52%
            RifleAmmo         = 1,52%
            RifleAttachments  = 1,52%
            Rifles            = 1,52%
            ShotgunAmmo       = 1,52%
            SMGAmmo           = 1,52%
            SMGAttachments    = 1,52%
            Shotguns          = 2,03%
            SMG               = 2,03%
            CivilianVests     = 2,54%
            PistolAmmo        = 2,54%
            Pistols           = 4,06%
            Chemlights        = 5,08%
            CivilianItems     = 5,08%
            Drinks            = 5,08%
            RoadFlares        = 5,08%
            CivilianBackpacks = 5,58%
            CivilianClothing  = 10,15%
            CivilianHeadgear  = 10,15%
            Food              = 14,21%
            Trash             = 15,23%
        */
        CivillianUpperClass[] = {"PistolAmmo", "RoadFlares", "CivilianHeadgear", "Trash", "CivilianItems", "CivilianHeadgear", "CivilianClothing", "Chemlights", "Drinks", "Pistols", "Trash", "CivilianClothing", "SMGAttachments", "CivilianClothing", "Food", "Pistols", "CivilianBackpacks", "Trash", "CivilianClothing", "PistolAttachments", "SMG", "CivilianItems", "CivilianHeadgear", "Restraints", "SMG", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Food", "SMGAmmo", "SMGAmmo", "Shotguns", "RifleAmmo", "PistolAttachments", "RoadFlares", "Pistols", "Trash", "CivilianClothing", "Shotguns", "CivilianHeadgear", "Trash", "Food", "Drinks", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "Food", "Trash", "Food", "Trash", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Chemlights", "Trash", "CivilianVests", "CivilianHeadgear", "Food", "SMGAttachments", "SMG", "Food", "CivilianClothing", "CivilianBackpacks", "RoadFlares", "Drinks", "Trash", "Drinks", "Food", "Rifles", "Trash", "Shotguns", "Pistols", "RoadFlares", "CivilianHeadgear", "Trash", "Pistols", "RifleAttachments", "CivilianVests", "Chemlights", "Trash", "CivilianBackpacks", "Chemlights", "CivilianHeadgear", "Drinks", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "PistolAmmo", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Food", "Food", "Trash", "Trash", "Food", "Trash", "CivilianItems", "CivilianHeadgear", "Food", "CivilianItems", "CivilianClothing", "Food", "SMGAttachments", "Trash", "RoadFlares", "Drinks", "Chemlights", "CivilianHeadgear", "RoadFlares", "Chemlights", "PistolAmmo", "Drinks", "Drinks", "CivilianClothing", "RoadFlares", "Chemlights", "Trash", "Trash", "Trash", "CivilianClothing", "RoadFlares", "Food", "Food", "Drinks", "Food", "Drinks", "Chemlights", "ShotgunAmmo", "CivilianItems", "RoadFlares", "CivilianHeadgear", "RifleAmmo", "Trash", "Food", "Food", "Rifles", "Food", "Food", "CivilianBackpacks", "Trash", "SMGAmmo", "RoadFlares", "Trash", "CivilianClothing", "Food", "CivilianVests", "CivilianBackpacks", "Trash", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "Trash", "RifleAmmo", "Food", "Food", "Chemlights", "CivilianClothing", "CivilianClothing", "Pistols", "CivilianItems", "SMG", "Rifles", "Food", "PistolAmmo", "PistolAmmo", "CivilianItems", "Pistols", "CivilianVests", "Food", "CivilianVests", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "Pistols", "Food", "PistolAttachments", "Food", "CivilianHeadgear", "Trash", "ShotgunAmmo", "Shotguns", "Trash"};

        /*
            Percental Item Group Spawn Chances of Shop:

            CivilianClothing  = 0,80%
            CivilianVests     = 0,80%
            PistolAttachments = 0,80%
            ShotgunAmmo       = 0,80%
            SMGAmmo           = 0,80%
            SMGAttachments    = 0,80%
            PistolAmmo        = 1,60%
            CivilianHeadgear  = 2,40%
            IndustrialItems   = 2,40%
            MedicalItems      = 2,40%
            Restraints        = 2,40%
            Shotguns          = 3,20%
            SmokeGrenades     = 3,20%
            Chemlights        = 4,00%
            CivilianBackpacks = 4,00%
            RoadFlares        = 4,00%
            SMG               = 4,00%
            CivilianItems     = 5,60%
            Pistols           = 8,00%
            Drinks            = 12,00%
            Food              = 12,00%
            Trash             = 24,00%
        */
        Shop[] = {"Trash", "SMG", "Trash", "Trash", "SMG", "Trash", "Pistols", "Food", "SMGAmmo", "SmokeGrenades", "CivilianItems", "Trash", "CivilianClothing", "Pistols", "Trash", "Food", "RoadFlares", "Drinks", "Drinks", "CivilianHeadgear", "MedicalItems", "Chemlights", "Trash", "Food", "CivilianItems", "Chemlights", "Drinks", "Chemlights", "RoadFlares", "CivilianItems", "Trash", "Drinks", "CivilianItems", "Pistols", "Drinks", "Drinks", "CivilianBackpacks", "Drinks", "Drinks", "Trash", "Trash", "Trash", "Food", "CivilianVests", "Pistols", "Pistols", "Trash", "SMG", "Trash", "Chemlights", "Shotguns", "SmokeGrenades", "SMG", "Trash", "Food", "Food", "Food", "CivilianItems", "Restraints", "Trash", "Drinks", "PistolAmmo", "CivilianItems", "CivilianBackpacks", "Food", "Pistols", "SMGAttachments", "CivilianItems", "CivilianBackpacks", "Restraints", "Trash", "Trash", "Food", "CivilianHeadgear", "Food", "IndustrialItems", "Trash", "Food", "Trash", "PistolAmmo", "Trash", "MedicalItems", "Pistols", "Trash", "CivilianHeadgear", "Drinks", "Trash", "SmokeGrenades", "SmokeGrenades", "Shotguns", "Shotguns", "Shotguns", "Trash", "Drinks", "Trash", "RoadFlares", "Food", "Trash", "CivilianBackpacks", "Restraints", "RoadFlares", "PistolAttachments", "IndustrialItems", "Trash", "IndustrialItems", "Pistols", "CivilianBackpacks", "Drinks", "SMG", "Food", "Drinks", "Trash", "MedicalItems", "Chemlights", "Trash", "Food", "Pistols", "Food", "Trash", "Drinks", "ShotgunAmmo", "Pistols", "Trash", "Drinks", "RoadFlares"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            Vehicle         = 21,74%
            Trash           = 26,09%
            IndustrialItems = 34,78%
        */
        Industrial[] = {"RoadFlares", "Trash", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "RoadFlares", "Restraints", "Trash", "Vehicle", "Trash", "Trash", "Vehicle", "RoadFlares", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 10,00%
            Trash           = 40,00%
            IndustrialItems = 50,00%
        */
        Factories[] = {"IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "Trash", "Trash", "Trash", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            IndustrialItems = 21,74%
            Trash           = 26,09%
            Vehicle         = 34,78%
        */
        VehicleService[] = {"RoadFlares", "IndustrialItems", "IndustrialItems", "RoadFlares", "IndustrialItems", "Restraints", "Vehicle", "Vehicle", "Trash", "Trash", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "Trash", "RoadFlares", "Vehicle", "Trash", "Vehicle"};

        /*
            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 0,50%
            Ghillies          = 0,50%
            Rebreathers       = 0,50%
            Bipods            = 0,99%
            DLCAmmo           = 0,99%
            DLCOptics         = 0,99%
            DLCSupressor      = 0,99%
            LMGAmmo           = 0,99%
            MedicalItems      = 0,99%
            Restraints        = 0,99%
            SniperAmmo        = 0,99%
            SniperAttachments = 0,99%
            DLCRifles         = 1,49%
            DLCVests          = 1,49%
            GuerillaHeadgear  = 1,49%
            GuerillaVests     = 1,49%
            HandGrenades      = 1,49%
            HEGrenades        = 1,49%
            MilitaryBackpacks = 1,49%
            MilitaryHeadgear  = 1,49%
            MilitaryVests     = 1,49%
            RifleAmmo         = 1,49%
            RifleAttachments  = 1,49%
            SmokeGrenades     = 1,49%
            Snipers           = 1,49%
            UGLFlares         = 1,49%
            UGLSmokes         = 1,49%
            CivilianItems     = 1,98%
            GuerillaBackpacks = 1,98%
            GuerillaItems     = 1,98%
            LMG               = 1,98%
            Explosives        = 2,48%
            GuerillaClothing  = 2,48%
            MilitaryClothing  = 2,48%
            Rifles            = 2,48%
            Trash             = 49,50%
        */
        Military[] = {"MilitaryBackpacks", "MilitaryClothing", "RifleAttachments", "Trash", "Trash", "HEGrenades", "GuerillaHeadgear", "Trash", "MilitaryClothing", "RifleAmmo", "Trash", "SniperAttachments", "Trash", "Trash", "Trash", "HEGrenades", "Trash", "CivilianItems", "Trash", "Explosives", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "RifleAmmo", "Snipers", "LMGAmmo", "Trash", "GuerillaVests", "Trash", "Explosives", "CivilianItems", "DLCVests", "Trash", "Trash", "MilitaryClothing", "Trash", "MilitaryVests", "Trash", "MilitaryClothing", "Trash", "Trash", "GuerillaVests", "UGLSmokes", "MedicalItems", "Snipers", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "SmokeGrenades", "Trash", "Trash", "SmokeGrenades", "Explosives", "Trash", "SniperAttachments", "SniperAmmo", "Rifles", "Trash", "UGLFlares", "Trash", "DLCRifles", "UGLFlares", "Trash", "Trash", "DLCRifles", "LMG", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCGhillies", "Trash", "DLCVests", "Rifles", "MilitaryClothing", "Trash", "Trash", "LMGAmmo", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Ghillies", "Trash", "GuerillaItems", "MilitaryHeadgear", "MedicalItems", "Trash", "UGLSmokes", "RifleAttachments", "LMG", "CivilianItems", "Trash", "LMG", "GuerillaBackpacks", "Trash", "Rebreathers", "Trash", "HandGrenades", "DLCOptics", "Trash", "DLCOptics", "Trash", "DLCAmmo", "UGLSmokes", "Trash", "Trash", "Snipers", "DLCAmmo", "CivilianItems", "Trash", "GuerillaClothing", "Trash", "Trash", "Trash", "GuerillaBackpacks", "HEGrenades", "Trash", "DLCSupressor", "RifleAttachments", "Trash", "DLCVests", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Rifles", "HandGrenades", "SniperAmmo", "Trash", "GuerillaVests", "Rifles", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Restraints", "Trash", "Trash", "MilitaryVests", "Trash", "MilitaryBackpacks", "RifleAmmo", "GuerillaClothing", "Trash", "DLCRifles", "UGLFlares", "Explosives", "Bipods", "Trash", "Trash", "Bipods", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "DLCSupressor", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "Rifles", "Trash", "SmokeGrenades", "Restraints", "Trash", "HandGrenades", "Trash", "Trash", "MilitaryBackpacks", "GuerillaClothing", "Explosives", "Trash", "LMG", "Trash", "GuerillaClothing", "GuerillaItems", "Trash", "Trash", "Trash"};

        /*
            Percental Item Group Spawn Chances of Medical:

            Trash        = 30,00%
            MedicalItems = 70,00%
        */
        Medical[] = {"MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            DLCAmmo           = 2,22%
            DLCOptics         = 2,22%
            DLCSupressor      = 2,22%
            SniperAmmo        = 2,22%
            SniperAttachments = 2,22%
            CivilianItems     = 4,44%
            Explosives        = 4,44%
            HandGrenades      = 4,44%
            MedicalItems      = 4,44%
            Restraints        = 4,44%
            DLCGhillies       = 6,67%
            Ghillies          = 6,67%
            MilitaryBackpacks = 8,89%
            MilitaryHeadgear  = 8,89%
            DLCRifles         = 17,78%
            Snipers           = 17,78%
        */
        Tourist[] = {"Snipers", "Restraints", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "MilitaryHeadgear", "DLCOptics", "Snipers", "Snipers", "MilitaryHeadgear", "Snipers", "DLCRifles", "DLCRifles", "Explosives", "CivilianItems", "MedicalItems", "MilitaryBackpacks", "DLCRifles", "CivilianItems", "HandGrenades", "Restraints", "DLCAmmo", "MedicalItems", "DLCRifles", "Snipers", "DLCRifles", "SniperAmmo", "DLCSupressor", "Ghillies", "Snipers", "Snipers", "Explosives", "DLCGhillies", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "Ghillies", "Ghillies", "SniperAttachments", "MilitaryHeadgear", "DLCGhillies", "DLCRifles", "HandGrenades", "Snipers"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            DLCAmmo           = 2,27%
            DLCOptics         = 2,27%
            DLCSupressor      = 2,27%
            SniperAmmo        = 2,27%
            SniperAttachments = 2,27%
            EpicWeapons       = 4,55%
            HandGrenades      = 4,55%
            MedicalItems      = 4,55%
            Restraints        = 4,55%
            DLCGhillies       = 6,82%
            Ghillies          = 6,82%
            Explosives        = 11,36%
            MilitaryBackpacks = 11,36%
            MilitaryHeadgear  = 11,36%
            DLCRifles         = 11,36%
            Snipers           = 11,36%
        */
        Radiation[] = {"MilitaryHeadgear", "HandGrenades", "Snipers", "Explosives", "EpicWeapons", "Snipers", "DLCRifles", "DLCRifles", "DLCOptics", "MedicalItems", "MilitaryBackpacks", "Explosives", "HandGrenades", "MilitaryHeadgear", "SniperAmmo", "Restraints", "Snipers", "DLCRifles", "MilitaryBackpacks", "DLCRifles", "Ghillies", "MilitaryHeadgear", "DLCGhillies", "SniperAttachments", "MilitaryBackpacks", "MilitaryBackpacks", "Explosives", "MilitaryHeadgear", "Restraints", "MilitaryBackpacks", "DLCRifles", "EpicWeapons", "DLCGhillies", "Snipers", "Ghillies", "Snipers", "DLCAmmo", "DLCSupressor", "MedicalItems", "Explosives", "Ghillies", "Explosives", "DLCGhillies", "MilitaryHeadgear"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exile_Item_CookingPot        = 2,08%
            Exile_Item_CanOpener         = 3,47%
            Exile_Item_Matches           = 3,47%
            Exile_Item_EMRE              = 2,08%
            Exile_Item_GloriousKnakworst = 4,17%
            Exile_Item_Surstromming      = 4,86%
            Exile_Item_SausageGravy      = 4,86%
            Exile_Item_ChristmasTinner   = 4,86%
            Exile_Item_MacasCheese       = 4,86%
            Exile_Item_BBQSandwich       = 4,86%
            Exile_Item_CatFood           = 4,86%
            Exile_Item_Dogfood           = 4,86%
            Exile_Item_BeefParts         = 4,86%
            Exile_Item_Cheathas          = 4,86%
            Exile_Item_DsNuts            = 4,86%
            Exile_Item_Noodles           = 4,86%
            Exile_Item_CockONut          = 5,56%
            Exile_Item_SeedAstics        = 5,56%
            Exile_Item_Raisins           = 6,25%
            Exile_Item_Moobar            = 6,25%
            Exile_Item_InstantCoffee     = 7,64%
        */
        Food[] = {"Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_GloriousKnakworst", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_Noodles", "Exile_Item_EMRE", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_CanOpener", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_DsNuts", "Exile_Item_Cheathas", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_SausageGravy", "Exile_Item_Matches", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BBQSandwich", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_Dogfood", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_BeefParts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_Moobar", "Exile_Item_Surstromming"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exile_Item_Beer                    = 7,14%
            Exile_Item_EnergyDrink             = 7,14%
            Exile_Item_PlasticBottleFreshWater = 7,14%
            Exile_Item_PowerDrink              = 7,14%
            Exile_Item_MountainDupe            = 14,29%
            Exile_Item_ChocolateMilk           = 21,43%
            Exile_Item_PlasticBottleDirtyWater = 35,71%
        */
        Drinks[] = {"Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_Colt1911   = 5,88%
            Exile_Weapon_Makarov    = 5,88%
            Exile_Weapon_Taurus     = 5,88%
            Exile_Weapon_TaurusGold = 5,88%
            hgun_P07_khk_F          = 5,88%
            hgun_Pistol_01_F        = 5,88%
            hgun_Pistol_heavy_01_F  = 5,88%
            hgun_Pistol_heavy_02_F  = 5,88%
            hgun_Pistol_Signal_F    = 5,88%
            hgun_ACPC2_F            = 11,76%
            hgun_P07_F              = 11,76%
            hgun_Rook40_F           = 11,76%
            Exile_Weapon_SA61       = 11,76%
        */
        Pistols[] = {"Exile_Weapon_Taurus", "hgun_P07_F", "Exile_Weapon_SA61", "hgun_Rook40_F", "hgun_Pistol_01_F", "Exile_Weapon_Colt1911", "hgun_Rook40_F", "Exile_Weapon_SA61", "hgun_ACPC2_F", "Exile_Weapon_Makarov", "hgun_P07_khk_F", "hgun_P07_F", "hgun_Pistol_heavy_02_F", "hgun_Pistol_Signal_F", "Exile_Weapon_TaurusGold", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            6Rnd_GreenSignal_F               = 2,44%
            6Rnd_RedSignal_F                 = 2,44%
            16Rnd_9x21_Mag                   = 2,44%
            6Rnd_45ACP_Cylinder              = 4,88%
            10Rnd_9x21_Mag                   = 9,76%
            11Rnd_45ACP_Mag                  = 9,76%
            30Rnd_9x21_Mag                   = 9,76%
            9Rnd_45ACP_Mag                   = 9,76%
            Exile_Magazine_6Rnd_45ACP        = 9,76%
            Exile_Magazine_7Rnd_45ACP        = 9,76%
            Exile_Magazine_8Rnd_9x18         = 9,76%
            Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
            Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
        */
        PistolAmmo[] = {"Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "16Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

            optic_MRD       = 16,67%
            optic_Yorris    = 16,67%
            muzzle_snds_acp = 33,33%
            muzzle_snds_L   = 33,33%
        */
        PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD", "muzzle_snds_L", "optic_Yorris"};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100,00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Slug = 100,00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of SMG:

            SMG_01_F       = 25,00%
            SMG_02_F       = 25,00%
            SMG_05_F       = 25,00%
            hgun_PDW2000_F = 25,00%
        */
        SMG[] = {"hgun_PDW2000_F", "SMG_02_F", "SMG_01_F", "SMG_05_F"};

        /*
            Percental Item Spawn Chances of SMGAmmo:

            30Rnd_45ACP_Mag_SMG_01              = 16,67%
            30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
            30Rnd_9x21_Mag_SMG_02               = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16,67%
        */
        SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01"};

        /*
            Percental Item Spawn Chances of SMGAttachments:

            optic_Holosight_smg       = 16,67%
            optic_Holosight_smg_blk_F = 16,67%
            optic_ACO_grn_smg         = 16,67%
            optic_Aco_smg             = 16,67%
            optic_ACO_grn             = 16,67%
            optic_Aco                 = 16,67%
        */
        SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Aco_smg", "optic_Aco", "optic_Holosight_smg", "optic_Holosight_smg_blk_F", "optic_ACO_grn"};

        /*
            Percental Item Spawn Chances of Rifles:

            arifle_Katiba_GL_F       = 0,71%
            arifle_Mk20_GL_F         = 0,71%
            arifle_MX_GL_Black_F     = 0,71%
            arifle_MX_GL_F           = 0,71%
            arifle_MXM_F             = 0,71%
            arifle_TRG21_GL_F        = 0,71%
            Exile_Weapon_AK107_GL    = 0,71%
            Exile_Weapon_AK74_GL     = 0,71%
            arifle_AK12_GL_F         = 1,43%
            arifle_AKM_F             = 1,43%
            arifle_AKM_FL_F          = 1,43%
            arifle_AKS_F             = 1,43%
            arifle_ARX_blk_F         = 1,43%
            arifle_ARX_ghex_F        = 1,43%
            arifle_ARX_hex_F         = 1,43%
            arifle_CTAR_blk_F        = 1,43%
            arifle_CTAR_ghex_F       = 1,43%
            arifle_CTAR_GL_blk_F     = 1,43%
            arifle_CTAR_hex_F        = 1,43%
            arifle_CTARS_blk_F       = 1,43%
            arifle_CTARS_ghex_F      = 1,43%
            arifle_CTARS_hex_F       = 1,43%
            arifle_Katiba_F          = 1,43%
            arifle_Mk20_F            = 1,43%
            arifle_Mk20C_F           = 1,43%
            arifle_MX_Black_F        = 1,43%
            arifle_MX_F              = 1,43%
            arifle_MXC_Black_F       = 1,43%
            arifle_MXC_F             = 1,43%
            arifle_MXM_Black_F       = 1,43%
            arifle_SDAR_F            = 1,43%
            arifle_SPAR_01_blk_F     = 1,43%
            arifle_SPAR_01_GL_blk_F  = 1,43%
            arifle_SPAR_01_GL_khk_F  = 1,43%
            arifle_SPAR_01_GL_snd_F  = 1,43%
            arifle_SPAR_01_khk_F     = 1,43%
            arifle_SPAR_01_snd_F     = 1,43%
            arifle_SPAR_02_blk_F     = 1,43%
            arifle_SPAR_02_khk_F     = 1,43%
            arifle_SPAR_02_snd_F     = 1,43%
            arifle_SPAR_03_blk_F     = 1,43%
            arifle_SPAR_03_khk_F     = 1,43%
            arifle_SPAR_03_snd_F     = 1,43%
            arifle_TRG20_F           = 1,43%
            arifle_TRG21_F           = 1,43%
            Exile_Weapon_AK107       = 1,43%
            Exile_Weapon_AK74        = 1,43%
            Exile_Weapon_DMR         = 1,43%
            arifle_MXM_khk_F         = 2,14%
            Exile_Weapon_AK47        = 2,14%
            Exile_Weapon_AKS_Gold    = 2,14%
            Exile_Weapon_SVD         = 2,14%
            Exile_Weapon_SVDCamo     = 2,14%
            Exile_Weapon_VSSVintorez = 2,14%
            arifle_MX_GL_khk_F       = 2,14%
            arifle_AK12_F            = 2,14%
            Exile_Weapon_CZ550       = 2,14%
            arifle_MX_khk_F          = 2,14%
            arifle_MXC_khk_F         = 2,14%
            Exile_Weapon_M4          = 2,14%
            Exile_Weapon_M16A4       = 2,14%
            Exile_Weapon_M16A2       = 2,14%
            Exile_Weapon_LeeEnfield  = 7,14%
        */
        Rifles[] = {"arifle_MXM_F", "arifle_CTARS_blk_F", "Exile_Weapon_M16A2", "arifle_MXM_khk_F", "Exile_Weapon_AK47", "Exile_Weapon_M4", "arifle_MX_khk_F", "arifle_CTAR_GL_blk_F", "arifle_MXM_khk_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_snd_F", "arifle_CTARS_blk_F", "arifle_AK12_GL_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A2", "arifle_MX_Black_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_blk_F", "arifle_MX_GL_khk_F", "arifle_TRG21_F", "arifle_CTAR_blk_F", "Exile_Weapon_SVD", "Exile_Weapon_DMR", "arifle_AKM_FL_F", "Exile_Weapon_AK107_GL", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_SPAR_01_khk_F", "arifle_AK12_F", "arifle_ARX_hex_F", "arifle_Mk20_F", "arifle_ARX_ghex_F", "arifle_TRG20_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_SVD", "Exile_Weapon_M16A4", "Exile_Weapon_SVDCamo", "Exile_Weapon_AK107", "Exile_Weapon_LeeEnfield", "arifle_MX_khk_F", "arifle_SPAR_01_blk_F", "arifle_AKS_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20_F", "arifle_MX_F", "Exile_Weapon_M4", "arifle_SPAR_02_blk_F", "arifle_MX_Black_F", "arifle_SDAR_F", "Exile_Weapon_AK74", "arifle_SPAR_02_khk_F", "arifle_MXC_Black_F", "Exile_Weapon_AK107", "arifle_AK12_F", "Exile_Weapon_LeeEnfield", "arifle_ARX_hex_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_blk_F", "Exile_Weapon_VSSVintorez", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "Exile_Weapon_CZ550", "arifle_SPAR_01_GL_snd_F", "arifle_TRG20_F", "arifle_SPAR_01_blk_F", "arifle_ARX_ghex_F", "arifle_MXC_F", "Exile_Weapon_AK47", "arifle_ARX_blk_F", "Exile_Weapon_M16A2", "Exile_Weapon_SVDCamo", "arifle_ARX_blk_F", "arifle_MXM_khk_F", "arifle_Mk20_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "arifle_CTARS_ghex_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_MX_F", "Exile_Weapon_AK74_GL", "arifle_TRG21_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "Exile_Weapon_AK74", "arifle_AKM_F", "arifle_MXC_khk_F", "arifle_AKS_F", "Exile_Weapon_DMR", "arifle_AK12_GL_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_ghex_F", "arifle_TRG21_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_blk_F", "arifle_CTAR_blk_F", "arifle_AKM_FL_F", "Exile_Weapon_LeeEnfield", "arifle_CTAR_ghex_F", "arifle_MX_khk_F", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "Exile_Weapon_LeeEnfield", "arifle_Katiba_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_snd_F", "arifle_AK12_F", "arifle_SDAR_F", "arifle_SPAR_01_khk_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_snd_F", "arifle_Mk20C_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_03_khk_F", "arifle_MXC_Black_F", "arifle_SPAR_01_GL_khk_F", "arifle_MXM_Black_F", "Exile_Weapon_CZ550", "arifle_CTAR_ghex_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_SVD", "arifle_Mk20C_F", "Exile_Weapon_AK47"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            20Rnd_556x45_UW_mag                    = 2,20%
            30Rnd_556x45_Stanag                    = 2,20%
            30Rnd_556x45_Stanag_green              = 2,20%
            30Rnd_556x45_Stanag_red                = 2,20%
            30Rnd_556x45_Stanag_Tracer_Green       = 2,20%
            30Rnd_556x45_Stanag_Tracer_Red         = 2,20%
            30Rnd_556x45_Stanag_Tracer_Yellow      = 2,20%
            30Rnd_65x39_caseless_green             = 2,20%
            30Rnd_65x39_caseless_green_mag_Tracer  = 2,20%
            30Rnd_65x39_caseless_mag               = 2,20%
            30Rnd_65x39_caseless_mag_Tracer        = 2,20%
            Exile_Magazine_10Rnd_303               = 10,99%
            Exile_Magazine_30Rnd_762x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Green   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Red     = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_White   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2,20%
            Exile_Magazine_20Rnd_762x51_DMR        = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_White  = 1,10%
            Exile_Magazine_5Rnd_22LR               = 2,20%
            Exile_Magazine_10Rnd_762x54            = 2,20%
            Exile_Magazine_10Rnd_9x39              = 2,20%
            Exile_Magazine_20Rnd_9x39              = 2,20%
            30Rnd_762x39_Mag_F                     = 2,20%
            30Rnd_762x39_Mag_Green_F               = 2,20%
            30Rnd_762x39_Mag_Tracer_F              = 2,20%
            30Rnd_762x39_Mag_Tracer_Green_F        = 2,20%
            30Rnd_762x39_AK47_M                    = 2,20%
            30Rnd_545x39_Mag_F                     = 2,20%
            30Rnd_545x39_Mag_Green_F               = 2,20%
            30Rnd_545x39_Mag_Tracer_F              = 2,20%
            30Rnd_545x39_Mag_Tracer_Green_F        = 2,20%
            10Rnd_50BW_Mag_F                       = 2,20%
            30Rnd_580x42_Mag_F                     = 2,20%
            30Rnd_580x42_Mag_Tracer_F              = 2,20%
            100Rnd_580x42_Mag_F                    = 2,20%
            100Rnd_580x42_Mag_Tracer_F             = 2,20%
            150Rnd_556x45_Drum_Mag_F               = 2,20%
            150Rnd_556x45_Drum_Mag_Tracer_F        = 2,20%
            20Rnd_762x51_Mag                       = 2,20%
        */
        RifleAmmo[] = {"30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Green_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "150Rnd_556x45_Drum_Mag_F", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_Tracer_Green", "20Rnd_762x51_Mag", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "30Rnd_545x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "150Rnd_556x45_Drum_Mag_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_White", "10Rnd_50BW_Mag_F", "30Rnd_762x39_AK47_M", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_AK47_M", "Exile_Magazine_30Rnd_545x39_AK_Red", "20Rnd_556x45_UW_mag", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag", "10Rnd_50BW_Mag_F", "30Rnd_65x39_caseless_mag", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "100Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_65x39_caseless_green", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_762x51_DMR", "20Rnd_556x45_UW_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_580x42_Mag_F", "30Rnd_545x39_Mag_Green_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_762x39_Mag_Green_F"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M            = 3,39%
            muzzle_snds_H            = 3,39%
            muzzle_snds_H_khk_F      = 3,39%
            muzzle_snds_H_snd_F      = 3,39%
            muzzle_snds_58_blk_F     = 3,39%
            muzzle_snds_m_khk_F      = 3,39%
            muzzle_snds_m_snd_F      = 3,39%
            muzzle_snds_58_wdm_F     = 3,39%
            muzzle_snds_65_TI_blk_F  = 3,39%
            muzzle_snds_65_TI_hex_F  = 3,39%
            muzzle_snds_65_TI_ghex_F = 3,39%
            muzzle_snds_H_MG_blk_F   = 3,39%
            muzzle_snds_H_MG_khk_F   = 3,39%
            optic_Arco               = 3,39%
            optic_Arco_blk_F         = 3,39%
            optic_Arco_ghex_F        = 3,39%
            optic_Hamr               = 3,39%
            optic_Hamr_khk_F         = 3,39%
            optic_Holosight          = 3,39%
            optic_Holosight_blk_F    = 3,39%
            optic_Holosight_khk_F    = 3,39%
            acc_flashlight           = 3,39%
            acc_pointer_IR           = 3,39%
            optic_MRCO               = 3,39%
            optic_DMS                = 3,39%
            optic_DMS_ghex_F         = 3,39%
            optic_ERCO_blk_F         = 3,39%
            optic_ERCO_khk_F         = 3,39%
            optic_ERCO_snd_F         = 3,39%
            optic_NVS                = 1,69%
        */
        RifleAttachments[] = {"muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_khk_F", "optic_Hamr_khk_F", "optic_ERCO_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_H", "optic_Arco_ghex_F", "optic_ERCO_khk_F", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_ERCO_snd_F", "optic_MRCO", "optic_Hamr", "muzzle_snds_65_TI_hex_F", "muzzle_snds_58_blk_F", "optic_DMS_ghex_F", "optic_Holosight_khk_F", "muzzle_snds_m_khk_F", "muzzle_snds_65_TI_blk_F", "acc_flashlight", "acc_pointer_IR", "optic_DMS", "optic_Arco_blk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_snd_F", "optic_Arco", "muzzle_snds_H_MG_khk_F", "optic_DMS", "muzzle_snds_65_TI_ghex_F", "optic_ERCO_snd_F", "muzzle_snds_m_snd_F", "optic_Arco", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_m_snd_F", "optic_Holosight_blk_F", "optic_Holosight_blk_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "optic_MRCO", "muzzle_snds_58_wdm_F", "optic_Hamr_khk_F", "acc_flashlight", "optic_Holosight", "optic_Holosight", "muzzle_snds_H_MG_blk_F", "acc_pointer_IR", "optic_Hamr", "optic_DMS_ghex_F", "optic_ERCO_blk_F", "optic_ERCO_khk_F", "muzzle_snds_H_khk_F", "optic_NVS", "muzzle_snds_H_MG_khk_F"};

        /*
            Percental Item Spawn Chances of LMG:

            arifle_MX_SW_Black_F = 12,50%
            arifle_MX_SW_F       = 12,50%
            LMG_Mk200_F          = 12,50%
            LMG_Zafir_F          = 12,50%
            Exile_Weapon_RPK     = 12,50%
            Exile_Weapon_PK      = 12,50%
            Exile_Weapon_PKP     = 12,50%
            LMG_03_F             = 12,50%
        */
        LMG[] = {"arifle_MX_SW_F", "Exile_Weapon_PKP", "arifle_MX_SW_Black_F", "LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "LMG_03_F", "LMG_Mk200_F"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            100Rnd_65x39_caseless_mag             = 7,69%
            100Rnd_65x39_caseless_mag_Tracer      = 11,54%
            150Rnd_762x54_Box                     = 11,54%
            150Rnd_762x54_Box_Tracer              = 3,85%
            130Rnd_338_Mag                        = 19,23%
            150Rnd_93x64_Mag                      = 19,23%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
            200Rnd_556x45_Box_F                   = 3,85%
            200Rnd_556x45_Box_Red_F               = 3,85%
            200Rnd_556x45_Box_Tracer_F            = 3,85%
            200Rnd_556x45_Box_Tracer_Red_F        = 3,85%
        */
        LMGAmmo[] = {"150Rnd_93x64_Mag", "200Rnd_556x45_Box_Red_F", "Exile_Magazine_75Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "200Rnd_556x45_Box_F", "Exile_Magazine_100Rnd_762x54_PK_Green", "100Rnd_65x39_caseless_mag_Tracer", "130Rnd_338_Mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_F", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Tracer_Red_F", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "130Rnd_338_Mag"};

        /*
            Percental Item Spawn Chances of Snipers:

            srifle_DMR_01_F      = 9,09%
            srifle_EBR_F         = 9,09%
            srifle_GM6_F         = 9,09%
            srifle_LRR_F         = 9,09%
            srifle_LRR_tna_F     = 9,09%
            srifle_GM6_ghex_F    = 9,09%
            srifle_DMR_07_blk_F  = 9,09%
            srifle_DMR_07_hex_F  = 9,09%
            srifle_DMR_07_ghex_F = 9,09%
            Exile_Weapon_m107    = 9,09%
            Exile_Weapon_ksvk    = 9,09%
        */
        Snipers[] = {"Exile_Weapon_m107", "srifle_GM6_F", "Exile_Weapon_ksvk", "srifle_GM6_ghex_F", "srifle_LRR_F", "srifle_DMR_07_ghex_F", "srifle_LRR_tna_F", "srifle_EBR_F", "srifle_DMR_07_blk_F", "srifle_DMR_07_hex_F", "srifle_DMR_01_F"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0,74%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74%
            Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1,48%
            Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1,48%
            Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2,22%
            Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2,22%
            Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3,70%
            Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3,70%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5,93%
            5Rnd_127x108_APDS_Mag                                = 5,93%
            5Rnd_127x108_Mag                                     = 7,41%
            Exile_Magazine_10Rnd_127x99_m107                     = 7,41%
            Exile_Magazine_5Rnd_127x108_KSVK                     = 7,41%
            7Rnd_408_Mag                                         = 7,41%
            10Rnd_762x54_Mag                                     = 12,59%
            20Rnd_762x51_Mag                                     = 14,07%
            20Rnd_650x39_Cased_Mag_F                             = 15,56%
        */
        SniperAmmo[] = {"10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B_khk_F = 11,11%
            muzzle_snds_B_snd_F = 11,11%
            muzzle_snds_B       = 11,11%
            optic_LRPS          = 11,11%
            optic_LRPS_ghex_F   = 11,11%
            optic_LRPS_tna_F    = 11,11%
            optic_SOS           = 11,11%
            optic_SOS_khk_F     = 11,11%
            optic_DMS           = 11,11%
        */
        SniperAttachments[] = {"muzzle_snds_B_khk_F", "muzzle_snds_B", "optic_DMS", "optic_LRPS_ghex_F", "optic_SOS_khk_F", "optic_LRPS_tna_F", "optic_SOS", "optic_LRPS", "muzzle_snds_B_snd_F"};

        /*
            Percental Item Spawn Chances of DLCRifles:

            srifle_DMR_03_F          = 4,05%
            srifle_DMR_03_khaki_F    = 4,05%
            srifle_DMR_03_tan_F      = 4,05%
            srifle_DMR_03_woodland_F = 4,05%
            srifle_DMR_06_camo_F     = 4,05%
            srifle_DMR_06_olive_F    = 4,05%
            srifle_DMR_02_camo_F     = 8,11%
            srifle_DMR_02_F          = 8,11%
            srifle_DMR_02_sniper_F   = 8,11%
            srifle_DMR_04_F          = 9,46%
            srifle_DMR_04_Tan_F      = 9,46%
            srifle_DMR_05_blk_F      = 10,81%
            srifle_DMR_05_hex_F      = 10,81%
            srifle_DMR_05_tan_F      = 10,81%
        */
        DLCRifles[] = {"srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_sniper_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_03_F"};

        /*
            Percental Item Spawn Chances of DLCAmmo:

            10Rnd_127x54_Mag       = 20,00%
            20Rnd_762x51_Mag       = 20,00%
            10Rnd_338_Mag          = 30,00%
            10Rnd_93x64_DMR_05_Mag = 30,00%
        */
        DLCAmmo[] = {"20Rnd_762x51_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag"};

        /*
            Percental Item Spawn Chances of DLCOptics:

            optic_AMS     = 14,29%
            optic_AMS_khk = 14,29%
            optic_AMS_snd = 14,29%
            optic_KHS_blk = 14,29%
            optic_KHS_hex = 14,29%
            optic_KHS_old = 14,29%
            optic_KHS_tan = 14,29%
        */
        DLCOptics[] = {"optic_AMS_khk", "optic_AMS_snd", "optic_KHS_old", "optic_KHS_blk", "optic_KHS_tan", "optic_KHS_hex", "optic_AMS"};

        /*
            Percental Item Spawn Chances of DLCSupressor:

            muzzle_snds_338_black = 16,67%
            muzzle_snds_338_green = 16,67%
            muzzle_snds_338_sand  = 16,67%
            muzzle_snds_93mmg     = 16,67%
            muzzle_snds_93mmg_tan = 16,67%
            muzzle_snds_B         = 16,67%
        */
        DLCSupressor[] = {"muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_338_green", "muzzle_snds_338_black", "muzzle_snds_B", "muzzle_snds_93mmg_tan"};

        /*
            Percental Item Spawn Chances of EpicWeapons:

            MMG_01_hex_F   = 20,00%
            MMG_01_tan_F   = 20,00%
            MMG_02_black_F = 20,00%
            MMG_02_camo_F  = 20,00%
            MMG_02_sand_F  = 20,00%
        */
        EpicWeapons[] = {"MMG_02_camo_F", "MMG_02_black_F", "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_sand_F"};

        /*
            Percental Item Spawn Chances of Bipods:

            bipod_03_F_oli = 11,11%
            bipod_03_F_blk = 11,11%
            bipod_02_F_tan = 11,11%
            bipod_02_F_hex = 11,11%
            bipod_02_F_blk = 11,11%
            bipod_01_F_snd = 11,11%
            bipod_01_F_mtp = 11,11%
            bipod_01_F_blk = 11,11%
            bipod_01_F_khk = 11,11%
        */
        Bipods[] = {"bipod_03_F_oli", "bipod_01_F_khk", "bipod_03_F_blk", "bipod_02_F_hex", "bipod_01_F_blk", "bipod_02_F_blk", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_01_F_snd"};

        /*
            Percental Item Spawn Chances of HEGrenades:

            3Rnd_HE_Grenade_shell = 25,00%
            1Rnd_HE_Grenade_shell = 75,00%
        */
        HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};

        /*
            Percental Item Spawn Chances of UGLFlares:

            3Rnd_UGL_FlareGreen_F  = 6,25%
            3Rnd_UGL_FlareRed_F    = 6,25%
            3Rnd_UGL_FlareWhite_F  = 6,25%
            3Rnd_UGL_FlareYellow_F = 6,25%
            UGL_FlareGreen_F       = 18,75%
            UGL_FlareRed_F         = 18,75%
            UGL_FlareWhite_F       = 18,75%
            UGL_FlareYellow_F      = 18,75%
        */
        UGLFlares[] = {"3Rnd_UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F"};

        /*
            Percental Item Spawn Chances of UGLSmokes:

            3Rnd_Smoke_Grenade_shell       = 3,57%
            3Rnd_SmokeBlue_Grenade_shell   = 3,57%
            3Rnd_SmokeGreen_Grenade_shell  = 3,57%
            3Rnd_SmokeOrange_Grenade_shell = 3,57%
            3Rnd_SmokePurple_Grenade_shell = 3,57%
            3Rnd_SmokeRed_Grenade_shell    = 3,57%
            3Rnd_SmokeYellow_Grenade_shell = 3,57%
            1Rnd_Smoke_Grenade_shell       = 10,71%
            1Rnd_SmokeBlue_Grenade_shell   = 10,71%
            1Rnd_SmokeGreen_Grenade_shell  = 10,71%
            1Rnd_SmokeOrange_Grenade_shell = 10,71%
            1Rnd_SmokePurple_Grenade_shell = 10,71%
            1Rnd_SmokeRed_Grenade_shell    = 10,71%
            1Rnd_SmokeYellow_Grenade_shell = 10,71%
        */
        UGLSmokes[] = {"1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};

        /*
            Percental Item Spawn Chances of HandGrenades:

            HandGrenade = 50,00%
            MiniGrenade = 50,00%
        */
        HandGrenades[] = {"HandGrenade", "MiniGrenade"};

        /*
            Percental Item Spawn Chances of Explosives:

            SatchelCharge_Remote_Mag    = 5,26%
            APERSBoundingMine_Range_Mag = 15,79%
            APERSMine_Range_Mag         = 15,79%
            APERSTripMine_Wire_Mag      = 15,79%
            DemoCharge_Remote_Mag       = 15,79%
            IEDLandSmall_Remote_Mag     = 15,79%
            IEDUrbanSmall_Remote_Mag    = 15,79%
        */
        Explosives[] = {"APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "SatchelCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag"};

        /*
            Percental Item Spawn Chances of CivilianItems:

            Exile_Item_MobilePhone = 2,78%
            Binocular              = 11,11%
            ItemGPS                = 11,11%
            ItemRadio              = 16,67%
            ItemWatch              = 16,67%
            ItemMap                = 19,44%
            Exile_Item_Heatpack    = 22,22%
        */
        CivilianItems[] = {"ItemGPS", "ItemRadio", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "ItemRadio", "Binocular", "ItemMap", "ItemWatch", "ItemMap", "ItemRadio", "Binocular", "ItemMap", "ItemMap", "ItemWatch", "ItemMap", "Binocular", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_MobilePhone", "ItemWatch", "Binocular"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_NikosAgedBody          = 0,58%
            U_NikosBody              = 0,58%
            U_OrestesBody            = 0,58%
            U_C_Man_casual_1_F       = 2,92%
            U_C_Man_casual_2_F       = 2,92%
            U_C_Man_casual_3_F       = 2,92%
            U_C_Man_casual_4_F       = 2,92%
            U_C_Man_casual_5_F       = 2,92%
            U_C_Man_casual_6_F       = 2,92%
            U_C_man_sport_1_F        = 2,92%
            U_C_man_sport_2_F        = 2,92%
            U_C_man_sport_3_F        = 2,92%
            U_I_C_Soldier_Bandit_1_F = 2,92%
            U_I_C_Soldier_Bandit_2_F = 2,92%
            U_I_C_Soldier_Bandit_3_F = 2,92%
            U_I_C_Soldier_Bandit_4_F = 2,92%
            U_I_C_Soldier_Bandit_5_F = 2,92%
            U_C_Poloshirt_blue       = 4,09%
            U_C_Poloshirt_burgundy   = 4,09%
            U_C_Poloshirt_salmon     = 4,09%
            U_C_Poloshirt_stripped   = 4,09%
            U_C_Poloshirt_tricolour  = 4,09%
            U_C_HunterBody_grn       = 5,26%
            U_C_Journalist           = 5,26%
            U_C_Poor_1               = 5,26%
            U_C_Poor_2               = 5,26%
            U_C_Poor_shorts_1        = 5,26%
            U_C_Scientist            = 5,26%
            U_Rangemaster            = 5,26%
        */
        CivilianClothing[] = {"U_C_Man_casual_4_F", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poor_2", "U_C_Scientist", "U_Rangemaster", "U_Rangemaster", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_2", "U_C_Journalist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_OrestesBody", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poor_2", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_1", "U_C_Man_casual_3_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Man_casual_4_F", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_NikosAgedBody", "U_C_Poloshirt_burgundy", "U_C_Journalist", "U_C_Man_casual_5_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_Scientist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_5_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_NikosBody", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_1_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Man_casual_1_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_C_Poor_2", "U_C_Man_casual_5_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_Kitbag_cbr        = 6,67%
            B_Kitbag_mcamo      = 6,67%
            B_Kitbag_sgg        = 6,67%
            B_AssaultPack_blk   = 6,67%
            B_AssaultPack_cbr   = 6,67%
            B_AssaultPack_dgtl  = 6,67%
            B_AssaultPack_khk   = 6,67%
            B_AssaultPack_mcamo = 6,67%
            B_AssaultPack_rgr   = 6,67%
            B_AssaultPack_sgg   = 6,67%
            B_AssaultPack_tna_F = 6,67%
            B_HuntingBackpack   = 6,67%
            B_OutdoorPack_blu   = 6,67%
            B_OutdoorPack_tan   = 6,67%
            B_OutdoorPack_blk   = 6,67%
        */
        CivilianBackpacks[] = {"B_AssaultPack_dgtl", "B_OutdoorPack_blk", "B_Kitbag_cbr", "B_OutdoorPack_blu", "B_Kitbag_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_blk", "B_AssaultPack_tna_F", "B_AssaultPack_cbr", "B_AssaultPack_sgg", "B_AssaultPack_khk", "B_OutdoorPack_tan", "B_Kitbag_mcamo"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Press_F            = 25,00%
            V_TacVest_blk_POLICE = 25,00%
            V_Rangemaster_belt   = 50,00%
        */
        CivilianVests[] = {"V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5,56%
            H_Beret_blk_POLICE = 5,56%
            H_Cap_blk          = 5,56%
            H_Cap_blk_Raven    = 5,56%
            H_Cap_blu          = 5,56%
            H_Cap_grn          = 5,56%
            H_Cap_headphones   = 5,56%
            H_Cap_oli          = 5,56%
            H_Cap_press        = 5,56%
            H_Cap_red          = 5,56%
            H_Cap_tan          = 5,56%
            H_Hat_blue         = 5,56%
            H_Hat_brown        = 5,56%
            H_Hat_checker      = 5,56%
            H_Hat_grey         = 5,56%
            H_Hat_tan          = 5,56%
            H_StrawHat         = 5,56%
            H_StrawHat_dark    = 5,56%
        */
        CivilianHeadgear[] = {"H_Hat_checker", "H_Cap_oli", "H_Cap_blk", "H_Hat_tan", "H_Hat_blue", "H_Cap_tan", "H_StrawHat", "H_Cap_press", "H_Cap_grn", "H_Cap_headphones", "H_StrawHat_dark", "H_Beret_blk_POLICE", "H_Cap_blu", "H_Hat_grey", "H_Cap_red", "H_Bandanna_surfer", "H_Hat_brown", "H_Cap_blk_Raven"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder        = 6,25%
            ItemCompass        = 62,50%
            NVGoggles          = 6,25%
            NVGoggles_tna_F    = 6,25%
            O_NVGoggles_ghex_F = 6,25%
            O_NVGoggles_hex_F  = 6,25%
            O_NVGoggles_urb_F  = 6,25%
        */
        GuerillaItems[] = {"ItemCompass", "O_NVGoggles_hex_F", "NVGoggles", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "O_NVGoggles_urb_F", "Rangefinder", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_I_G_resistanceLeader_F = 1,75%
            U_I_C_Soldier_Camo_F     = 5,26%
            U_I_C_Soldier_Para_1_F   = 5,26%
            U_I_C_Soldier_Para_2_F   = 5,26%
            U_I_C_Soldier_Para_3_F   = 5,26%
            U_I_C_Soldier_Para_4_F   = 5,26%
            U_I_C_Soldier_Para_5_F   = 5,26%
            U_IG_leader              = 7,02%
            U_IG_Guerilla3_1         = 8,77%
            U_IG_Guerilla3_2         = 8,77%
            U_IG_Guerilla1_1         = 10,53%
            U_IG_Guerilla2_1         = 10,53%
            U_IG_Guerilla2_2         = 10,53%
            U_IG_Guerilla2_3         = 10,53%
        */
        GuerillaClothing[] = {"U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_leader", "U_IG_leader", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_Bergen_blk               = 1,82%
            B_Bergen_mcamo             = 1,82%
            B_Bergen_rgr               = 1,82%
            B_Bergen_sgg               = 1,82%
            B_FieldPack_ghex_F         = 1,82%
            B_ViperHarness_base_F      = 3,64%
            B_ViperHarness_blk_F       = 3,64%
            B_ViperHarness_ghex_F      = 3,64%
            B_ViperHarness_hex_F       = 3,64%
            B_ViperHarness_khk_F       = 3,64%
            B_ViperHarness_oli_F       = 3,64%
            B_ViperLightHarness_base_F = 5,45%
            B_ViperLightHarness_blk_F  = 5,45%
            B_ViperLightHarness_ghex_F = 5,45%
            B_ViperLightHarness_hex_F  = 5,45%
            B_ViperLightHarness_khk_F  = 5,45%
            B_ViperLightHarness_oli_F  = 5,45%
            B_FieldPack_blk            = 9,09%
            B_FieldPack_cbr            = 9,09%
            B_FieldPack_ocamo          = 9,09%
            B_FieldPack_oucamo         = 9,09%
        */
        GuerillaBackpacks[] = {"B_FieldPack_blk", "B_ViperLightHarness_base_F", "B_ViperLightHarness_base_F", "B_FieldPack_ocamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_blk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_ViperLightHarness_oli_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_FieldPack_cbr", "B_ViperHarness_ghex_F", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_Bergen_mcamo", "B_ViperHarness_hex_F", "B_Bergen_rgr", "B_ViperHarness_base_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperHarness_ghex_F", "B_ViperHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_blk_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_sgg", "B_FieldPack_oucamo", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_FieldPack_blk"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_I_G_resistanceLeader_F = 3,23%
            V_BandollierB_blk        = 6,45%
            V_BandollierB_cbr        = 6,45%
            V_BandollierB_khk        = 6,45%
            V_BandollierB_oli        = 6,45%
            V_BandollierB_rgr        = 6,45%
            V_Chestrig_blk           = 6,45%
            V_Chestrig_khk           = 6,45%
            V_Chestrig_oli           = 6,45%
            V_Chestrig_rgr           = 6,45%
            V_HarnessO_brn           = 6,45%
            V_HarnessO_gry           = 6,45%
            V_HarnessOGL_brn         = 6,45%
            V_HarnessOGL_gry         = 6,45%
            V_HarnessOSpec_brn       = 6,45%
            V_HarnessOSpec_gry       = 6,45%
        */
        GuerillaVests[] = {"V_Chestrig_blk", "V_HarnessOGL_brn", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_cbr", "V_HarnessO_gry", "V_BandollierB_rgr", "V_Chestrig_oli", "V_BandollierB_cbr", "V_Chestrig_rgr", "V_HarnessO_brn", "V_I_G_resistanceLeader_F", "V_BandollierB_khk", "V_HarnessOSpec_brn", "V_HarnessO_gry", "V_HarnessOSpec_gry", "V_HarnessOGL_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_BandollierB_blk", "V_BandollierB_khk", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_BandollierB_blk", "V_HarnessOGL_gry", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOGL_brn", "V_BandollierB_rgr"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            H_Beret_02                = 0,82%
            H_Beret_blk               = 0,82%
            H_Beret_brn_SF            = 0,82%
            H_Beret_Colonel           = 0,82%
            H_Beret_grn               = 0,82%
            H_Beret_grn_SF            = 0,82%
            H_Beret_ocamo             = 0,82%
            H_Beret_red               = 0,82%
            H_Booniehat_tna_F         = 1,64%
            H_Cap_blk_Syndikat_F      = 1,64%
            H_Cap_grn_Syndikat_F      = 1,64%
            H_Cap_oli_Syndikat_F      = 1,64%
            H_Cap_tan_Syndikat_F      = 1,64%
            H_FakeHeadgear_Syndikat_F = 1,64%
            H_MilCap_gen_F            = 1,64%
            H_MilCap_ghex_F           = 1,64%
            H_MilCap_tna_F            = 1,64%
            H_Shemag_khk              = 1,64%
            H_Shemag_olive            = 1,64%
            H_Shemag_olive_hs         = 1,64%
            H_Shemag_tan              = 1,64%
            H_ShemagOpen_khk          = 1,64%
            H_ShemagOpen_tan          = 1,64%
            H_TurbanO_blk             = 1,64%
            H_Watchcap_camo           = 1,64%
            H_Watchcap_sgg            = 1,64%
            H_Bandanna_camo           = 2,46%
            H_Bandanna_cbr            = 2,46%
            H_Bandanna_gry            = 2,46%
            H_Bandanna_khk            = 2,46%
            H_Bandanna_khk_hs         = 2,46%
            H_Bandanna_mcamo          = 2,46%
            H_Bandanna_sgg            = 2,46%
            H_BandMask_blk            = 2,46%
            H_Cap_brn_SPECOPS         = 2,46%
            H_Cap_khaki_specops_UK    = 2,46%
            H_Cap_tan_specops_US      = 2,46%
            H_Hat_camo                = 2,46%
            H_Watchcap_blk            = 2,46%
            H_Watchcap_khk            = 2,46%
            Exile_Headgear_GasMask    = 3,28%
            H_Booniehat_dgtl          = 3,28%
            H_Booniehat_dirty         = 3,28%
            H_Booniehat_grn           = 3,28%
            H_Booniehat_indp          = 3,28%
            H_Booniehat_khk           = 3,28%
            H_Booniehat_khk_hs        = 3,28%
            H_Booniehat_mcamo         = 3,28%
            H_Booniehat_tan           = 3,28%
        */
        GuerillaHeadgear[] = {"H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_Beret_brn_SF", "H_Bandanna_camo", "H_Booniehat_mcamo", "H_Watchcap_camo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Booniehat_dgtl", "H_Booniehat_dgtl", "H_Cap_brn_SPECOPS", "H_Booniehat_khk_hs", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Bandanna_khk", "H_Shemag_olive", "H_Shemag_tan", "H_Beret_grn", "H_ShemagOpen_tan", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_MilCap_ghex_F", "H_Watchcap_khk", "H_Shemag_olive_hs", "H_Bandanna_cbr", "H_Booniehat_tan", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Bandanna_khk", "H_Shemag_tan", "H_Bandanna_mcamo", "H_Shemag_olive_hs", "Exile_Headgear_GasMask", "H_Cap_khaki_specops_UK", "H_Cap_tan_specops_US", "H_Cap_blk_Syndikat_F", "H_Booniehat_dirty", "H_Cap_blk_Syndikat_F", "H_Watchcap_blk", "H_Beret_ocamo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Watchcap_khk", "H_Bandanna_khk", "H_MilCap_gen_F", "H_Booniehat_indp", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_MilCap_gen_F", "H_Watchcap_sgg", "H_Watchcap_blk", "H_Cap_brn_SPECOPS", "H_Watchcap_sgg", "H_MilCap_ghex_F", "H_Bandanna_khk_hs", "H_Cap_tan_specops_US", "H_Booniehat_dirty", "H_FakeHeadgear_Syndikat_F", "H_Cap_khaki_specops_UK", "H_Bandanna_gry", "H_Beret_Colonel", "H_Booniehat_tan", "H_Cap_grn_Syndikat_F", "H_Watchcap_camo", "H_Beret_red", "H_Hat_camo", "H_Cap_grn_Syndikat_F", "H_Beret_blk", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Bandanna_khk_hs", "H_Hat_camo", "H_Booniehat_grn", "H_MilCap_tna_F", "H_FakeHeadgear_Syndikat_F", "H_BandMask_blk", "H_Booniehat_indp", "H_Shemag_khk", "H_Cap_brn_SPECOPS", "H_Watchcap_blk", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Shemag_olive", "H_Booniehat_tan", "Exile_Headgear_GasMask", "H_Bandanna_gry", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_TurbanO_blk", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Booniehat_dgtl", "H_MilCap_tna_F", "H_BandMask_blk", "H_TurbanO_blk", "H_Booniehat_grn", "H_BandMask_blk", "H_Shemag_khk", "H_Watchcap_khk", "H_Bandanna_khk_hs", "H_Booniehat_dgtl", "H_Cap_oli_Syndikat_F", "H_Booniehat_mcamo", "H_Cap_tan_Syndikat_F", "H_Hat_camo", "H_Cap_tan_Syndikat_F", "H_ShemagOpen_tan", "Exile_Headgear_GasMask", "H_Beret_02", "H_Bandanna_gry", "H_ShemagOpen_khk", "H_Booniehat_khk", "H_Bandanna_sgg", "H_Bandanna_camo", "H_Beret_grn_SF"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_Wetsuit                   = 1,32%
            U_I_OfficerUniform            = 1,32%
            U_I_Wetsuit                   = 1,32%
            U_O_CombatUniform_ocamo       = 1,32%
            U_O_CombatUniform_oucamo      = 1,32%
            U_O_OfficerUniform_ocamo      = 1,32%
            U_O_SpecopsUniform_blk        = 1,32%
            U_O_SpecopsUniform_ocamo      = 1,32%
            U_O_V_Soldier_Viper_F         = 1,32%
            U_O_V_Soldier_Viper_hex_F     = 1,32%
            U_O_Wetsuit                   = 1,32%
            U_B_SpecopsUniform_sgg        = 1,97%
            U_B_HeliPilotCoveralls        = 2,63%
            U_B_PilotCoveralls            = 2,63%
            U_I_CombatUniform             = 2,63%
            U_I_CombatUniform_shortsleeve = 2,63%
            U_I_CombatUniform_tshirt      = 2,63%
            U_I_HeliPilotCoveralls        = 2,63%
            U_I_pilotCoveralls            = 2,63%
            U_O_PilotCoveralls            = 2,63%
            U_B_CombatUniform_mcam        = 3,29%
            U_B_CombatUniform_mcam_tshirt = 3,29%
            U_B_CombatUniform_mcam_vest   = 3,29%
            U_B_CombatUniform_mcam_worn   = 3,29%
            U_B_CTRG_1                    = 3,29%
            U_B_CTRG_2                    = 3,29%
            U_B_CTRG_3                    = 3,29%
            U_B_CTRG_Soldier_2_F          = 3,29%
            U_B_CTRG_Soldier_3_F          = 3,29%
            U_B_CTRG_Soldier_F            = 3,29%
            U_B_CTRG_Soldier_urb_1_F      = 3,29%
            U_B_CTRG_Soldier_urb_2_F      = 3,29%
            U_B_CTRG_Soldier_urb_3_F      = 3,29%
            U_B_GEN_Commander_F           = 3,29%
            U_B_GEN_Soldier_F             = 3,29%
            U_B_T_Soldier_AR_F            = 3,29%
            U_B_T_Soldier_SL_F            = 3,29%
            U_O_T_Officer_F               = 3,29%
            U_O_T_Soldier_F               = 3,29%
        */
        MilitaryClothing[] = {"U_B_CTRG_3", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_HeliPilotCoveralls", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_B_GEN_Commander_F", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_B_PilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_SpecopsUniform_sgg", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_1_F", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_GEN_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_3", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_PilotCoveralls", "U_B_GEN_Commander_F", "U_O_V_Soldier_Viper_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_CombatUniform_oucamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_O_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_B_CTRG_Soldier_urb_1_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_urb_2_F", "U_B_GEN_Soldier_F", "U_B_GEN_Soldier_F", "U_I_HeliPilotCoveralls", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_I_HeliPilotCoveralls", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_2", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_2_F", "U_O_T_Soldier_F", "U_O_CombatUniform_ocamo", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_2", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_O_OfficerUniform_ocamo", "U_B_CombatUniform_mcam_tshirt", "U_I_pilotCoveralls", "U_B_CTRG_2", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_vest", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Officer_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam_tshirt", "U_B_T_Soldier_SL_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_3", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_1", "U_I_OfficerUniform", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_O_OfficerUniform_ocamo", "U_I_Wetsuit", "U_O_PilotCoveralls", "U_O_T_Soldier_F", "U_O_Wetsuit", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam_worn", "U_B_Wetsuit", "U_B_CTRG_2", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_3_F", "U_O_V_Soldier_Viper_hex_F", "U_B_Wetsuit", "U_O_Wetsuit", "U_B_GEN_Commander_F", "U_B_CTRG_1", "U_B_HeliPilotCoveralls"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Bergen_Base_F   = 5,26%
            B_Bergen_dgtl_F   = 5,26%
            B_Bergen_hex_F    = 5,26%
            B_Bergen_mcamo_F  = 5,26%
            B_Bergen_tna_F    = 5,26%
            B_Carryall_mcamo  = 10,53%
            B_Carryall_ocamo  = 10,53%
            B_Carryall_oucamo = 10,53%
            B_Carryall_khk    = 10,53%
            B_Carryall_oli    = 10,53%
            B_Carryall_cbr    = 10,53%
            B_Carryall_ghex_F = 10,53%
        */
        MilitaryBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_cbr", "B_Bergen_tna_F", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Carryall_khk", "B_Carryall_oucamo", "B_Bergen_dgtl_F", "B_Bergen_mcamo_F", "B_Carryall_mcamo", "B_Bergen_Base_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_oli", "B_Carryall_ocamo"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrierH_CTRG    = 5,00%
            V_PlateCarrierL_CTRG    = 5,00%
            V_PlateCarrier1_blk     = 10,00%
            V_PlateCarrier1_rgr     = 10,00%
            V_PlateCarrier2_rgr     = 10,00%
            V_PlateCarrier3_rgr     = 10,00%
            V_PlateCarrierGL_rgr    = 10,00%
            V_PlateCarrierIA1_dgtl  = 10,00%
            V_PlateCarrierIA2_dgtl  = 10,00%
            V_PlateCarrierIAGL_dgtl = 10,00%
            V_PlateCarrierSpec_rgr  = 10,00%
        */
        MilitaryVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier3_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierH_CTRG", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            H_CrewHelmetHeli_B        = 0,81%
            H_CrewHelmetHeli_I        = 0,81%
            H_CrewHelmetHeli_O        = 0,81%
            H_HelmetB_camo            = 0,81%
            H_HelmetCrew_B            = 0,81%
            H_HelmetCrew_I            = 0,81%
            H_HelmetCrew_O            = 0,81%
            H_HelmetLeaderO_ocamo     = 0,81%
            H_HelmetLeaderO_oucamo    = 0,81%
            H_HelmetO_ghex_F          = 0,81%
            H_HelmetO_ocamo           = 0,81%
            H_HelmetO_oucamo          = 0,81%
            H_HelmetSpecO_blk         = 0,81%
            H_HelmetSpecO_ocamo       = 0,81%
            H_PilotHelmetFighter_B    = 0,81%
            H_PilotHelmetFighter_I    = 0,81%
            H_PilotHelmetFighter_O    = 0,81%
            H_PilotHelmetHeli_B       = 0,81%
            H_PilotHelmetHeli_I       = 0,81%
            H_PilotHelmetHeli_O       = 0,81%
            H_BandMask_demon          = 1,63%
            H_BandMask_khk            = 1,63%
            H_BandMask_reaper         = 1,63%
            H_Beret_gen_F             = 1,63%
            H_Helmet_Skate            = 1,63%
            H_HelmetB_black           = 1,63%
            H_HelmetB_desert          = 1,63%
            H_HelmetB_Enh_tna_F       = 1,63%
            H_HelmetB_grass           = 1,63%
            H_HelmetB_light_black     = 1,63%
            H_HelmetB_light_desert    = 1,63%
            H_HelmetB_light_grass     = 1,63%
            H_HelmetB_light_sand      = 1,63%
            H_HelmetB_light_snakeskin = 1,63%
            H_HelmetB_Light_tna_F     = 1,63%
            H_HelmetB_sand            = 1,63%
            H_HelmetB_snakeskin       = 1,63%
            H_HelmetB_TI_tna_F        = 1,63%
            H_HelmetB_tna_F           = 1,63%
            H_HelmetCrew_O_ghex_F     = 1,63%
            H_HelmetIA_camo           = 1,63%
            H_HelmetIA_net            = 1,63%
            H_HelmetLeaderO_ghex_F    = 1,63%
            H_HelmetSpecO_ghex_F      = 1,63%
            H_HelmetB                 = 2,44%
            H_HelmetB_light           = 2,44%
            H_HelmetB_paint           = 2,44%
            H_HelmetB_plain_blk       = 2,44%
            H_HelmetIA                = 2,44%
            H_HelmetSpecB             = 2,44%
            H_HelmetSpecB_blk         = 2,44%
            H_HelmetSpecB_paint1      = 2,44%
            H_HelmetSpecB_paint2      = 2,44%
            Exile_Headgear_GasMask    = 3,25%
            H_MilCap_blue             = 3,25%
            H_MilCap_dgtl             = 3,25%
            H_MilCap_mcamo            = 3,25%
            H_MilCap_ocamo            = 3,25%
            H_MilCap_oucamo           = 3,25%
            H_MilCap_rucamo           = 3,25%
        */
        MilitaryHeadgear[] = {"H_HelmetO_ocamo", "H_HelmetIA", "H_BandMask_demon", "H_HelmetB_plain_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetHeli_I", "H_HelmetB_desert", "H_HelmetB_light_sand", "H_BandMask_khk", "H_Helmet_Skate", "H_HelmetO_ghex_F", "H_HelmetIA_camo", "H_MilCap_dgtl", "H_MilCap_blue", "H_HelmetLeaderO_ocamo", "H_HelmetB_light", "H_HelmetB_paint", "H_MilCap_dgtl", "H_MilCap_rucamo", "Exile_Headgear_GasMask", "H_HelmetO_oucamo", "H_CrewHelmetHeli_I", "H_HelmetSpecB", "H_HelmetB_light_grass", "H_HelmetSpecB_paint2", "Exile_Headgear_GasMask", "H_HelmetB", "H_HelmetSpecB", "H_MilCap_rucamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_mcamo", "H_BandMask_reaper", "H_HelmetB_tna_F", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetB_grass", "H_MilCap_ocamo", "H_HelmetB_snakeskin", "H_HelmetB_grass", "H_MilCap_mcamo", "H_HelmetB", "H_MilCap_blue", "H_HelmetB_plain_blk", "H_HelmetSpecB_blk", "H_HelmetB_black", "H_HelmetB_light_snakeskin", "H_HelmetB_black", "H_HelmetSpecB", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_dgtl", "H_HelmetB_light_desert", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "H_HelmetSpecO_ghex_F", "H_HelmetB_sand", "H_BandMask_khk", "H_HelmetCrew_I", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_HelmetB_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_dgtl", "H_HelmetSpecB_paint2", "H_HelmetB_light_sand", "H_HelmetB_light", "H_HelmetCrew_O_ghex_F", "H_MilCap_oucamo", "H_HelmetSpecB_paint1", "H_MilCap_oucamo", "H_HelmetSpecB_paint2", "H_HelmetB", "H_HelmetIA_camo", "H_Helmet_Skate", "H_MilCap_blue", "H_HelmetSpecB_paint1", "H_HelmetIA_net", "H_PilotHelmetFighter_O", "H_HelmetCrew_O", "H_HelmetSpecO_ocamo", "H_HelmetB_plain_blk", "H_PilotHelmetFighter_B", "H_MilCap_rucamo", "H_HelmetB_Light_tna_F", "H_Beret_gen_F", "H_HelmetB_paint", "H_HelmetB_light_grass", "H_HelmetB_light", "H_HelmetB_Enh_tna_F", "H_HelmetLeaderO_oucamo", "H_HelmetSpecB_paint1", "H_PilotHelmetHeli_O", "H_HelmetCrew_O_ghex_F", "H_HelmetB_camo", "H_HelmetSpecO_blk", "H_MilCap_mcamo", "H_MilCap_mcamo", "H_HelmetB_light_snakeskin", "H_HelmetB_snakeskin", "H_HelmetB_paint", "H_HelmetB_Light_tna_F", "H_HelmetSpecB_blk", "H_HelmetCrew_B", "H_CrewHelmetHeli_B", "H_HelmetB_light_desert", "H_PilotHelmetHeli_B", "H_HelmetB_TI_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetSpecB_blk", "H_BandMask_demon", "H_HelmetB_light_black", "H_HelmetB_Enh_tna_F", "H_HelmetIA_net", "H_CrewHelmetHeli_O", "H_Beret_gen_F", "H_MilCap_oucamo", "H_HelmetSpecO_ghex_F", "H_MilCap_rucamo", "H_BandMask_reaper", "Exile_Headgear_GasMask"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33,33%
            U_O_GhillieSuit = 33,33%
            U_I_GhillieSuit = 33,33%
        */
        Ghillies[] = {"U_O_GhillieSuit", "U_B_GhillieSuit", "U_I_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 2,94%
            U_B_FullGhillie_lsh     = 2,94%
            U_B_FullGhillie_sard    = 2,94%
            U_O_FullGhillie_ard     = 2,94%
            U_O_FullGhillie_lsh     = 2,94%
            U_O_FullGhillie_sard    = 2,94%
            U_I_FullGhillie_ard     = 2,94%
            U_I_FullGhillie_lsh     = 2,94%
            U_I_FullGhillie_sard    = 2,94%
            U_B_T_Sniper_F          = 14,71%
            U_B_T_Soldier_F         = 14,71%
            U_B_T_FullGhillie_tna_F = 14,71%
            U_O_T_Sniper_F          = 14,71%
            U_O_T_FullGhillie_tna_F = 14,71%
        */
        DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_ard", "U_I_FullGhillie_sard", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_I_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_B_T_Soldier_F"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4,76%
            V_PlateCarrierGL_mtp         = 4,76%
            V_PlateCarrierGL_rgr         = 4,76%
            V_PlateCarrierIAGL_dgtl      = 4,76%
            V_PlateCarrierIAGL_oli       = 4,76%
            V_PlateCarrierSpec_blk       = 4,76%
            V_PlateCarrierSpec_mtp       = 4,76%
            V_PlateCarrierSpec_rgr       = 4,76%
            V_TacChestrig_grn_F          = 4,76%
            V_TacChestrig_oli_F          = 4,76%
            V_TacChestrig_cbr_F          = 4,76%
            V_PlateCarrier1_tna_F        = 4,76%
            V_PlateCarrier2_tna_F        = 4,76%
            V_PlateCarrierSpec_tna_F     = 4,76%
            V_PlateCarrierGL_tna_F       = 4,76%
            V_HarnessO_ghex_F            = 4,76%
            V_HarnessOGL_ghex_F          = 4,76%
            V_BandollierB_ghex_F         = 4,76%
            V_TacVest_gen_F              = 4,76%
            V_PlateCarrier1_rgr_noflag_F = 4,76%
            V_PlateCarrier2_rgr_noflag_F = 4,76%
        */
        DLCVests[] = {"V_TacVest_gen_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_blk", "V_PlateCarrier1_tna_F", "V_BandollierB_ghex_F", "V_PlateCarrierGL_mtp", "V_PlateCarrier2_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_TacChestrig_oli_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_HarnessOGL_ghex_F", "V_HarnessO_ghex_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_tna_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierIAGL_dgtl"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33,33%
            V_RebreatherIR = 33,33%
            V_RebreatherIA = 33,33%
        */
        Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exile_Item_InstaDoc  = 9,09%
            Exile_Item_Bandage   = 18,18%
            Exile_Item_Vishpirin = 36,36%
            Exile_Item_Heatpack  = 36,36%
        */
        MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_Heatpack"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exile_Item_ThermalScannerPro    = 0,66%
            Exile_Item_Knife                = 1,32%
            Exile_Item_Cement               = 1,97%
            Exile_Item_FloodLightKit        = 1,97%
            Exile_Item_PortableGeneratorKit = 1,97%
            Exile_Item_CamoTentKit          = 2,63%
            Exile_Item_MetalBoard           = 2,63%
            Exile_Item_Foolbox              = 2,63%
            Exile_Item_Sand                 = 2,63%
            Exile_Item_Grinder              = 3,29%
            Exile_Item_MetalScrews          = 3,29%
            Exile_Melee_SledgeHammer        = 3,29%
            Exile_Item_ExtensionCord        = 5,26%
            Exile_Item_LightBulb            = 5,92%
            Exile_Item_WaterCanisterEmpty   = 6,58%
            Exile_Melee_Shovel              = 6,58%
            Exile_Item_JunkMetal            = 7,24%
            Exile_Item_Handsaw              = 8,55%
            Exile_Item_Pliers               = 8,55%
            Exile_Item_ScrewDriver          = 8,55%
            Exile_Melee_Axe                 = 14,47%
        */
        IndustrialItems[] = {"Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_ThermalScannerPro", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Item_MetalBoard", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_MetalBoard", "Exile_Item_Knife", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_PortableGeneratorKit", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_FloodLightKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalScrews", "Exile_Item_Sand", "Exile_Item_Handsaw", "Exile_Item_CamoTentKit", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_FloodLightKit", "Exile_Item_Grinder", "Exile_Melee_Axe"};

        /*
            Percental Item Spawn Chances of Vehicle:

            Exile_Item_FuelCanisterFull  = 40,00%
            Exile_Item_FuelCanisterEmpty = 50,00%
            Exile_Item_DuctTape          = 10,00%
        */
        Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull"};

        /*
            Percental Item Spawn Chances of Chemlights:

            Chemlight_blue   = 25,00%
            Chemlight_green  = 25,00%
            Chemlight_red    = 25,00%
            Chemlight_yellow = 25,00%
        */
        Chemlights[] = {"Chemlight_blue", "Chemlight_red", "Chemlight_green", "Chemlight_yellow"};

        /*
            Percental Item Spawn Chances of RoadFlares:

            FlareGreen_F  = 25,00%
            FlareRed_F    = 25,00%
            FlareWhite_F  = 25,00%
            FlareYellow_F = 25,00%
        */
        RoadFlares[] = {"FlareRed_F", "FlareYellow_F", "FlareGreen_F", "FlareWhite_F"};

        /*
            Percental Item Spawn Chances of SmokeGrenades:

            SmokeShell       = 14,29%
            SmokeShellRed    = 14,29%
            SmokeShellGreen  = 14,29%
            SmokeShellYellow = 14,29%
            SmokeShellPurple = 14,29%
            SmokeShellBlue   = 14,29%
            SmokeShellOrange = 14,29%
        */
        SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellRed"};

        /*
            Percental Item Spawn Chances of Restraints:

            Exile_Item_ZipTie = 100,00%
        */
        Restraints[] = {"Exile_Item_ZipTie"};

        /*
            Percental Item Spawn Chances of Electronics:

            Exile_Item_Laptop        = 50,00%
            Exile_Item_BaseCameraKit = 50,00%
        */
        Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};

        /*
            Percental Item Spawn Chances of Trash:

            Exile_Item_Magazine01         = 6,25%
            Exile_Item_Magazine02         = 6,25%
            Exile_Item_Magazine03         = 6,25%
            Exile_Item_Magazine04         = 6,25%
            Exile_Item_Can_Empty          = 25,00%
            Exile_Item_PlasticBottleEmpty = 25,00%
            Exile_Item_ToiletPaper        = 25,00%
        */
        Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine04", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Magazine01", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper"};

        /*
            Percental Item Spawn Chances of Unused:

            Exile_Item_CordlessScrewdriver = 11,11%
            Exile_Item_FireExtinguisher    = 11,11%
            Exile_Item_Rope                = 11,11%
            Exile_Item_Carwheel            = 11,11%
            Exile_Item_Defibrillator       = 11,11%
            Exile_Item_SleepingMat         = 11,11%
            Exile_Item_Wrench              = 11,11%
            Exile_Item_OilCanister         = 11,11%
            Exile_Item_Hammer              = 11,11%
        */
        Unused[] = {"Exile_Item_Defibrillator", "Exile_Item_OilCanister", "Exile_Item_SleepingMat", "Exile_Item_Rope", "Exile_Item_FireExtinguisher", "Exile_Item_CordlessScrewdriver", "Exile_Item_Wrench", "Exile_Item_Hammer", "Exile_Item_Carwheel"};
    };
};
class CfgSettings
{
    ///////////////////////////////////////////////////////////////////////
    // Community Base Addons
    ///////////////////////////////////////////////////////////////////////
    class CBA 
    {
        // Set this to 1 if you want to have CBA support
        useStackedEH = 0;

        // If you set this to 1 ...........................................
        iReallyWantToGetHackedAndImRetarded = 0;
    };

    ///////////////////////////////////////////////////////////////////////
    // GARBAGE COLLECTOR
    ///////////////////////////////////////////////////////////////////////
    class GarbageCollector
    {
        /*
            Remark: 
            In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
            the deletion. This check has been removed to save server performance.

            Do NOT touch these if you are not 10000% sure what you do!    
        */
        class Ingame 
        {
            // Dropped items without fissix
            class GroundWeaponHolder
            {
                lifeTime = 10;
                interval = 5;
            };

            // Dropped items with fissix
            class WeaponHolderSimulated
            {
                lifeTime = 10;
                interval = 5;
            };

            // Corpses and wrecks
            class AllDead 
            {
                lifeTime = 15;
                interval = 5;
            };

            // Loot spawned inside a building
            class Loot 
            {
                lifeTime = 8;
                interval = 1;
            };

            // Never touch this or you will break your sever!
            class Groups 
            {
                interval = 0.5;
            };
        };

        class Database 
        {
            // Remove all deleted items from the database after X days
            permanentlyDeleteTime = 3;
            
            // Remove all territories (and contructions + containers in it) that were not paid after X days
            territoryLifeTime = 7;

            // Remove all containers outside of territories that have not been used for X days
            // Example: Tents
            containerLifeTime = 10;

            // Remove all constructions outside of territories that are older than X days or not moved for X days 
            // Example: Work Benches
            constructionLifeTime = 2;

            // Remove all vehicles that were not moved/used for X days
            vehicleLifeTime = 3;
            
            // Set safe as abandoned
            abandonedTime = 7;
            
            // Deletes a base X days after the flag is stolen if the ransom money isn't paid
            stolenFlagLifeTime = 3;
            
            // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
            unlockLifeTime = 2;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // RESPECT, YO
    ///////////////////////////////////////////////////////////////////////
    class Respect
    {
        /**
        * Defines the factor of respect you gain for every pop tab in revenue
        *
        * Default: Get 1 respect for every 10 pop tabs 
        */
        tradingRespectFactor = 0.1;
        
        /**
        * Defines the the minimum amount of Respect earned/lost for a kill
        */
        minRespectTransfer = 50;

        /**
        * Defines the amount of respect earned/lost for certain types of frags
        */
        class Frags
        {
            domination = 80;            // Keeps killing the same guy
            letItRain = 150;            // MG, also vehicle MGs
            humiliation = 300;            // Axe
            passenger = 400;            // Out of car/chopper/boat
            roadKill = 200;                // :)
            bigBird = 600;                // Roadkill, but with chopper/plane
            chuteGreaterChopper = 1000;    // Someone flies into chute and chopper/plane explodes    
        };

        class Percentages 
        {
            unlucky = 1; // Dying for an unknown reason costs you 1% respect
            crash = 1; // Crashing your car costs you 1% respect
            suicide = 2; // Comitting suicide costs you 2% of your respect
            friendyFire = 3; // Friendly fire costs you 3% 
            npc = 4; // Being killed by an NPC costs you 4%
            bambiKill = 5; // Killing a bambi costs you 5%
            frag = 5; // Killing someone will get you 5% and remove 5% from the victim
        };

        class Handcuffs 
        {
            trapping = -50;                    // A handcuffs B
            breakingFree = 100;             // B broke free
            releasedByHero = 100;             // C releases B
            releasedByHostageTaker = 50;     // A releases B    
        };

        class Bonus
        {
            // Bonus per full 100m 
            per100mDistance = 10;

            // First blood after server restart
            firstBlood = 100;

            // If you kill someone while you are in your own territory
            homie = 20;

            // If you kill someone who is in his own territory
            raid = 20;

            /*
                Example with killstreak = 50

                Frag  Factor   Bonus
                2    * 50      +100
                3    * 50      +150
                4    * 50      +200
                5    * 50      +250
            */
            killStreak = 50;

            // Kills within this amount of seconds stack (default: 2 minutes)
            killStreakTimeout = 120;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // KILLFEED MAN!
    ///////////////////////////////////////////////////////////////////////

    class KillFeed
    {
        // Shows a kill feed for well kills
        showKillFeed = 1;
    };

    ///////////////////////////////////////////////////////////////////////
    // PLAYER SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////
    class BambiSettings
    {
        /**
         * Loadout of new bambi players
         *
         * (They will always spawn with a bambi overall - you cannot 
         * change the loadout uniform)
         */
        loadOut[] = 
        {
            "ItemCompass",
            "ItemMap", // Because why not
            "Exile_Item_XM8",
            "ItemRadio",
            "Exile_Item_PlasticBottleFreshWater"
        };

        /**
         * Enables or disables parachute spawning.
         *
         * 1 = On
         * 0 = Off
         */
        parachuteSpawning = 1;

        /**
         * Enables or disables halo jumping. Only applies 
         * if parachute spawning is enabled.
         *
         * Remember that if you enable halo jump, it is adviced
         * to adjust the parachuteDropHeight to something around
         * 1km or so.
         *
         * 1 = On
         * 0 = Off
         */
        haloJump = 1;

        /**
         * Parachute drop height in meters. 
         */
        parachuteDropHeight = 1000;

        /**
         * Number of minutes where a fresh spawned player remains in the
         * bambi state. It will end the bambi state after this timeout
         * expired or when they pick up their first weapon. Whatever
         * happens first.
         */
        protectionDuration = 5;

        /**
         * Radius of spawn zones around the center of spawn zone markers.
         */
        spawnZoneRadius = 500;

        /**
         * These vehicles spawn on server restart close to spawn zones.
         * They are non-persistent and will despawn on server restart.
         * Basically they are just used to get away from the spawn zone
         * faster.
         *
         * {Number of vehicles *per* spawn zone, vehicle class name}
         */
        spawnZoneVehicles[] =
        {
            {5, "Exile_Bike_OldBike"},
            {5, "Exile_Bike_MountainBike"}
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // VEHICLE SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////

    class VehicleSpawn
    {
        /**
        * Grid Size for vehicle spawning,
        * smaller the number more vehicles,
        * you get the point
        */
        vehiclesGridSize = 2200;

        /**
        * Vehicle ammount per grid
        * kinda self explanitory
        */
        vehiclesGridAmount = 2;

        /**
        * Creates global markers for vehicle spawn tweeking,
        * after you are satisfied with vehicle ammount and spread set this to 0.
        */
        vehiclesDebugMarkers = 0;

        /**
        * The server will apply random damage up to this value when spawning a vehicle.
        */
        damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
        maximumDamage = 0.9;

        /**
         * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
         * fuel. In this case, "fuel" controls the percentage of fuel that
         * can be in the vehicle at a maximum. For example, if you set this to
         * 0.5, then vehicles will spawn with something random between 0% and 50%.
         *
         * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the 
         * fuel percentage defined in "fuel". For example, setting this to 0.5
         * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
         * all vehicles without fuel.
         */
        randomizeFuel = 1;
        fuel = 1;

        /**
         * Works exactly the same as the fuel setting ^
         */
        randomizeAmmo = 1;
        ammo = 1;

        // Stuff to spawn on water
        water[] = 
        {
            "Exile_Boat_MotorBoat_Police",
            "Exile_Boat_MotorBoat_Orange",
            "Exile_Boat_MotorBoat_White",
            "Exile_Boat_RubberDuck_CSAT",
            "Exile_Boat_RubberDuck_Digital",
            "Exile_Boat_RubberDuck_Orange",
            "Exile_Boat_RubberDuck_Blue",
            "Exile_Boat_RubberDuck_Black",
            "Exile_Boat_SDV_CSAT",
            "Exile_Boat_SDV_Digital",
            "Exile_Boat_SDV_Grey"
        };

        // Stuff to spawn on roads
        ground[] = 
        {
            "Exile_Bike_QuadBike_Black",
            "Exile_Bike_QuadBike_Blue",
            "Exile_Bike_QuadBike_Red",
            "Exile_Bike_QuadBike_White",
            "Exile_Bike_QuadBike_Nato",
            "Exile_Bike_QuadBike_Csat",
            "Exile_Bike_QuadBike_Fia",
            "Exile_Bike_QuadBike_Guerilla01",
            "Exile_Bike_QuadBike_Guerilla02",
            "Exile_Car_Volha_Blue",
            "Exile_Car_Volha_White",
            "Exile_Car_Lada_Green",
            "Exile_Car_Lada_Taxi",
            "Exile_Car_TowTractor_White",
            "Exile_Car_UAZ_Open_Green",
            "Exile_Car_UAZ_Green",
            "Exile_Car_LandRover_Ambulance_Desert",
            "Exile_Car_Tractor_Red",
            "Exile_Car_OldTractor_Red",
            "Exile_Car_Octavius_White"
        };

        /**
         * Enables or disables nightvision optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        nightVision = 1;

        /**
         * Enables or disables thermal optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        thermalVision = 0;

        /**
         * Set this to 1 to unlock vehicles on server boot if they are in safe zones
         *
         * 0 = off
         * 1 = on
         */
        unlockInSafeZonesAfterRestart = 1;    
    };

    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 30;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 
        keyframes[] = {"Sunny"}; 

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

            https://community.bistudio.com/wiki/fogParams
            https://community.bistudio.com/wiki/overcast
            https://community.bistudio.com/wiki/setWaves
            https://community.bistudio.com/wiki/setWindStr
            https://community.bistudio.com/wiki/setGusts
            https://community.bistudio.com/wiki/setRain
            https://community.bistudio.com/wiki/setLightnings
            https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0.1;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 0.2;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

        class Cloudy
        {
            fogValue = 0.2;
            fogDecay = 0.1;
            fogBase = 5;
            overcast = 0.4;
            waves = 0.4;
            wind = 0.25;
            gusts = 0.5;
            rain = 0.1;
            lightnings = 0.1;
            rainbows = 1;
        };

        class Thunderstorm
        {
            fogValue = 0.7;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 1;
            waves = 1;
            wind = 0.25;
            gusts = 0.5;
            rain = 1;
            lightnings = 1;
            rainbows = 0.5;
        };
    };

    class Time
    {
        // Uses Dedicated Server time as ingame Time
        useRealTime = 0;

        // Will overide RealTime
        useStaticTime = 1;

        // time in ARMA FORMAT << CONFIG
        // https://community.bistudio.com/wiki/setDate

        staticTime[] = {2039,10,24,15,30};
    };


    class RCON
    {
        /*
            Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
        */

        // This needs to match config.cfg serverCommandPassword
        serverPassword = "";

        // Autolocks server until its ready to accept players
        useAutoLock = 0;

        // Server will autoLock at that time before restart (minutes)
        restartAutoLock = 3;

        /*
            Number of hours and minutes of your restart period.

            Examples:

            {4, 0} = Every 4 hours
            {1, 30} = Every one and a half hour (who the hell would do this?)
        */
        restartTimer[] = {3, 0};

        /*
            Kicks players before restart to prevent gear loss.
            We strongely recommend to use this!

            0 = off
            1 = on
        */
        useAutoKick = 0;

        /*
            Number of minutes before the server kicks players that did
            not disconnect before the restart. Should at least be two
            minutes!
        */
        kickTime = 2;

        /*
            Self-explanatory

            0 = off
            1 = on
        */
        useRestartMessages = 0;

        /*
            Number of minutes before the restart to inform your players.

            Only use full minutes here. Value like 5.5 have not been tested.
        */
        restartWarningTime[] = {15, 10, 5, 3}; 

        /* 
            If set to 1 server will execute '#shutdown',
            to try to shutdown the server
        */

        useShutdown = 0;
    };

    class ServerSettings
    {
        /*
            Support for custom server FSM if wanted
        */
        serverFSM = "exile_server\fsm\main.fsm";

        /*
            If this is enabled, Exile developers will spawn with a ton of pop tabs.
            We will have a hard time debugging things if you disable this.
        */
        devFriendyMode = 1;

        devs[] = 
        {
            {"76561197985241690","[EXILE|DEV] Eichi"},
            {"76561198022879703","[EXILE|DEV] Grim"},
            {"76561198075905447","[EXILE|DEV] Vishpala"},
            {"76561197968613061","[EXILE|DEV] Niuva"},
            {"76561198027700602","[EXILE|DEV] Eraser1"},
            {"76561198048317094","[EXILE|DEV] HappyDayZ"},
            {"76561198105900802","[EXILE|DEV] Psycho"},
            {"76561198004111275","[EXILE|DEV] Maca134"},
            {"76561198037177305","[EXILE|DEV] Wolfkill"}
        };
    };

    class Events 
    {
        /*
            A list of events that are active
        */
        enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"}; 

        class EarthQuake 
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 1;
        };

        class SupplyBox 
        {
            /*
                Drops a supply box on a parachute next to a random airport on the map.
                The box may contain items. The box can be transported to a territory
                and installed to become a normal storage container.
            */
            type = "spawn";
            function = "ExileServer_system_event_supplyBox_start";
            minTime = 60; // minutes
            maxTime = 180; // minutes
            minimumPlayersOnline = 10;
            dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
            dropAltitude = 100; // altitude of the drop
            markerTime = 10; // minutes

            /*
                These are different types of boxes can be dropped.
                You can specify the cargo a box should contain.
                The type of box is chosen randomly from the following list.
                Add a type multiple times to increase the chance of being used.
            */
            types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};

            class BoxTypes
            {
                class Beer 
                {
                    items[] = 
                    {
                        {"Exile_Item_Beer", 24}
                    };
                };

                class Food 
                {
                    items[] = 
                    {
                        {"Exile_Item_BBQSandwich", 5},
                        {"Exile_Item_Catfood", 5},
                        {"Exile_Item_ChristmasTinner", 5},
                        {"Exile_Item_GloriousKnakworst", 5},
                        {"Exile_Item_SausageGravy", 5},
                        {"Exile_Item_Surstromming", 5},
                        {"Exile_Item_CanOpener", 1},
                        {"Exile_Item_CookingPot", 1},
                        {"Exile_Item_Matches", 1}
                    };
                };

                class Tools 
                {
                    items[] = 
                    {
                        {"Exile_Item_Wrench", 1},
                        {"Exile_Item_Shovel", 1},
                        {"Exile_Item_Screwdriver", 1},
                        {"Exile_Item_Pliers", 1},
                        {"Exile_Item_Handsaw", 1},
                        {"Exile_Item_FireExtinguisher", 1},
                        {"Exile_Item_DuctTape", 1}
                    };
                };

                class RepairParts 
                {
                    items[] = 
                    {
                        {"Exile_Item_CarWheel", 8},
                        {"Exile_Item_FuelCanisterFull", 4},
                        {"Exile_Item_OilCanister", 1},
                        {"Exile_Item_Grinder", 1},
                        {"Exile_Item_CordlessScrewdriver", 1}
                    };
                };
            };
        };

        class AbandonedSafe
        {
            type = "spawn";
            function = "ExileServer_system_event_abandonedSafe_start";
            minTime = 60; // minutes
            maxTime = 120; // minutes
            minimumPlayersOnline = 0;
            markerTime = 15; // minutes
        };

        class AmbientFlyOver
        {
            type = "call";
            function = "ExileServer_system_event_ambientFlyOver_start";
            minTime = 30; // minutes
            maxTime = 90; // minutes
            minimumPlayersOnline = 1;
        };
    };
    
    class Logging
    {
        /*
            If logging is enabled separate logs will be made in the sql logs folder for each type
        */
        traderLogging = 1;
        deathLogging = 1;
        territoryLogging = 1;
    };
};

has anyone experienced this issue before, and could someone help me with the solution?

 

Niek

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27506Wed, 09 Jan 2019 09:13:10 +0000
Revive systemhttps://exile.majormittens.co.uk/topic/27495-revive-system/ Hello community is somewhere good revive system with unconscious?

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27495Fri, 04 Jan 2019 13:28:25 +0000
[Solved] Spawn zone icon problemhttps://exile.majormittens.co.uk/topic/27484-solved-spawn-zone-icon-problem/ I have problem with this,please how to fix? Thanks

exile.thumb.png.75274beeb7dbba4ef0421d2f30fc5e5d.png

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27484Tue, 01 Jan 2019 17:53:11 +0000
Help. Chernarus 2035 Loot positionshttps://exile.majormittens.co.uk/topic/27455-help-chernarus-2035-loot-positions/ First off I am sorry if this is in the wrong section and secondly I am sorry if this has been asked many times before.

I have been running a private server for my own community and wanted to switch to Chernarus 2035  and open it up for everyone to play on.

But, for Chernarus 2035 there are not many buildings and spawning grounds.

 

Here is my file spawning items. This file works fine for Malden but does not work at all under Chernorus 2035

https://drive.google.com/file/d/1cBZA22LZ2jJAtNSBvtdC7-XTi6FwkZL9/view?usp=sharing

I would be very grateful for the help. Maybe someone has an already configured file under Chernorus 2035.

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27455Thu, 20 Dec 2018 13:41:23 +0000
Chernarus Loot positionshttps://exile.majormittens.co.uk/topic/11156-chernarus-loot-positions/ Hey,

First off I am sorry if this is in the wrong section and secondly I am sorry if this has been asked many times before.

 

I have been running a private server for my own community and wanted to switch to Chernarus and open it up for everyone to play on.

I have read and gone through alot of stuff about the loot positions must be set up for loot to spawn so I edited my config file with some pre-written stuff I found but the server fails to start and gives me a error about 

Spoiler

7:19:02 SteamAPI initialization failed. Steam features wont's be accessible!

 7:19:40 Unsupported language English in stringtable

 7:19:40 Item str_dn_2b14 listed twice

 7:19:40 Item str_mn_pg9 listed twice

 7:19:40 Item str_mn_og9 listed twice

 7:19:40 Item str_mn_igla listed twice

 7:19:40 Item str_dn_ags30 listed twice

 7:19:40 Item str_mn_at13 listed twice

 7:19:40 Item str_mn_9k32 listed twice

 7:19:40 Item str_dn_at13 listed twice

 7:19:40 Item str_dn_at13launchersingle listed twice

 7:19:40 Item str_dn_d30 listed twice

 7:19:40 Item str_dn_dshkm listed twice

 7:19:40 Item str_lib_m2_mg listed twice

 7:19:40 Item str_lib_m119 listed twice

 7:19:40 Item str_lib_kord listed twice

 7:19:40 Item str_lib_dshkm listed twice

 7:19:40 Item str_lib_d30 listed twice

 7:19:40 Item str_lib_ags30 listed twice

 7:19:40 Item str_dn_igla_aa_pod_east listed twice

 7:19:40 Item str_dn_igla_twice listed twice

 7:19:40 Item str_dn_kord listed twice

 7:19:40 Item str_dn_kord_low listed twice

 7:19:40 Item str_dn_m119 listed twice

 7:19:40 Item str_dn_tow_tripod listed twice

 7:19:40 Item str_dn_tow listed twice

 7:19:40 Item str_dn_spg9 listed twice

 7:19:40 Item str_dn_m252 listed twice

 7:19:40 Item str_dn_m2hd_minitripod listed twice

 7:19:40 Item str_dn_m2_mg listed twice

 7:19:40 Item str_dn_mk19_tripod listed twice

 7:19:40 Item str_lib_2b14 listed twice

 7:19:40 Item str_lib_at13 listed twice

 7:19:40 Item str_lib_m252 listed twice

 7:19:40 Item str_lib_spg9 listed twice

 7:19:41 Unsupported language English in stringtable

 

This is my config file - http://pastebin.com/acQKnp3f 

 

I am running all CUP mods with CUP Chernarus, with some A3 buildings mixed in.

 

Would anyone be able to help me fix this or be willing to share your own config file? 

 

Thank you for any help!

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11156Mon, 08 Feb 2016 07:12:45 +0000
The proper way of editing difficulties in detailhttps://exile.majormittens.co.uk/topic/16117-the-proper-way-of-editing-difficulties-in-detail/ In the config.cfg it says:

// do NOT use custom difficulties!
// Use either ExileRegular or ExileHardcore
// or you will break Exile!

So what is the proper way of tweaking difficulties?

Is it simply the ArmAProfile (although I can't really see how it differs from just tweaking the config.cfg and possibly breaking Exile), or do I have to override the actual code using the CfgExileCustomCode class?

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16117Fri, 08 Jul 2016 23:35:19 +0000
Arma3server.exe has stopped working upon restarthttps://exile.majormittens.co.uk/topic/26597-arma3serverexe-has-stopped-working-upon-restart/ Hi all, I am currently setting up restarts for my server. Whenever I close the server either manually or via restart timer using infistar the server closes and then says it has stopped working resulting in my autorestart.bat not to work because it sees the server still running. 

This server is dedicated on Windows server 2008 R2

Any ideas on what i can do to get the server to full close without this windows error popup?

Also when i do close the error message my restartbat works fine.

Here is my restart bat

@echo off
color 0a
title Mainline Exile Altis restarter
C:\Windows\System32\mode con cols=50 lines=3 >nul
set /a var=0
:start
echo Running Server
start "" /wait /realtime /affinity F "arma3server.exe"   -port=2302 "-config=C:\GAME SERVERS\ARMA 3\TADST\default\TADST_config.cfg" "-cfg=C:\GAME SERVERS\ARMA 3\TADST\default\TADST_basic.cfg" "-profiles=C:\GAME SERVERS\ARMA 3\TADST\default" -name=default -filePatching "-mod=@CBA_A3;@Exile;@ExileServer;@infiSTAR_Exile;@NIArms All in One;@NIArms All in One - RHS Compatibility;@RHSAFRF;@RHSGREF;@RHSSAF;@RHSUSAF;Curator;Heli;Jets;Kart;Mark;Orange;Tacops;Tank" -autoInit -enableHT
set /a var+=1
cls
echo Server has shutdown %var% times, restarting
goto start

 

Thank you in Advance!

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26597Wed, 13 Jun 2018 18:26:01 +0000